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#but the curators are also somewhat pioneers in exploring so they also tend to have some real tough first contacts with new species
aeviann · 1 year
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Xenoblade X posting like it's 2017,,,,,,,
This is a gift for @jammboe who is a wonderful friend that I got to know because of this game~ (pls check him out he makes art too and is very very good at it!!!!!) In general I made so many amazing friends bc of XCX, which is why it will always have a very special place in my heart
(I've recently been hit with major emotions over it and I've been playing it a bit again just to exist in its world, and it's been so much fun! Even though I barely have anything left to do in it whoops)
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thathomestar · 6 years
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A Somewhat Comprehensive List of Good Old-School FPS Games, Where To Get Them, & How To Get Them Working
I love old FPS games. The action is fast, the levels are explorable, the guns are powerful. Whether you’re tired of modern FPS games or just waiting for some new hotness to come out, there’s a lot of these old games you can play! This list will cover a lot of the old classics and how to get them running on modern hardware (assuming you’re on Windows. Some of these work on Mac/Linux though).
Of course, what defines an “old-school” game from something more recent? Well the way I see it, there are FPS games before Halo, and FPS games after Halo. Halo was such a landmark game that it shifted the entire genre, hell even the entire video game industry. So I’m going to keep this list to pre-2001 games for the most part.
STUFF TO KNOW
Before going into this wholesale, I need to say a couple of things. These game are old. They are most likely not going to work out of the box and will need some tweaking on your part. Most of the non-3D games on Steam and GOG come with DOSBox wrappers. This can be fine for some games, but often times fans have created patches and their own engines/source ports for these games that work better than DOSBox emulation.
PC Gaming Wiki is an invaluable resource when it comes to finding patches and fixes to common problems. I will also point out any fan patches or source ports for the games as I go. On Steam, the curator page Sector Effectors has brief overviews on the functionality of games so you know what you might need before you buy.
A lot of games on Steam and GOG come in bundles that have the entire series in one at a markdown price, so it’s usually cheaper to just buy an entire series than each individual game. I can link to bundles on Steam but not on GOG; those bundles will be on the sidebar underneath the button to buy the game. In the case of games (like Doom on Steam), you have to buy the bundle to get the mission packs, whereas stuff like this is typically included with the game already on GOG.
Make sure you check through the options menu of each game and make sure everything’s set up to your liking, whether it’s video options or your actual controls. The default settings for this kind of stuff in these games are tend to be really weird and outdated, so it’s something you need to check every single time.
Most if not all of these games include various difficulty modes, so whether you’re a badass coolguy like me or someone fairly new to PC shooter games, you’ll be able to play these games.
id SOFTWARE
While they didn’t invent first-person shooter games, it’s undeniable that id Software made the genre as popular as it is today with the games they made.
WOLFENSTEIN (1992/1993/2001)
Wolfenstein was originally an adventure game for the Apple II, but the boys at id wanted to put their own spin on it. What we got was intensely fast Nazi slaughtering action, chock full of gore to spill and gold to swipe. You play as B.J. Blazkowicz, a POW hellbent on escaping Castle Wolfenstein and blasting any Nazi who gets in your way.
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Wolfenstein 3D - GOG / Steam Wolfenstein 3D: Spear of Destiny - GOG / Steam Return to Castle Wolfenstein - GOG / Steam Steam Bundle
Wolf3D has a source port called ECWolf, which natively supports most popular OS’s, has widescreen support, and adds an auto-map feature which is immensely helpful for getting through the maze-like levels. At full speed, Wolf3D might make you motion sick, just a word of warning.
Return to Castle Wolfenstein has a 1.42d fanpatch (second from bottom) that adds proper widescreen support. This game has some weird difficulty spikes. Grey Matter Studios, the team that made RtCW, were later absorbed into Treyarch, who later went on to make Call of Duty: World at War and most of the other good CoD games.
Call Apogee, Say “Aardwolf”!
DOOM (1993/1994/1996)
This just might be the best game ever made, though I may be a little biased. Doom was a landmark title in the video game industry, to the point that FPS games were all called “Doom clones” for a while. The last alive in your squad of space marines, it’s you versus the legions of Hell as they take over Mars and invade Earth. Try to make it out alive!
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Ultimate Doom - GOG / Steam Doom II: Hell on Earth - GOG / Steam Final Doom - GOG / Steam Steam Bundle (includes Master Levels for Doom II)
Doom has a huge number of source ports, but the most notable ones as of right now (in my opinion) are GZDoom (modern features + mod support), prboom+ (vanilla-style with modern features), and Chocolate Doom (vanilla-accurate). There’s many more though, which I’ve written about extensively here. Disregard Doom 3: BFG Edition, it edits the base data files and makes them incompatible with a lot of custom content.
If you play with a gameplay mod before you’ve beaten the games, I’ll slap you.
Eat leaden death, demon.
QUAKE (1996/1997/1999)
Wolf3D and Doom were pioneers for their own reasons, and Quake’s claim to fame was its fast 3D graphics, full use of the mouse to look up, down, and all around, and intense deathmatch multiplayer. Whether you’re battling it out with Lovecraftian monsters in Gothic castles, waging war against the alien Strogg, or simply blasting opponents in the Arena Eternal, there’s intense action to be had.
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Quake - GOG / Steam Quake II - GOG / Steam Quake III Arena - GOG / Steam Steam Bundle
Quake 1 has a few notable source ports. For singleplayer, Quakespasm (John Romero approved!) and Darkplaces (not updated anymore but still works great) are the go-to. I don’t really play Q1 multiplayer so I can’t recommend anything on that end. This Steam guide has some good info on Quake source ports regardless.
Another thing of note with Q1 is that the Steam version does not come with the CD audio. Short of putting a Quake disc in your computer to get that CD audio, you can download this ZIP file I put together. This page has more info about the Quake 1 soundtrack. The GOG version comes with the CD audio, but in the format of a disk image, which can be a pain to get working.
Quake II has an unofficial 3.24 patch (third from bottom) as well as source ports like Yamagi and kmquake2 (top one). Q2 also has the same problem Q1 has, in that the Steam version doesn’t have the rockin’ CD soundtrack. I put together a download for the Quake 2 soundtrack here.
Quake III Arena should just work out of install, though on Steam you might need to disable Steam Overlay as it can screw up the visuals. Outside of that though, there’s a 1.32e fanpatch and the ioquake3 source port. Unlike the previous two games, Q3A is primarily a multiplayer game, though it does have a botmatch campaign that’s fairly fun. The music should work in this one.
