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#although if we are going off on meaning... haruspex could be a fun one because it is similar
a-s-levynn · 2 months
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@corviisquire You have no idea how much i love you for this creature design
Btw the gold parts and the tentacles are glossy and have a slight 3d effect, the scanner just can't pick it up
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originalcontent · 3 years
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Well. Forgot to make our final pathologic post, because we did it, we finished the game. We just played all the remaining days at once. Not going to go super hard on the plot details bc if you know them then you know them, all I can say is holy shiiiiiiit this was such a good story/mystery/choice/everything.
First order of business: casualties.
All the children except Grace survived. When we had five panaceas, we chose Sticky, Murky, Khan, Notkin, and Capella, and we weren't able to find any more shmowders until it was too late. Taya was lucky and Grace wasn't. I feel kinda bad but also I don't know what more we could have done. God all of the kids and their final conversations when they all think they're going to die, they're so sad and sweet and I love them all so much.
The thing I'm SUPER bummed about is that Stakh, Lara, and Bad Grief all died. Like we did everything we could for all of them, but I'm still sad about it. One regret from this game is that I think we should have spent more time with them. I should have tried to make things right with them. I was so focused on the kids, and I don't regret that, but also I kept putting other things before them as well and I should have tried harder.
The other casualties were Big Vlad, Maria Kaina, Eva Yan, and Anna Angel, who was apparently a character but I think we literally never spoke with her in our playthrough. And Aglaya, although I don't know how we could have saved her either. Everyone else survived. I don't know the typical death toll for this game, but we did better than I was expecting us to, all things considered.
Oh wait, Nara's also dead. That wasn't an incredibly disturbing scene or anything. Like I'm getting ahead of myself a bit but jesus the kinfolk terrify me sometimes. My sister mentioned that it's probably a very different game if we commit super hard to exploring their plotline, and she's probably right. That whole sequence though... the blood, the hearts... it's a lot. I'm not going into detail bc if you've played the game then you already know what's down there, but hhhhhhhhhhhhhhhh.
I feel like replaying this game knowing everything would put a LOT of earlier conversations into new context.
Still! That was the only place we death spiraled this time! Death spiral escaped! That's probably due in no small part to the presence of the soldiers. Like yes they're terrible and them burning people alive is terrifying, but also we discovered the strategy that every time we were attacked by someone we could just have them chase us past a soldier who would protect us. We still had to sneak around a lot but overall it meant we had a lot fewer fights.
The polyhedron was gorgeous. We probably wasted a lot of time visiting it, but it was wonderful. I wanted to go back when all the kids were there but they didn't let us. Super into the earth/sky dichotomy of Notkin's and Khan's gangs.
Block was sure something. When I first met him he was meeting with my three [living :(] best friends but none of them would talk to me. Anyway. When he arrives everyone's saying they loved him, then later on we accidentally walk into the most obvious coup ever, and then the next day he's back in charge like nothing happened. And then on the last day there's this massive violent internal conflict? Plus the whole thing with him and Aglaya (weren't they working together in the prologue?) and plus they keep giving us heart attacks saying they're going to level the town and then changing their minds. Thank god for Changeling who was apparently the single persuasive voice in saving everyone? I guess? We've had our ups and downs but honestly she was waaaaaaay more reliable than Daniil at the end.
I told her I'd help her cure a patient in the hospital, but I didn't have any panacea or shmowder so in the end I couldn't, but afterwards I was glad I hadn't helped her. I already felt terrible I didn't have enough living blood for all the children when they were all spontaneously infected, and it would have been so much worse if I had been able to help another but I'd wasted it on a random person earlier.
... Is Aglaya in love with Artemy? Or are they just two agents who recognize said agency in one another? Everyone spent all game hyping her up as some sort of monster but she was my friend and she listened to me. And she died trying to save everyone I guess.
The kids...just. All of them. Notkin and Capella both told us to let them die but to make sure Khan was okay. Murky saying she'd loved Artemy since the first time she saw him. God everything they said and did I love them. I can't imagine playing this game as either of the other characters because I can't imagine going through this town and not carrying deeply about all the kids like this.
So I think...I think I made my choice long before I actually made the choice itself, you know? There was only ever going to be one choice.
Day 11 was the first and only day when I knew exactly what I had to do. I mean I guess it was in the stage directions and everything. Thank you dear Fellow Traveler for feeding us the night before--did you know we'd never visited the dead item shop until the last night? Probably would have made finding food and medicine a lot easier. But anyway, when the day began I didn't quite understand the significance of the stage directions because the Haruspex looking for couriers did not sound like the dramatic climax to the story that I knew this day was supposed to be. Still, I looked for the couriers.
