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#and im cutting down on a lot of the emotional nuance of the au bc im just blabbering in the tags but after months of making songs and videos
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the models in dressup games often won’t tell you how they really feel about what you pick out for them
#steven universe#lars barriga#ube art#yea so this is from my 'digital diva' larsadie au bc i have six bazillion aus#also last post from nov 2020 blessed#but basically lars is essentially like an utau or a vocaloid program#and sadie is a human and like#in this au sadie ofc never met lars at the big donut bc she literally doesnt exist in that way and so of course never made a first friend#so she's rly lonely but is a big music geek and she's rly into these little digital singers so she makes music on her laptop in the basement#and of all the available models her favorite is this one named Princess Ube#and im cutting down on a lot of the emotional nuance of the au bc im just blabbering in the tags but after months of making songs and videos#and posting to tubetube sadie has become p popular in the digital diva producer circles but she's still rly lonely and despondent and like#one day very late at night sadie is crying at her comp and is like 'i wish i had someone t be close to... princess ube i wish you could be#my friend for real' and she puts her hand on her screen where the lil princess ube avatar is and BLAM shiney lights and the lovely cliche of#a hand popping out of the screen and interlocking fingers with sadie#and boom princess ube becomes a real girl#the au is about trans narratives and self making and self definition in part through your relationships to others#they become friends and slowly princess ube learns who she really is and what she really likes (she doesnt like the makeup or the elaborate#costumes or performing she's rather shy and would prefer hoodies and being out of the spotlight) whereas sadie gets more into her music and#steps out from solely using the digital diva programs to making her own stuff with her own voice!#and way more stuff happens but yes eventually they fall in love and most importantly one day princess ube chooses a real name for herself#:')#oh also when she's still digital the colors in her hair are like... luminescent
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mobianstrip · 5 years
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sonic forces me to analyze the game
this is by no means a full, in depth review of sonic forces. however, since im working on a Forces au i think its only fitting to talk about my personal gripes with the game. just to be clear, i dont hate sonic forces by any means! there are some really neat concepts about it that i enjoy, which ill include my thoughts on as well! though with that said, theres a lot about it that could have been dealt with better. this post is gonna be a bit long and messy, sorry!
now i cant speak for what the gameplay controls itself are like since i havent actually played it with my own hands, so my primary focus will be the story and general format of the game. everything under the cut!
ill start by saying that in hindsight, i think the general premise of the game is actually really neat (had the war framing of the plot not been so overly glorified and bland. more on that below). eggman taking over most of the world is very reminiscent to the initial circumstance of mobius in the early archie sonic publication. it seems especially reflective of the comic in the fact that sonic forces takes place on a planet setting more akin to that of Mobius than that of Sonic’s World/Earth, the difference being the lack of human beings aside from Eggman. while this does somewhat bother me for the fact that it paints an inconsistency with the setting, im also all for the planet being strictly Mobians + Eggman again tbh. the concept of sonic being on earth populated by humans, complete with a mock version of the united states, never really settled well with me. it always felt like just a means to make sonic more relatable, which is true, but not done because it made anything more interesting. a problem that then arises is that the origins of shadow and silver/blaze would be radically different or at least would need some retcon alterations to make sense...but thats a topic for another day
overall, looking past the inconsistency with the setting and its implications, i enjoy how the premise of the game feels like going back to the basics. but even the premise still has its problems...which is never a good sign, and this point practically sealed forces’s fate of inconsistency: the theme of war and how it frames the story is so, so poorly written
starting with whats presented at the beginning of the game, sonic is captured by eggman as a prisoner. if the writing had just left it at that, fine. however, the exposition goes on to say that sonic has been there for six months being tortured...and that tails has completely lost it. again id be fine with this - the theme of war is a darker one so these two events would make sense in this circumstance. however, that tension is just totally lost in a matter of a few episodes. you rescue sonic who is just as cheery and jokey as ever, somehow able to fight a boss despite being supposedly locked away and tortured for six months
of course i understand that its not like they could give sonic ptsd and make him look tortured and weak and so on - but why even mention the torture thing at all? the same problem is apparent with the first cutscene with tails. tails is hardly given enough time to seem like he has "lost it". i will say though that tails WAS given a bit more of an emotional response to work with than sonic overall. particularly when tails is about to be attacked by chaos, and he ducks his head in fear and calls for sonic to help him even though sonic isnt there - i actually enjoyed this small segment bc it does reflect some of what was said about how he reacted to sonics capture (aside from also being across the planet...for seemingly no reason except bc he "lost it" and to get him away from the main group so that classic sonic can appear)
frankly speaking from these two points alone, the games tone just feels kind of confused. its obvious the writers wanted some parts of the darker theme of war...and its also obvious that going all out wasnt gonna be an option bc of the nature of sonic as a character and franchise being about more lighthearted, easier to relate to stories about sonics heroism. which im fine with that being the case; sonic is a hero and more importantly a mascot that profits off of kids being able to relate and look up to. my issue is simply that the premise of this game makes consistent writing kind of doomed from the start if the writers are trying to appeal to both the kids AND older fans. they cant go to the lengths necessary to adequately build the narrative. cant go too dark, cant go too lighthearted, and not finding a balance between to two gives you a confused and bland story 
on that note,  i personally find the theme of war to be...uncomfortably glorified and unchecked (adding to the tone confusion and blandness). sonic forces is named so because...yknow. armed forces. armies. the whole point of the game is that theres a war going on and youre on the good guy side. i mean its not as if youre fighting against other living creatures, just infinite and eggmans robots, but still. i think what put me off the most is the first comic with the soldier cat. after they save the day, the last lines are "I'll do better. I'll be better. I'll become a real soldier and a real hero." now slap that as the tagline to a united states army corps commercial and suddenly its really...sour tasting
war is just one of those subjects that i think needs to be handled with a bit more care. i mean think about it: the primary gimmick of forces is that you get to make your own character, to be the sonic version of yourself in this world. the plot of the game is that theres a war, and your character joins the resistance to defeat eggman. this game is pretty blatantly glorifying the idea that joining in on a war can make you a REAL soldier, a REAL hero. to some kids, that might sound pretty cool. but theres no nuance to it whatsoever, nothing thought provoking on the subject. no one steps back to be like ‘its good to do good things but wars are tough and not fun, and being a hero isnt everything’. none-a that
now do i think a sonic game could get it into a childs head that they should join the army for real? no, not necessarily. i think its possible, but i think that would also be due to a larger issue of military glorification present in modern culture in general (especially in america). mostly i just find the implications at play with glorifying the theme of war in conjunction to the avatar gimmick to be in poor taste and also entirely avoidable because...