Shub-Niggurath awaits you...
RAVEN SOFTWARE
For a while, Raven were kind of a sister studio to id. A lot of Raven’s early games are on id Software game engines. Luckily, this means some of these games can work on source ports for the games listed above!
HERETIC & HEXEN (1994/1995/1997)
Heretic and Hexen run on the Doom engine, and actually added features that Doom originally didn’t have, like being able to look up and down, having an inventory system, having a class system, and being able to jump. Hexen itself plays fairly different from Doom, with much more focus on exploration, puzzle solving, and melee combat, with the ability to backtrack between levels.
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Heretic: Shadow of the Serpent Riders - Steam HeXen: Beyond Heretic - Steam HeXen II - Steam Steam Bundle
Being Doom engine games, Heretic/Hexen can be played using source ports like GZDoom and Chocolate Doom with little to no extra hassle. Hexen actually has a CD soundtrack much like Quake, but without a CD you get the MIDI versions of the music instead, which is fine by me since the MIDI tracks are great. If you want the CD music, you can run this WAD when you run Hexen. Check my Doom guide for info on how to do that.
The version of Hexen: Deathkings of the Dark Citadel on Steam is actually the original buggy version with no music. Download this version of it instead for working music.
Hexen II uses the Quake 1 engine, but has it’s own source port called Hammer of Thyrion. Unfortunately, like Quake 1, the Steam version does not include the CD audio. You can download the soundtrack here. Hexen II on Steam also does not include the Portal of Praevus mission pack; you can download that here.
There is actually a Heretic II but it’s third-person and not sold on digital stores due to licensing issues. It’s okay, and more of an early look at a much bigger game Raven Software would make four years later.
Evil grows darkest in the shadow.
APOGEE SOFTWARE/3D REALMS
Apogee was both a developer and publisher for PC games, popularizing the “shareware” model of distribution where a sizable portion of the game would be put out for free, and people could pay for the rest of the game. Wolf3D was actually published under Apogee, but id went solo when they made Doom. Regardless, they made some very notable FPS games.
RISE OF THE TRIAD (1994)
Made on a heavily modified Wolf3D engine, Rise of the Triad was made after Tom Hall left id since Doom’s development went in a direction he wasn’t interested in. It’s much less technically impressive than Doom, though you can choose one of five characters to play as, as well as look up and down and even bounce off of bounce pads.
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Rise of the Triad: Dark War - GOG / Steam
There is one RotT source port called WinRott (and a more modern version called WinRottAPI). However, it has numerous problems and frequently crashes, making the standard DOSBox version you get with GOG and Steam the more appealing option.
Ludicrous gibs!
DUKE NUKEM 3D (1996)
The first of the Big Build Engine Three, Duke Nukem 3D is the third game in the series, the previous two being sidescrolling shooters. Alien bastards have invaded Earth once again, and Duke Nukem takes it upon himself to blast their asses out of the galaxy, cracking one-liners along the way.
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Duke Nukem 3D: 20th Anniversary World Tour - Steam
Atomic Edition is the original “all-in-one” package that includes bonus campaigns which was sold on GOG, and Megaton Edition was a modern rerelease of Atomic Edition on Steam. However, these versions of the game were ripped off of digital storefronts due to Gearbox Software acquiring the Duke IP. The only version of Duke3D to buy right now on digital stores is World Tour. It does not include the original bonus campaigns, but it has an all-new 5th episode where Duke Nukem says “Bazinga”.
Honestly, just have Atomic Edition. This is the version I had before it was taken off GOG. I don’t care. Don’t give Randy Pitchford your money.
The most notable Duke3D source port is eduke32, which adds a lot of modern bells and whistles as well as some fancy new visuals. I’m not sure it’s compatible with World Tour though.
Those alien bastards are gonna pay for shooting up my ride!
SHADOW WARRIOR (1997)
The second big Build Engine game, Shadow Warrior is fairly similar to Duke3D, albeit with a (slightly racially insensitive) Asian theme. You play as Lo Wang, chopping and blasting your way through demons and monsters to stop a corporate overlord from taking over Japan, cracking bad puns along the way.
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Shadow Warrior Classic (1997) - GOG / Steam (free!) Shadow Warrior Redux - GOG / Steam
The Classic version of Shadow Warrior is just the original game running in DOSBox. It works pretty well, and for the low price of free it’s worth a play! The Redux version is essentially an official source port, like what Megaton Edition was with Duke3D. It does cost money, but it runs great.
There were a couple of source ports, but the Redux version basically invalidates them.
Who want some Wang??
BLOOD (1997)
The third big Build Engine game. Blood was made by Monolith, more well known these days for F.E.A.R. and Shadow of Mordor. Blood’s a bit of a weird one compared to Duke and Shadow Warrior; its setting is ambiguous and your main melee weapon of choice is a pitchfork. Caleb is an undead gunslinger who’s on a revenge quest, slaughtering cultists and monsters along the way while cracking snide comments.
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Blood: One Whole Unit Blood - GOG / Steam
Blood is in a weird situation, where it likely would have had a rerelease similar to Duke3D Megaton or Shadow Warrior Redux, but Atari has a stranglehold on the rights and refuses to do anything with it, even release the source code.
Despite that, Blood does have a couple of source ports of sorts, the standout being BloodGDX. It’s a bizarre reverse-engineered piece of work that runs in Java, but it’s probably the most accurate version of Blood you can play besides the DOSBox version. On the downside, it doesn’t display the pre-rendered cutscenes. The alternative is BloodCM, which is based on eduke32.
There is a Blood II but it’s poopy.
I live... again!
BUNGIE
A lot of people forget Bungie made games before Halo existed. This is because most of the games they made before Halo were for the Macintosh. While Doom dominated the IBM PC market, Bungie decided to carve out a niche on a competing platform, and it worked.
MARATHON (1994/1995/1996)
The guys at Bungie thought Wolf3D and Doom were pretty cool, and they wanted to put their own spin on it. The pace is a bit slower than it’s contemporaries, but Marathon’s focus is instead on exploration and story, which is told through computer terminals. Aliens attack your colony ship, and the onboard AI start to go a little haywire. It’s up to you, a lone security officer, to beat back the Pfhor and prevent Durandal from... oh never mind, there he goes.
