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#Plasmacaster
appleseedmachine · 2 years
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p r e d a t o r
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probablyspooky · 11 months
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One of Us (Alien VS Predator Celtic x Fem! Reader)
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Born as if you were a yautja yourself, you join your pack to go on your right of passage trip. But running into other humans always causes problems for you.
Trigger warnings : Blood, swearing, white men of course, British people
The clashing of metal on metal echoed throughout the stone walls you called home, the dry humid head of yautja prime beating down on your skin as you dragged in a crate of whatever into the home. Placing the heavy box onto a small table in the center of the room, a loud crash could be heard, followed by a roar, then two roars, and then finally three roars. You pinched the bridge of your nose and walked down the long hallway to the training area out back. Opening the large door you were greeted with three brothers wrestling one another in anger. The smallest Scar, was grabbing his brother Chopper, trying to get him off balance, as their oldest brother Celtic was holding Scar by the leg and Chopper by the arm trying to separate the two. Spit and growls filled your ears as they continued to try and fight one another.
You coughed trying to get their attention, when that didn’t work, you did it again, louder, making all three brothers freeze during their little scuffle. Celtic dropped both his brothers and walked over to you, draping an arm around your waist.
Despite your origins, and your small stature, Celtic found comfort within you as his mate. You’ve proved your strength through combat strategy, and combat intelligence. His gentle purrs emanated from his chest as he greeted you softly, a bit embarrassed that you got to see his two brothers fighting like that.
“Hello my love,” Celtic purred, placing his chin to your head, “What goes on today?”
You placed a comforting hand onto his arm and looked up at him, typically he would be wearing his combat mask, but today his face was free, you weren’t complaining as you loved him as much as a human could love a creature as marvelous as he.
“A package came,” you told him, looking at the other two brothers who were aggravated by their previous scuffle.
“A package?”asked Chopper, tilting his head towards Celtic and yourself, “Who was it from?”
You rolled your eyes,”You know I can’t read”
“Yeah fool,” Wolf mumbled under his breath, antagonizing his older brother.
Chopper grabbed Wolf into a headlock and the two began scrapping again in the courtyard, Celtic growled lowly, and took your hand, leading you back into the home the four of you shared. The two of you walked into the main area, and he took a look at the wooden crate that was sitting upon the table, reading the label himself.
“What does it say?” you questioned, tilting your head at your mate.
Celtic excitedly picked up the crate and ripped the wooden lid off like it was nothing.
“It is a message from the Elders! We can go on our right of passage soon!”, he clicked excitedly, mandibles stretching out and retracting.
“Does…does it say..?”
“Yes my small one, you are invited as well!”, he clicked, putting the box down, strolling over to you and lifting you into the air in joy.
Now here you were, aboard a ship floating in orbit of Earth, the planet where your ancestors came from, but it was not your home.
The three brothers were adorned in their finest armor, excited for the trip, the crate that had been delivered contained the plasmacaster holders that clipped into their armor, along with a smaller set of traditional yautja armor, armor that now clutched your body tightly for your protection.
“I must say sister,” Chopper started, coming over to the viewing deck, “You look very good in that armor, if Celtic wasn’t my brother, I surely would battle him for your hand”
If only Chopper was a bit more observant, he would notice Celtic standing behind him, the oldest brother was very protective of you, he grabbed his brother's dreads, causing Chopper to yelp in pain.
“My ooman, brother is not a prize to be won,” he growled, throwing his brother onto the ground.
Chopper growled and walked off, possibly to go annoy the youngest brother. Once the sliding door shut behind him, Celtic turned his attention to you.
“Are you nervous?”, he asked, taking your small hand into his
“A bit, I am excited to prove myself again,” you smiled up at him, leaning your head onto his broad shoulder.
“I believe you will be victorious in our mission today, the Elders would not have allowed you to accompany us if they did not have faith in you.”
“Thank you my love,”
“Anything for you”
You could hear the purring coming from his chest, as your wrist gauntlets began to buzz, signaling you to head to the drop pods for deployment.
Walking through the metal halls, and eventually to the loading bay, the four of you entered thin tubes of metal, and soon feeling the pressure drop, you were shot out of the mothership to Earth. Holding onto the sides as the pod shook, and eventually being jolted a bit as the pod crashed into the icey Earth. The pod’s hologram began talking saying the doors were now opened and to hurry and make your clan proud, yet your door never opened. Sighing, you took your boot and began to kick the door out from the inside out, with a couple of good kicks the door dislodged and you were greeted by your mate and his brothers, just standing around your pod watching.
“You could’ve helped,” you groaned, stepping out onto the ice.
“Yeah, but that would be no fun,” Chopper chuckled, turning to the large ice tunnel that led to the temple.
Celtic explained that some other humans were lured here when the Elders began to heat up the temple, forcing the queen to produce facehuggers for them to eventually hunt the xenomorph that would eventually form from that.
