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#annette madden
cherrypikkins · 9 months
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pathetic-gamer · 2 years
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It's official, I found the absolute worst use of my time. Here's the best thing I've ever made:
Girl Power: An Ode to Gambit Boosts
(clips taken exclusively from my zombie run, which was 10 elites/maurice + Leonie, thus the exclusion of half the cast)
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naturecalls111 · 7 months
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I didn't know you played fe3h! If you've got the time, I'd love to hear your thoughts about the game, favorite character, favorite house, etc! Have you played any of the other Fire Emblem games?
HI YOU UNLOCKED PANDORA'S BOX I WILL NEVER SHUT UP ABOUT FE3H GIVEN THE CHANCE.
I love love LOVE it. Recently I only play on hard or maddening mode, usually with New Game+, because I actually really enjoy the "repetitive" nature of the combat and playing on a more difficult level requires me to think a little bit more about tactics + makes me feel more accomplished when I level up or unlock a support chain. Otherwise I think some characters are like. Totally broken in how strong they are and it lowkey makes the combat portion of the game less technically rewarding.
Favourite character just on an overall basis is by far Dedue and it's not even close. I love everything about him and could base an entire post on him alone. I think he's so complex and his relationship with Dimitri (and the entire Blue Lions house, really), beyond just my shipping of them, is so zealous and important to me as a narrative. When I unlocked their final support and it's revealed to us that Dedue, in his heart, has always wanted the same thing as Dimitri - to be able to call him a friend, to be able to call Dimitri by his name, as equals, argh I could cry just thinking about it. He is so kind hearted, he is so gentle, he is so funny, he is so Good. (CF route Dedue doesn't exist to me because if he Did then I would be in a catatonic state of sadness for the rest of my life, and SS/VW Dedue also makes me too sad to think about, but AM Dedue, cries, all his supports are really so very interesting)
And then in no order past that, my favourites are Dimitri, Sylvain, Felix, Petra, Edelgard, Hilda, and Linhardt. (Ok maybe it's a little bit in order...) Gameplay wise especially I love Dimitri and Hilda, I think they're utterly overpowered, and I recruit Felix no matter what house I go into... Felix is like my easy win when it comes to battle, he simply dominates. Half the time he is my MVP because I send him off alone knowing he'll do the vast majority of the work without ever getting hit back lol
My favourite house is so obvious through my favourite characters - I'm just too partial to the Blue Lions, I'M SORRY I'M SORRYYYYY they have the Faerghus Four... and DimiDue... and Sylvix... and Mercedes my forever wife (I literally marry her EVERY TIME... my big booby nurse wife)... and Ashe who is my underdog archer 5ever... All the support chains in Blue Lions makes my heart really fluttery and happy, I think they feel overall like the house that is closest to each other? Ingrid and Felix have their issues with Dedue (though to be fair Felix has a grand issue with everybody in the beginning except Annette it seems LMAO) but I think barring that (which gets mostly resolved anyway) I think they're a very tight-knit group with mutual love and care for one another in a way that seems inherent to the house. Those things seemed to be needed to be honed a little bit more in the other houses through exposure to each other and effectively experiencing the war together. I think the Golden Deers, to me, felt the coldest to each other in the beginning.
Which brings me to say that my next favourite house would have to be the Golden Deers. They are so, so, so, so damn funny and lonely and nuanced and the dynamics within the house are so animated and chaotic, WAY more than the other houses. I blame Claude, Hilda, and Lysithea's presence LOL, both of whom I love deeply - I think the GD's make for an incredibly funny ensemble cast and Lorenz's general existence is like a threat to human kind I'm mostly obsessed.
And then it would be the Black Eagles. The Beagles have some of my favourite support chains in the game, I really love them. I can't explain it briefly, but there's something that feels very poignant and heavy about playing the BE house. For me it's a very different experience than playing the other houses because the relationships they build feels so tied to past and emerging pains that there feels to be a perpetual tension even after I finish playing (and, again, I always recruit Felix so the BE/CF route becomes EXTRA trauma central, Felix's dialogues are actually heartbreaking in this route and I am still not normal about from the first time I had to face the fact of WHAT I DID TO HIM WHEN I RECRUITED HIM TO THE CF ROUTE...) Also Beagles has Caspar/Dorothea support chain and it actually makes me howl laughing every time I go through it. I love Caspar.
Quick irrelevant side note, it's still stupid to me we couldn't bring Jeralt back. I honestly never care to complain about "lazy writing" for games like this because there's SO MUCH WRITING to be done that like, yeah, fine I get that Jeralt had to die, but "it's fate" doesn't cut it for me. I'd rather Jeralt died away from Byleth so that Byleth had absolutely no possibility of reviving Jeralt or even trying to save him.
Another side note, Felix not being able to have MLM endings is the biggest mistake the game ever made. How do you write one of your gayest characters to be straight. And you know what, on that note, I don't believe in Bi Linhardt either - we need more bi guys in general and then Linhardt should be gay, NO WOMAN deserves to deal with his BS lmao.