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Marathon - Free Download Marathon 2: Durandal - Free Download Marathon Infinity - Free Download
The Marathon Trilogy in it’s entirety was put up for free by Bungie, source code and all. The main source port for it is Aleph One. It should just work after install, though you might need to fiddle with the in-game options to get it to how you want it.
All three games come with hi-res texture packs that are based on the Xbox Live Arcade version of Marathon 2, and they kinda don’t look so good sometimes. You can turn them off in the Plugins menu under Environment options to get the authentic aesthetics. The Field of View of the Marathon games is a little low by default, but you can copypaste a script from the PC Gaming Wiki page to remedy that. I played with 100 FOV personally.
Make liberal use of your automap, but conservative use of your ammo. You can only save at designated save stations. Marathon 1 has background music but the other two games don’t. Marathon Infinity’s plot includes timeline hopping. Have fun!
Frog blast the vent core!
EPIC MEGAGAMES & DIGITAL EXTREMES
Before Fortnite, before Warframe, before Gears of War, there was Unreal. Epic Games is most known for the Unreal Engine these days, but there’s a game series behind that name, and it used to be Quake’s biggest competitor.
UNREAL (1998/1999)
Like most games here, Unreal was made to be a technical showcase for the engine it’s running on. This is important because visual fidelity was pretty much the game’s main selling point, and it worked. People were really impressed with how it looked at the time. You play as a escaped convict from a prison ship that crash-landed on a mysterious alien planet, simply trying to find a way to escape.
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Unreal Gold - GOG / Steam Unreal Tournament GOTY - GOG / Steam Steam Bundle (includes later Unreal games)
These games should just work out of the box, but you can install the Oldunreal fanpatch to make them more compatible with modern systems and resolutions. Make sure you download the one for Unreal Gold, otherwise it won’t let you play the expansion. Unreal Tournament has a couple of patches that are needed if you want to play it online these days, as well as this fix for sound and some of the graphics.
There is an Unreal II but it wasn’t made by Epic or Digital Extremes, and it’s kind of poopy.
From where many have died, you have escaped.
VALVE SOFTWARE
Before the rise of Steam, Valve used to make games. While they don’t really do that anymore, their back catalog of developed games is impressive and impacted the industry in more ways than one.
HALF-LIFE (1998/1999/2001)
Valve’s aim with Half-Life was to make an immersive world that told a story, while also having Quake-style action as it’s main gameplay. Half-Life got a lot of praise for not only telling a decent little story, but for letting players keep control the entire time and never forcing people to watch a single cutscene. A research facility accidentally opens a portal to a border dimension, from which an alien invasion pours out. It’s up to Dr. Freeman to fight for his survival, as an all-out war commences.
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Half-Life - Steam Half-Life: Opposing Force - Steam Half-Life: Blue Shift - Steam Steam Bundle (also includes Team Fortress Classic)
Half-Life is still somewhat regularly updated by Valve to keep it compatible with modern systems, so the game should just work after install. That being said, Xash3D is a reverse engineered version of GoldSrc that aims to remove some limitations and restored cut features from the original engine, though it’s not necessary to play Half-Life or it’s expansions.
There exists Half-Life: Source, which is HL1 straight ported to the HL2 engine, but it sucks. It was so bad, fans created Black Mesa, a full HL1 remaster for the HL2 engine. Black Mesa is great, but don’t play it until you’ve played the original.
They’re waiting for you, Gordon. In the test chamber...
COUNTER-STRIKE & TEAM FORTRESS
While these are strictly multiplayer-only games, I would be remiss to not include them. Counter-Strike and Team Fortress’s impacts on the world of competitive multiplayer gaming is extremely important and is worth checking out at least once.
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Counter-Strike - Steam Team Fortress Classic - Steam
The original Counter-Strike should work out of the box and is still actively played by quite a number of people today. Team Fortress Classic still has a playerbase, but not as much as CS. The newest versions of these games, Counter-Strike: Global Offensive and Team Fortress 2, are still incredibly popular to this day.
Enemy spotted.
LOOKING GLASS STUDIOS
I personally don’t have much experience with Looking Glass and their legacy of games, but it just wouldn’t be right to not mention them considering how important they were to the growth of the first-person genre of games. Not strictly shooters like Doom or Quake, these games pioneered the “immersive sim” subgenre with heavy focus on exploration and story over blast-up-your-ass gunplay. If you prefer a slower pace and some actual story to sink your teeth into, look no further. Though, be prepared to wrestle with some of the controls.
ULTIMA UNDERWORLD (1992/1993)
Ultima was primarily a top-down RPG series, but Underworld takes that formula and puts it in the first-person perspective. The game pioneered many advanced features not seen before in video games, and heavily inspired games like The Elder Scrolls, Bioshock, and even Wolfenstein 3D. You play once again as The Avatar, thrown into the Great Stygian Abyss to look for an ungrateful baron’s kidnapped daughter.
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Ultima Underworld: The Stygian Abyss - GOG Ultima Underworld II: Labyrinth of Worlds - GOG
There does not exist any source ports or fan patches for this game, so DOSBox is all you get. It seems that the GOG versions has a few issues, but they have fixes.
You see a rat. You see a rat. You see a rat. You see a rat. You...
SYSTEM SHOCK (1994/1999)
Video game stories about AIs going rouge and wanting to become gods seems to be a common theme in 1994. System Shock 1 and 2 are considered masterpieces by classic PC game enthusiasts. You play a cyber-hacker in the future and some corporate executive guy asks you to hack his space station’s AI to give him full control over it, in exchange for cyber implants. You agree, you do it, and as you wake from the implanting operation, the AI has pretty much killed everyone aboard and is planning on blasting major cities on on Earth with the station’s mining laser.
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System Shock: Enhanced Edition - GOG / Steam System Shock 2 - GOG / Steam Steam Bundle
Enhanced Edition, much like some of the rereleases for the Build Engine games, is geared to make the game playable on modern systems, in more ways than one. For instance, in the original game, you cannot use the mouse to look around. Enhanced Edition lets you do so. It also comes with the original version of System Shock running in DOSBox, if you’re so inclined to play it.
System Shock 2 has a whole slew of mods and patches, too many for me to discern and sort through. Maybe I’ll update this once I actually play the game so I can put up only the worthwhile fixes and mods.
Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?