Chopper excitedly, pulled out his wrist blades and jumped down the hole to the temple entrance. Scar growling and following his brother, leaving Celtic and you.
“Do you want me to carry you?” he asked, putting his hand out to you.
“In your dreams,” you smirked under your mask, jumping down the hole after them.
“I want you to sire my young,” Celtic grunted, jumping lastly down the hole.
At the end of the tunnel, it seemed there was a small crew at the base of the temple, using your cloaking devices the four of you slowly walked through the camp, trying your hardest not to bring any attention to yourselves. Of course though, a person had to look a bit too hard at the moving figures that seemed to move through nothing. 
A man drew his weapon and began firing at you, the smallest target, it dinked off your armor, and of course your mate did not like that one bit.
Celtic let out a battle cry as he charged his massive frame towards the man, kicking him down with little to no effort. You sighed as the rest of the team began firing at your mate, the two others decloaked along with you and began attacking the humans. Grabbing your spear weapon, you charged at a human man, piercing him through his jaw, and swinging him towards his friends. Running and placing your now retracted spear between their two heads, and then releasing it, stabbing the two in the head at the same time.
Eventually the carnage of the three brothers and yourself left no crew members alive on the above surface. Celtic walked over to you.
“Are you hurt?”
“I can handle myself love,” you groaned
He nodded, knowing he would have to put aside his protective nature towards you while you were on this mission.
The four of you made your way to the main chambers, where the plasma casters should be. But no plasma casters were there. Chopper and Scar began to howl with anger, where could they be? Before any words can be spoken, the temple begins to shift, and three paths open in front of you. With a nod, the mission was clear, Scar and Chopper into their own path, and Celtic and you down your own. You bid them a farewell, possibly the last time you would see them, and Celtic and you made your way down your own path.
Despite having separate paths, you did eventually find Chopper, and he was stalking.
Celtic clicked at his brother, “What is it?”
Chopper pointed at a group of people, and you crouched down to get a better look at them. Using your head vision that was in your mask, you listened to them speak.
Celtic nudged you, pointing to a woman in an orange coat, zooming in you could see one plasma caster in her bag.
Chopper angrily cloaked and jumped down. One human with a gun pointed towards him as he fired a retracting net at him. The man fell back, as the spear the net came from began to retract, the wire pulling deep into the man’s flesh. Celtic and you jumped down as well, another man turned to face you.
“You’re small?”, he looked genuinely confused, as you ran up with your wrist blade drawn and punctured him through his gun, he in his last breaths hit you across the face, knocking your mask off.
The woman who was panicking trying to get the man out of the retracting net, turned to face you.
“You’re a woman?,” she shouted.
You had an annoyed look on your face as you walked over to them trying to help their friend from the net, his cries were annoying, pulling out your spear, you looked her dead in the eyes.
“We are of the same species, but we are not the same blood,” you stated, piercing the man in the chest, killing him and stopping his cries.
The woman yells at you killing her friend, she charges as you, you weren’t sure why she would even try, as it was clear you were of a different class. Using her momentum against her, you lifted her and tossed her into the center of the room.
She stupidly started reaching for a pickaxe to attack you with, but Chopper ran over and de-cloaked, kicking the woman across the room. He soon raised his wrist blades over his head to strike her down and to retrieve the plasma caster from her bag. But the sickening sight of the pitch black tail of a xenomorph began to coil behind him. It reeled back to strike, but you ran over, wrist blade out and cut the sharp tip from the beast, it’s acid blood spraying on your skin causing you to yell out in pain as your skin fizzled away.
Celtic, who was handling a human man, throws the man to the ground at the sound of your screams. He rushes over, grabbing the tail of the xenomorph, pulling it down. It began to frail crazily as it struggled against Celtics grasp. Chopper, regaining his balance, grabbed your spear and pierced it though the head, causing the spear to melt away from its blood. Killing the beast instantly. Chopper let out a roar of victory as he was now a blooded yautja, Celtic rushed over to you and pulled your hands away from your face to look at your wounds. Reaching for his belt and pulling out some healing goop, goo? Cum? Healing herbs???? I DONT KNOW
And applied it gently to the fresh scar that now went from the side of your face to your lower cheek.
“Is it ugly?” you asked, feeling the cool ointment being applied.
“The scars of a warrior are the most attractive” he replied, helping you to your feet.
“What the hell is going on!”, the woman shouted at the three of you.
Chopper growled walking over, he was now marked with the symbol of a blooded yautja.
You walked over across the room, past the woman, past the dead man and picked up your mask. Returning to your pack, you placed the mask back onto your face, and one by one the three of you cloaked and ran away into the temple to find Scar.
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The three of you found Scar holding the rather old man at the temple stairs. Using your mask you could notice this man was diseased and would probably die within a year or so, so of course Scar tossed him aside as it was not a worthy kill. Not noticing you, Scar began to walk away from the man.
