#7 and #12 for the ask game?
17. Favorite huntlow moment (if you ship it)?
it is no secret that I love the potential of Human Realm Content(tm) , and this moment in particular has always stuck with me. How Willow kinda waited for everyone else to leave before she flirted with him (she's insane for this actually) , how he blushed !! i wonder how many moments like this they had in that summer in the human realm it haunts me . i need them atomized rn for my sanity
12. Favourite friendship
Emerald trio!! Gus, Willow, and Hunter!!
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Boston is the worst
And how we get into stupid game of compared morality that doesn’t actually exist
This moment got me thinking. A lot. Mostly something like “Sand, honey, are you okay?” but also about how it doesn’t make sense for Sand to say that. Like even Ray was like “Hmmm, babe, actually, no”.
And then I got it. It’s not about why Sand says it, it’s about why narrative implies it so often.
But why is it constantly implied by narrative that Boston is the worst? Not just bad, or shitty, but actually the worst of all of them? And I kind of feel that I got it. But first, let’s go through the whole list of Boston saying be gay do crimes and compare it to other characters. And yes, I know that all those situations and motivations were different. I understand that this is not the same situation playing out the same way every time.
1. Boston recorded Ray and Mew intimate moment.
So as Nick recorded Boston and Top and Top recorded Sand and Ray. And Drake’s character I forgot his name again did with Boston.
2. Boston shared it with Top.
So as Nick, Sand, Ray and Mew did with BostonTop tape and Mew did with TonDrake clip (I kind of get Ray a half-free pass in that cause in my opinion he was more a tool than active participant but I still remember him).
3. Boston manipulated Nick’s feelings for his own goals.
So as Mew did with Ray on several occasions, and Sand did with Ray that one time to hurt Top, and Mew did with Top and the whole using sex as a test thing. (Also Ray kind of tried it with Sand but Ray sucks at manipulation and failed miserably).
4. Boston slept with Top when Top was in a relationship with Mew.
So as Top probably (?) did with Boeing. And you know who also did this? Yep, Sand. With Ray. Who also was with Mew.
5. Boston chased Top against his will.
So as Ray constantly chased Sand since ep 2, and Top constantly did with Mew since they broke up. And Nick did with Boston at the Halloween party. And Atom now doing it with Boston.
(Honestly, the only normal reaction to that in my opinion was from Ton who was like fuck off to Nick and Atom. But it kinda worked for both Sand and Mew so good for them I guess?)
6. Boston took an advantage of Top on several occasions.
So as Ray with Mew - twice, Ray with Sand (seriously bro stop it) and Top with Mew (and yes, hugging your unconscious ex who can’t give his consent and who told you several times to fuck off is not okay, I’m sorry. Try to put yourself in Mew’s place - not cool)
7. Boston outed Ray’s personal information.
And so as Ray did to everyone in the bar, and Mew did with Top and Ton in the Halloween disaster party TM.
8. Boston gets violent with Nick.
And so as Sand and Top, and Mew with Ray, and Sand with Ray, and Ray with Boston, and Top and Ray, and Mew and Boston, and literally everyone to everyone except Nick who is apparently hippie.
9. We all know that Boston didn’t cheat on Nick, right? Their relationship was communicated pretty clear. But I’ve seen those takes so.
Yeah, Top and Ray both did it with Mew.
10. And don’t even let me start to talk about slutshaming and purity culture. Ton is constantly dragged down for his active sex life both by other characters (Mew, Cheum, Ray, Nick) and the audience.
And yeah, Top is the same, and Sand is the same, and they never told us about Ray but did you see that guy? He’s the same.
And what distinguishes Boston from others is that he actually always - since the very beginning of the show - owns his shit. He’s almost never remorseful (for now), because he knows who he is. Bitch and proud, I would say. And I believe that it’s actually the case - because it’s way easier to feel superior towards someone who’s not denying their wrongs.