THIEF (1998/2000)
A bit of a departure from most of the games on this list, even other Looking Glass games, Thief is primarily a stealth game, focusing on moving quietly and discreetly while swiping rare artifacts and precious heirlooms. Though Garrett, the player character, often finds himself in much darker conspiracies throughout his adventures.
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Thief: Gold - GOG / Steam Thief II: The Metal Age - GOG / Steam Steam Bundle (includes Thief 3 and the crappy Thief reboot)
Thief Gold has a patch called TFix that helps the game run on modern systems. Thief II has a similar patch called Tafferpatcher. Both games use the same engine, which was also used for System Shock 2.
Some people in The City are too rich for their own good. Lucky they have me to give them a hand.
ION STORM
Ion Storm is kind of weird to look back on in hindsight. John Romero was essentially forced out of id Software after Quake came out because he spent too much time goofing around and not actually working, so he got back with his buddy Tom Hall, and they formed Ion Storm. They managed to bring in Warren Spector and some other talent from Looking Glass as well.
DAIKATANA (2000)
Okay, I’ll be honest, this is not that good of a game, but it has historical significance so I’m including it. Mr. Romero was feeling a bit big in his britches and wanted to make the best game ever. This game would be Daikatana, featuring quite possibly the most infamous and aggressive marketing campaign in gaming history. You play as Hiro, and along with your allies Superfly and Mikiko, you must fix the timeline and prevent the evil Mishima from rewriting history and becoming ruler of the world.
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Daikatana - GOG / Steam
Daikatana runs on the Quake 2 engine, which is fairly flexible and should run out of the box. Romero put out the source code for the game a year after release, and from that we got the 1.3 patch, which is still being maintained by the few fans this game has.
John Romero’s about to make you his bitch.
DEUS EX (2000)
While the Dallas studio was plagued with problems of ego, Ion Storm Austin diligently worked with Warren Spector to create the cyberpunk Deus Ex. The themes and topics in this game are honestly more relevant today than they were when the game released. You play as JC Denton, a cybernetically enhanced anti-terrorist agent who gets caught up in a web of conspiracies involving organizations like the Illuminati.
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Deus Ex: Game of the Year Edition - GOG / Steam
Deus Ex runs on the Unreal engine, so it should just work. The Steam version has a bug where music is accidentally omitted from a level, but this is fixed in the GOG version. There are some fanpatches as well, though I dunno which ones are good or necessary.
There’s a Deus Ex 2 but it’s poopy.
My vision is augmented.
OTHER NOTABLE GAMES
There’s still a lot more old-school goodness to play, even though they may not be as big as the ones listed above. They may also deviate a little from definition of “old-school FPS”.
STRIFE (1996)
Even the Doom engine got an immersive sim game. Strife is a fantasy-based adventure FPS where you work with rebels to overthrow The Order. Not to be confused with Strife, the MOBA.
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The Original Strife: Veteran Edition - GOG / Steam
This game was in abandonware status for the longest time before Night Dive Studios managed to find the licenses and release this modern version. It uses a fork of GZDoom and comes with a whole host of snazzy features like bloom and anti-aliasing. It even comes with the original files if you just want to play using Chocolate Doom or whatever.
DARK FORCES (1995/1997/1998)
LucasArts were famous for their adventure games, but they wanted a piece of that FPS pie too. Star Wars was and still is the hottest series in sci-fi, so it’s no surprise it had its share of games. The Dark Forces games haven’t aged quite as well as most other games on the list, but if you’re looking for that Star Wars flavor, this is it. You play as Kyle Katarn, an Imperial-turned-mercenary working for whoever forks over the most cash. The cowards at Disney retconned these games with Rogue One.
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STAR WARS Dark Forces - GOG / Steam STAR WARS Jedi Knight: Dark Forces II - GOG / Steam Steam Bundle (includes the Jedi Knight games below)
The Steam versions of these games are outdated and many aspects of them just don’t work, like the music. The GOG versions are leagues more functional. Jedi Knight comes with Mysteries of the Sith, which runs on the same engine.
There are no fixes or patches for Dark Forces. XL Engine is the only source port that exists but development on it has been seemingly abandoned, and it remains buggy and unfinished. I can’t even find a proper link to a download, everything keeps 404ing.
Dark Forces II has an unofficial patch and a laundry list of various fixes on its PC Gaming Wiki page. Mysteries of the Sith is much of the same.
JEDI KNIGHT (2002/2003)
Made by Raven Software, who previously made Heretic/Hexen, Jedi Knight continues the adventures of Kyle Katarn, as he obtains the powers of the Force and wields a lightsaber. Shooting sections are in first person, but lightsaber combat is in third person.
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STAR WARS Jedi Knight II: Jedi Outcast - GOG / Steam STAR WARS Jedi Knight III: Jedi Academy - GOG / Steam Steam Bundle (includes the Dark Forces games above)
Both games run on the Quake 3 engine, so they should just work fresh from install, though you might need to mess with config files to get proper widescreen resolutions. Jedi Academy still has an active playerbase for its multiplayer!
DESCENT (1995/1996/1999)
Are you sick of being limited to running around on the ground? Then Descent might be for you! Piloting a space ship, you’re given “six degrees of freedom” to bob and weave your way around enemies! You play as a merc hired by a mining corporation to investigate and destroy a computer virus that’s hijacking their mining robots.
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Descent - GOG / Steam Descent II - GOG / Steam Descent 3 - GOG / Steam
There are a couple of source ports for Descent. DXX-Rebirth seems focused on maintaining the vanilla feel of the original, and D2X-XL is more focused on adding modern features, like OpenGL rendering. Both of these should work for Descent and Descent II.
Descent 3 does not have any source ports and might require some work to get running.
REDNECK RAMPAGE (1997/1998)
While Duke, Wang, and Caleb stole the show with the Build Engine, Redneck Rampage is still a favorite among some fans. Includes a booze-o-meter!
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Redneck Rampage Collection - GOG / Steam
The collection includes all three games in one package. Redneck Rampage is also on Steam but the quality of that version is so poor that you’d be better off just buying the GOG version. One source port exists but is extremely buggy, so you’re better off just playing it with DOSBox.
TUROK (1997/1999)
Most commonly thought of as Nintendo 64 games, Turok did make its way to PC. Turok is a little more arcade-y than most other games of its time, using a checkpoint save system and lives instead of just restarting the level over again like other games. Commit dinozoid genocide as Turok, Son of Stone!
