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#but in other news i have started my tlou replay so maybe all of this will be null and void and ill come back on tess <3
finished-ink · 4 years
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The Last of Us Part II RANT
I’m normally a “moblie user only” person myself, but Part II took the fattest, nastiest shit on me I’ve ever had the displeasure and feeling through game, that I had to hop on my computer and type this. But before I get in to all the bad, let me start off with the little good in the game.
PROS: The Sound Design, the Animation and Graphics, and the Voice Work
Sound Design: The songs and music in this game were extremely well done. It had me moved to tears to sitting on the edge of my seat anxious about what was going to happen next.
Animation and Graphics: The animation truly seemed like a TON of time, energy, and love went into designing the characters and their surroundings.The graphics were just as awesome and truly made you feel immersed in the world of tlou.
Voice Work: Great work done my all voice actors involved. They, along with the graphics, made the characters really come to life.
OK, now done with the good, time for the fucking bullshit. I am mostly going to focus an the story and the characters. Because holy fuck, I know GOT season 8 was like a milestone in bad storytelling, but the goal wasn’t to do worse than that shitty ass season.
The Shitty Story:  I think the first thing that set this story up to be the fuck up that it is, was this lesson of “Violence isn’t the answer”. I think if the lesson was, “Your actions and choices have consequences” would have been a better theme to go along with this story. So, lets begin with Joel’s death.
I was honestly not surprised at all when I got to Abby at the beginning and someone was there to kill Joel. To think he would be able to evade the effects of what he did to the Fireflies would have been a bit ridiculous. I was even semi-fine with the torture of Joel, because I could see how that decision would force the player to really want to get back at Abby. Was it needed? Absolutely not because just killing Joel would of accomplished this. But if the torture of Joel was something Naught Dog really wanted to include then OK fine. We then come to the next extremely shitty part in the story, killing members of WLF and the game making the player feel guilty for it.
Now I know this is kinda a game play issue, but the issue being solved with a simple change in the game play would effect the story. And that is allowing the players to choose what the fuck they want to do. Do you want to just going in and slaughter everybody while their friends scream about their friends dying. That’s completely your choice. Do you want to quietly and tactically knock them out and leave them to live? Let that also be a choice. The could of even done it to where the more people you kill the more ammo and weapons you could collect, but it’ll be harder to travel because WLF will be sending out more brutes and harder enemies in an attempt to stop you. On the flip side, the more people you knock out, the less ammo and weapons you have, but the less WLFs there are to try and hunt you down because you’re not a bigger threat than the Scars. Then they could use dialogue said by the npcs to give the player an idea of how much of a threat they are to WLF. In a game where its trying to teach this lesson of “Violence isn’t the answer”, it sure forces you to resort to violence at every opportunity. You can even keep the intended message because in the game, violence isn’t always truly the answer. Bouncing off of this is my next change to the story, having the players make the choice about whether or not they want to kill Nora, Mel, and Owen.
Let’s get one thing straight, Ellie beating the shit out of Nora was not needed. An alternative to getting the info about where Abby was staying at could of been done through a series of little puzzle quests to give Ellie clues on where Abby was. This would be longer, but would not of had the same effect on Ellie’s mental state as beating the fuck out of Nora did. However, they could of kept the original scene as it played out. You get the info fast and you don’t lose out on anything major. Maybe some ammo and some pills but not enough to where it feels like you’ve lost out. But the choice now falls on the players to decide what they should do. The same applies with Mel and Owen. When you arrive at the aquarium, the player can decide to shot Owen to get Mel to talk, kill Mel to get Owen to talk, or grab Mel to threaten Owen to talk. The two kill options would be semi-bad because what played out originally with Abby would happen. But if the player decided to threaten Mel, Owen would talk, Ellie would release Mel but still holding them at gun point, and leave. However this would happen after another choice I think should of been implemented in the game. The choice to travel with Jesse to go and find Tommy.
When this happened even I wanted Ellie to just go with Jesse. It seemed like a great point to give the players a chance to decide what they wanted Ellie to do. Here’s how I would of wanted it to go: The player can either make Ellie continue to the aquarium, and the story would follow along as normal, or the player makes Ellie go with Jesse to find Tommy and leave. They leave and find Tommy after his encounter with Abby. You could even make another choice here where Tommy wants to try and go back to hunt down Abby, or go back to Dina with Jesse after he argues that they need to leave. If you go back with Jesse, Tommy follows with you, upset she gets to live, but moves on. From this they return to the theater, grab Dina and travel back to Jackson. This can then branch off to the future we see with Ellie and Dina, but there’s a scene where they travel to Jackson with J.J to see Jesse and his family. While there, Tommy approaches Ellie and says that he found Abby, and the player can decide what to do here as well. Go after Abby or stay. If the player goes after Abby, Ellie does find her and kills her, but it leaves Ellie feeling a bit conflicted because she doesn’t feel the fulfillment she thought she would feel. Cut to her traveling back to Jackson, visiting Joel’s grave and cue heart wrenching scene of her playing the guitar at his grave.