I think I visited the three locations in the order I was supposed to. Seeing Daniil like that with his gun and bloody hands, sitting in a room of corpses...hearing him ramble...oh man I was so conflicted, this whole game I'd thought that even though I teased him, I would always ultimately back his plays because I trusted him and I knew that ultimately he wanted to help people too. Hearing him tell me what he wanted me to do then at the end of everything...he honestly scared me a bit.
The Changeling and I seemed much more on the same page at the end of everything. Being in the middle of a field with armed soldiers closing in from all sides was kind of terrifying though. I didn't stay to witness what she did with them. She’s okay though, she’s alive.
Wild goose chase for the final courier eventually took me to the bar where I met an injured bandit and was able to actually perform a surgery for the first time in the entire fucking game. I really enjoyed that because I'm supposed to be a fucking surgeon.
Meeting my understudy fucking killed me. I cannot BELIEVE that the final courier who was carrying the only file that could save the whole town was canonically murdered by the understudy of the protagonist. How the hell is that a real plot point, do you have any idea how much I adore that, that is more meta than literally anything else that has happened in this whole game. I fucking died. I definitely have been playing this game as Artemy rather than as Actor, and I think that made the whole scene even funnier. His whole thing about taking a new direction with the character, the whole "you're getting paid for this??", the fact that Artemy was so offended by literally every aspect of his existence that we didn't even know what to criticize. At the end I was like "yeah I'm definitely going to kill this guy" but we're nice people and we let him surrender. His inventory consisted of a rusty scalpel, a hazelnut, and a single piece of twyre, which was the most incredible parody of Artemy's inventory that I can imagine and killed me all over again.
The kin folk all met with me and begged me not to let them die. Maybe things could have been different, but again, I knew my choice and deep down I always knew what we were going to choose at the end. When you start the game, day one, there are two things that are immediately striking about the town. One, it's full of living folklore, and two, it's full of children, and those are the two things that make the town special and wonderful. When you look back on it all, there was only ever one way this could all end.
The dead courier (murdered by my own fucking understudy rather than an actual character, still dying) was a dramatic sight. It's lucky I had to sleep then or I probably wouldn't have found him.
After I made my choice, the disease tried to murder me. It infected literally every district I moved through, manifesting in every single passageway. I just chugged my tinctures and moved as well as I could, because fuck you disease, you are nothing to me. Obviously at that point nothing really could stop me. I considered saving in the cathedral, but what would be the point?
Day 12 was so bright and peaceful and nice. I could just walk around for once with no fear of getting lost or hungry or running out of time. I'm still really sad my childhood friends weren't alive to share it with me, but I enjoyed talking to everyone. My favorite little end conversations were Taya and Notkin for sheer adorable factor, Yulia so Artemy could say he wanted her to be the one to tell his story and to make it as undramatic as possible (fuck you Mark), Daniil because it was super cute and I’m glad that after it all things are okay between us and I got to make fun of him for trying to talk in my language, and Andrey and Peter because literally nothing made me feel better about my choice to destroy the polyhedron than listening to them complain about it.
And then the theater, where I talked to everyone who'd died and to Mark Immortell. He told me he'd need to try again with a different protagonist (gee I wonder who he could be referring to, such a shame we'll never know) and that I could go into the back and take off my mask now. I considered it for a bit, but it didn't feel right, so I decided that I was Artemy and I went back outside.
This game was wonderful. It was beautiful. It has such a fundamental understanding of what theater is and what makes something theatrical (lose me with your cinematic games, theater and cinema are completely different things and the former is impossibly beautiful but is also almost impossible to recreate when not in person). It's worldbuilding was immaculate, and for all the stress it caused I'm really happy for it.
I say this every time, but I love Artemy so fucking much. Give me a character who is a monster and a healer and who is full of anger but also so much love, and then just have him adopt 7+ children why don't you. He is so wonderful and good and interesting and I am in love with him.
(Edit: And then like a month later, just now, we went back to our last save and threw the documents in the trash so we could play through the other ending. I think the diurnal ending is definitely the better one, although it was nice to see the polyhedron again and to talk to all the game developers. <3 Also the goodbyes to Daniil and Notkin were super sad in that one, I did what Daniil wanted, he won’t even stay? This is so sad.)
Well that's our pathologic playthrough. We know there's a lot we missed and we may return to the game at some point. (Looked up a plot summary afterwards and there’s just so much else. Must save my childhood friends next time.) Game is very good though. It's been wild. Marbles sometime in the next few days. :)
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