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#again take all of this with a grain of salt AHSDFKJLHASF
seasteading · 3 years
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so you're missing a plot
over the course of my 3+ years on writeblr and some time on writing twitter, i’ve noticed that a lot of people can come up with characters and worldbuilding, but then get stuck on creating a compelling plot around those characters. so, here are a few tips that have helped me, and that i hope will help you too!
note: this will apply mostly to fantasy and sci fi, since that's what i write and what tends to have more plot-heavy storylines. 
these are also all my opinions! you don’t have to listen to any of this—all of these are tips that i’ve used in my own experience, and what works for me won’t necessarily work for you.
tone
this is one of the first things you want to decide. even within the same genre, you’re going to have a lot of variety in tone and atmosphere. the kind of plot that works for a fun fantasy adventure romp might feel odd and out of place for a darker fantasy with an emphasis on political intrigue. to figure out what kind of tone works best for your wip in particular, you want to look back at your characters. writing is a massive investment of time and energy, so you want to go in a direction that’s actually interesting to you. this is the very first step, and will help you decide what direction you end up going, and will most importantly give you a hint towards what ending will best suit the story you’re trying to tell. if you go with a more lighthearted tone, then suddenly having a tragic ending won’t make any sense since it’s the equivalent of a bait-and-switch. the same applies for having a darker tone—a happily ever after where everyone lives and gets therapy won’t necessarily fit. 
worldbuilding
worldbuilding is important of course, but it doesn’t need to be completely developed before you start coming up with a plot. in fact, you should try to avoid dumping all of your time into worldbuilding, and instead get the basics down before moving onto the plot. i’m sorry to say it, but you’re not tolkien. you will never be tolkien, and you don’t have to aspire to be like him either. you don’t want to write yourself into a plothole because something in your worldbuilding ends up conflicting with the story, so generally it’s good to have a little bit of wiggle room. sometimes you also run into a situation where the plot itself inspires an important piece of worldbuilding that makes the story richer and more interesting. your worldbuilding is there to enrich your plot and inform your character motivations, not the other way around. however, you do want to establish any rules your world has before getting into the plot, since breaking them can itself become a driving factor in characters and their arcs. this is especially common in fantasy, where a frequent premise lies in the fact that everybody can’t use magic while the protagonist can, or the other way around. this isn’t a plot quite yet, but it can be a good starting point.
character driven vs. plot driven
you will also need to decide the main focus of your story. character-driven writing is common in literary fiction and shorter works, and it’s focused specifically on the internal conflict within characters, as well as their thoughts and personal arcs. few external events are going to happen in character-driven stories, which tend towards more towards slice-of-life where not much really happens but you’re still invested due to the characters. plot-driven writing puts emphasis on (you guessed it!) the plot, and this is a lot more common for longer works. the two can and do certainly overlap, but most works tend to lean a bit more one way or the other, and you can determine this by asking whether you’re more interested in the characters as people or in what happens to them. 
motivation
so now that you have an idea of the direction you want to go, how do you actually come up with your plot? no matter if your story is character driven or plot driven, you still need compelling characters, and one way to find your plot is to look at their motivations. every one of your characters should have something they want to achieve or to obtain. your character’s want is going to be their main driving motivation. something is wrong in their life—if it wasn’t, then you wouldn’t be writing this story—and they think that obtaining what they want will fix it. this can be a macguffin-style quest for an object/place/person, the desire to climb the social ladder, solving the mystery behind a disappearance, etc. at this point, i would recommend taking a look at media with similar character motivations to yours and dissecting them to see what works and what doesn’t. you want to be genre-savvy and know what tropes are common to the type of story you’re telling.
gay is not a plot
repeat after me. gay is not a plot. gay is not a plot. gay is not a plot. there should be something to your wip’s plot other than “they’re gay, what more do you need?” (see this post). a romance isn’t going to be interesting if the characters aren’t interesting on their own, and that requires them to actually have their own motivations which (see motivation) themselves create the basis for a plot! in that same vein, having representation shouldn’t function as your plot or your primary selling point. representation should be a given, and making that the only descriptor for your work essentially boils down your characters to just their marginalization.
retellings
i know retellings of fairytales, myths, and shakespeare’s plays have gotten really popular, especially as of late. retellings are a great starting point since they already give you a base off which to work with, and instead of having to come up with all of your concepts from scratch, it becomes a question of putting your own spin on them. these tend to require some knowledge of the genre and common tropes, which you should have regardless of whether you’re writing a retelling or not. here, instead of having characters and a world first and a plot second, you’re working backwards from an existing work to reinterpret the characters and world surrounding a common plot. the important thing to note is that just because you have a starting point doesn’t mean that your work is done—i’d recommend researching other variations of the story you’re retelling and cataloguing similarities and differences, what works and what doesn’t, and moving things around/restructuring them depending on the changes you yourself want to make in your retelling.
prompts
i actually wouldn’t recommend relying on generators and prompt lists for your plots, since they tend to be extremely vague and difficult to get invested in, since you weren’t the one to come up with them. prompts can be really good for sparking inspiration, though, and once you get an idea for a few scenes, you can build off of them to figure out what circumstances lead to each one and what the pivot points are. prompts are a useful tool, but shouldn’t be used as the basis for your entire story.
final thoughts
if you’re here that means you’ve made it to the end of this behemoth of a post, and hopefully something here was helpful! at this point you should be able to find a premise, but it’s important to note that a premise is not a plot. here is where the real work begins—interweaving your characters and worldbuilding with your storyline, figuring out if there are any holes in your cast or if there are a few darlings you need to cryogenically freeze for now. you don’t need to fill in all of your plotholes; that’s a problem for when you actually have a draft down and more material to work with. for now, focus on creating a storyline that’s interesting to you. most importantly, don’t try to force it. you don’t want to treat a plot as a trope checklist, but instead let it come naturally so it actually fits the story your characters are made to tell.
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