Why are humans so stupid, you watched as this weak man pulled out a flare, and sprayed fire onto Scars back, how pathetic. You watched as your brother turned around and stabbed the man through the gut, killing him and walking away.
Following close behind you watched Scar throwing a shuriken through a closing gate.
“What’s up?”, you asked him, walking with the other two.
“Humans, they’re on the other side of the wall”, Scar grumbled, turning his attention to his sister.
You began to think for a bit on how to get there, not noticing Celtic grabbing a face hugger who was jumping towards the back of your head, throwing it down and stomping on it.
“If we travel through the back ways we can reach them on the other side.” you stated, pulling your gauntlet hologram up to show them the path you wish to take.
“Whatever you say my sister,” Scar and Chopped nodded, cloaking and following Celtic and you.
After a bit of traveling through the tunnels you found yourself in a  dark tunnel, the sound of footsteps echoing off the halls. The three brothers moved to the side so that you could face the human woman.
The woman in the orange coat ran down the hall and stopped in fear when she saw you.
“Wait!”, she pleaded, her hands out in fear, she knelt down, and opened her pack, pulling the plasma caster out. The three brothers tilted their heads at the sight of it.
“Kick it over.” you demanded
She kicked it over and you picked it up in your hands.
“Where are the other ones?” you asked, handing it off to Chopper.
“They…we got separated…” she whimpered, putting her hands above her head in fear.
“Where are they?”, you knelt down pulling your wrist blades out and forcing her to look at your mask.
“I’m not sure! Please, one of those things is coming!” she cried, turning in fear as a xenomorph tried to run up behind her, Chopper, now equipped with his plasma caster fired a single shot, killing the beast.
One by one the three brothers de-cloaked, standing behind you.
“What are you…How did you…” she stammered
“Name?”, you asked, tilting your head at the woman.
“Lex…” she replied, not wanting to make eye contact with anyone right now. “You are weak.”, you spat, standing up to leave, the brothers had already begun walking.
Lex didn’t want to be left alone, in this place, with those things, she ran up and grabbed your arm. Celtic let out a roar as he ran up and put a blade to her neck.
“Let go.” you growled, shaking her hand off, “What do you want, human?”
“Uhm, last time I checked you’re human too…I think..”, Lex replied, sheepishly
“That is true,” you stated, tilting your head at her as you stepped close, “What do you want?”
“Take me with you”
You laughed at her request.
“And why should we let you come with us?”
“I’ve seen your search history”
“I can help you find the other…guns?” she stammered, the cold blade still on her neck.
You sighed, and waved your mate off.
“Very well, but if you try anything, my mate will dispose of you”, you added, walking away.
Lex began to take a step and stopped.
“Mate? This thing is your husband?” she sounded shocked.
You groaned at how close minded she was being. This trip wasn’t going how you’d hoped.
After answering a million awful questions about your personal life to Lex, the group came upon the sacrificial chamber.
“How do you feel about your people being used as hosts for these things you hunt?” Lex asked, her voice clearly full of anger towards the Yautja kind.
“Those who give their bodies up for the tradition of blooding are remembered well for their sacrifice. We honor them.”
Walking into the chamber, it was covered in the webbing of face hugger eggs constantly reproducing. Chopper and Scar began to walk around to investigate the bodies, while Celtic began to scan the temple to see how many of these creatures had been created. Lex and you began to walk the walls, looking for any signs of life.
“Disgusting,” you grumbled, feeling the wet under your boot.
“What’s disgusting is what you’re doing”, Lex sneered
You turned to her in anger, drawing your blade you came close to Lex.
“I am only keeping you alive as an act of mercy, I will revoke it at any time.
Lex stammered, her eyes darting back and forth from your face to the blade.
“I’m-”
But then a cry echoed through the chamber, as a man who was fused to the wall began to groan in agony and pain.
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black-suns-rim · 3 months
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The Twin Xenomorph Clan Lore
Clothing: The members of the Twin Xenomorph Clan (also known as the Serpent Clan) favor practical yet rugged attire that reflects their connection to the environment. Their clothing is crafted from a combination of durable animal leather and xenomorph leather, providing both protection and a distinct visual appeal. Fur accents, from native alien creatures, are incorporated for warmth and added texture.
To enhance the aesthetic, they adorn their garments with twine, woven patterns, and a mix of thin and thick cloth. Decorative beads made from bone, wood, and metal are meticulously threaded onto the twine, creating intricate designs that tell stories of the clan's history and achievements.
The color palette of their clothing is inspired by the natural hues of Yautja-Prime, incorporating earthy tones, deep reds, dark blues, faded yellows, soft browns and gentle greens.
Jewelry: The twin xenomorph clan's jewelry is a symbol of status, accomplishments, and personal identity. Bones, both from indigenous creatures and symbolic of conquered foes, are fashioned into intricate necklaces, bracelets, and predlock adornments. Metal pieces, forged from native ores, add a touch of strength and resilience.
