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#although I do kinda like the way the two-part armor looks in the official art so I might attach the breastplate to the collar more
lavender-temult · 7 months
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Woo I’ve figured out Otohan’s backpack contraption and their upper body armor!
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flatstarcarcosa · 3 years
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favors and heists
notes: i gave myself brain worms while roping @dadbodsandbots into my mass effect insert shenanigans by using her mans so I had to shake some of them loose. this turned out to be kinda fun, actually, for a change :3
also tags @jackals-ships while making pspspsps noises
summary: what's the point of your best friend dating a galaxy-renown mercenary if not for the favors you can squeeze out of the deal?
or
zaeed takes a charity case.
ship(s): stubborn goddamn jackasses, cat/digs (boomcat? harcat?)
******
The door alarm has been chiming for four minutes. Pressing the override button on his omni-tool shuts it off for a few scarce seconds, only for whoever is outside to activate it again. Finally, Zaeed gives up on ignoring it and wrenches the damn thing open manually. The metal squeals in protest before the hydraulics correct themselves.
"The hell do you want?" he asks, frowning. Cat stands in the door way with barely contained tears in her eyes.
"My final thesis is due next week and the whole argument hinges on this 18th century painting and-"
"Dooooon't care," Zaeed drawls as he goes to manually pull the door shut again. She lunges forward, getting a shoulder and half a leg across before the safety catch feels an obstruction and stops.
"-and it got stolen and if I have to report it to my boss I'm not only gonna fail the program but I'll never work in this industry again!" she blurts. Zaeed has already turned his back towards her and is cussing at his omni-tool's refusal to force the door shut.
"Don't caaaaaaaaare," he says.
"You gotta help me get it back!" she cries, "That fucking asshole Harkness stole it and if he gets too far I'll never see it again!"
Zaeed stops, shoulders sagging. He holds up a finger and turns.
"When you say Harkness-"
"Yeah, Digger," Cat sniffs. "You know, Captain Boom-"
"Will willingly shoot my other eye out before I call him that, thanks," says Zaeed. He goes silent for a moment, and then lets out a frustrated growl and runs a hand over his face. "All right, fine. But only because I've still got a grudge against that jackass I've been meaning to settle."
She looks up, elation flashing across her face.
"Really?! I mean, I can hire you, too, so-"
Zaeed snorts.
"You don't make near enough to hire me," he says. "Especially not if you want him alive, although honestly, that part isn't up to you." He steps out of sight into the other room, and Cat wanders into the kitchen to blow her nose on a wad of paper towels.
"Where was he last?" Zaeed asks.
"I mean, my office," she calls back. He steps back around the corner, the top half of his armor undersuit hanging around his waist.
"I meant where was he before he stole the painting?"
"Oh!" she pauses. "I...dunno, some hotel down on Silversun."
Zaeed hums, and pulls his arm through the sleeve on his suit. He drags a footlocker over to the sofa and plops down, bending over to unlock the lid.
"How'd Harkness get into your office, anyway?" he asks. "It's not exactly publicly accessible."
"Uh- I...I don't know," she stammers, "he's a thief, that's what he does!"
Zaeed quirks an eyebrow at her as he laces his boots.
"Uh-huh," he says. "And he just happened to have decided to specifically case your office for one painting..."
"Yeah."
"Your office, which is in a moderately secured area in the Citadel Tower," he continues. He raises an eyebrow at her. She shifts her weight from one foot to the other.
"Yeah," she says again, voice tight. "Why?"
"No reason," he says. Motorized armor joints lock into place with mechanical whirring, and she watches him strap a pistol and a sniper rifle in place. "Here's the thing, if he's already jumped ship and left the Citadel, I'm not chasing him all over. This lasts until I decide the amusement isn't worth the lack of money. Matter of fact, you knowing Reese is the only reason I didn't tell you to fuck off and throw you out."
"A fact which I am heavily aware of," says Cat.
"Long as we're on the same page," says Zaeed. "Might as well wait here, I doubt this is gonna take too long."
"Hey," says Cat, "wait a second. How do you know him, anyway?"
Zaeed clicks his tongue.
"Got unlucky enough to be on a job with him once," he says. "Stupid little fuck nearly got me killed. Spent four weeks healing from that."
"Oh," she says.
"Granted, wasn't the same as getting half my face blown off," he adds, "but it was still enough that I've had it in for him ever since."
"You're not actually going to kill him, are you?" she asks. Zaeed shrugs as the door slides open.
"That depends on him, love," he says.
"Oh," she says. Before she can get another word out, Zaeed steps into the hall and leaves her alone. She sighs and sits down on the sofa. "Well, that's just fucking great."
******
It takes less than five hours to track Harkness down. After checking out of his hotel earlier that morning, he'd stuck around the Silversun Strip rather than booking a flight off the Citadel.
For some reason that Zaeed can only chock up to the man being an absolute fucking idiot, he didn't consider that wandering around with a medium sized painting under his arm was going to make him stick out to the residents.
Only on the Silversun Strip would one get away with that without C-Sec getting called and dropping down on your ass. Try it up on the Presidium and every rich asshole with a penthouse would be ringing the emergency numbers for 'suspicious activity' while triple locking their doors.
