Balatro is a staggeringly well designed video game in its productivity-annihilatingly fine tuned gameplay which, in my opinion, has created one of the more perfect "High Score" games in roguelite genre ecosystem.
Balatro is a staggeringly well designed video game in its charming cartoonish and out-of-gridlock pixel art style which, in my opinion, creates a miraculously pleasant experience out of looking at an objectively information-dense and potentially obtuse (but thankfully not) UI.
Balatro is a staggeringly well designed video game in its ONE SONG. the game has ONE SONG, and people are happily listening to it for dozens of hours of gameplay. that, in my opinion, is accomplishing the same thing C418 did with Minecraft's masterful ambiance soundtrack while the only "environmental changes" is different permutations of the same static menu (not on the same scale, of course, but game is game).
Don't talk to me or my son or my son or my son or my son or my son or my son or my son or my son or my son or my son or my son or my son or my son or my son or my son ever again