Beads made from bone, wood, and metal are carefully strung together, creating stunning and meaningful patterns. Twine is used to bind these elements together, and some members may wear special braided cords signifying their rank or achievements. The higher the rank a yautja has in the clan, the more jewelry they have on their predlocks and/or face. Matriarchs and huntresses tend to have more jewelry on them.
Weapons: The twin xenomorph clan relies on a mix of traditional hunting weapons and advanced technology that showcase both their practicality and skill in combat. These weapons include:
Spears and combi-sticks: Crafted with precision and adorned with unique symbols, the spears and combi-sticks serve as versatile tools for hunting and combat.
Knives and Daggers: These are essential tools for everyday use and close-quarter combat. Intricate carvings on the handles tell personal stories or depict clan symbols.
Bow and Arrows: The bowstrings are often woven from tough fibers found on Yautja-Prime, and the arrows feature fletching made from indigenous feathers or materials.
Wrist Blades: Worn as a symbol of honor and skill, wrist blades are both a practical weapon and a status symbol. Young Bloods gain wrist blades after going on their first successful hunt on-planet. The blades are often decorated with etchings that tell the wearer's story.
Plasmacaster: The Plasmacaster is a long-range energy projector weapon with automatic targeting capabilities. Capable of firing armor-penetrating plasma bolts at distant targets. The bolts fired by the weapon explode in a burst of plasma "shrapnel" upon striking a target, causing grievous wounds and potentially damaging other enemies near the point of impact. Once a young blood achieves Blooded status, then they are allowed for the right to use this weapon.
Shuriken The Shuriken is a primarily thrown weapon. Constructed with six retractable blades, it is sharp enough to cut into three inches of solid stone or cut a Xenomorph in two. It can also be used as a handheld slashing weapon.
Molten Knife The molten knife is a clan specific hunting tool. Though it is called a knife, the tool is a long blade with the capability of heating up to the point it becomes red hot. This hunting tool is exclusively owned by the huntresses of the clan and it is earned in a right of passage.
Leadership Structure: The twin xenomorph clan operates under a unique leadership structure that blends traditional and matriarchal elements. The overall decision-making authority lies with the older matriarchs, who are respected for their wisdom and experience. These matriarchs hold a higher rank than the male clan leader when it comes to significant clan-wide decisions, reflecting a deep-seated reverence for the wisdom of the elder females.
Clan Leader: The male clan leader assumes a pivotal role when hunting groups venture off-planet. Renowned for their prowess in hunting and combat, the clan leader leads these missions with authority. During off-planet expeditions, their decision-making is crucial for the success and survival of the clan members. The clan leader's authority is primarily tied to matters of hunting and external engagements.
Matriarchs: The matriarchs, on the other hand, are responsible for making critical decisions that impact the entire clan. These decisions encompass matters such as resource allocation, disputes resolution, and long-term strategies for the survival and prosperity of the clan. Matriarchs are typically older females who have proven themselves through a combination of wisdom, leadership skills, and past accomplishments.
Roles for Females: Females within the clan are granted a significant degree of autonomy in choosing their paths. They can opt to become matriarchs, participating in a rigorous process of mentorship and proving themselves through leadership tasks and decision-making challenges. Alternatively, they may choose the path of the huntress, mastering the skills of hunting, combat, and survival.
Roles for Males: Males in the clan have more limited options in terms of their roles. They are typically divided into two primary paths:
Hunters: Males who choose the path of the hunter are trained in the art of hunting, combat, and tracking. They become valuable members of the off-planet hunting parties, led by the clan leader.
Merchants: Some males opt for the merchant path, engaging in trade and commerce both within the clan and with external groups. Merchants play a crucial role in acquiring necessary resources and building alliances with other clans or species.
Religious Figures - The Shawman:
Selection and Training: The shawman, a revered religious figure, is appointed at birth through a sacred process. The older shawman, feeling the weight of age and responsibility, carefully selects a newborn with unique characteristics believed to be signs of divine favor. This chosen child is then trained as the future shawman. The shawman in training undergoes an intensive and holistic education, involving spiritual teachings, herbalism, and mastery of ritualistic practices. The training period is an essential part of their preparation for assuming the sacred role.
Gender Dynamics: While traditionally the shawman is a female, exceptions have occurred with some male shawmen. The gender of the shawman is seen as a manifestation of the gods' will, emphasizing the fluidity of spiritual roles within the clan.
Number and Succession: Typically, there are two shawmen in the clan at any given time, working in tandem to interpret the will of the gods. When the older shawman senses the end of their time, they begin training a successor. This ensures a seamless transition and the perpetuation of spiritual traditions.
Responsibilities: The shawman serves a multifaceted role, responsible for interpreting dreams, acting as a conduit for the two gods, overseeing spiritual rites of passage for individuals, and maintaining a sacred connection with the divine. They hold a position of influence and guidance within the clan.