And this is about characters, but also about the audience. Every week, whatever happens in the show, Boston gets his amount of hate. Ray was winning after episode 8, but somehow Boston was still there. Boston, who actually didn’t do anything since episode five. It’s nine episodes aired already, can we leave him alone, please?
Every character in this show does shitty stuff. And it doesn’t make any of them bad irredeemable people. It makes them complicated, and young, and stupid, but not evil. This is not the “who’s the worst” competition. But somehow, for whatever reason, Boston keeps winning it.
Because the audience kind of get used to it. Because he doesn’t look remorseful. And who cares that he was punished by narrative way more than once, right? That he is isolated from his friends group - the only friends he has, and we can see that it affects him. That he was betrayed by Nick who he trusted. That he was a victim on revenge porn not once, but twice. That he did his best to clarify his boundaries but still get the creepy stalker behavior both from Nick and now from Atom.
Why does he need to change his personality to get some level of understanding and compassion? Why is he’s the only one who doesn’t deserve it? Because he’s a slut. And a bitch. And a bad person. Because while we have Boston it’s so much easier to apologize whatever other character we want. Because while Bostons exist it’s way easier to compare ourselves with them and keep winning some moral high ground points.
Because instead of thinking about these characters as complicated and trying to understand the motivation behind their sometimes morally wrong and questionable behavior, it’s so much easier to brush it off saying “Well, at least they are not Boston”, right?
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Nebula devblob Feb '24
This is a crosspost from cohost.
Thinking I'm going to start doing a weekly or fortnightly summary of changes on Nebula in a given week. Probably not going to be the most super thorough or well structured post, as I am a bit scatterbrained at the best of times, but heigh ho.
Nebula SS13 is an open source project based on the Baystation 12 version of Space Station 13. SS13 is a topdown multiplayer simulation game where you play the crew of a ship, station, colony, etc. depending on your fork and map, with the Nebula and Bay forks having a focus on roleplaying and simulation interactions.
Notable changes
Traitors (sort of like mafiosos in Mafia, secretly assigned antagonists) were getting tasked with assassinating their own informants among the crew. That has been fixed.
Quite a bit of work has been going into the fluid simulation. The current sim is a bit haphazard and allows you to use crewmembers or monkeys as sponges to soak up any flooding, since the water goes into their touching reagent holder and vanishes into thin air.
Lots of optimization work being done by Penny, mostly around initialization time, event registration/deregistration, and various smaller fixes and streamlining from her downstream project Lighthouse.
Outstanding bugs of note
There's a fun issue with the dev branch currently where, due to some changes to how atoms handle temperature changes, if you put a human in a 100C environment, all their blood will instantly coagulate into one giant clot. This has absolutely no negative impact on the human.
A serious client crash issue has been narrowed down to specifically trying to cut the tail off a humanoid mob with one. As soon as you dismember the tail, everyone within viewing distance will experience a hard client crash to desktop. This may simply be God's punishment; investigation continues.
Using an elevator to descend a level can drop you into a small patch of vacuum for unclear reasons. If you're very unlucky, that one tick of total pressure loss can explode your lungs. Use the stairs for now, it's better for you.
Current priorities
We have a few PRs waiting for merge into the 5th staging period, where we shake as many bugs as we can out of the dev branch before marking it an official release and pushing it to the stable branch. When those go in, we'll start r5 staging. Exciting stuff.
I'm working on some changes around enhancing the cooking system and the general experience of interacting with food. So far I've rewritten utensils to work a bit better - previously they liked to just teleport a chunk of food from your meal into your guts, bypassing all checking of petty things like 'can I actually fit this food in my stomach' and 'am I physiologically capable of eating this mint without exploding'. Next up: Soup(tm).
I kinda wanna add fishing? But I don't just want to use Polaris fishing where you click a rod on some water and wait for 300 years. Pondering how responsive a Stardew Valley fishing minigame would be in BYOND...
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