Now circling back, if the player decided to travel with Tommy to hunt Abby down in Seattle, Jesse reluctantly agrees, but tells them if they don’t find her by tomorrow afternoon, they all leave. This would then lead to the player finding Abby and Lev (because in my head Lev does run off but the boat he takes in the aquarium isn’t there and heard talk about the other boats the WLF’s use and takes off there, but Abby catches him in time to stop him from traveling to the island. This would happen after her encounter with Tommy) and Abby would tell Lev to run back to the aquarium with Yara. So its Ellie, Jesse, and Tommy holding Abby at gun point. Knowing a 3v1 isn’t winnable, she lays down her weapons and thus, another decision is allowed for the player. Kill Abby or let her live. Killing Abby has an effect on Ellie’s mental state and that can effect the game at the end. Not too bad that it ruins the ending, but bad enough that maybe there’s a cut scene of her having nightmares about killing her. If the player decides to not kill her, Ellie lets her go, she runs off, Tommy and her argue and Jesse tells them to drop it and get back to the theater. They do and cue to the ending I talked about earlier with everyone going back to Jackson. Now this leads me to my leads final story issue I would change about the game, Abby’s portion would be significantly cut down.
While the player would still play as Abby, the only flash back that would be included is the one about her and her father. Narratively, I don’t hate it. It allows for the player to understand why Abby wanted to kill Joel and drive home the new theme of “Your choices and actions have consequences”. However playing as Abby for, what, 12 hours of the game wasn’t needed. If the excuse was to pad for time, everything I said above would not have only extended the time, but would of allowed for players to want to replay the game. The player would still play as Abby with Lev and Yara so it can set up the players for how all the characters got to where they are by the time the player is given the choice to Kill or Let Abby Go. I’m on the fence about if the player would still be Abby and the theater scene would play as normal if you kill Mel or Owen. Kinda up in the air but what can you do. Anyways, while this would humanize the character to extent, it wouldn’t try to wash down her deeds like Naught Dogs tried to do. In my creation of this story, what happened in Santa Barbara would not take place at all.
All in all, there was some much they could of done with this story that could of made it worth playing. I have no more words for this grotesque torture p*rn game Neil and Naught Dogs decided to create. I wish I could fucking wipe my brain and get back to two days I wasted on this game. Fuck them and I hope Naughty Dogs fucking falls apart. I will finish my little essay with asking y’all to please not harass or go after the voice actors and the people who tried to make this game. Go after Neil , because ultimately this falls on him.
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ger0nimo5565 · 4 years
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SPOILERS FOR TLOU 2 LEAKS!!!! DO NOT READ IF YOU DONT WANT TO BE SPOILED!!
....
Okay, I gotta vent.
I know we don’t have context and what not, but from my understanding the first half of the game you’re playing as Ellie, and then you’re playing as a new character named Abby. Now I don’t know if there are any sort of cutscenes about Abby in the first half of the game to explain who she is, and tbh it doesn’t really matter to me if there are iz he end result is the same.
So, from the announcement that there was going to be a second game and then subsequent trailers and content release, I prepared for Joel dying. I knew that was going to happen, it was pretty obvious it was going to. I’m even okay with how he dies in the leaks, as brutal and awful as it is.
BUT, then I’m forced to play as Abby, Joel’s murderer, right after these events, to then go hunt Ellie down and do the same to her, is a bit.....odd. Frustrating. Annoying. I get that Joel killed her dad (the surgeon I guess from the first game) and she wants revenge. I get that eventually Joel’s past would catch up with him, it wasn’t like Joel was one of the GOOD guys, he was a pretty grey character. However, that did not stop him from being one of my favorite characters, nor did it stop me from falling in love with the dynamic between Ellie and Joel.
So after killing Joel and being forced to play as Abby, I’m somehow supposed to empathize with her? To enjoy playing as her? To enjoy chasing down another favorite character I have an emotional attachment to? I’m supposed to like her? To WANT to play as her? To want her to succeed? To want to continue playing the game for me to literally kill another character I like? Why would I want to do that? Why would I even want to replay a game that forces me to play as a beloved character’s murderer?
I get what Naughty Dog is trying to do, the whole revenge is a never ending cycle thing. Yeah, that’s nice and all, but it could’ve been executed so much better (AND HOPEFULLY IT IS!)....it would’ve been so much better if we initially started as ABBY. We don’t know who she is or how she ties into our world. We know she wants revenge on some people for killing her dad and some of her people but we don’t know WHO. We go on a hunt for them, maybe believing it was the fireflies, and Ellie and Joel are also hunting the fireflies. Us, the player, believe Abby is on the same side as Joel and Ellie, we have a common enemy: the fireflies. We become attached to Abby, her struggles, her anger, her need for revenge. We want the same thing as her. They eventually come across one another. We think, oh cool, we’re gonna team up with each other! But jokes on us, Abby is now looking at her father’s murderer. We’re shocked, we’re conflicted, we’re confused, and we don’t know who should win. Abby kills Joel, and we have so many conflicting emotions. It switches to Ellie’s POV, she wants revenge on Abby now. And the cycle continues.
