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#any hardier Grass Types are more than welcome to come on up with us and help with our greenhouses
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are you and prof peach related at all? just asking cause you guys have a similar look
Haha I've had people ask me that at conferences a few time. No, no relation there. All the respect in the world for her, Professor Peach is fantastic at what she does and I'm no stranger to shooting her the occasional message about Grass Types when we get new ones sent to us or if I need to transfer any in a pinch, but we're not related.
It's the hair, right? Yeah, mine is dyed. My natural hair colour is black. I keep on top of my hair and watch it like a Staraptor, so it gets touched up regularly. My aunt's been dyeing it since I was a kid, I always wanted it to look just like hers, cause it's her natural hair colour. And, as far as I know, she's not related to Professor Peach in anyway. She's mentioned being to Dōtaku and bringing her Dragons along to tussle, but that's about it.
(OOC: I personally LOVE pink so when making my extremely self-indulgent boy here I decided to give him pink hair.)
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delta-has-a-blog · 5 years
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Gate Hoppers: World Info
This is going to be an ever-expanding list, adding in new worlds as I make them or decide to so reveal their existence.
Yvjærdën - Could be considered one of the three main worlds of the story, this is where Norabellé's mother Nadalé comes from. Her species are humanoids named Jaegers, strong and blessed with tremendous life force, Jaegers could possibly live out their years until killed otherwise. This makes more of then apt for Relic creation, although they are shorter than your average person and just about that much duller as well.
Is largely plains and prairies with large oceans and mountains muddled about, and the only regions that actually get cold are the mountains.
Known for very hardy inhabitants
Very.
Most flora that isn't grass grows close to the ground as well, and if there is a tree it's a large one.
Most civilized people are nomadic
The predators are just as if not hardier than their omnivorous counterparts.
Gnäroknstrad - Look hard to pronounce? Regional dialect makes it worse, each of the beast man species living here have different vocal clicks. Imagine this but said in horse. This is where Norabellé's father, Faravir's species the Külveena reside. He's since moved in with Nadalé and picked up working in the office for the Federation. However Nora lives here, funny how that works?
All civilized people native to this world are beast-men
All biomes within are extreme versions of the ones found elsewhere, with the world itself being just as large in comparison to others.
Widely regarded as a highly dangerous world for outworlders
Not so much for those who are native
Despite the differences in DNA beast-man species can safely reproduce with most other humanoid species. Further research is being done into exactly how. No not like that, get your head out of the gutter... Maybe it's my mind that's in the gutter...
Despite the large differences in each culture all share the value that respect and honor is important, however if you have no honor your earn no respect.
Most Relics thar are produced within this world are weapons.
??? - New world where Angel is discovered, while "Ruins" is more like it. Overrun by life forms so dangerous that no civilized life can exist, all that's left is their memories.
Every creature here can and will try to kill you
Some of the plants too
Used to be entirely civilized, until they had their extinction event.
Any Relics recovered from this world are highly dangerous, just as much as the creatures that call it home
Great Gate Federation HQ - Not necessarily a world but through the power contained in Relics found by the Grand Hoppers they were able to create the HQ and transport it into a rift all on it's own. Accessible only by sister-transporters to the main Relic that brought the HQ to the rift. One of many security measures taken to ensure what the Federation finds stays hidden if it must.
Surprisingly homey
Many misconceptions have been bred in the general public
Livelier than one would think
Vindikarr - A hub world of technology & industry that the Federation maintains good relations with. Mostly large hills and mountains with scattered valleys, where a curious species named the Grinka live. The Grinka are the main inhabitant of Vindikarr, other than the sister species the Kriva who call the mountains their home. Houses a wide array of birds and bird-type animals while at a keen lack for terrestrial life as most enjoy a life of burrowing through the mountains.
Despite living industrially, the Grinka and Kriva live in harmony with nature, taking care not to damage their home in their progress
Both the Grinka and Kriva may seem odd at first, but they are as friendly as the are workaholics, even if they aren't good for conversation.
Within both cultures it's commonplace to have weekly celebrations, the reason of which could be anything.
Mirafune - A lush world that's inhabitants are just as much part of the past as they are residents of the present. Humanoids, non-humanoids and everything to and fro may be seen inhabiting this world, all cultures placing a heavy value upon tradition. Many also, shun the over-technological, deciding to put their trust into the things they know work. As such many of the Relics that are produced from the people here are simple, but deadly in efficiency.