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Turok: Dinosaur Hunter - GOG / Steam Turok 2: Seeds of Evil - GOG / Steam
These versions of Turok are remasters done by Night Dive Studios, so they should just work with no issues. N64 soundtrack best soundtrack. They’re drum-tastic!
SERIOUS SAM (2001/2002)
Out of Croatia comes Serious Sam. Including Serious Sam as an “old-school” FPS is pushing it, considering the series was actually made as a throwback to old-school FPS. At this point, it’s done its best to keep old-school traditions alive, so it deserves inclusion. You play as “Serious” Sam Stone, traveling through time to thwart the evil alien Mental.
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Serious Sam: The First Encounter - GOG / Steam Serious Sam: The Second Encounter - GOG / Steam
Serious Sam HD: The First Encounter - Steam Serious Sam HD: The Second Encounter - Steam
Croteam remade TFE and TSE in a newer version of their Serious Engine, and while the HD versions are the ones I’d personally recommend, the original versions still work great and some people still swear by them over the HD versions. It’s up to you and your preferences.
LET’S WRAP THIS UP
Obviously this list is not the end-all-be-all of EVERY first-person shooter that’s considered “old-school”. There’s pre-Wolf3D stuff like Hovertank 3D and Catacomb 3D. There’s stuff during the mid-late 90s like Blake Stone, Soldier of Fortune, SiN, and Tribes. Hell, there’s even stuff like Rainbow Six and Medal of Honor: Allied Assault, which paved the way for Call of Duty and the rise of modern military FPS. I never promised a full comprehensive list, just stuff I think is notable and fun. Though if you think there’s something vital that’s missing, let me know and I might add it!
If you need help getting some of this stuff to run, I will help if you shoot me a message, but please actually Google your problems before coming to me. Other people have this stuff figured out pretty well, and I will pretty much Google your problem if it’s something I don’t know.
Regardless, please check out these games and have fun! Each one has its own quirks. And remember:
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buttonholedlife · 4 years
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Stefan Goldmann on the Institutional Weight of Techno Music|Telekom Electronic Hammers
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" Electro-acoustic does not confine your creativity the way 'background' or 'experimental' carry out," states Stefan Goldmann. Working in between the dancefloor and also high fine art organizations, the techno revival man feet the line in between respecting nightclub songs's past and also fearlessly pushing its own kinds right into the future.
Goldmann is equally pleasant DJing and also discharging his personal productions on traces like Perlon, Ovum, Innervisions, Mule Electronic and also his very own Macro tag, which he co-founded with Telephone call Super in 2007, as he is actually lecturing in amphitheaters as well as penning the 2015 publication on audio-communication concept, Presets-- Digital Shortcuts to Audio. He's also the creator of the famous Elektroakustischer Salon at Berghain, an area which explores a more limitless method to digital music and has come to be a fixture in the speculative electronic scene. As Goldmann puts it, "The songs showed there tends to follow its personal policies."
Goldmann's interdisciplinary method to composition, creation, and also presentation has led him to compose as well as do site-specific commissioned parts at Kyoto's Honen-In Holy place, the Los Angeles County Museum of Craft and also the Centro Cultural Kirchner Buenos Aires. Tailored to the spatial problems, these functionalities give a special, irreproducible listening adventure-- one that cracks the listener out of passive paying attention habits.
With his extensive work as popular music scholar as well as techno manufacturer, he was an evident main runner to curate Strom, the very first festivity for electronic music that took area in the venerable Berlin Philharmonie this past weekend February 7th and also 8th. In the place's pentagonal Grand Venue developed by German designer Hans Scharoun, pioneering musicians like Kruder & & Dorfmeister, Cristian Vogel, and Ryoji Ikeda executed live, while Deena Abdelwahed, TWIST, and also Nina Kraviz played out under the advanced entrances in the foyer. After the milestone event, our experts asked Goldmann to probe deeper right into the capacity for cementing electronic popular music into time-honoured music companies and also traditions.
Electro-acoustic. functionality as well as composition plays an important part in your work. What concerning it. especially fascinates you?
Portion of the attraction remains in clearing yourself coming from conference. outside needs, like making songs danceable or beat-matchable by DJs. Dance. music manufacturers in some cases mute the beat to check out how other aspects appear on. their own, focusing and working on information. But then very most unmute the drums. once again, so you don't receive to experience this outside the studio. From time to. opportunity, I decide to maintain the beat muted and also permit those various other coatings bloom on their. personal.
What are some essential. moments that opened that entire sphere up for you?
A great deal of 1990s drum 'n' bass possessed excellent audios underneath the drums which I kept seeing. Folks like Matrix, Optical, and Source Direct created stunning guides however seldom troubled building these components right into their very own forms.
Later, I found techno in which the bass drum was actually additional of a. referral than a prevalent sound-- or even it was actually missing out on completely. Jeff Mills' Center. stuff, Plastikman's Consumed,. Wolfgang Voigt's work and also Mika Vainio's cds Onko and Oleva were all. eye openers, and I constantly intended to take a trip even further down this roadway. Don't get me. inappropriate, though; I really love beats.
Just what attracts your. interest to commissioned music parts as component of fine art jobs in comparison. to your very own a lot more club-oriented creations?
I earn money. Pranks aside, ever considering that I've been actually generating music, I. might possess taken any sort of monitor as a master plan and also rumbled out one more fifty. " soundalikes". But if you've been actually making songs for an even though as well as don't would like to. obtain burnt out, you begin to look left as well as best.
Right now, if you create songs that comes under a practical style like techno, there is actually generally additionally a structure in position that brings it to the people. Tags, DJs as well as clubs do that. If your music doesn't suit there certainly, that commercial infrastructure is skipping. Commissions offer accessible setups where you're devoid of professional criteria, where you can deliver ahead other components of the songs. They supply structures for music that does not accommodate a preconceived type.
Typically, there seems. to be an ongoing chat within speculative electronic and progressive. songs regarding its own intersection with visionary craft as well as its presentation in much more. " highbrow" environments. Why do you think this is?
I think highbrow and uneducated are actually a confusing set of terms when our team're chatting concerning popular music that's. either digital or generated predominantly for the audio tool. Historically, the distinction in between high as well as reduced used to be actually one. of social class. That is actually no more the scenario. Along with sound recording, everyone has. equivalent accessibility to the archives, as well as it falls to what people want to draw out that. calculates what remains therein. And also that frequently turns out to be actually one thing. somewhat various coming from what cultural establishments had envisioned.