Last side note, F!Byleth is the real Byleth. I only ever play M!Byleth on my CF routes because I always marry Linhardt and he is strictly MLM to me fhufhskdjf
I haven't played the other Fire Emblem games but I have plans on playing FE: Awakening and maybe FE Warriors: Three Hopes if only to see DimiDue interacting again with new support chains :3c I watched it already but I want to earn it.... Ask away if somehow there is something I DIDN'T cover - thank you a million times for the ask, I love FE3H so very deeply and will always talk about it given the chance....
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semi-imaginary-place · 5 months
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fe3h surviving maddening and dodgetanks
On maddening the meta is to not get hit instead of defense tanking. Because enemy attack and attack speed is so high even designed tanks like Dedue will take damage and that's not even counting how every bow enemy has poisonstrike. When enemy phase comes around ideally there should be no one within enemy attack range that will get hit because often on maddening getting attacked means dying. If you use a tank on maddening its usually going to be a dodge tank. A dodgetank like the name implies is dodging attacks. They don't need defense, they need speed (and a little strength) and flying. At least 1 unit should be a dodgetank with an avo of 80+. I'd recommend a dodgetank specialist but you make make do with a part time player enemy phase versatile unit. It is very useful to have someone to bait out enemies.
Probably a bit of different design philosophy than Awakening or older FE games like 3H devs are expecting you to rewind which reminds me, on maddening reinforcements move the same turn that they spawn! I'd advise 1 dodgetank to start though you can have more or less do what you want. You're looking for an enemy phase high speed unit that isn't needed in a different role so usually Petra or Ingrid though others can fill this role (Ferdie, Leonie, etc.). I personally like have multiple dodgetanks but that's just my personal playstyle. Usually this is done on a flier because of avoid stance+, wyvern lord is generally superior to falcon knight because strength (might) is so important but either is fine. Making other units dodgetanks works similarly but you usually have a higher opportunity cost. Male units can grab brawl avo from war monk and dodge tank on war master. Of note Ferdinand's personal is also quite useful as he has more healing equipment than most.
Here in maddening you should generally try to avoid being hit at all so you don't actually need that much healing, I run maps sometimes without a dedicated healer. don't forget that brawl gives you a 50% hp self healing skill. Swords also aren't very good on Maddening so you don't want more than 1 or 2 sword units if any. Theoretically any magic capable unit can be a backup healer like enlightened one Byleth or dark knight Annette and Lysithea on turns that they aren't attacking. None of them learn anything super interesting but getting them up to level D is pretty easy. 1 healer like Linhardt should be more than enough, but it's always nice to have options.
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lananiscorner · 2 years
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FE3H DimiMari Playthrough - Maddening ch. 21-22: At Sanity’s End
Welcome to my DimiMari playthrough--my first Maddening playthrough with the extra difficulty of no NG+ and only being allowed to use Holy Knights Dimitri and Marianne!
Today, we look at how the final chapters went beneath the cut. I’ll also give my overall thoughts on this playthrough and Maddening difficulty in general.
Chapter 21:
This is it—the final month of exploration. Since all my intended pairs have reached maximum support already, I no longer need to aim for meal events and can instead fully focus on getting as many stat boosters and level ups as possible. To that end, I choose to explore on the first day, have my final teas with Dimitri and Marianne, cook for SPD, and have meals with Dimitri, Marianne, Gilbert and Petra (the power couple of this run, Byleth’s S support, and the only unpaired student, whom I have been woefully neglecting for most of this run—I’m sorry, Petra, I swear you are usually one of my favorites!) I end up getting lucky and finding a Noa Fruit lying around in the market place, so I don’t have to save scum my Greenhouse results for Gilbert’s supply run quest. I do one more tournament and choir session just for fun, spend my final activity point on my first tea ever with Seteth (you automatically miss out on his birthday both before and after the time skip in all routes), then go around the monastery one last time, feeding the cats and dogs all my remaining fish. In addition to the cats and dogs just being cute and deserving of pets (and fish), feeding them gives smithing materials, so now I can repair my Long Bow, which I will need in the final map. Finally, I head into three weeks of straight up auxiliary battles, because that will give me 9 stat boosters.
By the time I get to Enbarr, all my Lions are in Master Classes except for Annette (she is 1 level and 70 Faith points away from Gremory). Dimitri and Marianne have divided up all those lovely stat boosters between them and are now ready to tackle the last two maps:
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Now, the Assault on Enbarr map has 3 main issues in Normal/Hard that I am already mentally preparing myself for:
There are a lot of enemies in the starting area that I will have to take out strategically, so they don’t attack Byleth. There will likely be a lot of divine pulsing in the first 3 turns so I can figure out where Byleth is safe.
There are many, many reinforcements in this map, one of which is infinite and another of which is infinite until I take down Dorothea’s replacement.