Tucked away in a back alley and away from the main attractions of the Strip is a little pawn shop run by, who Zaeed assumes, are the only Batarians to have a permanent residence on the Citadel. There's an old fashioned bell hanging above the door and it jingles when he walks through. It catches his attention for a moment, and he glances up at it, wondering where the aliens picked up that detail about human stores.
Behind the sales counter, a bored looking Batarian is standing with his arms crossed over his chest and glowering with all four eyes at the man in front of him.
"Come on mate," says the Australian. He's leaning over the painting, so focused on his attempts at hocking it that he either didn't hear the door bell, or isn't interested enough to turn around. Zaeed catches the gaze of the sales clerk, and holds a finger to his lips.
"I said no," the Batarian growls, looking back at the would-be customer.
"All right, fine, screw giving me what it's worth," the man continues, "we'll settle for 60% and then I can be on me way."
"You think I'm so stupid or naive I don't know stolen merch when I see it?" asks the Batarian. "I know enough about you humans and your squabbles to know there's no amount of credits worth getting involved in this kinda shit.
"Harkness, why don't you do something useful and stop pestering this poor Batarian?" Zaeed asks, interjecting only when he's close enough to Digger Harkness that the sound of his voice makes the man jump. "Bad enough the poor bastard has to walk around looking like that every day of his life, he doesn't need you coming in here and cocking everything up for him."
The Batarian sighs and rolls his eyes.
"Is it asshole human day today and no one told me?" he asks. "Oh wait, I suppose that's every day, isn't it?"
"Goddamn right it is," Zaeed says. Harkness turns around, nervousness clear on his face.
"Zaeed," he says, slowly, "well, I'll be...funny running into you out here, eh?" He reaches behind himself, fumbling his hand across the counter as he searches blindly for the painting. Zaeed is faster, and snatches it out from under him.
"Lets go," he says, gesturing towards the door. "You know why I'm here."
"Aw, c'mon-" Harkness' protest is cut short by Zaeed grabbing his wrists and slapping a pair of electrified cuffs on them. He shoves the man forward, and then tosses a credit chit down onto the counter.
"You see a couple of human males today?" he asks the Batarian. The alien grunts, considering him for a moment before reaching down and snapping up the chit.
"Been a slow day, I haven't seen anybody," he says, shrugging. Zaeed nods.
"Good man," he says. He shoves Harkness towards the door again. "Get moving."
The bell above the door rings as the two leave, and Harkness turns, walking backwards with his arms locked in front of him as he addresses Zaeed.
"Well, I'm simply stumped," he says, "can't for the life o' me figure who I pissed off enough to hire you." Zaeed says nothing, and simply motions with his pistol for him to keep walking.
Harkness faces foward and catches sight of the skycar parked at the end of the alley. It's not the best area to try and make a mad dash for freedom, but that doesn't mean he's not gonna give it a go.
"How'd you even get into the Citadel Tower to get a hold of something like this, anyway?" Zaeed asks, holding the painting up to get a good look at it. He's never understood fuck all about art and it's not one of those especially famous pieces that he'd even recognize anyway, so he doesn't bother theorizing on why it's so important to Cat's thesis.
"Oh, you know," says Harkness, "made a friend."
"Find that hard to believe," Zaeed drawls as he tucks the painting back under his arm.
"Oi, I'm quite suave when I want to be!" Harkness stops walking again, turning with a shit-eating grin on his face. "Though, some people are just easier to woo."
"Yeah, that sounds more like you, doesn't it?" Zaeed narrows his eyes. "Making a mark out of some poor girl that always sees the best in people."
Harkness blinks.
"Hang on," he breathes, "how do you know that? Don't tell me she's the one that hired you!"
"Course not," Zaeed snorts, "like I told her, she can't afford to hire me. This is a favor for a friend."
"Well shit mate! In that case, why don't you an' I work out a deal, yeah?" The grin is back, and Zaeed makes a point of ignoring him as he opens the skycar door and lays the painting in the back seat. "You ain't on an official contract, I see no reason why you an' I as two consummate professionals can't come to some sort of arrangement that benefits us both!"
"There's an exhaustive list of reasons why that won't be happening," Zaeed says, crossing his arms. "At the top of which is simply the fact that I can't goddamn stand you."
"Fair enough," says Harkness, "But Zaeed, come on, mate! As it happens right now, you're not making any money on this! That's a problem for you, and I can fix that real easy. You just slip these bracelets off me, let me be on my merry way, and recoup credits for your time. Anyone asks, I was too slippery to get a hold of, we all move on."
"No," Zaeed says. "Get in the goddamn car before I knock you out and shove you in the trunk."
Harkness groans, and bounces on the balls of his feet in frustration.
"Come on," he says again, "we both know at the end of the day lining your pockets is the only thing you really care about, so why don't you-"
Zaeed lunges faster than a half blind old merc has any right to move, and Harkness lets out a strangled yell as he punches him in the kidney with enough force to knock the wind out of him. He's wheezing as Zaeed shoves him into the alley wall, hanging onto him by the collar of his coat and lifting him off the ground.
"Listen to me, you stupid fucking jackass," Zaeed growls, "I'm not remotely young enough or stupid enough to not know exactly how you got access to Cat's office. That girl is the only person Reese knows that isn't a killer or a junkie or some fucked up combination of both, and the last thing she needs is to be caught up with likes of you and I."