That could additionally aid detail why appearances are spilling over from one collection of institutions right into yet another. Clubs, tags, circulation networks as well as the associated push are actually one collection of companies and also opera house, art universities and institutes are actually another. There made use of to be actually a modern continuance of symphonic music called "brand new music", which populated these establishments essentially specifically regarding contemporary popular music was actually regarded. For some time, that new songs kept in lockstep with innovative developments in the various other arts. Stanley Kubrick utilized songs through György Ligeti in his movies, Gerhard Richter carried out art work referencing John Cage, Pierre Boulez made use of verses through E.E.Cummings.
This system of mutual referencing has altered totally with the last couple of creations. There are actually nearly no notable aesthetic artists, authors or even dramaturgists under fifty who had actually still think about the people at the regional hothouse as their peers. The institutions developed familiar with this change, and the next factor you recognized Kraftwerk went to the MoMA, Tate Modern, Neue Nationalgalerie as well as the Kremlin. Twenty years ago it appeared very improbable that an individual like Robert Henke would be a lecturer of songs at a German glasshouse, but my assumption is our team'll see much additional of this rather soon.
What have actually been actually standout. jobs of that kind for you just recently, as an individual that is an onlooker of that. industry?
Musicians like Robert Henke, Ryoji Ikeda, or even Carsten Nicolai have actually tided over between digital as well as scholarly music for a long period of time, opening doors for a lot of to observe. There is actually still really little score-based music for acoustic tools as well as formation where I presume the amount is higher than the parts, yet one significant exception is Ryuichi Sakamoto as well as Alva Noto's collaboration along with Set Modern, utp _.
On the contrary, exactly how. often do you see such ideas falling short, as well as what would certainly be lessons to become drawn. for a venture like Strom!.
?.!? There shows up to be a tempting desire to make fusion. Folks wish to place a DJ as well as a drum device in front of an orchestra. Create individuals work together for the sake of. beating boxes of the number of media formats you can perhaps force in to one venture. There has actually been an unmitigated flow of beginnings where 2 musicians. locate themselves on stage all together so a festivity may compose words "premiere". on its own course-- while each would come back by themselves and also on their own phrases.
The rather radical option for Strom was actually to come close to the Philharmonie as a room instead of as a celebration to socialize. with provided cultural content. Electronic popular music. performers rarely acquire to deal with a room like the Philharmonie's Great. Hall. I locate this pretty surprising, provided that experimental digital. popular music celebrations as well as auditorium both exist in Berlin, yet they hardly ever seem to be to. come together. As opposed to handing over percentages for. blend works, our team handed the artists the tricks and also let all of them select just how they. desired to cope with the setting.
There is this. prevalent expectation that the circumstance of development is necessary or even at minimum. important to the end result. Concerning your parts that include a specific. paying attention atmosphere, what creates the circumstance thus essential to the reader's. knowledge?
If you view it the. various other method around, it will appear somewhat irregular that the same should operate equally. well throughout greatly various setups. The concern is to what level you. would like to take this in to profile. Due to the fact that the majority of our team function in the audio medium. and then make an effort to convert the sound of that completely fabricated space right into actual. planet physical environments, it is actually certainly not many people's top priority to personalize. the only thing that much. Just the presence of regular specialist motorcyclists informs you enough in. this regard.
When I started receiving opportunities to perform site-specific jobs, I might have turned it a little into an action to the commodification of audios due to digitization. While most musicians I understand chased after every channel offered, tossing away their music in the chance of catching some elusive viewers, I felt I needed to offer one thing exclusive to those who bothered turning up at some area to hear me.
That is actually a qualitative. strategy to presentation that definitely calls for a higher amount of devotion.
You can't put in that volume of your time on investigation as well as modification when you participate in 120 jobs a year, so it's also a matter of priorities. It really felt worth my opportunity to put in the initiative. Regarding I know, I played the very first electronic concert at LACMA, as well as I'll play the 1st at the Philharmonie's Great Venue. I had not been the very first to play Honen-in, but I possessed over a month to visit the place as well as number out what to perform there before conducting. On Alif, our company had more than a year to structure the performance area in addition to Chiharu Shiota, Samir Odeh-Tamimi and Jeremias Schwarzer. We carried out pair of variations: one for Berlin's Radialsystem, and also yet another for Nuremberg's St. Lorenz Congregation. This timespan allowed an entirely different intensity reviewed to appearing at 6 PM for soundcheck and also striking the phase at 8.
Existed a trick. experience that sparked your enthusiasm in the hookup between music as well as the. unique rooms it exists in?
I had heard that there had been shows at Honen-in. One day I. rode my bike apex and also ended up spending five hrs merely resting in the. backyard. It was actually getting dark, and also I had actually planned to use back since I possessed no. lights. The soundscape was actually transforming therefore rapidly as well as intriguingly that I. couldn't get myself to leave. By coincidence, I satisfied a man that had been actually in touch along with. a few of the musicians who played there certainly, and also I asked him if he recognized that could potentially state if. there's an odds to carry out one thing there. He essentially applied for. his calendar as well as resembled, "Can you carry out June 29?" Which was actually that.
Exactly how did you normally. method these site-specific compensations in the past times? What's the operations like,. from initial idea to completion?
Considering the area and taking it from there is definitely the. well technique for me. Some percentage demands are all pre-determined for. every little thing but the area. They'll mention, "Our experts possess composer X's anniversary, as well as. our company will like a live remix where you enjoy with the orchestra over a harmony.". That is actually generally where any person who is actually certainly not entirely determined for work ought to state. thanks however no thanks.
I as if the ones that start with the room as opposed to along with a huge perspective of the information. It is actually also kind of an audacious knowledge, like a kid's imagine sneaking in to a museum past closing time as well as walking all around without direction. Plus it's an excuse to perform things in the workshop that you can not when you're creating something Ben Klock's expected to play.
In the system details,. it keeps in mind the performers you've selected have established their noises away from the. extent of Western Europe and North United States. Why was this crucial in your. curation process for the Philharmonie, a noticeably Western location, to highlight. these talents?
Berlin is actually a city where, in regards to digital music, everything. there is to hear has been heard. There is actually no necessity to contend along with the area's. clubs, festivals and various other establishments through redoing what they presently. stand for. Therefore the major concentration isn't on some demographic, design or even generation. On doing what I assume the location stands up for, which is presenting height. accomplishment at the private amount that is actually additionally appropriate to Berlin.
