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#Toniko Pantoja
probablyhuntersmom · 11 months
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What??! Toniko Pantoja - who kinda destroyed me some years ago with the short film WolfSong - worked on S2 and 3?! Das coooool. PS: Looks like S3 pre-production is near completion if not already, since they're working on both the unaired seasons in parallel...?
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joe-england · 1 year
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How I animate TRANSFORMATION scenes
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5dz · 6 months
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Really good video that explains why complete creative control isn't always good.
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Serenade to Miette (2011) [2 min] by Toniko Pantoja | USA
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lackadaisycats · 2 months
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Since it's Indie Animation Day...
I figured I'd repost that list of other animation creators on YouTube that I shared last week, separate from it's original, weird context. I've also included several more entries based on suggestions in the comments. Thanks for the feedback! General Content Warning: Some of the below is not for kids, or contains violence or other subject matter some viewers might find distressing. Please use your adult discretion. Also, this is not a list of moral endorsements. I know some of these creators personally, but many of them I do not. While I have tried to make sure I'm not listing anyone who is a criminal or otherwise objectively harmful person, I don't have encyclopedic knowledge of every little internet drama that has gone down (and chances are I'm not super interested in hearing about it all because it's really difficult to tell fact from fiction from hyperbole around here).
Anyway, check out some Indie Animation:
Far-Fetched Worthikids Satina | Scumhouse Noodle and Bun Punch Punch Forever Ramshackle Noodle Papajoolia | Pipi Angel Hare | The East Patch Jonni Peppers Salad Fingers Monkey Wrench Studio Heartbreak Felix Colgrave JelloApocalypse Odd1sout (started indie, got picked up by Netflix) Allie Mehner JaidenAnimations Lumi and the Great Big Galaxy Cloudrise | The Worlds Divide Telepurte RubberRoss James Lee ENA Godspeed | Olan Rogers Ollie and Scoops Meat Canyon Port by the Sea Kekeflipnote Boxtown Kevin Temmer Weebl Joel Haver CircleToons Long Gone Gulch Atlas and the Stars Animist Skibidi Toilet A Fox in Space Alex Henderson Talon Toniko Pantoja Sr. Pelo Hullabaloo Kane Pixels (started indie, picked up by A24) Homestar Runner Fennah Gods' School Alan Becker Dungeon Flippers JazLyte Psychicpebbles (started indie, Smiling Friends picked up by AS) Piemations vewn Metal Family Dead Sound chluaid Jacknjellify Betsy Lee | No Evil My Pride Cranbersher GeoExe | Gwain Saga Horatio the Vampire Mech West Playground | Rodrigo Sousa The Brave Locomotive Finchwing (+ check out other Warrior Cats animators) Quazies SamBakZa Kamikaze: Trial by Fire Parasomnia
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m00niks · 14 days
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Welp I’ve been obsessed with Blue eye samurai for a while now, so here I am with Mizu and that one specific deleted scene in Madame Kaji’s brothel where she lets her hair loose (I love her)
this scene!
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cupcakeslushie · 5 months
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I have a question and you might’ve been asked before, but animation, do you have any tips for beginners? Love your content btw 🥰
Even tho my degree is in animation I must be honest…😬 nowadays I very often don’t have the patience for anything more complicated than animatics. So I’m trying to stick to tried and true advice lol…
Probably the biggest tip would be that, yes the beginner exercises may be boring, and not look very cool, but they are essential to getting those skills you need down. The flour sack exercise, the wave principle—doing squash and stretch, and timing studies to really nail the way that movements should “flow” properly. These are absolutely necessary skills to master if you want to make fluid animations.
Planning is also another important, but sometimes overlooked aspect of animation. Some ppl (read:me) wanna just jump straight to animating. But planning in those first simplest stages really helps save you headaches in the later stages, when things are getting more complicated and all over the place. Storyboarding helps you plot your timing, choosing where key shots will go, camera angles, pacing ect.
And speaking of camera angles. STUDY STUDY STUDY cinematography! Something doesn’t have to be animated for it to be applied to animation. Perspective is a massive beast to tackle once you start storyboarding and unless you want boring shots and stagnant compositional framing, you need to learn all the ways you can frame a scene and your characters! Idk if you’re up for watching some horror movies, but those are a great source to pull from, as they tend to always frame, pace and even light their shots in really interesting and dynamic ways!
It’s also great to practice with free programs before you spend money on things like a subscription for photoshop or any other fancy software. Most interfaces are similar enough, that beginning with something free like Rough Animator or Blender can give you some good practice before you commit!
That’s all I can think of right now! And sorry if that wasn’t exactly what you were looking for…if you want me to try to give more specific advice on something just drop me another ask—I’m willing to keep rambling on!
Lastly, just few good videos I have saved!
Good traditional habits for digital animators <- basically Toniko Pantoja’s whole channel is a goldmine of knowledge!