i dont think the war and army framing even had to be a thing. not only is it just so sloppily done in general, with that fact that the supposed soldier forces on the Resistance side are literally never seen on screen except for some dialogue boxes in one episode and the rest of the time only being mentioned through other characters, but i seriously think never saying the words “war” or “army” and not including literal soldiers would have worked just as well and even been the better route. they could have just been like yeah heres eggman taking over the world, heres the resistance fighters that have come together to stop him, they are opposing forces and you play as your avatar to stop eggman - and just leave it at that. it wouldve made the glorification of war less obvious and the handling of the topics at hand appear less confused, appealing to a more lighthearted tone rather than weighing it down with frankly out of place hints to a darker subject of war
finally i wanna talk about the story as it relates to how its told through the game. the plot itself is fairly standard - eggman starts war, captures sonic, takes over planet. you rescue sonic, and together you fight eggman and infinite and ultimately defeat them. thats all good and well even if its cheesy sometimes. the REAL problem is how its executed. a lot of the exposition is given not through cutscenes, but through spoken dialogue with text box subtitles over the episode select screen. and it just feels so...stiff. it doesnt feel like world building, it just feels like being forcefed information with no substance behind it
i get that fully rendered cutscenes throughout can be expensive and time consuming, but shoot id take in-game rendered cut scenes at least. (like in sa, sa2, shadow 2005...) anything that could have provided the world building with a bit more ground to stand on would have been great. sure, there are levels to traverse which look cool...but they dont provide any sense of scale, they dont tell us what the area is like, and more importantly, you never see the other characters who are supposedly on the battlefield "alongside" you in a couple episodes. the storyline from the exposition along sounds like it could be an epic journey - but the way its told with the given game mechanics (i.e.: stage-based gameplay with no open worlds to explore) leaves a lot to be desired
i feel like the stuff explained in the comics should have just been cutscenes or exposition or something to pad out the game a bit. the comics are so short anyways so why just put it in the game? maybe not the first comic about the rando soldier saving the day or w/e...but the comic with silver and knuckles fighting chaos? the comic about infinites origins? all of that could have easily been included. at LEAST the comic with shadow was part of the DLC...but even thats just so gimmicky. they provide important background to the main plot of this game so i really dont understand why it was sidelined to comics and not just included from the beginning
the tension that the exposition already fails to build up is brought down even worse when coupled with the confusing timing of the stage complete screens, where you get your completion rank and see what new character creation items you unlocked. listen, i know immediate gratification for completing the level is important and all...but i swear, having these screens between the end of a boss fight and the cutscene showing what happens to them after being defeated seriously impairs the flow of the game. maybe having it there allows for the cutscene to load up in the background to improve efficiency, but personally id prefer seeing a loading screen as the break between a boss fight and the following cutscene after it and THEN the stage complete screen to finish the sequence off. the boss fight end cutscenes arent that long anyways for the most part, so its just nonsensical to have the stage complete screen interrupt the action when theres only a two minute scene left to it
i cant stand how streamlined forces is to the point of the main plot. what happened to games that actually take the time to explain stuff, show us extra bits to the story and how they connect? and even when forces' does explain SOME stuff, its through audio/text only dialogue. nothing visually interesting, just...dialogue. and then its off to the next level. forces' feels very bare bones honestly. the story is supposed to feel big and epic but it just wasnt given enough to bring that feeling into fruition. this is probably the only thing that saves forces’ from the war glorification issue because the game simply fails so miserably at telling a compelling story due to poor writing and poor formatting that the war stuff gets lost in the mix - and thats just sad
all of this brings me to my conclusion. fuck i wish sonic forces was a better written and executed game, because i do think it could have been so cool. i really like infinite as a villain, in both his design and personality. yeah hes kind of a whiny, edgy bitch - but he had potential. and its really gonna suck if this game killed off all that potential in one fell swoop
(then again, thats why we have fan content and aus :3)
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