That said, I will not take down discount Dorothea until I have let Byleth grab both chests, because doing it earlier would trigger a pair of Assassins and that’s just not any kind of trouble I want (they have Pass and they will be able to double both my fighters).
My initial attempts go fairly well, until 3 demonic beasts show up on the map in turn 9 and one of them murders Byleth, who would normally be well out of their range by this point, but since all the enemies are tougher in Maddening and Marianne can OHKO pretty much no-one, a restart is required. In particular, Marianne and Byleth starting out in front of 3 battalion-wielding Fortress Knights and a Bow Knight is just not a good time for anyone involved. I can’t afford to send Dimitri over to them, because he has to intercept a flying demonic beast that moves north immediately in Maddening, and I can’t afford too much turtling because of the reinforcements arriving in turn 9.
I decide to rethink my strategy and instead send both Byleth and Marianne east (Byleth for the chest, Marianne so she can help Dimitri with the flying beast), and decide to ignore the west side of the map entirely for now. This barely works out—having three flying beasts gang up on you is no joke—and I barely scrape by, making it to turn 31… when Marianne gets ganged up on by the OTHER 4 flying beasts on the map (the ones in the south near Hubert that are stationary at first). With no divine pulses left, her defeat means a restart after almost 2 hours of crawling through this map. Apparently the movement of those four beasts is tied to the Dorothea replacement being defeated, so that’s just more incentive for me to keep her alive for as long as possible. The one Warlock that comes in while she’s alive is significantly less trouble than the demonic beasts.
This time, I manage to put myself into a semi-comfortable position after the first beast and the three reinforcements, where Byleth chills over the canal near the chest, while Dimitri baits all the Warlock reinforcements and a Falcon Knight, and Marianne slowly works on the remaining flying beasts. Her 3 range on Levin Sword+ and Magic Bow+ really come in handy here, especially since the beasts won’t move or attack until the Dorothea wannabe is dead.
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You have no idea how long it took me to get into this comfortable spot.
Finally, on turn 56, all the beasts are dead and I can start moving in on Hubert and his goons. I let Dimitri bait the Mortal Savants from behind a building to avoid their gambits, while Marianne kills the Warrior from range. Dimitri baits the Meteor/Bolting Warlocks (isn’t the Chalice amazing?) and Marianne heads for the respawn tile of the infinite Warlock reinforcements. There are a few additional reinforcements next to Hubert here on Maddening, but they are really not all that terrible. Dimitri gets Hubert with a Killer Lance+ crit and so this horrible, horrible map finally comes to an end after 62 turns.
Chapter 22:
At last, we come to the final map. I forgot that there is no chance to certify students into new classes between these battles, so Annette will stay a Warlock. Oh well. On Normal and Hard, this map is much easier than it looks, since there are a ton of gambit users on the map, but only two of them actually have a damage-dealing gambit. Meteor sounds terrifying until you put the Chalice of Beginnings on Dimitri and at least on Normal/Hard, Edelgard has never been able to land a hit on anyone, although this time she actually has 24% hit chance on Dimitri. I might trade his Movement+1 out for Alert Stance. That said… on Maddening, this map has several extra reinforcements from the stairs next to the throne room and—worst of all—two extra demonic beasts, which is bad news since they have Anti-Magic Armor, so Dimitri will have to solo these… this is going to take a while.
I decide to send Marianne to the west first, to clear out the enemies there, while Dimitri goes to the right with a freshly repaired Long Bow in his inventory to armor break the demonic beasts. After that, he can move in for the kill with his trusted set of Killer Lances+ (I have 5 of them). At this point, Marianne can also come back to his side to help him whittle down the beasts, since she has more weapons with 3 range (I think I have 3 Levin Swords+ and a Magic Bow+). On turn 35, I run out of Long Bow and gambit uses for breaking beast armors, so in a poetic callback to Claude, I actually give Dimitri Failnaught to break the last beast’s armor from 3 range.
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Might as well use it.
By this point, almost everyone who is not in the throne room is dead. I let Dimitri bait all the lovely throne room enemies while Marianne kills the Sniper at the ballista. Eventually, I clear out the entire area except for Edelgard. It is here that I find out that the wiki I have been using all this run for referencing reinforcements has lied to me, because the reinforcements from the stairs next to the throne room do not stop, even though Edelgard is literally the last person left alive. Marianne actually loses her battalion to them, so she is now on reinforcement slaying duty, while Dimitri tackles Edelgard. Her barrier is annoying, because it regenerates every turn, no matter what you do, but I just have to hope that Dimitri can weather her attacks. So far, she has not landed a single hit on him, inspite of her 24% hit chance. A few turns in, I realize I could actually stop that reinforcement headache by parking Byleth and Marianne on those tiles, since the latter can still chuck Physic at Dimitri from there, so I rewind and set that up quickly.
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Very close to the winning setup.