Drawing figures in perspective
Every Frame A Painting is also a great channel for breaking down film/composition/writing—there’s a video for virtually every aspect of cinema
-Chuck Jones -the evolution of an artist
-Akira Kurosawa- composing movement
-Satoshi Kon- editing space and time
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tapakah0 · 8 months
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Girl omg I am IN ABSOLUTE LOVE with your animatics- I’dmarrythemifIcould- can I ask what program do you use for animatics? And do you have any tips on making animatics (especially abt character and camera movement) or any sneak peaks into your process? I’ve been wanting to dip my toes into trying it out but I’m not quite sure where to begin.
I have Clip Studio Paint EX, but I’m still trying to figure out the animation features etc and, again, I wanna try my hand at making animatics, that’s why I’m asking :3
Okay... For almost all animatics I use Toon Boom Harmony Premium (it has a lot of stuff and it's comfortable for me) Also sometimes I use Krita and Clip Studio Paint (I used this video to understand main features of this program (Little fact, I used Clip Studio to animate "Yellow light" for the first time). Lately started animating in Procreate too, pretty funny and comfortable one About tips... I had one about smoother shifts between frames (but for some reason I can't find it? Even with the fact that I did put a special tag on it) and I don't know what exactly you need about other tips. Almost everything I make intuitively, I kinda see where to move camera too make right effect? But I can tell one most useful tip, if you really wanna animate, try to imagine how it will move in your head, use references (just watch video and copy on paper on program moves from there), look how things in your life moves, it will slowly stuck in your head if you will be stubborn enough. Because, I will be honest, I didn't learn any animation basics but over time, as I look at video lessons, I understand tha I do know them (but I think it will be important to know them theoretically, not only intuitively, if you will work with other people, because they help to specify how it should be animated (key frames, inbetweens, timing and other things) Artists which lessons I use to watch from time to time or I just love their way of animating: Toniko Pantoja, Alex Grigg // Animation for Anyone, GOBELINS Paris, ToastyGlow, pollovy, -岂几Kai-, Neal Illustrator, SAD-ist, Casserole :D, WolfyTheWitch, Rodrigo Sousa, Amelia B (There are more, but these are the first ones I always remember, and of course a lot of cartoons)
About wips...... I have a lot... "I bet my life", "Finale" Leo's pov, "Earth" and others in queue... I almost completed key frames for "Agnes" animatic (Full song, about 4 minutes? I'm making my dream live over here he-he-he), but I am so crazy about sending wips so that I created my little rabbit hole (to hide from Cass *giggle*) to stop sending them on tumblr because I want to make full emotional experience from completed work... It's not so cool if you already experienced first emotions from this when you could experience the whole thing biting your knees
I hope something from there was helpful, don't rush, try to understand how it all works firstly, try to understand what kind of animatic you want to make and what you want to show and make it~~~~ You will love it when you'll see what you're able to create~~~
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finchwingart · 4 months
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Hi finch! I hope holidays are treating you well :))
As someone who’s already stressed in the whole rushing portfolios for unis, having found an account that posts people venting about jobs in the animation industry it has made me feel pretty discouraged.
If it's not too much of a personal question, are you able to live comfortably with your job? And do you know any insight on how the general conditions of the field are?
hh this is a very hard question to answer tbh ToT it depends on a lot of things and what you prioritise. Remember those accounts that share people venting about work ARE for venting yknow, there are imperfections with every job, though it has been a particularly bad year with cancellations, layoffs, ai etc.
I think most of the time it doesn't pay a ton, but it doesn't pay minimum either. I'm on a fairly comfy wage at the mo, maybe a bit above average for the UK but maybe a bit below average for London, though animation is contract based so it can fluctuate depending on who you work for n what their budget is. LA people seem to get paid loads to me, but the US has a biiig wage gap from the UK so it's hard for me to compare.
If you get into a role that's got less competition and really desirable, like 3D rigging or pipeline developer or something, you'll find it easier to get work and will be able to negotiate more for better pay etc.
There's not a ton of 2D animating left in the US but it exists a lot elsewhere in the world (bc the US has high wages, studios tend to outsource most of the heavy labour like animation) but there's still other roles in 2D such as BG paint, storyboard, design etc.
It's contract based, so very rare that you'll be working in one place for more than 1-2 years. Sometimes contracts are a few months, sometimes longer. Sometimes they're PAYE (they give you payslips and do your taxes for you, paid holidays and sick days) or freelance (you have to invoice for your pay and manage your own taxes, pay-per-day kinda), and the pay can fluctuate depending on those things (like I had a very short contract last year but it paid really decent to compensate for that). This makes things tricky as your earnings can be different month to year, and you may have to move a lot in the beginning to chase work
You have to be good at communicating and work with lots of people a lot of the time, which can be a great thing! You meet so many people n it really feels like a community sometimes. Going to festivals like Annecy really helps
I think lots of other animators have shared their opinions online on youtube and stuff so it's worth having a poke around! I think Toniko Pantoja made a video too, I'd like to make one eventually. I made a 1yr in animation video n would like to make an updated one now that I've been in it 5yrs.