Harkness says nothing as he gasps again, and waits on his lungs to remember how to take in air.
"I care about her well-being for my own selfish reasons because of her proximity to Reese, and I recognize that doesn't put me in a position of dictating to her who she spends her time with," Zaeed continues, "but so help me, you cause so much as a minor inconvenience for her and I will carve out your goddamn eyes, sew your mouth shut and sell you to Batarians as discounted slave labor, are we goddamn clear?"
Harkness manages half of a choked, garbled word and gets his head bounced off the wall for his effort.
"That didn't sound like a yes to me," Zaeed growls.
"Y-yes," he says. Zaeed slams him against the wall once more for good measure before dropping him.
"Get in the goddamn car."
******
The rental apartment Reese and Zaeed have been staying in isn't much to come home to. Far from the worst place they've ever holed up, sure, but that's never been a very high bar to begin with.
Regardless, as he pushes Harkness through the doorway and pauses long enough to set the painting down on an end table, he does reflect on the warm lightning in the corners and the smell of a beef roast being pulled out of the oven.
It's temporary and it's barely big enough for the two of them to move without tripping over each other, but it is home.
"You found it!" Cat appears in the archway to the kitchen, and Reese looks up over the counter. Their eyes glance between Zaeed and Harkness and the painting, and they quirk an eyebrow in his direction. Zaeed responds with a subtle shake of his head.
Later, he mouths, reaching up to undo the clasps on his armor.
"Wasn't too much trouble," he says aloud. "Helps when you're being sent after a goddamn moron. I should take more offers like this, actually."
"Caaaaaat," Harkness purrs. He goes to hold out his arms, and stops when he meets the resistance from the cuffs. She bypasses him entirely to scoop up the painting and make sure it hasn't been damaged.
"You know, on a hunch I looked into something on the way to the Strip," Zaeed says casually. "C-Sec has multiple active bounties on him at the moment. Cashing in on just one of them would likely pay more than, well...whatever it is you even do currently."
Harkness lets out a nervous laugh and looks between Zaeed and Cat. She sets the painting down and regards him for a moment.
"Right now I'm more worried with getting this back before anyone notices it was gone," she says, causing Harkness to puff up slightly. He winks at Zaeed, only to stop at the look the other man sends his way. "It's unlucky for me the building is locked down for the day, though..."
"Sounds to me like you could use someone who knows his way 'round security systems," Harkness offers. Zaeed snorts, and Cat frowns. Silence stretches out for a moment, broken only by the sound of Reese turning on an electric carving knife.
"Okay, fine," Cat says when they've turned the knife back off. "But know that if we get caught, I'm telling them you kidnapped me and I can cry on command."
"Well now you're just talkin' dirty to me," Harkness says.
"Really?" Reese barks from the kitchen. "Some of us still gotta eat tonight."
Zaeed remains silent and utterly unreadable as he taps at his omni-tool. The handcuffs beep a few times before popping open and falling off. Harkness massages at one of his wrists, and manages to ignore the bait when Zaeed shoves into him on the way to the kitchen.
"If we leave now we should make it in and out without too much trouble," Cat says. Reese offers a wave.
"Call me when you get in," they say, "mostly so I know if anyone's gotta kill him later."
"Sure!" says Cat. She tucks the painting safely under an arm, and drags Harkness out into the hall by the collar of his coat. The door beeps as the automatic lock powers on, and Reese turns to lean against the kitchen counter.
"What?" Zaeed asks, opening the fridge and pulling out a bottle of beer.
"Do I even want to know?"
"Probably not."
Reese rolls their eyes and turns their attention back to the roast. "I leave for 20 minutes to get fucking dinner, and I swear to Christ..." they say, trailing off when Zaeed reaches around and snags a slice of beef.
"You do realize she's got absolutely horrid taste in men, right?" he asks. The top of the beer bottle pops with a resounding hssss, and he flicks it across the kitchen into the garbage can.
"Yeah, well, that's just something we got in common, I guess," Reese says.
"Oi," Zaeed protests. He takes a swallow of beer and reaches for another slice of meat, then stops. "Hang on, she can cry on command?"
"Yeah, fucking wild actually," says Reese. They frown. "Why?"
Zaeed is silent for a moment as he takes another sip of beer before answering.
"Goddammit."
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Fire Emblem: Awakening Thoughts
As of the date May 20th, 2020, I finished my playthrough of Fire Emblem: Awakening on its one year anniversary of when I got it. It is now June 5th of writing this. This post will be my thoughts and feelings on Awakening, much like the KH3 Grievances and Blessings post last year. Let's get into some history between me and Fire Emblem before I go into Awakening.
As I've said before, Awakening was both my first Fire Emblem game and my first Tactical RPG. Smash Bros. was where I had heard of Fire Emblem but it wouldn't be until Ultimate came out that I would start to get interested. It was because of my friend's preference for Lucina that got me into playing as her in Smash and that's pretty much how she became both one of my mains and a favorite. It honestly wasn't till I listened to the Smash remixes of Id, Conquest, and Lost in Thoughts All Alone that I decided to play Awakening and then Fates. So thanks go out to both Smash and my friend Eric for converting me to Fire Emblem trash!