By turn 58, Dimitri is finally set up to confront Edelgard in peace. Unfortunately, Dimitri loses his battalion in his first round against her, so now I need to adapt my strategy a little. Instead of going up the stairs to confront Edelgard, I put Dimitri at the very edge of her range where she will have a lower hit chance, and since he won’t be able to crit her anyway and her AS is atrocious (33 vs his 44), I give him all the good relic lances for extra damage. It’s not like I will need them for anything else. This works out well until I realize that her stupid regeneration (I still don’t know which of her skills does that), makes this tactic inadvisable, so instead, I give Dimitri the same tool I used last time the odds seemed unfairly stacked against me, in chapter 14: Brave Lances. Two of them actually. Unfortunately, even those run out of uses by the time I get to Edelgard’s last health bar and her health regeneration is so great that I cannot make much of a significant dent in her, so I pull Marianne away from those stairs so she can help out. This ends up getting Byleth killed, so I decide to restart and readjust my strategy entirely:
I give Marianne a gambit with two uses.
I make sure to give Dimitri Failnaught from the start in addition to his Long Bow, so he won’t have to waste his gambit uses on demonic beasts.
Only a maximum of 3 Dark Knight reinforcements will ever show up at any given time, and they only have 4 uses of Death each, after which they become unable to attack anyone, so it is actually much more advisable to let them live and weather their attacks, than it is to kill them (killing them will only cause another to spawn). I will bait them with Marianne and weather their spells, while Byleth parks herself on the eastern stairs where the War Masters spawn to prevent that from happening.
If either Dimitri or Marianne loses their battalion before getting to Edelgard, I restart.
This strategy works out well, though it is tedious AF. By turn 72, I have finally run the Dark Knights out of steam, blockaded the eastern stairwell with Byleth and lined up Dimitri and Marianne for the battle against Edelgard. Since Dimitri’s battalion is in much worse shape than Marianne’s, he gets to go first. I equip him with a Killer Lance+ so he can crit Edelgard upon enemy phase (having destroyed her barrier with his battalion on player phase), cross my fingers, and sally forth.
It. Works. Beautifully!
Great. With that good news at last, I do the same for health bar 2. After that, it’s Marianne’s turn to Fusilade Edelgard and Dimitri will have to attack her on player phase, which is riskier, but since she will likely go for Marianne on enemy phase, there is not much else I can do. I decide to pull both Dimitri and Marianne out of her range after this so they can take a turn to chug Elixirs, then try to repeat the same process, only to realize that Marianne does a flat 0 damage without the gambit boost from Dimitri, so I will have to bring them both into Edelgard’s range first. Thankfully, they both dodge her attacks and after 4 playthroughs of this route, I finally get to see Hegemon Edelgard’s Staggering Blow for a change.
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I appreciate the theme naming. Also, the T pose is hilarious.
Unfortunately, Edelgard’s crit rate gets scarily high at this point, and so Dimitri dies trying to take down her last bit of health. With no divine pulses left, that means another restart. Great.
This time, I get to Edelgard by turn 67 with 10 divine pulses left, so at least I have some room to try out new strategies. I decide to use Marianne’s gambits first this time, since Edelgard gets progressively more dangerous the longer the fight lasts. It turns out a 0 damage gambit can still destroy a barrier. Who knew? This time, I manage to take out two of her health bars in only one turn… TWICE. First, Marianne breaks her barrier with Fusilade, then Dimitri takes out one health bar upon player phase and another upon enemy phase, thanks to his ridiculous crit rate with a Killer Lance+. After two iterations of this, the nightmare that was this Maddening run has come to its end at last! I throw up my hands, sit back, and enjoy my well-earned cinematics and statistics.
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And now, to round off this journey, a few statistics and final thoughts:
Thoughts on the paired endings I got:
Constance & Hapi: a friendship for the ages—love it.
Yuri & Balthus: is it gay to have a crush on your mafia boss?
Anna & capitalism: that’s what she gets for being unsupportable. Just imagine if she could have supports with Yuri or Balthus...
Seteth & Flayn: I like this ending a little less every time I read it.
Lysithea & Hanneman: hands down my favorite ending for both of them—he gets a worthy successor, she gets her crests removed.
Ignatz & Leonie: love this ending actually, Leonie does not become an alcoholic!
Raphael & Hilda: fashion shop AU made canon.
Lorenz & Manuela: This is actually so wholesome I might have to rethink Leonie/Lorenz for my golden playthrough.
Mercedes & Alois: Mercedes invents exposure therapy.
Sylvain & Ingrid: I ship it. <3
Ashe & Cyril: a friendship for the ages round 2, this time with two guys.
Dedue & Shamir: sorry, I can’t see it. Maybe I just like Dedue/Mercedes and Catherine/Shamir too much.
Petra & Brigid independence: what a queen!
Dorothea & Felix: amazing battle couple, I love it (though not as much Ferdinand/Dorothea or Felix/Annette).
Caspar & Catherine: weird, but nice.