Attire and Modesty: The shawman, in adherence to their spiritual role, dresses in fully clothed traditional or ceremonial garments. This attire is symbolic, reflecting their commitment to modesty and detachment from earthly desires. The garments also serve as visual markers of their sacred position within the community.
Mating Season Restrictions: The shawman, despite their esteemed position, is restricted during the clan's mating season. They are not allowed to participate unless it is with another shawman from a different clan. This ritualistic union is believed to symbolize the unity of spiritual forces and reinforce connections between clans.
Spiritual Guidance: The shawman's guidance extends beyond individual consultations; they play a pivotal role in advising the clan leaders and influencing major decisions. Their interpretations of dreams and messages from the gods often shape the direction of the clan.
Family Structure and Child-Rearing:
Male Responsibility After Weaning: Once young members are weaned off their mother's milk and transition to solid foods, the responsibility for their care often falls to the males within the clan. This stage is crucial for building bonds between fathers and offspring.
Life-Bonded Pairs: Life-bonded pairs share the responsibilities of raising a child. This unique bond extends beyond parenting to a profound partnership in various aspects of clan life. The synergy between life-bonded pairs is highly valued and contributes to the strength and resilience of the clan.
Collaborative Child Rearing: Older and more experienced males form collaborative groups to raise and train the young. This communal approach ensures that the youth benefit from a variety of perspectives, skills, and wisdom. It also fosters a sense of camaraderie among the males, reinforcing the interconnectedness of the clan.
Female Involvement in Child Rearing: While males predominantly handle the physical training, some females actively participate in raising the young. They contribute by imparting lessons through stories, cultural teachings, and, in some cases, engaging in rigorous training exercises. This blend of nurturing and discipline shapes the holistic development of the clan's youth.
Higher-Ranked Males Mating Outside the Clan: Males of higher rank within the clan often engage in mating outside the clan. This practice is not only a strategic alliance-building approach but also a means of introducing diverse genetics into the clan. Offspring from such pairings bring a wealth of genetic variability, enhancing the overall resilience of the clan. Mating practices are deeply embedded in the cultural fabric of the clan. The intentional selection of partners and the exchange of genetic material are seen not only as pragmatic considerations but also as sacred rituals that connect the clan to its evolutionary roots.
Seasonal Residency and Clan Activities:
Lush Forest Residency: Purpose: This dense and lush forest serves as the clan's gathering place during mating season and the birth of the young. It provides a vibrant and nurturing environment for the young to begin their lives. All members of the clan collectively migrate to the forest during mating season. This communal experience strengthens bonds, fosters unity, and allows for the exchange of cultural practices. Young Rearing: In this forest, the young are raised for the first years of their lives. The abundance of resources and natural shelter supports the nurturing and protective environment needed during this crucial period.
Icy Tundra Training Grounds: Purpose: The icy tundra location is a harsher environment used specifically for the training of older youth. It offers a challenging terrain that hones survival skills and instills discipline for more advanced courses. Training Regimens: The older youth undergo rigorous training in survival, combat, and advanced hunting techniques. The icy tundra's unforgiving conditions prepare them for the challenges they may encounter in the wider universe. This location also serves as a space for leadership development, where potential leaders are identified and given specialized training in decision-making, strategy, and conflict resolution.
Clan Ship and Adulthood: The clan ship: Upon reaching adulthood, hunters within the clan spend the majority of their lives on the clan's spaceship. This advanced vessel becomes a hub for interstellar hunting missions, exploration, and interaction with other clans. Continued Residency Options: For those not engaged in spacefaring pursuits, adulthood brings a choice between the lush forest and icy tundra for continued residency. This choice may depend on personal preferences, cultural ties, or specialized roles within the clan.
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lovesqueaky123 · 3 months
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Age: young adult
Rank: blooded
Height: 7 feet, 6 inches
Gear: wristblades (left gauntlet) : two serrated knives : cloaking field : plasmacaster : wrist shield (right gauntlet) : combi-stick : flechette grenades
Bio: Lamaya was born into a badblood clan, a band of murderous and dishonourable marauders. Lamaya never displayed the violent madness her clan were known for. After maiming a lecherous older warrior in her teens, Lamaya fled by stealing a ship. With little idea on how to actually pilot the vehicle, she ended up crashing on the blue-green world her clan often visited their viciousness upon.
Earth.
Lamaya found herself in the Rocky mountains, armed only with her mother's serrated knives and a stolen bio-mask. With an entire world to explore, without the risk of being attacked by a larger male, lamaya set out to investigate her surroundings.