Much like the KH3 Grievances and Blessings post, I'll be going over every aspect of Awakening I can think of, from the graphics to the gameplay to the story. I'll even include a Best/Worst Girl and Boy of both generations because that kind of thing seems to matter to some people, along with my reasons for why X is Y. Keep in mind that whoever I choose as those categories, it is just my opinion and you're free to disagree with me. I say this because I know that, no matter what I say, some diehard fans will get pissed at me and come at me for daring to shit on their favorite character. I already know some people are gonna get mad because they think X should be Best/Worst and that'll be fun to see (You can interpret that as sarcasm if you want).
Listed below are Awakening spoilers, so if you want to play the game and don't want to be spoiled, now's your chance to stop reading. I know Awakening came out in 2013, meaning 6 or 7 years ago, but there may be some people who haven't gotten around to playing it yet so I want to be courteous to them. Here are my thoughts on Fire Emblem: Awakening!
First off, the graphics. I think they looked really nice for a 3DS game that came out in the early 2010's and I believe this was Fire Emblem's first fully 3D game as well so that's really impressive. The in-game models were nicely detailed, the in-game sprites were nice looking, and the prerendered cutscenes were beautiful. This doesn't mean they're not without their faults, though. I wish the in-game cutscenes were more animated because it's easy to tell when an animation's been used over and over again, I feel as if the in-game sprites have some dissonance with official art, and there are times where expressions or animations for the prerendered cutscenes have looked pretty awkward. In terms of the first and last point, I'm giving IntSys some slack because, as I stated earlier, they were developing a game for the 3DS, a powerful handheld device but it's still a handheld, and this was FE's first 3D game so there may have been issues transitioning from 2D sprites to 3D models. I'll explain what I mean by my second point. I've looked at Cynthia's official art and when I see her face, I tend to see what I'd call a baby face, pudgy cheeks and all. Her in-game sprite, however, her face is sharper, more mature, if that makes sense. Maybe it's the pigtails throwing me off or it's just a difference between two art styles, I don't know. I'm not an artist so there's not much weight behind this but I'm just saying there's somewhat a dissonance between official art and in-game sprites.
Secondly, gameplay. I loved how easy it was and how I could switch between a simple and complex UI if I wanted to see which attacks could hit or what the enemy's stats were. This may sound stupid but I honestly thought it'd be way more difficult due to this being a Tactical RPG. I know strategy's a big part of Fire Emblem but strategy's not a big problem if you're like me and you grind to hell and back. Speaking of which, I played on Easy Casual mode so that might be why it seemed so simple from the get-go. Just to give you an idea of how much I grinded, I put in 200+ hours and that mostly consisted of buying a shitton of Reeking Boxes, spawning Risen on some of my favorite grind spots, and fighting them over and over again. I went through the 3 basic classes each character could have, maxed out their default class one last time, promoted them to their advanced class, and maxed out those classes 2-3 times over. I have a video on my Twitter that shows the stats of these characters and most of them are over 220 (The shapeshifters 300). Needless to say, I loved each and every fucking crit I got. Cordelia even got what I call a miracle crit, which means she got 2 crits in one round and after the enemy attacked, she got another 2 crits. Level grind ain't a joke in this game.
Thirdly, the music. Considering it's part of why I got into this game in the first place, I loved it. As I'm writing this, I'm listening to the OST and it sounds so much better when you don't have the ambient sounds and you're not listening to it through the 3DS speakers. The song that hit me the most and just gave me the overwhelming feels was Id~Sorrow as it played in Chapter 21. It fit so well with the tone of the scene and I just sat there for a few minutes, letting it play in the background as I did shit. Other notable mentions are Id~Purpose, Destiny, Conquest, and the song that is just ellipses. If the music is this good in Awakening, I can't wait to see what's in store for Fates!
Fourthly, the voice acting. For a game where most of the voices come in forms of clips, I thought they were good. Each of the actors tried their best to convey their characters in the clips they were allowed to have and I think it shows. The only critique I have, and it's not the actors' fault, is that some of the characters' voices don't fit them. I'm not saying they miscast these characters, it's more like the direction was off, if that makes sense. Let me bring up Cynthia, Kjelle, and M!Morgan as examples. I don't think it's a stretch to say that, sometimes when you look at a character, you kinda imagine what they'd sound like before you hear their actual voice, right? I already brought up Cynthia's looks so I imagined her voice to sound very high-pitched and maybe a little childlike. I hear her voice and, while she's high-pitched and some of her voice clips do go into that childlike territory, she's nasally sounding and more mature. Kjelle is a complicated case in that, her voice fits her appearance (minus the armor) but not her personality. Her personality is similar to Sully's so I figured her voice would sound gruffer and not...cute, if that's the right word. M!Morgan's, I think, everyone can see the problem with. He's supposed to be the youngest of the kids, right? Since he's the only third generation character and all that? I think he just sounds a little too old for the supposed baby of the kids. Again, I'm not saying the voices are bad or that the delivery/emotion was bad, I just think the direction in which they were voiced don't fit some of the characters. Maybe I'm just thinking in terms of archetypes or something.