Linhardt & Annette: poor Annette—I think there are very few people that pair well with Linhardt and she is not one of them.
Ferdinand & Bernadetta: this is actually a really nice ending for both of them.
Dimitri & Marianne: makes me want to cry every time, this ending is sooooo good.
Byleth & Gilbert: sorry Annette & mom, duty calls him again.
Most frequent MVP: Dimitri, 44 times (Marianne was MVP exactly twice—in the one map where Dimitri is not available and in Sylvain’s Paralogue, of all things)
Shortest map: True Chivalry with 2 turns (one of the only 2 maps that I purposefully low-turned right from the start)
Longest map: Clash at the Imperial Capital, aka the very last map, with 70 turns
Hardest story maps to beat in Maddening using only Holy Knights Dimitri and Marianne:
The Battle for Garreg Mach: Literally the only story map that made me go “nope, fuck even TRYING to 100% this, we’re just gonna rush straight for the boss”.  At least three flying demonic beasts AND Pegasus Knights with Swordbreaker+ AND ballistas AND the Death Knight is just not a good time for anyone on the defender’s side. Fuck it, we’re just gonna go straight for critting Edelgard. I hate this map so much.
The Battle of the Eagle and Lion: The first time I wanted to quit this playthrough. I do not ever want to go back to this battle on Maddening, nope.
Protecting Garreg Mach: infinite Pegasus Knight and Paladin-with-battalion reinforcements can go and get fucked. One more reason this game should have had a mobile war camp rather than a fixed home base. Let the fucking monastery rot--the imperial army can have it for all I care. This was the second time I wanted to quit this playthrough.
Hardest paralogue maps to beat in Maddening using only Holy Knights Dimitri and Marianne (do note that Marianne was in Pegasus Knight until she gained the ranks for Holy Knight, while Dimitri was in Paladin until then):
Dividing the World: absolutely nuts, probably completely undoable without the right gambit set up, 10 move on each character and Physic on one of them, and even then some praying to RNGesus was involved. Absolutely impossible to solo because of conflicting victory requirements (protect a 5 tile conquest zone AND keep at least one ally alive AND rout the map).
A Cursed Relic: a half-suicidal ally and a lot of thieves, all of which have Pass, some of which can transform into demonic beasts. Do not even TRY this one if you don’t have Yuri and Constance in high move classes (ideally Wyvern Rider and Dark Flier). Is also locked to pre time skip (unlike Dividing the World), where it has to share the spot with way too many other paralogues for way too few battle points.
Retribution: despite how much praying to RNGesus it took to save all four shops, I am putting this one in third place for one single reason: you don’t HAVE TO save all the shops. The objective is to rout the map, which is significantly easier if you just low-turn it and kill all the commanders. You will merely lose out on the Spear of Zoltan and the Ochain Shield. This is also why True Chivalry does not make it on this list, even though it is one of the few maps I had to low-turn: because you CAN low-turn True Chivalry without losing out on anything.
Overall, I have no desire to play on Maddening ever again. I enjoy a bit of a challenge to a certain degree (hence my solo/duo runs, or my non-hypocritical Crimson Flower run, or my “church characters only” Silver Snow run), but Maddening was so punishing, it actually stopped being fun at several points and the only thing that kept me going was that I hate to leave playthroughs unfinished. Considering how nerfed XP gain is in Maddening, I don’t think it would have been more enjoyable with a full team either, because while that would have helped with certain maps that are designed for your team to split up (like both Garreg Mach maps or Dividing the World), it also means I would have had to spread out my XP gain and stat boosters over many more characters, and I don’t think that would have ended well.
So yeah, no more Maddening for me. I hope you guys enjoyed my recaps (and maybe even found them useful if you’re trying for similar playthroughs). I think I’ll take a break from actually playing FE3H for a while (though not from writing FE3H fanfic!) and my next playthrough will likely be me streaming a Golden Route Azure Moon playthrough (full recruitment, 100%ing maps).
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lyteupthelyfe · 2 years
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fun facts abt my newly-started, ongoing twelfth (12th) run of fe3h:
first time making liberal use of the dlc costumes!!!
first time dressing up byleth in the academy uniform + with the glasses!!! the fit suits him so well!!!
first time using the lord class ever
first time running fortress knight/GK dedue ever
first time running falcon knight ingrid
first time running ingrid in actually any physical class ever
3rd time playing normal mode. at this point i’ve run hard twice (runs 2 + 3) and maddening seven times (4, 6-11).
because of this i have caught myself several times anticipating nonexistent poison strike damage and made a fool of myself in ch5 by anticipating that the reinforcements would same-turn move LMAO
i got mad for a hot second because everyone was levelling faster than they were mastering their beginner classes??? (for some reason??? iderk man,,)
BUT
it has also been THE most fun i’ve had in a 3h run for a HOT second (literally since run 4. runs 5-11 were VERY prescriptive abt class promotions and even by halfway through run 11 i was just annoyed at the idea of doing very restrictive runs)
which has made me realise that this run has no reason to not be like. a catharsis run. who CARES if i’m playing on normal/casual ng+?? why should it MATTER to ME of all people if my units are so overpowered, huh!??!? YES i will take my dancer-to-be dimitri with his ng+ hair and YES i will take my brawler felix and archer mercedes. DEDUE WITH AN AXE HAS NEVER FELT SO GOOD.