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i replayed tlou a bit ago so im gonna share my thoughts about this 7 year old game :) it’ll be mostly criticisms (bc i clearly like the game and havent really said what i dont like about it) and what i hope nd will improve for tlou2. i’ll kinda reference footage thats already been released for tlou2, but i wont mention any spoilers
so my biggest complaint is the gameplay, controls, and maybe the layout of the weapons. 
A big thing during fights that doesnt feel as good as it should be is the movement. I really dont like the forced jog throughout the entire game. I understand it when joel is hurt or the game wants to to focus on a certain thing in the environment, but other-wise it makes it really hard to explore the map naturally. Another thing when youre actively in a fight with numerous enemies surrounding u, theres almost no way to get out of it unless you shoot the enemy, theres no dodge and the L1 to sprint out of combat usually doesnt work well. This was especially frustrating with ellie who normally dies from one hit. In TLOU2 theyre adding the ability to dodge so thats something im looking forward to and hopefully crouching as a way to dodge works better bc in tlou it felt very slow and was normally used for slow stealth in tlou. 
The ai of npcs often broke the immersion by outright running in front of enemies all the time, no matter what character it was. Nd didnt punish the player by having other enemies detect them, which im thankful for, but hopefully joel, jessie, dina, and lev are a bit better in TLOU2. Before Ellie became able to help me fight she often got outright stuck in the middle of me and an enemy. Ellie was unable to be harmed, but it led to these almost comical scenes where me and some hunter were just swinging pipes at each other but entirely missing due to ellie running in place between us and taking no damage from either of us.
The collectibles were very frustrating (due to the mobility i mentioned earlier) and the map at some points were annoying to deal with. A lot of nd’s games seem to put the hidden items in areas behind where you start, or places that are hard to get to and its really annoying when you have to jog to backtrack or even walk at some times. The underwater parts were also irritating bc of joel’s movement too. The map was usually ok, but the part where you can ride a horse was the start of naughty dog trying open world levels (for some reason??) and the first time was really annoying, especially due to ellie not having the horse follow you while you walk and you having to jog back to her. I honestly can’t see this being too much better based on what we’ve been shown. Ellie will ride a horse for at least 2 times, be in a boat, and potentially be in a car. ND also boasted that tlou2 will feature their largest area yet filled with things and thats not very comforting to me. The only thing i could see them doing to make it better is like at least having your horse follow you or letting you full on sprint, but i feel like they gave you the horse so you can traverse the area without running :/. I think nadine does follow chloe eventually in the western ghats part of tll, so it could be better in tlou2 but we’ll see.
The bricks and bottles really felt useless unless it was for a distraction. I also didnt like how they were considered as two separate items so it constantly looked like you could hold more, when it was just the opposite. I dont think you could run and throw bottles/bricks either in tlou, but i know that changes in 2. Hopefully whatever items u can throw are considered one item and it could be more than bottles/bricks.
sometimes interactions were in an area that were around enemies, so they would get ruined and i personally didnt like that. i felt like areas where you choose to sit and have a convo should be a clear indication the player is safe, this usually was the case but i had a moment ruined because some enemy heard me. you could argue that could be more natural, but i think having a clear establishment or whats going to happen where makes more sense.
I also had an issue with the detection by enemies in the game. I played on easy so its definitely the most lenient it could have been, but the detection sound seemed too short imo. I really wish the game had like a little meter like in most games? Also the detection sound seemed to blend into certain soundtracks played and was sometimes hard to discern between the two. I personally dont understand why they dont have a detection meter considering theres other hud elements on the screen but idk. Tlou2 doesnt seem to have included that and its kinda disappointing imo
The subtitles sometimes didnt show or they were different from what was actually said but this happened rarely and it wasnt that frustrating, it was just something i noticed. This goes along with the ruined interactions. Also the few times the game had a recorder instead of notes for collectibles, it would have been nice if there was a transcript of it. I’m just lazy, not deaf, but i know some people prefer text over sound.
I personally didnt like the controls on ps4, having to constantly hold L1 to move faster than a walk was annoying to me. I also wish there were more control layouts than the one provided, or that you could change it yourself. I wish just toggling/holding L3 would let you move faster, reloading could be square, R3 should be crouching, and circle should be dodging or whatever. 
I also didnt like the photomode but apparently all new ps4 games had that type of photomode? Idk if its nd that likes that version, but it’d be neat if tlou2 had one similar to hzd/gow/hellblade. I think the lost legacy had the same type so it might just be the same :/
This is nitpicking, and isnt quit dealing with the base game, but i wish the unlockable skins were a bit more diverse instead of being 5 diff colored plaid shirts for joel and references to nd or their old games for ellie. The goggles seem to be the only unique item and its still a easter egg. Idk, i just think it’d be a bit cooler if they were more unique? I dont know if the outfits would work like in uncharted 4, with skins extending to other characters like dina or abby, but it’d be cool if they were more diverse.
Its late and this is all the criticism i can think of and hopefully they improve in tlou2, but yeah everything else is good. 
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