One of the friendliest worlds for other races, but not quick to trust
Traditionally like said before they are wary of outsiders, but once you gain their trust they're quite open
Many contests of might are held here, the raining champion is none other than the Grand Lion herself.
As such, many martial combatants make a pilgrimage to this world for it's contests
Privéda - If the above is the home of the not l noble warrior this is the home of the gladiatorial. Despite this the cultures of Privéda are all surprisingly philosophical, often posing grand existential mysteries to each other in heated philosophical debates, of which happen often. Much like the above world they too hold competitions, but nobility and honor have no place, the strong wins by whatever means necessary. The Grand Lion is a common visitor of this world as well.
Will welcome any willing to fight and compete, though they have crass views about those opposed to such displays
Mostly inhabited by a race of giants know as the Grodar
The land varies greatly in biomes, each continent being one mega biome
Much like the severe biomes, the weather of each can reach high extremes
Ullio - This isn't as much a world as it is a giant marketplace. It's said before the advent of the Gates it was a empty rock, before a company so decided to begin mining from it. Eventually the workers began living here as a result, then the company collapsed and rather than leave their home they made it into their own place of work. Now, the entire planet is like one huge center where you could feasibly find almost anything you need. Not exactly known for it's great natural views as it was barren nothingness before.
Nearly every inch is owned by one or another market
Whispers have it that under the world operates a lucrative back market where even dangerous Relics show from time to time
Not as accepting as just willing to let anyone who will pay in
Theft is met with furious vengeance
You could quite literally sell your family members here, if you were dastardly enough to do so
Moltova - Do you like sand? This world is mostly sand, deserts, and other climates the like, with the exception of the tundras. As such the peoples who hail from here are both very heat resistant and very stubborn. Known for having highly dangerous natural fauna.
(Anakin screaming in the distance)
The only regions that differ from the born are the coasts, but even then they are a curious form of desert swamp
Famous for their immaculate glasswork, and such is in abundance as sand is everywhere
Large corporations tend to avoid trying to come here to mine or collect other resources, as doing so is highly difficult for anyone not naturally heat resistant and there's the Fin-bosa, giant serpent-like creatures that use tremors to detect their prey.
Home to many natural species, from a host of beast-man species and many other humanoids
Brîgatërna - Most know this land simply as the home of the Liege of Decay, while in the surface it seems bustling with life that's only the surface. Underneath are massive chasms fueled by an endless cycle of death, and the surface reaps all the benefits. The few species of civilized folk who make this home typically turn away from the grotesque underbelly, with only one making it home. Funny as that is, as the surface dwellers can be the most toxic of all, even moreso than the worst poisonous flora of the chasms.
Home to the chasm-dwelling Hu'k, and the surface-dwelling Narfūda, Kiräken and Júmùna (úmù was on purpose)
Don't let the pretty colors fool you, the Narfūda can be a downright barbaric people, using their amassed power to control the other surface-dwellers with an iron fist, with the Hu'k only avoiding them because if the safety of the chasms they call home.
Despite what locals may tell you of the Hu'k, they aren't ravenous flesh-eaters, they simply wanted safety. As such the are distrusting of outsiders, but will extend a hand to those in need.
As they can't verbally communicate, many assume the Hu'k are a undeveloped people, however the case is that they communicate by transmitting emotions and thoughts to others.
District O - "Districts" refer to places uninhabited by any civilized people, for whatever reason. District O is simply wild lands, and has yet too evolve any species capable of civilization. Relatively safe for a district, a favorite to send Hopper trainees too.
Many of the creatures here would be dangerous to the general public, but not so much for even slightly experienced Hoppers.
As no civilization has ever formed, it stands to reason no Relics have been discovered here.
Many of the non-dangerous flora and fauna from here are favorites of domesticators, especially the hare-like Opopo.
Sometimes more experienced Hoppers lead civilian exploration teams through here
Ímer'ii - A relatively small world, inhabited by a species of humanoid known as the Forovins. The Forovins have a vast array of races, much like humans but share very similar farming cultures, with differences depending on local. Some prefer the nomadic approach while porters find safety in anchoring down. A favorite vacation spot for Hoppers, as it's a good break from all the fighting the more experienced ones get into. Home of the Grand Rhino, where his farm resides, ran by his many grandchildren.