There are actually performers along with all kind of backgrounds involved, yet. our team have actually likewise been seeing a shift to where it matters not where you are actually coming from. anymore. If you intended to be any person in drum 'n' bass in 1998, you needed to have to be actually. in Greater london or Bristol. Now you can easily show up of Dnipropetrovsk or Kwazulu Natal. or even anywhere else and also make a truly notable contribution to almost any. genre.
I think this is actually where the world must be moved in any case. Considering that. digital popular music's creation devices have come to be extensively obtainable, our experts observe even more. and also a lot more diverse backgrounds exemplified now, providing their very own tackles a. shared society. A number of this first creation of musicians from locations away from. Western Europe as well as The United States And Canada have "matured" partly that their. effect has been nourishing back in to the center, which is actually great to present listed here.
This meeting has been edited as well as short for clarity. Strom Event took place at the Berlin Philharmonie this past weekend 07.02-- 08.02.
This content was originally published here.
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kendrixtermina · 7 years
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Extra Typology Vol #1 - Saturnine Funfacts
Stats: active and positive - 
(Though neither may be all too apparent, as they tend to be solemn and somber in a demeanor and deliberating in their actions, they’re active in that they believe in changing the outer world for the better (and, in fact, making wide-scale change), and positive in their belief that it’s possible to succeed and in acting with a certain self-confidence for the sake of the greater good.)
Rough Analoga: Te dom (at least inert subtypes), 1 or 8, Leukine/Balanced, Conscientious, Serious or Self-Confident
Particularities:
Basics: serious, complex, ponderous, objective, careful, measured, dignified, natural leader
Tends to be very noticable, with a solid sense of presence. Eyes look out at the world with a thoughtful gaze, movements are slow, deliberate and infrequent, with a preference to sit or stand motionless, observing; Might come off somewhat aloof and distant
Can be described as being in-control, of themselves, others and their environment
Considerate, slow and methodical in their deliberations to the point that the time for action as sometimes passed when they reach a decision. Will consider all factors, consult with others,  research similar events, valuate the importance of relevant details; Ultimately, the result of this decision making process will be as sound as human reason can make it. For example: On the first day, a Mercurial or Martial might find the fastest route to a goal, but on the second, the Saturn will have thoroughly studied the map & arrive first, and the day after, everyone might just follow the Saturn type... The initial seeming inactivity is deceptive and hides a wealth of internal activity and planning that will pay off in the long haul
Once arrived at a decision, their active nature can be seen more clearly: They are forceful and determined in seeing their objectives realized. They will modify their strategy if new information comes to light and listen seriously to the ideas of others, but as long as a particular course of action seems desirable, they will do everything in their considerable powers to pursue it and convince others to go along with it 
Not given to humor, frivolity or small-talk, may even lean toward asceticism and self-denial. Prefer order and vitually incapable of spontaneous or impulsive action or speech
Despite this, believes in the good, the true the beautiful & the efficient and has the confidence that they can determine those qualities. Feels obligated to selflessly share their objective insights with others, often for the greater good... or sometimes what they think is the greater good
Not really that interested in parties, fun, sports and “the flesh” except the kinds of sports that are kind of ascetic endurance contests like mountain climbing
Strenghts:
Good at evaluating & managing others and making use of their natural strenghts; Can be said to have an intuitive understanding of type
Love having others depend on them and are willing to tirelessly devote themselves to families, groups, causes and organizations
Tend to rise to administrative positions surprisingly fast: In any pursuit, they are likely to come up with many ideas about how it could be organized better, and since they are an active type, it won’t be long until they put their ideas into practice. Soon after, they end up in charge.
Common Pitfalls:
Too much hesitation & contemplation at the expense of actual action, situation has changed by the time they’re finished evaluating it
Or, one could go to the opposite extreme of overconfidence and “my way or the highway”, arrogant conviction that the others can’t do it quite right
Dominant, controlling tendencies all the way to micromanagement
Career Recomendations:
business
education
science
medicine
finance & economics, investment
administration, and any endeavour in which careful planning, overview and organization helps
In relations:
Will normally be sucessful with most types as long as the above pitfals (particularly over-the-top dominance) are kept from becoming to oppresive; 
As they’re freqently in positions of authority, moderate amounts of dominance may be perfectly appropiate.
It’s when the Saturn has to interact with others on equal footing, or even as a subordinate, that things are most likely to get tricky 
Intertype Relations:
May get into conflict with other active types if said dominant attitude triggers a power struggle. The active types (Martial, Mercurial, Solar) all have a tendency to want to improve their environment, but they all have their own ideas as to which improvements are best.
With the passive types, the struggle will be more to get them to do anything as the Venusians don’t tend to be the most industrious folks and the Lunars can be stubborn when pushed. If the dominance isn’t too great, though, the Lunar is their ideal mate & should get along great. 
Though even more so than the Lunars, the Saturns are likely to pick other Saturns as mates, friends or business partners; As much as they may be concerned with the other types with regards to leading them or helping them out, in equal matters they frequently prefer... well, equals. 
The type they’re most likely to have problems with is  the Jovial, due to a clash of both similarities and differences. Both types are somewhat confident and willing to help others out, but in very different ways, and the Jovial’s fun-loving eccentricy is bound to clash with the Saturn’s ascetic sensibilities. Besides, if the Jovial has subcumbed to vanity, dominance isn’t likely to impress them much. There can only be one Mom Friend. 
How to get along with:
If you have one of these in your circle, you will notice. In fact, they might well be the hub that your family or friend group revolves around and the one who does all the planning
Most of the time, it’s a good idea to do what the Saturn says unless you have a clear sense that your own interests are being jeopardized. If that is the case, simply state your view of the situation is, and chaces are, they’ll carefully consider it
Remember that they are usually genuinely concerned with what’s best for everyone involved and most likely willing to make the necessary arrangements. However, if there’s any factors you haven’t considered, they will be glad to point them out to you
How to parent:
The most important point here will be to remember that they are still a child, even if they act responsible and mature for their age. 
Don’t be tempted to have them shoulder inordinate amounts of responsibilities
Subtypes/ Aspects:
Instinctual: Might focus their planning on house & family, and organizing/planning activities for the family. Style of home might reflect their psychology - austere, efficient, spacious. Could be the type to design their own home or an architect in general. Could also be sports coaches or scount leaders. 