Ultimately, her hunger drew her towards humanity. The smell of food lured her down towards a farmer's house, where she encountered the hunter's son. After getting over his initial nervousness, the boy brought her some food, thus gaining her trust. She decided that humans weren't acceptable prey, but decided that there's plenty of other things to kill. Her theory was confirmed when she found a dead cow that had been ripped open from the inside, and a dead facehugger nearby. Despite her slave-like position in her clan, even she had heard stories of the "hard meat" and that her race viewed them as the worthiest of prey. Desiring her blood mark and unwilling to allow them to run rampant, Lamaya decided to hunt down the Xenomorph.
Lamaya was able to track down the Xenomorph nest within a few hours, but the arrival of other Yautja, 6 hunters from her clan looking for her, had considerably complicated things, as did an unrelated Yautja enforcer here to kill them and deal with the Xenomorph infestation.
Lamaya managed to overpower and kill one of the badbloods, and took his gear which she used to make her first Xenomorph kill, saving the enforcer from a Xenomorph ambush. Grateful for her potentially saving his life, the enforcer, kataashak, offered to train her in the ways of battle.
Lamaya proved to be a quick learner, and through Kataashak's trial-by-fire tutelage, she quickly racked up an impressive number of Xenomorph kills, including two Praetorians and later disemboweled the Xenomorph queen so Kataashak could kill it.
Even after the Xenomorphs were dealt with, kataashak stayed to continue training lamaya, honing her into a deadly warrior. She tracked down and killed the other badbloods, taking both heads and weapons as trophies. Kataashak eventually left for other fights, but Lamaya decided to stay, having befriended some humans (and liking the meats they fed her) However she soon turned her attention to the darker Elements of humanity. Serial Killers, war criminals and other villains became her prey, and word soon spread of an unseen assassin, an invisible executioner who would appear, dispense swift and brutal justice upon the guilty, and leave with their severed heads. Using a small ship that kataashak left for her, Lamaya travels the globe, ever seeking to wet her blades with the blood of the monstrous and murderous.
Personality: like most Yautja, Lamaya is a strong-willed and ruthless hunter, well-versed in the ways of battle and willing to fight for any reason she thinks is good enough. Fearsome, headstrong and dominant, Lamaya tolerates no insult and seldom backs down from a challenge. Unlike many of her kind, however, lamaya is quite friendly with humans once she knows them, and is polite and respectful towards those she decides to trust and speak to, even learning more than one human language so she can communicate easier. She won't hesitate to kill anyone who threatens the innocent. Since she's only interested in obtaining trophies, Lamaya often gives any victim's wealth to those she thinks needs it, or at least leaves it where it can be found.
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monsterblogging · 1 month
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Okay Pacific Rim fandom, it's time to talk about the feedback cradle.
So, you know these things, right? This is the upper part of the Pilot Motion Rig, that whole thing rangers stand in to control the Jaeger.
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(Screencap from quiteunlikely.net)
So I need you to pay attention to this part:
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(Screencap from cap-that.com)
This is the feedback cradle.
So what's it do?
The novelization calls it a "full-spectrum neural transference plate." The feedback cradle is responsible for transferring the pilots' nerve impulses to the Jaeger, which controls its movements.
But that's not all it does. The feedback cradle also collects sensory data from the Jaeger's body to provide tactile feedback to the pilots through their circuitry suits - the black inner layer of their drivesuits.
The first layer, the circuity suit, was like a wetsuit threaded with a mesh of synaptic processors. The pattern of processor relays looked like circuitry on the outside of the suit, gleaming gold against its smooth black polymer material. These artificial synapses transmitted commands to the Jaeger’s motor systems as fast as the pilot’s brain could generate them, with lag times close to zero. (Page 16)
Why? Travis Beacham explained on his blog:
Being able to "feel" the Jaeger is critical to driving it. Consider a conventional remote-controlled robot hand holding a full styrofoam cup. For the operator, it's really difficult to judge how hard to hold the cup without spilling or crushing it because you're getting no feedback from the hand. So the Jaegers' control system was engineered so that the pilots' minds would get sensory input from the Jaeger itself. This sensory awareness of the mech's physical environment makes it a lot easier to keep their balance and coordinate a variety of complex moves and tasks.
A lot of people are unaware that this exists because it's not explicitly mentioned in the movie. But it's absolutely part of the story. This is why Raleigh screams when Knifehead stabs Lady Danger's arm, and when Raiju rips Lady Danger's arm off. He's receiving sensory input through the feedback cradle.
(And no, getting severe sensory feedback doesn't cause the pilots actual bodily harm. What messed up Raleigh's arm happened well after Knifehead stabbed Lady Danger's arm, sometime between getting ready to fire the I-19 Plasmacaster at Knifehead and walking the Jaeger back to shore.)
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jacklings · 6 months
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Having been raised in a clan full of Berserker Yautja, Kai’lo was outmatched in both strength and size by all. Coming out battered and bruised duel after duel and seeing it pointless in trying to build his strength, he instead chose to spend his training years building his speed and agility, mastering his reflexes. If he couldn’t overpower his clanmates, he would outlast them. As a result of this upbringing, Kai’lo is a fierce warrior that values speed, stamina and agility over raw physical strength, making him a bit weaker than that of a fully trained Yautja. He chooses to forgo the plasmacaster in battle, believing it weighs him down, and excels in the use of close-quarters weaponry such as the wristblades and combistick of which he has spent years trying to master.
