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#and occasionally she will destroy people with one tweet or word or sentence like its no big deal and buuuuuurn them
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Olena being pissed af after yet another Monday morning with Russian missile / drone attacks and roasting people on Twitter is the kind of Queen energy I love.
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She woke up and choose violence.
Good for her.
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kylecrane · 7 years
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Dying Light: So many questions!
-and a few answers.
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Hi Taff!
I’ve been interested in your blog for a while and I’d like to pose some questions, because thinking and theorising is fun, and I’ve not got anyone to do either of those things with.
Hi! Oh dear, look at all 'dem questions! Thank you! @target-on-my-redshirt. 
First of, thanks for the interest to begin with. I love chatting about Dying Light, especially things away from game mechanics, since I'm a fan of the concept and characters first, the gameplay second. Even if the gameplay is an absolute blast and a very high bar to reach for other games. But I digress.
I'll be answering them on here, since this is my main Dying Light blog, and I hope you don't mind me answering them in public. Let's see if we get a discussion going, hm?
Do you think that beyond the obvious potential for DLC, techland will release any concept art, any ideas that were dropped in the cutting floor or initial ideas for the story?
There's already some concept art out, and you can find it in my /concept art tag on here. Though I admit, it doesn't show anything much of the cut content, though we do see different types of costumes that aren't found in the finished product. What we do know about though is that originally we were meant to be following four characters (much like Dead Island), from which I believe Jade and Zere were meant to be playable characters? Maybe even Spike or Brecken, it's been a while since I've read up on that.
Though they eventually settled on focusing on Crane.
I think we can still see some remnants of cut story content though, as well as gameplay mechanics that ended up dropped. The most glaring one being the extra vial of Antizin that Crane pockets as he is ordered to destroy the stash, right along with the hint on a side quest to collect spent vials to stop people from filling them with potentially poisonous shit and passing it off for the good stuff.  And then there's a bugged overlay message you get when a Boomer Bomber explodes under you as you crawl through a duct in the Oh Brother Where Art Thou quest. You get a message along the lines of "You've been infected, etc..." which leads me to believe that originally you were expected to keep yourself dosed with Antizin. Much like the malaria infection in Farcry (2?) and the necessity for Zombrex in Dead Rising 2.  Another leftover from the original is a reference from a survivor to recognizing Crane from the *posters*, which'd indicate maybe at least one of the original playable characters was famous for something or the other.  Unless, of course, there was a bounty system in which Rais put up badly drawn Crane posters.  
I wonder if they always planned on having a classic generic tyrannical villain, or if sights were initially set higher.
Are we ever going to hear about the other characters backstory? I loved the addition of the random encounter explaining Spike, and we've heard a bit about Jade - what about the others? Will we see the addition of any new characters? Will we know anything new about the witch woman who brews you the potions?
I'd love a little more background reveal, to be fair, but I don't see it happening. Not in the original Dying Light anyway, even with their planned content drops that will include story expansions.  Mostly because that content is free, and anything that'd involve dialogue would require them to either ditch Crane as the main character (plausible, but unlikely), or look for a less prolific voice actor to step in.
Will there ever be the inclusion of tie-ins to the new novel that recently released? Will they consider releasing a small playable story prequel of their own?
The novel, Nightmare Row, was not recently released. It was only recently translated though, if I remember right. Either way, Nightmare Row read more like what we originally saw the game being advertised as, with quite literally the shift of night and day making all the infected more dangerous, rather than focusing on a new mutation and the occasional hyped Biter/Viral.  Which I'm fond of, since it gives the virus some time to mutate and start producing the range of variations we see in the game.
Do I think we get a tie-in mission? No. Much as I'd love to play a game that takes place at the cusps of an outbreak like this, I don't think that'll be part of the Content Drops. Again, I think of the cost of assets to get this done.
And is there any new concept ideas for DLC in terms of playable story beyond extra skin packs? Do you think there’s  any whackier ideas for weapons or side missions? Will there be any additions that will be definitively linked to the story? The following was an absolutely incredible addition, but I feel that many players were let down by the ending - especially as it directly contradicts Jades wishes (she wanted to keep fighting, and wanted to die for her friends, but Crane accepts a nuclear detonation in the end? Alternatively, we learn that everyone will die in vain anyway or turn into nasty Zambies?
Zera has been working on a cure with Camden for the entire story - does this bear fruit? What is the global backlash against the GRE?
As of writing this, the new content drop #1 was announced (though they deleted the Tweet- sneaky!), so here's your answer on the special weapons. And the story?  Ahm, well, I have my very own set of bones to pick with it, in particular the implications of leaving the cure with a single scientist in a run down lab without supplies, and how we are expected to believe that the world turned its back to Harran entirely.  That and, yes, Crane's sudden inability to think as he detonates a nuclear warhead that would do absolutely jackshit to clear the infection, but likely only make it worse.  I am however quite interested in anyone turning into a sentient volatile once they've inhaled the experimental gas, since that is a scary thought and would make for an interesting extra level of challenges in Dying Light 2.  If Techland chooses to go down that route, of course.  Then again, it also does a good job explaining the Night Hunter, so there is that.
If there is extra content or a sequel, where techland take it? What new challenges will be bought to Harran?
I'd think that Dying Light 2 will not be taking place in Harran, but take us somewhere else for a scenery change. And considering I am leaning towards Volakyle being the canon ending, we're likely going to see a much larger spread of the virus than in the original.
When we left off, Crane had the GRE's 'secret document' - will they try and retrieve it?
He did not any more.  In fact, Rais transmitted the document to the public, which caused the GRE to get into quite a bit of trouble.
Did any of Rise's (yes I butchered the spelling of his name) men survive? We killed his right hand man but what about men who may have defected? Will they be a threat to the Tower? Do the survivors of the tower ever get saved? What if the document is stolen and released to the world? Will there be other isolated incidents? Or might it become a world wide spread as seen in the Resident Evil cinematic universe? Will the GRE redeem themselves and try to re-recruit Crane into helping them on another mission?
I have so many opinions about this.  Enough to have written a 210k word story on the matter, which isn't even halfway done, and deals with pretty much all of the above.  Including the "What now?" and a few tweaks here and there, in particular to the Following expansion.  
But since I am not going to expect you to read it:
After Rais fell (hehe, literally), I'd have expected someone new to take charge, but have you seen the amount of men suddenly turned?  How did he do that?  Did he weaponize the virus at his workbench in a day?  According to the game, pretty much all of his men are dead or turned, which I suppose was really just done for gameplay purposes, rather than having any real story meaning.  So, far as I am concerned, his garrison lived on after his death, though I'd hope that the Tower would have taken advantage of the initial confusion to at least get a bit of the Antizin from them.  Aside of that? I'd wager there are still enough scared assholes in the Zone to cause the Tower problems and to compete for food and medicine.
The GRE redeeming itself has already fallen flat in the Following, as they stopped the Antizin drops. That's a death sentence for everyone inside the Zone.  I find that unlikely, but that's what the Following led us to believe.  Camden creating a cure is unlikely too, since he doesn't have the staff or resources for it. But it does lend itself to the question on what they'll do without the cure, and what will happen when the the virus *does* get out, because really. It will. It *did,* with quarantines existing outside of Harran already where they evacuated other infected to.
Anyway, those are some questions I have thought about!
...and I tried to keep my answers short, and if you'd like to talk more, I'll happily pop into private messages on Tumblr.
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