Moving: The sort to enjoy the above mentioned endurance sports, or to be some sort of explorer or pioneer, or pull of some record-breaking feat.
Intellectual: Will likely work for an education or research institution; Could wind up as the dean or leading a research group regardless of what their field of study is
Emotional: Will tend to work with people or the arts - psychoanalysts, orchestra conductors, museum curators or movie directors, for example. 
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makaylamarie4 · 7 years
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Last Friday I said goodbye to the beloved bedroom I had called mine for two years.
A space I strived to make my own and an extended part of the person I am.
Thoughtfully curating my space all started after viewing the documentary “Minimalism” back in February. I was convinced I had a problem spending money, consuming, and that the things I owned meant nothing to me.
The things that surrounded me were not sparking as much joy in me as they could until I made some adjustments.
Since then, I have taken a lot of the minimalists and Marie Kondo (author of The Life-Changing Magic of Tidying Up) methods to heart when it comes to decluttering and riding of the unnecessary junk we tend to keep in our lives.
For me, minimalism looked like getting rid of the majority of the things I had because 1). I didn’t/no longer put value on them and 2). I used shopping and buying material things to fill what used to be unknown voids in me.
Even though certain things were harder to get rid of than others, I’ve noticed how much I don’t miss the things I’ve ridden of. So much so, I wonder why I hadn’t been living with less all along.
  The absence of clutter in my life meant a clearer mind and a desire to be more authentic when deciding what areas in life to prioritize over others.
I miss this space because of the oasis I made it. It was my first real hiding spot. My secret place.
I spent nights in it afraid, nights in it laughing on the phone with Curtis.
Mornings in my bed until 10, mornings full of singing.
Late afternoons drinking tea or writing or spinning vinyl.
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  Things are looking good in my new space and I think I’m doing an okay job at adjusting. It’s been difficult finding a routine that doesn’t make me lose my mind. Everyday has looked different the last week yielding to God’s rhythms of grace, learning to budget my money and my abundant amounts of time, and remembering that above all, I need Jesus during every waking moment.
Sure I can live with less stuff, less clutter, and less consuming.
But I can’t come to terms with ever living with less of Jesus.
I’ve decided the only way I will make it the next three years on my own is with his help. With his spirit dwelling inside of me. His peace, his wisdom, and his love will keep me afloat, will keep me sane, and keep me moving.
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My good friend Carla offered to photograph my space before I packed it up and made my move. She did a wonderful job of capturing the nooks I admired and spent most time in and the items I found most value in.
I took pride in my thoughtfully color-coordinated open closet showing her my most favorite pieces and explaining the joy I’ve found in curating a simple, capsule wardrobe where everything goes with everything. Perk: No more mornings spending endless minutes taking outfits on and off. Everything matches. And so what if I wear the same pair of pants three days in a row? I’m gonna wear them.
  In the midst of decluttering I discovered that my books were probably my most valued possessions. I couldn’t think to throw any of them away (with a few exceptions) and found they brought me the most joy when stacked nicely on a dresser or a nightstand or even on the ground. I don’t necessarily believe that “knowledge is power” but I do believe it’s inspiration. And that is the one thing I wanted to surround myself with when designing aspects of my room: inspiration.
A book on Charles and Ray Eames, the pioneers of the mid-century modern era, and My Name is Hope (written about in a previous blog post) are like my ride-or-die pair. Both are easily my favorite books. I go to Eames when thirsty for design inspiration and My Name is Hope when I’m anxious or discouraged and find myself in moments of weakness.
Journaling is a big part of my life and my primary system of processing what I’m experiencing and learning. You may be able to see several of my notebooks being stored near my plants below. Those are always things I will never be able to part with, as they’ve become quite literally physical, outward expressions of my growth and thinking. I like to think of them as volumes. As collections of my words and the words spoken over me to look back on and remember. To bring me courage in times of doubt and peace in times of chaos.
  The next few images are probably my favorite because they become a little more sentimental. And if there’s one thing I struggled with when donating/throwing away lots of my belongings, was remembering the reasons why I kept them, much of which were sentimental. I learned through the process that it’s okay to rid of something and recognize it’s diminished value. It’s always a good time to make room.
In the image below I’m pointing to what I would call my favorite picture of Curtis and I. The photo strips we collect are mementos I will never get rid of. Because I believe they will always spark that much joy in me.
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When deciding what things to focus on after decluttering I chose to start exploring skincare and the art of self care. Because of the calming aspects of a step by step routine of cleansing, massaging, and moisturizing my face, it’s become a ritual I look forward to everyday to create a healthy canvas for minimal makeup.
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Last but not least, one of my favorite things about my space was getting to share it with my pal, Romeo. Who, ironically, fit right into the aesthetic I was going for. I don’t know how Carla captured him so well, for he never seems to deliver anything but grumpy looks. If you know me but at all, I’m a cat lover. And I’m somewhat obsessed with my persian. Seeing as I wasn’t able to bring him with me into downtown Portland, looking at these photos today makes me miss him so much. My gentle, little fur ball.
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I strongly believe that the concepts presented within minimalism are biblical. They foster the idea that the things we own don’t define us. They encourage us to focus on the things that matter and to view contentment differently.
Jesus says:
“Take care, be on your guard against all covetousness, for one’s life does not consist in the abundance of his possessions.”
Luke 12:15
Jesus is reminding us to guard our hearts against the ways and distractions of the world and reiterating our call to live purposefully and with intention. Not experiencing temporary contentment that comes with owning “stuff, but instead investing in eternity:
“Do not store up for yourselves treasures on earth, where moths and vermin destroy, and where thieves break in and steal. But store up for yourselves treasures in heaven, where moths and vermin do not destroy, and where thieves do not break in and steal. For where your treasure is, there your heart will be also.”
Matthew 6:19-21
I want my heart to reflect a stripping down to the bare essentials. I want to invest in what is true, noble, right, pure, lovely, and admirable. For I know that those things will last. I know that those things will spark joy not just in these moments on earth, but future ones in heaven.
Makayla Marie
All photo’s taken by the amazing Carla Pena (with VSCO filter edits by yours truly). You can find her at http://www.carlajuliett.com and you can follow her personal Instagram: @carlajuliett
Living With Less Last Friday I said goodbye to the beloved bedroom I had called mine for two years.
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