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shaolinrouge · 9 months
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The Different Components of a Drivesuit & The Drift
Pons Machine: The machine created and developed by Caitlin Lightcap, that allows two brains to join together into a single consciousness. Early designs of this machine looked something like skeletal clamps (or those scalp massagers, if that’s more your style), but the design was altered slightly to rest within a pilot’s helmet, allowing them to Drift with each and the Jaeger when it’s on. 
Circuitry Suit: A suit that is skin tight, somewhat like a wetsuit that a surfer may use. It uses a synaptic processor mesh (synaptic is in reference to the word synapse, which is the juncture between neurons) to interface and connect with the central nervous system. The interior is designed to resemble a circuitry board woven into the black polymer material with which the suit is designed. The suit itself uses technology to read the electronic potential of muscular cells and evaluate the movement made by skeletal muscles and relay these movements and impulses to the Jaeger with a time lag close to zero, keeping the reaction speed of the machine almost equal to the speed with which the human skeletal muscles can generate impulses; however, this suit works both ways. In an effort to keep the pilots’ responses as quick and accurate as possible, pain is also transmitted by this connection, meaning the pilots can feel whatever hits a Jaeger takes. 
Battle Armor: The armor that we, as the viewers, see pilots wearing when in a Jaeger. It is created of a polycarbonate substance and helps a pilot overcome the intensive physical strain placed on a human body when piloting a Jaeger. Additionally, it can protect the pilots from outside danger such as debris.
Spinal Clamps: A complex series of moving parts that is always active, as shown in the movie. When it comes into contact with a pilot’s battle armor, the spinal clamp will secure itself to the pilot’s vertebrae (or, more likely, the circuitry suit right above the vertebrae), linking the pilot’s circuitry suit to different parts of the Jaeger’s spine. The spinal clamp also connects and secures the back of the body armor. 
Helmet: This is the final piece of the body armor, designed to protect the pilot’s head; however, it has many other purposes. At the point above the jaw (marked by circles on several of the designs in the movie), the helmets contain communicators that allow pilots to easily communicate verbally with each other and LOCCENT. Helmets can also provide emergency oxygen to pilots if they are trapped in a wrecked Conn-Pod or submerged in the ocean. Finally, and most importantly, the helmets of a pilot’s battle armor contain the Pons Machine necessary to Drift. 
Data Relay Gel: A substance within the helmet that sends the electronic impulses of one pilot to another. While the pilot’s minds are one, they also need to have synchronized movements, so relay gel allows the detected movements from one pilot’s circuitry suits to be relayed to the other.
Mind Meld: To begin the Drifting process, the Pons Machine must be activated and the pilots must engage in the Mind Meld. This is when pilots share memories with each other, as well as emotions and instincts. During this process, pilots go silent and let the memories flow by while attempting to clear their minds of all thoughts. 
R.A.B.I.T.: A Random Access Brain Impulse Trigger. “Chasing the R.A.B.I.T.” or latching onto the memory is highly discouraged, as it may cause a pilot to become trapped within a memory. While this isn’t necessarily dangerous, it has been known to translate into a Jaeger’s actions (Mako accidentally activating the Plasmacaster) and at a certain point, it becomes highly difficult to tear a pilot from the memory without forcefully disengaging the Drift. 
Neural Handshake: The final step. The neural handshake allows the pilots to connect to the Jaeger and control its movements. In all situations, this process is overseen by a PPDC J-Chief LOCCENT Officer (Tendo Choi, in the movie) to ensure the connection remains stable. This step is only possible if the pilots are in an active Drift and are connected to the motion rig within the Conn-Pod.
Headspace: The space created by the melded minds of pilots in the Drift. This headspace allows pilots to communicate at extremely quick speeds.
Drivesuit Room: A room that pilots enter before boarding the Conn-Pod. Within this room, technicians help pilots into their Circuitry Suit, Body Armor, and Helmet. Because of time restrains, technicians and pilots must be prepared to deploy in seven minutes or less.
Conn-Pod: The central control system of every Jaeger. Pre-launch, Conn-Pods are detached from the Jaegers. While detached, pilots board the Conn-Pod and are secured to a motion rig, as well as a hydraulic platform. After the Drop, the Conn-Pod connects to the rest of Jaeger and opens various interfaces. Once this process is complete, pilots can view a layout of the environment around them, access a physical control panel to power the weapons, and engage in the neural handshake.
Motion Rig: The system that secures a pilot to their Jaeger. It is a mechanical cradle that connects to the spinal clamps and arms of both pilots and must be sealed in place by technicians.
