This May solo VR exhibit is about "up and coming physical exhibitions and magazine appearances" of IJWBAA works of art in the US, UK, Germany, and Italy. Tour around and enjoy. :)
"At last I [...] found myself in an old, ruined chapel, which had evidently been used as a graveyard. The roof was broken, and in two places were steps leading to vaults, but the ground had recently been dug over, and the earth placed in great wooden boxes [...]"
A two-part solo show in collaboration with One Night Gallery that happened over the summer of 2020 in both Bucharest & Timisoara, Romania.
One Night Gallery is an event focusing on Romanian contemporary art, innovation and technology, during which a different artist is invited every month to create a solo exhibition. They provide the artists with the technical means to experiment with new technological ways of rendering their work.
For the Bucharest edition, we shifted from a single indoor location to multiple outdoor spaces around the downtown area, using solely windows and building facades. People were able to enjoy the exhibition as an art tour while taking a walk through the city, therefore minimizing as much as possible crowd gatherings in the context of the pandemic. As we scouted for spots, more and more businesses joined the circuit, resulting in a total of 13 locations - from galleries to shops and bars.
The setups were divided into different concepts and mediums - from printed illustrations in some of the locations, to installations, video mapping, paste-ups or AR experiences in others.
Process:
First, I sketched the two main characters that would become the leitmotif of the event: Birdman (AKA G Dog) & Beeple
I then 3D modeled them in VR and we included them in an interactive Instagram filter that people could use during the event. We launched the filter together with the event teaser video:
vimeo
Using the 3D model as a reference, we created a 14m tall inflatable installation of G Dog and hung it on the Știrbei Palace facade, inside Eden Terrace.
GUCCI Takeover
Another part of the event consisted of animating some of my characters and projecting them onto the windows of the Gucci Store
in downtown Bucharest.
vimeo
vimeo
Event:
Two months after the Bucharest edition, we shipped the whole thing to my hometown, Timisoara, for a second event. The set was a large tram depot turned into a museum, with enough space to host all the artwork in one place: inflatable characters, installations, prints, and a tram that I painted back in 2019. This enabled me and the production team to experiment with a new display layout in a totally different setup.
vimeo
Event:
Credits:
Powered by ONE NIGHT GALLERY
Production:
Technical & good vibes team Musicgear.ro
Photo/Video (Bucharest) Stay Sharp Film
Photo/Video (Timisoara) Razvan Riscuta, Petru Belibou & Blanka Szori
Video Mapping/ Animation Aural Eye, Dragos Botcau
Inflatable Installation Aztec.ro
3D rigging & AR design Mihai Cojocaru
It's so funny whenever someone discovers that people like to have emotions about fictional characters recreationally and like loses their mind. what, people are actually lusting for the undescribed tits of ianthe tridentarius on the internet?? that's so weird no one has ever been horny on the internet before!
Total high light from my gallery talk today. Spontaneous group hug. Gotta be a little silly in the metaverse ! (And when I say metaverse I’m referencing Neal Stephenson and all the cyberpunk writers that coined the term before he who shall not be named stole it)
Breaking Boundaries: A Textureless World in IJWBAA
Oct 1-31, 2023
VR show presented by OncyberIO
https://oncyber.io/a-textureless-world-in-ijwbaa
"Texture is the foundation of art—brushstrokes, perspective, layers, gradients, light, shadow, highlights, and more. We encounter it in our daily lives, and it's a rule followed by art masters and students for generations. Texture is a fundamental part of the art world, known to experts and enthusiasts alike. Texture is in everything we see, touch, or feel, and it's a crucial aspect sought after by artists, galleries, and collectors. When I rediscovered my passion for art and started my artistic journey, I had to decide whether to use texture in my creations. I chose to break the rule, aiming for a unique and meaningful presence. That's why my work remains intentionally devoid of texture." - Pao
Virtual Reality: The Death and Resurrection of Fine Art.
Virtual Reality: The Death and Resurrection of Fine Art.
The work of a fine artist is one of texture and scale and is often heavily steeped in tradition; but as technology dominates society and inevitably the arts, is technology the death of fine art, or is it bridging a gap?
The series of paintings In Time of Plague by Barbara Hope Steinberg is spread across two rooms of a VR gallery. We’re all a bit Zoom-fatigued but it’s still a valuable tool…
🌱 Good news 📣
The call for entries to the Rencontres Internationales Paris/Berlin to be held in Paris in November 2024 is extended until 24 May 2024.
New cinema and contemporary art ⚡️ film, video, multimedia
Submit your work to the main programme or the Moving Image Art Prize.
All info on https://art-action.org/call
Thanks for sharing!
Image: "Musarion" by Dominik Bais, Vincent Hannawacker, Marie Jaksch, Mara Pollak and Julian Rabus
see how Marc Mohan and Laurel Reed Pavic share their feelings of We Live Here
In the conversation between two artists, the innovative use of virtual reality (VR) technology is highlighted for creating immersive experiences that go beyond what traditional cinema can offer. Inspired by the expansive worlds found in video games, the VR experience evokes both spatial and emotional claustrophobia, deeply engaging participants. By seamlessly combining live-action footage with animation, the documentary effectively communicates powerful stories about homelessness and resilience. Each object featured in the VR environment reveals different aspects of Rockey's life, contributing to a comprehensive narrative that emphasizes the complexity of homelessness. "We Live Here" provides a nuanced portrayal of homelessness, showing how it arises from various interconnected circumstances rather than a single catastrophic event. This immersive approach goes beyond the constraints of traditional cinematic formats like Cinerama or IMAX, allowing for a profound exploration of human experiences.
There seems to be a growing trend in Immersive Art Experiences across London. Starting with the Van Gogh Experience, more and more of these experiences are cropping up for limited periods. It’s no surprise, with technology growing it breathes new life into famous artworks, and gives a new way of engaging with it. I will confess, I’m not an art lover. I visit museums but I have a low attention…