i take the 3h class system and realise just how BROAD and expansive it is and realise that YES!!!! u can put anyone in ANY class!!! it doesn’t need to be their best class or worst class bc those dont exist!!!! 11 runs have taught me this!!! every unit is good in every class u just gotta take that shit w/ your heart forget the meta forget the memes and eat hero ashe and wyvern lord caspar and valkyrie annette for BREAKFAST bcause there r no rules!!! in any video game!!!
ppl will make videos and tier lists and strategy guides but its all bullshit!!! games dont need to be scientific they exist for you to have fun!!!! i see u funky guys on this webbed site that find maddening hard, or intimidating, or whatever!!! and take it from me, maddening’s just another way to play!!! “uR nOt a ReAL gAMeR iF u cAnT bEAt maddening” smh shush!!! maddening exists for the challenge + reward of beating it but literally nothing else!!! queen u don’t need to put yourself through a gamemode u hate, ever!!! u can spend just as much time putting your guys in the funkiest costumes to completely style on the battlefield!!!
bc i found out that YES what i love most about 3h is a) big numbers but actually ABOVE that its the costumes and outfits u get from class changes!!! post-timeskip dimitri (during pt 1!!!! did u know u can do that on ng+????) never looked so good with gloves, rolled up cuffs, a ponytail and the sexiest blue cape to match!!! put everyone in maid and butler outfits or silly little p.e. uniforms or picnic clothes or whatever mix of literally all of it!!! bc u just can!!!
3h was my “comfort game” but even when i had everyone in the wrong classes, over the six ‘contraclass’ runs on maddening mode it was just a slog!!! the only two class choices that i ever looked forward to were falcon knight lysithea and bow knight manuela!!!! one class for one character on two seperate runs!!! smh!!!!
bc i’ll let y’all know, when i was already close to finishing my 11th run, i VOWED to just…do a run of 3h where i wasn’t beholden to any rules or any standards or ANYTHING!!! and its completely injected a new love of the game into me! the hang-ups and restrictions and high-strungness have been a work-in-progress to get over, but it has been GENUINELY fun!!!
I also recently did like half of cindered shadows again!! it was so fun!! until it wasn’t!! but i put a pause on that go, and might just lower the difficulty!!! because i can!!!
so anyway! don’t ever let you get told by anyone how to play a game!!! find whats fun for you! do what’s fun for you!! bc you can do whatever!!! esp w/ 3 hopes releasing this week! i will SO enjoy wrecking absolute FACE w/ mercedes bc i find her so fun to play!!! will i solo w/ mercedes??? probably! but who cares! i can do it so why shouldn’t i!!!!
Anyway. yeah. fun fact about my twelfth run of three houses? i realised that i could simply have fun in a video game :D
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bi-leth-eisner · 2 years
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I'm too scared to try maddening because like
Ashe: I can do literally no damage to this enemy
Annette: lemme help! *rally strength*
Ashe: *can now deal 2 damage*
im not ready for that
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mysterymirrors · 2 months
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Check out this listing I just added to my Poshmark closet: CL by Laundry Suede Annette Heeled Moccasin Loafers - Whiskey/Brown - 7.
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recblog19 · 1 year
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I read Winning Habits, so you don't have to
I read Winning Habits by Annette Paterakis, so you don't have to. #equestrian #amreading #horses #equestrianlife #showjumper
Ever wonder how Charlotte du Jardin, Pippa Funnell, Beezie Madden, and other great riders continue to reign supreme in their sports (pun intended)? Author and mental coach Annette Paterakis seeks to analyze how to succeed in equestrian sports in her book Winning Habits: How the Elite Equestrians Master the Mental Game by using interviews with top professional show jumpers. What’s the book…
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not-lyte · 2 years
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yeah, annette dealt triple figure damage, keep scrolling
(10th run, AM, Contraclass, Maddening/Casual)
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cherrypikkins · 11 months
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Now that I've reached the midpoint of my AM Maddening Worst Classes Run, I'd like to show off some of the team and let you know where they are at now.
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First off we have Sniper Annette, who Hunter Volley'd her way through the map like her and Mercie's lives depended on it. (They did.)
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Fortress Knight Mercedes who tanked for her bestie like a champ and protected her from harm!!
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Warlock Ashe, graduate of the Fhirdiad School of Magic lending his healing support and door-opening expertise.
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War Cleric Ingrid, who can punch through walls like its no one's business. (And also lend some much needed healing help)
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Assassylvain, who for some reason wore clunky armor for this delicate operation.