Now we move on to the story. I can't say as to whether it was good or not, mainly because I spoiled myself on it way before I decided on playing Awakening, so I don't think I can say much to the quality. The least I'll say is it's serviceable. I'll admit, the one thing I was shocked by was the appearance of the Grima Avatar because I thought Grima was inside Robin the whole time and I didn't think he'd have a separate vessel. I straight up thought Grima!Robin was either my mother or a twin I wasn't aware of so I'm giving credit to the writers for surprising me. Anyway, I think the only flaw I have with the story is with the pacing. I thought the first half was fine, it wasn't too fast or too slow. It was the second half that the pacing couldn't find a middle ground. Now I'm going to say that this half was stretched out over months of my playtime so whatever I say next might be exaggerated because of my procrastinating ass so... I feel like the Valm arc was way too slow and the Grimleal arc had so much trouble finding a middle ground. The beginning of the Grimleal arc was quick but Grima himself decided that I had to finish 2 and a half chapters before I finally got to beat him and you have to deal with constant reinforcements before you kill off the target. I think if it weren't for my overleveled as fuck units, I wouldn't have finished Awakening in time for my birthday.
Just for shits and giggles, I'm gonna say what I picked for my choice with both Luce's judgement and Grima's fate. I picked the self-sacrificial choices, which means I accepted Luce's judgement and allowed her to kill me and I dealt the final blow to Grima so Chrom didn't have to. While I knew the outcomes of both choices and them ultimately not meaning anything, I wanted my Robin to reflect what I would've done and I'm a very self-sacrificial person. Because I made Chrobin happen in my playthrough, which meant Luce was my daughter, I believe that, if my child who came from an apocalyptic world told me I was the reason for that happening and that she came back through time to stop that future from happening so she and the others wouldn't suffer, I would've let her kill me. Parents would and should do anything for their kids and if my death possibly gave my daughter the chance for a better life, I'd take it in stride. As for me dealing the final blow to Grima, if it was to save everyone I loved, I would've done it. Although there's some feelings of wanting to give a big "Fuck you" to Grima and to permanently end the problem so any future descendants wouldn't have to deal with it. This section may sound more philosophical and personal than I usually write but I think it deserved it.
Now we're on to Supports and who I chose to be together. I don't think it's wrong to say that this is where the characters really get to shine and it's because of the Supports I love these kids and how much I'm going to miss them when I move on to other FE games. As for the "canon" couples, I mainly went with characters that I thought would complement each other and this was one of the few things I tried to choose for myself. I tried my best to go for pairings that weren't fan favorites but I'm also not very connected with the fandom as of writing this so I may be completely wrong in which ships were favorites or not. So here are the pairings I got for my playthrough!
Chrom-Robin
Frederick-Sumia
Virion-Miriel
Vaike-Nowi
Stahl-Sully
Lon'qu-Cordelia
Ricken-Lissa
Gaius-Maribelle
Gregor-Cherche
Libra-Panne
Henry-Olivia
Lucina-Inigo
Owain-Cynthia
Brady-Nah
Kjelle-Laurent
Severa-Yarne
Obviously, there are some characters missing from this list and I can explain why. I didn't recruit Kellam and Tharja and it's because your girl is a dumbass. Kellam, I thought, was already on my team, he was just labelled as an ally so I didn't need to recruit him. They really should've made that clear. Tharja, on the other hand, was an even bigger dumbass than me because she decided to charge after Robin, who happened to be in front and was way overleveled, and got her ass promptly beaten with a crit. I regret not getting Kellam but after hearing how awful of a person Tharja is and how many fans are willing to put aside emotional abuse and stalker-like tendencies to have a chance to fuck her, she can stay buried in the sand where I electrocuted her ass. Unfortunately, this does means Noire didn't pop up in my recruitment list and that fucking sucks. The only characters left I didn't have a pairing were Gerome and Morgan. I think Gerome wouldn't really care for a romantic partner because he's all about not wanting to create ties in this time and shit and, since I see Morgan as the baby of the kids, I figured he'd be a little too young to be in a relationship. Despite that, I wish I got him and Nah together because I found out after she was shipped with Brady that Morgan's the only S-Support she'll say "I love you" to and I was immediately filled with regret.
Before I move on to the Best/Worst contest, there's something I need to bring up because I can see what sensible fans have shown now. This game is HELLA gay. Like, holy fuck, how many instances are there where you have two characters of the same sex and they have dialogue that seems to have been written with romantic intent but the writers decide it's meant to be platonic? Maybe I just have this weird line of thought on how straights are because there's no fucking way some of these gay moments would be a thing with even the most accepting straights. Maribelle calling Lissa darling and other pet names, Robin blushing from some of the girls and even mistaking Flavia's proposition for a marriage proposal, Severa looking at Kjelle's abs, the list goes on. I'm not straight because I'd be doing some of this shit with a potential girlfriend if I could! Why did it take IntSys until 3 Houses to implement LGBT+ pairings when this game is right here?! At least this game doesn't have the weird student/teacher relationships 3H has and believe me when I say that, if it weren't for the fact I could give less of a fuck for 3H, I wouldn't play that game for that reason! Anyway, Awakening is hella gay and it should've been the first LGBT+ FE game instead of 3H.