Many of the predators of this world ate quite tame as well, as the farmers utilize them as herding animals
Vinguard is a well known figure here, known as the local gramps for good reasons
Many are happy to house Hoppers for fr, should they simply put in a little work.
Lünovéra - A world of darkness, lit solely by many small stars that orbit it and reflect the light of far away stars. Original home of the Grand Owl, and a host of many other dark and dim-dwelling peoples and fauna. Despite this it's always bustling and busy, as they've evolved to operate at basically random times as there's no set day-night schedule and only one setting. Forever fascinated by the bright colors produced by technology, the cities that were once known as lightless became some of the brightest known, although there are always those who prefer the natural state of things.
Many insect-type beast-men hail from this world, with very few natural humanoid species
Fans of firework shows, which are displayed upon any celebration
Known too for their intricate death rituals, performing a chant, song and dance for the recently departed.
From their love of lights alone, many electrical innovations have spread out from this world.
District A - In a sentence, no don't come here. A favorite training ground for Noir Hoppers this place is highly dangerous. So much so that even high ranking normal Hoppers are wary of this District. Some Noir Hoppers that are crazy enough make this world their base of operations, due to the secrecy gained in doing so.
Most things can and will try to kill you
Like dragons? There's several monsters very close to those here.
Giant, angry octopi? Yeah those too.
As Relics have been discovered here civilization did exist but was wiped out (wonder how, couldn't be the basically-dragon Jervassk or the pissed off octodad Zerrfîn)
Only crazy people come here
??? - Another newer world, with it's exploration being headed by none other than two of Nora's good friends, the Ríoruné family Ibānu (Shiba) Lion Hopper, Iika and the Jaeger Rhino Hopper Brôvīshka. Iika and her stoic companion the man-of-one-face typically work in a team, but often work in tandem with Nora whenever possible. So far so moderately dangerous, but Relics ripe for the picking. Home to semi-civilized folk but nowhere near the capacity to make such Relics.
As with all new worlds little is known yet, although through Iika's reports they know which fauna are domesticatable and through Brôvie's (nickname via Iika) reports they know which fauna and flora are the tastiest but not necessarily which ones aren't poisonous as Jaegers laugh at pretty much all of those.
The locals are nice but quick to venerate one as a God
They think Brôvīshka is scary but a good guy
District J - A district you'll only see more experienced Hoppers in, and in most cases in teams of at least two. All creatures native to this world are considered Monsters due to their levels of aggression, not a singular one not attacking on sight. Some however, can be driven away. Used as one of the primary worlds for Relic components and ores.
The landscape is ever-changing, either by conflict of the creatures here or simply the whims of the land
The weather too, can change wildly, going from clear skies to thunderstorms in mere minutes.
One singular location is free from this, a towering inert golem-type Guardian Relic and a fifty-foot radius around that stays in a state of constant pleasantry. Shifting seasons slowly but never in a way that would be uncomfortable for those in it.
Vulture's Roost - Once a district, District F to be precise, taken control over by Her Lady of Benevolence, Jinko. She then built what started out as one supermassive hospital but now functions as a miniature HQ for the Vulture Hoppers, but also training center.
Is still considered a District as other areas past the Roost are still uninhabitable
Not only do they perform medical research but also make supplies that are sold to other locations
Both Vultures that follow Jinko and the Liege come to work here, even the Liege himself.
Jinko is seen as an older sister figure to many, and many come to see the Liege as a kindly advisor.
Oxíll Star - The star is the miniature headquarters made by the Grand Mole in the wake of seeing what was made by Jinko. Thinking, "Why shouldn't the Moles have their own?" They proceeded to mine into a world presumed to have been a comet of some sort, shaping the inside and adding it's own power generator coupled with propulsion systems to control the direction in which it is going. Many Moles find the innate danger in riding a comet through space as a great part of the experience.
No one here is completely sane
Serves as the training center for the Moles and home for many as well
All new ores are sent here for study, unless the Hopper in question is able to process it themselves it is sent here for that as well.
The inside is shaped by the Moles' constant digging, now having 1/4 the inside of the massive comet uncovered.
((Will add more soon))
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