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And last but not least, SIR Felix, Paladin and Knight Commander of the Royal Guard of Faerghus and worthy successor of his dear old dad. He wears his title well.
Dimitri and Gilbert are there too, I just had to stick them in a bush somewhere for safety purposes.
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pathetic-gamer · 1 year
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Royal School of Sorcery Debate Team DESTROYS Enemies with Facts and Logic
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that's right fellas - we're doing the RSoS run
I actually started this a while ago, but never posted about it!
Rules:
Azure Moon, maddening/classic, ng+
Can only use characters who attended the Royal School of Sorcery before attending the Officer’s Academy
Byleth and Dimitri are allowed to help by doing things like use gambits, and finish off stragglers
I reserve the right to turn down the difficulty lol
Units and classes:
Annette, gremory or perhaps dark flier or even wyvern rider
Constance, mortal savant
Mercedes, gremory
Lorenz, dark knight
Notes:
Nothing major to note. Currently at Chapter 7, and everyone is doing pretty well so far. MVP has actually been very evenly distributed. I've classed Felix into armored knight so he can proc guard for Annette lol it's been useful.
I'm very worried for Chapter 13, since Byleth and Dimitri are going to have to hold their own until Mercedes and Annette show up. I want to be able to keep Ashe alive, too, so it's going to be tough. Thus, I'll have a pre-chapter 12 save so I can turn down the difficulty if I can't manage it lol
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mxi-88 · 2 years
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back by popular demand: me playing 3h
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semi-imaginary-place · 5 months
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fe3h unit builds 1: blue lions and mercedes commentary
maddening gameplay ranking for blue lions: Dimitri> Felix> Sylvain>> Ingrid= Dedue= Ashe> Anette> Mercedes. Please note that this is with War Master Felix and darting blow Wyvern Lord Ingrid. Dimitri is Dimitri enemy phase king. Sylvain is my go to on maddening runs if I have female Byleth he's just decent all around I've had him versatile as Dark Knight, or power or dodgetank as Wyvernlord and War Master, or swiftstrikes and kill. Felix does drop off in end game but even then he's a ok unit, but early game with gauntlets and he destroys everything. Ingrid feels that low strength on maddening but going wyvern helps that and she a good dodgetank. Dedue isn't as good on maddening with poisonstrike archers but he's still decent. Ashe is one of the worst of the game's intended archers but he's still a bow user in maddening and sniper is very good, can always stick him on a dragon to get better lockpick usage too. Annette is ok she isn't able to 1 round some enemies but she's still does good enough damage. Mercedes isn't really good with anything except healing and on maddening why have a healer when you can have another attacker. Besides on maddening you should be avoiding getting hit at all (since most enemies can take down like half the units in 1 encounter) so a dedicated healer isn't necessary.
Yup Falcon Knight is usually Ingrid's go to class as it augments her high speed and gives lancefaire for luin. In falcon she give her avoid stance and she will be your dodgetank for the run baiting out enemies and going solo. Please note that on maddening her str can be unreliable especially in late game which is why some people choose to yup you guessed it make her a wyvern lord instead and give her death blow. She also makes a good sniper but everyone makes a good sniper. To fix Ingrid's strength: 1. deathblow, pairs well with darting blow. 2. certifications, keep an eye on the base stats for classes (advanced especially) as certifying will boost any stat lower than the base. 3. keep her in a wyvern class or other high str class. 4. stat items like rocky burdock (keep in mind theses are limited and using them on Ingrid means not using them on another unit). 5. use high mt weapons and combat arts. 6. battalions. Often if a player has both Ingrid and Petra Ingrid gets benched if she can't keep up stat wise. She's fine on like normal but on maddening her strength tends to not be able to leep up with the enemies' defense. Her growths are mid so she doesn't have the bad rng padding that say.. the lords have. Like other mid growth units this means you have to pay special attention to her class progression. You have to remember that pegasus knight has 0 str growth so if she stays in it too long her str gets pretty bad. As they say wyvern fixes everything so people tend to put her in wyvern rider and lord. The last part is utilization, Ingrid usually doesn't have the raw str to be a powerhouse, her role is usually as dodgetank and secondary damage dealer.
For Mercedes and Flayn go for gremory over bishop if you have extra skill points, both have good reason spells. A note on healers, you ideally should be using every unit every turn so if your healer is sitting back doing nothing for a turn that's a turn wasted. Mercedes has no utility and as such if she's healing you can dedicate pretty much all your other magic units to attacking. You do not need 3 bishops on the field at once. Like you could put Lysithea in dark knight for the tomefaire, range, and canto to increase her offense. Marianne has physic too in an emergency so you have more than enough healers. Don't forgetting about Flayn's rescue which is like a more expensive canto. Flayn and Mercedes are honestly not that good so optimally speaking you'd drop them for better units like Linhardt or Hapi or just pick up another attacker like Sylvain, but again where's the fun in playing optimally.