The Best/Worst contest... As I said in the beginning, there'll be a Best/Worst Boy and Girl for both generations because that's fun and it seems to matter a lot to some people. Repeating what I said, this is just my opinion and you're free to agree or disagree with me. One rule I'm putting in is I will try my best to not pick fan favorites. Don't get me wrong when some of the crowd pleasers are good but there are other characters that deserve just as much love as the fan favorites so this is why I'm putting in this rule. Without further ado, here are the rulings!
1st Gen
Best Boy-Lon'qu
Best Girl-Panne
Worst Boy-Virion
Worst Girl-Miriel
2nd Gen
Best Boy-Owain
Best Girl-Cynthia
Worst Boy-Inigo
Worst Girl-Severa
Let's see how many people I piss off with these judgements. So, my reasoning: Best Boy for 1st gen was a big toss-up. I kept wanting to choose between Chrom, Frederick, Stahl, and Lon'qu because they really endeared themselves to me but I chose Lon'qu in the end because he's honestly such a dork (I mean, all of them are) and I gotta admire how he tries to overcome his fear of women and try being there for his wife and daughter if he happens to have one. There's also the fact he has to literally psyche himself up to talk to women if you check in with him in the Barracks and I'm just like "Fucking hell, that's adorable and I GET it". Best girl is Panne because believe me when I say that the moment I see this woman and hear her voice, I'm immediately gay for her. Then she transforms into a giant rabbit, kicks so much ass, and I'm in love. Funny story, I'd talk to my friend about my progress in Awakening on Discord and the moment he asks me who best girl was and I answered Panne, he called me out for being a furry. Granted, I would've automatically said Luce but I'm trying not to pick fan favorites so I get his criticism. If a woman like Panne existed in real life, bunny ears and tail and all, I'd probably become a furry for her, no questions asked. As for worst boy and girl, Virion and Miriel are characters I honestly don't give much of a fuck about. Not that they're bad, I just don't care about their archetypes, if that makes sense. Miriel I found to be boring and Virion's of the Casanova archetype and I've always kinda hated that archetype so that's why they're on the ranking.
Oh boy, 2nd gen. So, best boy being Owain. This boy is going to kill me. He's so adorable and sweet and he's just a good boy. There are literally Tweets on my Twitter where I just gush about him and he deserves so much love. He's just a sweet boy who loves his parents so much and is so proud to be their son and how he manages to rope his cousins (Luce and Morgan) into going with his fantasies and how they just go along with it! Owain is a cinnabun and I want to protect him and love him. Anyway, best girl being Cynthia is sorta the same reason as Owain. She's just so bubbly and happy and just adorable. Yeah, she may get carried away with showboating but I just love her earnest desire to be a hero. I think everyone can see why I paired Owain and Cynthia up. Now for the worst. Inigo and Severa are probably the only characters in this whole game that straight up got on my fucking nerves and for different reasons. Outside of his supports with Olivia and Henry, Inigo's constant flirting with the girls and Robin and inability to take no for an answer just rubbed me the wrong way. I actually put out a Tweet saying how Inigo's like an r/niceguy and I still think he is one. Course, this doesn't mean I didn't have my fair share of laughs from him. I fucking died at his and Gerome's A-Support where he ends up pathetically crying after the emo loner got more game than him and Gerome has to comfort his ass, that was hilarious. It also helped the fact that Liam O'Brien, who I've only heard him as the brooding emo loner role, voiced Inigo as the complete opposite of that and I had a blast. Severa, on the other hand, was...really unpleasant. There's a reason I hate Tsunderes with a passion and it's because they're unnecessarily bitchy towards everyone they know, even if they have no reason to be. Severa, however, was somehow worse because she went out of her way to be horrible to people. My dislike for her was cemented the moment I saw her and Cynthia's C-Support and she chose to make fun of her, despite Cynthia minding her own business and Severa just going "fuck it". However, I should express that I understand why Inigo and Severa are the way they are and that's why I'm not being as harsh on them as I could be. They still have their good moments and I can appreciate them while also raking them over the coals.
So that concludes my review/experience of Fire Emblem: Awakening! Despite some moments of frustration and annoyance, I had fun playing this! I mean it when I say I'm gonna miss these kids but I had plenty of time to spend with them so it's time to move on to newer lands. Next up on the list is Fates and I think I'm siding with Hoshido first. It's funny how, despite me spoiling the story for myself 3 separate times, I still can't remember much, if any, of it so that may say something about the quality. I also know Fates is pretty divisive among the fandom but the thing I know it for is the weird pseudo-incestuous ships it has so that's going to be fun! Hopefully, I'll get around to playing as one of my other mains in Smash, my water horse dragon Corrin, sometime soon and I'll be sure to let everyone know when my journey will start!
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sorio99 · 5 years
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Deltarune Chapter 1: The Official Undertale AU
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At 6:00 AM PST, on Halloween 2018, the official Undertale twitter account released what is essentially a demo for the next game by Toby Fox, deltarune. Between the baffling intro, the odd relationship with the original Undertale, and the implied involvement of a certain missing doctor, everything about this game was shrouded in mystery.
And I loved it.
(Spoilers and Review below the cut)
Part 1: The Story
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At first glance, most people assumed this mysterious new game would be a sequel (or possibly prequel) to Undertale. After all, it involves a number of shared characters, the titular rune was prominently featured in Undertale, and even the name “Delta rune” is an anagram for “Undertale”.
