The darkness drops again but now I know
That fifteen years of stony sleep
Were vexed to nightmare by a rocking cradle,
And what rough beast, its hour come round at last,
Slouches towards Rayon to be born?
Title: Bubsy 3D | Character: Bubsy | Programs: Clip Studio Paint
Ok but how about...Bubsy the Cosmic Bobcat?
My take on redesigning one of the biggest video game blunders ever.
Hey @supergreatfrien , good luck with Bubsy 3D this weekend! I hear that back in ‘96, Gamespot said: “The result…[is] detailed and cartoony… The animation is… excellent…!…In short, Bubsy moves… as smoothly as Lara, the heroine in Tomb Raider, or Crash Bandicoot.”
NOOOO i wish i had known about this poll i would have thrown in catatomic catastrophe from bubsy 3d. Too late now but i think everyone should experience the sound of bubsy 3d at least once
youtube
sorry i just remembered to answer this!! i think catastrophe is a pretty apt name for it lmao
What if instead of bubsy the bobcat it was busty the boobcat and she was like “What could Pawsibly Go Wrong?” but it’s like a foot fetish thing like with her paws.
90s 3D game "tank controls" felt like the entire game world was moving around you.
...Because that is exactly what was happening. And still is. In every game.
Mario 64 was probably the first 3D game that tricked everyone into thinking they were moving in the world. Which they weren't. Because if Nintendo is great at one thing, it is tricking everyone into thinking their games are better than they are.
The sprites in American Mario 2 were actually 4 sprites stapled together. That is the only reason the same hardware that did Super Mario Bros could suddenly render a reskin of Doki Doki Panic! as a game that basically looked like a Super Nintendo game.
Seriously, every game ever moves the world and not the player. Doing it the other way would take 45 minutes to preload in every box and shrub. Every racing game you have ever played is your car sitting there, and the gas button makes the world rush around you faster.
That's why there is fog and pop-in. The computer is building the world right in front of you.
Yes even the Souls games, where you can see "everything" before you get there. And BoTW / TotK. It's all sophisticated smoke and mirrors. You never move. But the world moves for you.
Going to share some random facts from my old Twitter alt for the hell of it. First:
Bubsy 3D is one of the few 3D platformers on the PSX to both run at 480i and target 60 FPS. It's able to hold this framerate remarkably well in singleplayer mode, likely aided by the game's... erm... minimalistic graphics.