Mercedes isn't that good, she's not bad but she's the training wheels healer. She's the best at pure healing but as players get better at the game and play higher difficulties generally you use tactics that have your units hit less so you don't need a dedicated healer and utility units like Linhardt or Marianne's versatility become more useful because the can do stuff on the turns they don't heal. It's about action economy, ideally every unit should be acting every turn and those actions should be geared towards taking down enemies/commanders/etc.
The thing with optimal is that it depends a bit of what niche you need the character to fill. Magic bow Mercedes might give a lot of damage but you give up on magic and healing which is what she is best at, fe3h is filled with good damage dealers but no one else as good at pure healing. Of course if you don't need a lot of pure healing then gremory is good as Mercedes can attack more. I only play azure moon a couple times every year so Mercedes is my least used healer but I wonder if dark knight/flier would work on a team than doesn't need much healing.
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lananiscorner · 2 years
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Perhaps you're burnt out on 3H and that's to be expected. But have you ever done a meme or challenge run of the game beyond a speed run? I've done a few so to share some examples: CF magic/spell only (no physical weapons), VW no promotion (noble/commoner class only), SS infantry only/no canto, AM bow only, AM inverse (all physical units use magic only and vice versa). All had their own challenges. Some were actually not fun xD but I think it was a worthwhile experience in every example.
Thanks for your ask, anon.
I did actually do a few challenge runs! Off the top of my head:
Silver Snow Holy Knight Byleth solo, full recruitment: This was actually kind of fun and it helped me a lot in figuring out how to recruit everyone the fastest.
Silver Snow church characters only: This is the second-worst route for a church only run, topped only by Crimson Flower, for obvious reasons--cannot recommend.
Silver Snow Ashen Wolves only: This was actually kind of fun. Hapi tanks Rhea's attacks like nobody's business. I used Enlightened One Byleth with gauntlets in this run, and she really was the second coming of Sothis. Crits for days.
Crimson Flower non-hypocritical run (no saint statue bonuses, no crest users, no instructing, no unlocking hidden talents, no choir, no church battalions, no divine pulse): this was fun, but also occasionally frustrating when you start to realize just how much help from the Goddess/church is involved in a normal run and how badly "everybody rises and falls by their own merits" sucks. I ended up with only Wyvern Lords Petra and Caspar, Dancer Dorothea and Dark Bishop Hubert (thankfully WL Petra is a one woman army in her own right lol).
Crimson Flower minimal NG+ prep (no saint statues, no unlocking skills/battalions beyond what's needed to get Byleth and Edel into Wyvern Lord): This one came about because I eventually want to stream a NG+ Azure Moon 100% run, but I don't really want any of the NG+ bonuses except for Dimitri's alternate hairstyle (yes, I am that petty). So this was essentially a two character speedrun with minimal use of gameplay mechanics.
Verdant Wind all Bow Knight team (except for dancer Raphael): completely trivialized Shambala--I sniped everything and everyone from behind the walls. Bow Knight Lysithea with a Magic Bow is terrifying.
Azure Moon Bow Knight Dimitri solo: I got bored of making him a Holy Knight over and over, so I decided to go with Bow Knight instead. Absolute legend. Disgustingly strong.
Azure Moon 100% OTP duo run (Wyvern Lords Felix and Annette only): I had never made either of those two Wyvern Lords before, but I figured I needed high move classes, though as it turns out, most maps on AM are actually cavalry friendly, so it really wasn't required. I actually chronicled my experience with this run here on my blog.
Azure Moon 100% Maddening, no NG+, DimiMari Holy Knight power couple run: Exactly what it says on the tin. I did AM on new game, Maddening, using only Holy Knights Dimitri and Marianne. Which means Marianne had to solo chapter 6 (including the Death Knight). This run nearly made me quit several times (chapters 7, 12, 14, as well as the paralogues Dividing the World, Retribution and A Cursed Relic in particular can go and get fucked). This was the only time in all my playthroughs that I actively needed to plan out my combat arts, battalions and abilities to the finest detail or else I'd be fucked. I don't ever want to play Maddening again (the trick to surviving it are the "breaker" skills btw--the weapon triangle is actually important in Maddening, and especially swordbreaker on Dimitri in chapter 13 will save you sooooo much trouble). I chronicled my experiences with this run as well.
Aaaaand I think that's all my challenge runs. For my eventual Azure Moon stream, I am planning to use "Knight" master classes only, so Holy Knights Dimitri and Mercedes, Dark Knights Sylvain and Annette, Bow Knights Ashe and Felix, Great Knights Dedue and Gilbert, and Falcon Knights Ingrid and Byleth.
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mariocki · 3 years
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The Beast Must Die (1974)
"I have enemies. What big man doesn't? In this world, you're either the hunter or the hunted."
"And you are the hunter."
"Always. On safari or in the boardroom, it's all the same - I go after what I want."
"With money, that is not very difficult."
"Money buys things; men shape events."
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