However, the relationship between the two is much stranger, and the plots are largely unconnected.
After creating an avatar and having the game unceremoniously throw it in the garbage, you play as Kris (that lovely person up there), the human child of Asgore and Toriel, and younger sibling to Asriel Dreemurr. Right off the bat, about a million questions are raised, especially since later conversations indicate Kris has at least been living with the Dreemurrs’ since they were too young to know their species, but we’ll come back to that.
Toriel drives you to school, though still get there late, and Alphys (who is your teacher here) puts you in a group with Susie, the only student to show up after you, to work together on a group project. However, when she realizes she doesn’t have any chalk, she sends the two of you to go get some from the school’s broom closet. You catch Susie eating chalk, she threatens to eat your face but doesn’t, and you head off to the broom closet.
Then things get weird.
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After that, it sort of follows a plot line similar to the original: you fall into another world, there’s a bunch of monsters you can either fight or spare, and you just have to keep going up and to the left to fulfill a prophecy & get to the exit, all while dealing with ambiguously evil characters who are more silly than dangerous. It is, however, a bit shorter, with only about ten unique enemies and only three areas in the whole game. But hey, it is technically just the first chapter, so what do you expect.
Of course, what really makes an Undertale is the characters. Since you’re in a different world for most of the game, the returning characters from Undertale don’t have much of a presence outside the very beginning and very end. Instead, we focus on a handful of new characters, all of whom are pretty well-rounded and developed, with the exception of Kris, our silent, somewhat-ambiguously-gendered protagonist. Susie, in particular, goes through a pretty nice character arc, going from someone who’d casually threaten to rip your face off and eat it, to an actual antagonist at one point, before eventually working her way back to being a good guy and someone you can actually be friends with! It’s definitely the strongest arc in the game so far.
There’s also Lancer!
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He’s a villain.
And not a skeleton.
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Just trust me on this.
Part 2: Presentation
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Just to get it out of the way, the music is fantastic. Of course it is. It’s an Undertale spinoff and, more importantly, it’s made by Toby “Radiation” “I could shit out a better soundtrack than most of you will ever even imagine” Fox.
I will however say that I prefer Deltarune’s sound design in general to Undertale, though. Don’t get me wrong, Undertale still has the better OST (for now at least), but Deltarune’s sound effects JUST beat it out in my books. In particular, I felt like the text sounds for most of the characters was, on average, less annoying than in Undertale. Again, don’t get me wrong, I don’t hate Undertale’s voices, but some of them could get a little ear-grating, especially for characters who talked a LOT throughout the game. Here, with the exception of one returning character (where the irritation was kind of the joke anyways), all of them work really well. There’s even a tiny bit of voice acting from a couple of the more important characters! So, big thumbs up there.
More pressingly, however, are the visuals. In case it wasn’t obvious from the above screenshots (aside from that second one of Lancer, maybe), the graphics have gotten a MAJOR glow up since the last game. Temmie Chang, aka “Most Precious Meme”, is still the main Artist for the game, and Undertale is by no means a bad looking game. However, in general, the games’ art went from “Beautiful and sometimes even breathtaking” to consistently “HOLY SHIT MY EYES ARE NOT EQUIPPED TO COPE WITH SUCH SHEER BRILLIANCE!!!”
You think I’m exaggerating, but I legit dropped my jaw at a lot of this game’s visuals. I mean, just look at this one End-game animation!
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I think this one short scene has more detail and frame than Asgore’s overworld sprite got in the entirety of Undertale.
On the slight downside, however, we no longer get the full-body monochromatic battle sprites from Undertale, as enemies appear in battle almost identically to how they appear in the world. Still, with this much more detail in overworld sprites, it’s not even a slight loss.
Speaking of battle...
Part 3: Gameplay
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Yep, the gameplay has gotten a major overhaul over the past three years. First, as the screenshot should make obvious, you have a team now! Yep, in addition to Kris, you can get up to three additional party members over the course of your adventure, including Susie! 
In general, what you can do in battles with Kris is mostly the same; you can Fight by hitting the button at the right time, Act in certain ways to make the enemies not want to fight you, use an Item really quick, or Spare an enemy who you don’t want to kill. You also have the option to defend, which will lessen the damage you take if you get hit during the obligatory bullet-hell attacks your enemies dish out.
Where things get really interesting, though, is the team mechanics. You see, every character is different, and everyone but Kris can use magic (although some of Kris’s ACT commands kinda seem like magic?). However, only Kris can directly ACT, with other party members only being able to preform certain set spells. So, instead, Kris can command the other party members to perform actions, or Kris can ACT while the others defend, use items, or attack. If you use a Team ACT, the other party member(s) involved won’t be able to do anything else that turn, but said Team ACTs are usually more powerful or potent as a result. The whole thing can set up for actually strategic choices in battle: In Undertale, since most enemies only had one or two ways to spare them, the most strategy you could use on a Pacifist play through was “Which enemy should I deal with first?” Here, you have to figure how you’re going to handle each encounter. Do you have Kris ACT first, then have another party member spare that monster in the same turn? Or do you act WITH that party member, and next turn be able to spare at least two monsters?
In addition to the battle system being reworked, there were a number of smaller, quality of life changes:
You now have three item categories: Items (your standard consumables), Gear (your armor and weapons), and Key Items (your cellphone and a couple other important things).