In the end, if you reaaally really love it, love working with other people, and can't think of doing anything else, then you'll be fine!
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allhailkingsquest · 2 months
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Toniko Pantoja: watching my girlfriend play king's quest 5. graham was a buff old man. [x]
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elviraaxen · 10 months
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Hello! I saw your animation and I can't get my eyes of it. I can't tell how much I love your art.
I really would like to know how to animate like you. Do you have any recommendations on educational materials?
hi!! Thank you so much that really sweet of you to say!!
I'm not sure if I could explain my animation process in one tumblr post; it's such a long and labor intensive process that it would probably make a whole book. That and I'm not the best animator in the world either! There are so many I look up to in the industry, and I'm kind of a novice relatively speaking, BUT I could still give some materials that I liked a lot!
Richard William's Animator's survival kit with the DVD! I think the book is great for refreshing, but actually learning the terms and seeing animated examples is key I think.
Youtube: Aaron Blaise (Disney animator) has tons of videos on his channel for free
Youtube: Toniko Pantoja's. His videos on inbetweeing, time charts, and cleanup are great!
Keeping in mind that both Richard (R.I.P.), Aaron, and Toniko are all western classical animators and prefers to animate on 2s and 1s religiously, and I actually don't! I take inspiration a lot from anime as they make great use of limited animation and extremes to give it a sort of snappiness that I don't see in western animation. So while i animate primarily on 2s, there's a healthy dose of 3s, 4s, and sometimes even 1s sprinkled throughout. It all depends on the situation!
Some other general tips I have are:
be very observant when looking at the world. How do people actually walk? When is the hip the highest on each side? Where are the arms at that point? What shape does a water drop have right before the tension breaks and it falls to the ground? etc.
practice your form! You could have perfect timing and spacing, a beautiful design, excellent colors, but if the character morphs that's all people are gonna see. Your foundation needs to make sense, and it needs to be solid, don't rush it!
take your time! Animation takes soooo long!!! At a professional level you're only expected to make around 1-3 seconds per day of rough animation. Now add cleanup (unarguably the longest part), tonal hilight, color, and comp on top of that, that's like 1 second per week if you're doing it all on your own.
I could go on an on but animation is such a wide topic that each part of it could take thousands of words + pictures. If you have followup questions just lmk!!
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deadlycomics · 9 months
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What do you use for compositing the 2d and 3d elements in your videos? And how do you go about animating a 2d character moving around in a 3d space or a 2d character interacting with a 3d object?
Hi! I used After Effects to composite 2D and 3D stuff together. I recommend Toniko Pantoja’s tutorials for learning how to do that kind of thing!  --->
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And here’s a presentation i did with some shot breakdowns and things!
https://docs.google.com/presentation/d/1hspy765aWN8qGrjQs03MD2dIs1zUOMEMS0jOwA6gnXc/edit?usp=sharing
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beautysnake · 6 months
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Hi!! You’re a really big inspo for me. I’m trying to get better at animation, so do you have any tips? YouTube tutorials or how-tos?
toniko pantoja's Channel was a BIG help when I was just starting out!!
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mstepenwolf · 7 months
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september 2023 jams 🌂
"How To Get an Idea For an Animated Short Project" by Toniko Pantoja (starting point for small animations)
"The National: 'At peace with the darkness'" by The Talks (interview on writing lyrics and sad music)
"In Her Poetic Animations, Sakshi Jain Welcomes Mistakes Rather Than Rubbing Them Out" by Olivia Hingley (style inspiration)
"CHRYSALIS" by rita chen (beautiful and touching short animation)
"Background Art 101" by Devin Elle Kurtz (comprehensive look into the craft)
"Re-Animation: Regarding Animated Horror" by Rich Johnson (history of horror in animation)
"If You're An Artist Who's Overwhelmed With Worry - Watch This" by Adam Duff LUCIDPIXUL (art & chronic illness talk)
"Scottie" by David Romero (perfectly creepy and cozy short animation)
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You seen the video Toniko Pantoja did explaining his experience working at Netflix Animation?
No, but I did read his Twitter thread about it.
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It doesn't surprise me that this was the case, yes it was great that Netflix was willing to take a chance on animation, but the mismanagement is what ultimately killed it.
They needed someone like Kevin Feige or James Gunn to oversee everything, but they didn't have that. The creators had too much creative freedom and different views on what a show "should" be, that nothing seemed to get done.
And when they did bring in producers and higher ups, they were from major studios that are dominated by corporate culture. Which ended up resulting in the same issues that plagued major studio projects to affect these new projects.
Just a sad reminder that, while animation is a great medium, the industry is seriously fucked up.
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