You can sell at pretty much every shop in the “Dark” world, which makes sense, since you’re mostly selling food, armor, and weapons-things people in this world would need to survive.
Each character in your party uses a different kind of weapon, but all of them use the same armor, and you can give them all two pieces of armor each, so you can stack defense and get extra boosts!
Choices are mostly presented in a cross pattern, so you just have to pick a direction and confirm to choose that option.
THERE IS NOW A RUN BUTTON AND IN THE OPTIONS YOU CAN CHANGE SO YOU AUTO-RUN AND THE RUN BUTTON IS JUST A WALK BUTTON!
And speaking of which, YOU CAN ACCESS THE MENU FROM WITHIN THE MAIN GAME! THANK YOU!
You can also have up to three save files at once, although I’ve heard each file has some minor differences in flavor-text across the game, so be on the look-out for that.
Overall, I feel like I honestly prefer the game play to Undertale. In fact, with the exception of the story (which is mostly underdeveloped because, again, this is basically just a very long demo), I honestly prefer most of Deltarune to Undertale. While it isn’t technically a sequel, per se, it does do what any good sequel should do: use the original as a starting point and just improve almost everything. It’s almost like the Bioshock Infinite to Undertale’s Bioshock, if that makes sense.
(Would that make System Shock 2 Homestuck? Am I over thinking this?)
Now, with the actual review out of the way, we can get to the main event.
Part 4: Co̞͞n̤̠͎̙̥̗n̸̰̜̳͚͓͇͍e̸͈͉̳̺c̭̮̬̖̭̗̳͠t͍͓͘i̖̺͙͇̟̫o̢̰̜̦n͈̮̼͈͎͖̦s͈͝ ̹̙̦͈̯̜A̡̟̥ņ̥͙̗d̛͙̤̦͈̹̪͚ ̺T͍̞h̡̜̝̟̬e͏̱̹̲ͅ ͕̯̰͍̜͇͍D͝oc̜t̸̺̱̯͙̠o̷̱r͈̟̣̤̯
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As I mentioned before, this game isn’t technically a sequel to Undertale. None of the events of Undertale seem to have occurred in this universe, including (seemingly) things from before the game even began. This becomes especially apparent after you leave the “Dark” world and can explore town, talking to various people. Character relationships are almost universally reset, there is no mention of the “Underground”, and considering Asriel is still alive and in college, it’s safe to say there is no Flowey in this world. It could almost be passed off as a complete alternate continuity, or even a reboot, if it weren’t for a few...
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oddities.
Yep, among the returning characters, Sans makes an appearance, having apparently just moved into town and never having met you before. Despite having apparently met Toriel the night before in the grocery store, and having a business relationship with your teacher, Alphys. Plus, there's the fact that what used to be Grillby’s and the Bone Brother’s house both look WAY too close to there original versions (no other building looks that similar), the fact that of ALL the returning characters, only Sans looks the exact same (no redesign, visible aging, or even new clothing), and the fact that some of Kris’s dialogue choices seem to reference things that haven’t happened in this universe, and other characters notice them acting...different.
Plus, you know, there’s Chapter 1′s ending.
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Yeah.
(Plus, as you might have noticed at the top of this part, there’s a monster who is the only one in either game who looks similar to this Gaster Follower)
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All of this seems to point to something much more sinister going on. And, for those who haven’t seen it, the tweets leading up to the demo’s release might just explain why.
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Now, we aren’t quite sure who this is supposed to be, but judging by their vocabulary and how they type, it’s a pretty safe assumption we’re being chatted to by our favorite former royal scientist. And, sure enough, most people are assuming that this entity is at least some version of Dr. W. D. Gaster. Why is he doing this? What does it all mean? Why was the Delta Rune even slightly relevant to the plot of this chapter aside from there being three prophesied heroes?
Well, I suppose only time will tell.
Until then...
L̴͙̖̠̕è̘̝͚̯̩̘ͅt͔͎͖̝͎̼͘͢ ̷͎̮͘ù̴̹̘̮̰̙̮̮̘͝s̵̷̫̠͎̯͙̥͟ͅ ͍͍̤̟͇͕̺ͅh̨̼̼͕̠ą̶̛̦̫̼v̺͞e̸͎̭̱͍̭͞͠ ͖̩̳͕͔͚͚̝̱s̘̭̩͜͟ơ҉̥͖̯͟m̞̠͈e̷͔͖̭ͅ ́҉̤͔͎̫̣̥̱͚̲ḿ̶̩̼̙̪̻̝̥͟o̗͇̩͇̠͍͟r̡͖͇̤̗͔͈̕͠e̶̝̠͔͈̭̟ ̷̫̬̺̮͔̣F̢̗̘̟̯͈̜͖͕͈͞Ų̴͍̜͚̘̠̞͈͇̀N҉̡̣̺̝̩̘͓ͅ.̷̩̹͓̯͝
S̛̪̦͉͎̙̀h̴͇͈͡á̤̣̫̬l̷̬̤͓͈͟ͅl͚͚̙̦̙̣̱̺ ̳̗̩͍̱̤̦͈̣w̡͔é͔̝̹̻̜͎̞͝?͜҉̣̣̥̫͎͎ͅ
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