Hydraulic Platform: The complex mechanical structure beneath the feet of the pilots which allows them to move the Jaeger. Additionally, this system locks the pilots’ boots into place. 
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prey-4-me · 1 year
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Hi👀 I'm just New in here and this is also my first request can u please make a headcanon for Celtic when he first time sees his fem human s/o turns into a nine tailed Beast.. With a black long hair, black eyes and she was very Fierce, and Powerful.. Can u make it NSFW thank you so much
♥️Hi♥️
Celtic x fem!reader, smut included 
kiande ameda - Yautja for Xenomorph
sivk’va-tai - Yautja for plasmacaster weapon
t’gou u’linja - Yautja for net gun weapon
***
The jewel had been in your family for generations. You slid the ring on your finger. It resized to fit perfectly. Celtic gasped, surprised by the magick. He knew your family had descended from witches, but it was still shocking to see it in real life. You smiled at him, “Scared?”
He laughed, “No.” But he was a little… trepidatious, maybe. You grinned at him knowingly. “What should I try first?” You waved your hand, and your dress changed color from black to a deep red. Celtic touched it to be sure it was real. It was your turn to laugh. “Make it see-through now,” he suggested.
“Come on, give me a challenge. I want to turn into something else. What do you want to see?”
He considered. Maybe something else magical? “Maybe like… a.. a mythical beast, like a unicorn?”
“Hmm, maybe something cooler,” you snapped your fingers. Celtic blinked. Before him stood a dark figure. Many tails writhed behind it. He stared into its black eyes. Suddenly it spoke, “Don’t you recognize me?” It sounded like you, but didn’t look like you. He squinted, trying to recognize anything. But you were totally transformed.
You laughed again, amused by Celtic’s reaction. You changed slightly again. Now you had long black hair, and were back in your red dress. Celtic purred, happy to somewhat recognize you.
“Now didn’t you say something about making this dress see through?” You questioned.
Celtic nodded eagerly. You swished your long black hair. Your dress started to become see through, slowly at first. Celtic again reached out to make sure it was real. He could still see the fabric, but it was a light silhouette around you. He wrapped a piece of your hair around a finger. You took a step towards him and placed your hands on his broad chest. He grumbled deep in his chest, happy. He released your hair and instead swept you into his strong embrace. His hands went to the small of your back.
“Now what?” You asked innocently.
He squeezed you ever so slightly. “Hmm… I can think of a few things…”
You ran your hands up his powerful chest and wrapped your arms around his neck, playing with his dreads as you did. He clicked his mandibles impatiently.
“Well I guess you better have your way with me,” you said coyly. Celtic hesitated for a second. It was strange to see you like this. Yourself, but also different. Then he lifted you up into his arms. He gently deposited you onto the nearest sofa. He hopped in on top of you. The sofa complained, but didn’t break. You pulled him down. Kissing his cheek, you commanded, “Take this dress off me.”
He complied, carefully sliding it off your body. You laid there, your soft skin complimented by the color of the sofa cushions. Celtic admired the view for a moment before removing his own clothing hurriedly. He sat back on his haunches and gripped your thighs firmly. Pulling you towards him, he spread your legs so one was on either side of him.
Leaning over you, he rested his weight on his arms. Growling, he nestled his cock between your legs. Finding you already wet, he purred. You wrapped your legs around him and urged him on. Needing no further invitation, he slid into you slowly so you could get used to his size.
You threw your head back, moaning his name and begging for more. “Patience, love…” He grumbled softly. Finalize he bottomed out in you, groaning your name as he did. “Mmm, hurry up and fuck me,” you ordered. Celtic grumbled, amused for a moment. But then he became serious. “You wanna see some magic? I’ll show you some…” he trailed off as he started to fuck into you, making you keen his name.
You kept your legs loosely wrapped around him at first, but he was so vigorous in his fucking they came loose. It was all you could do to hold on as he stroked you deep, growling deep in his chest as he did. You grabbed his dreads on one side to pull his face closer to yours. Kissing his cheek, you begged, “Flip me over?”
Celtic immediately sat up and grabbed your body. Easily maneuvering you, he placed you gently on all fours. You felt him grab your hips with his powerful hands and leaned backwards, “Hurry up.”
He growled impatiently and found your entrance again. Pushing in, he gripped your hips slightly tighter. The slick burn of his cock sliding into you drove you nearly crazy with desire. You bucked your hips as he started to fuck you again. He ran a clawed hand down your spine, and grabbed your hip again. 
You felt yourself getting close. His hard thrusts brought you to the brink of cumming. Suddenly he growled a certain way and you knew he was close too. He jerked his hips against your ass, thick cock hitting you deep and making a fire burn hotter and hotter in your pussy. Finally it exploded, making you mewl and limbs grow weak. Celtic felt you and growled in satisfaction; he finally allowed himself to cum too.
Releasing you, he carefully made sure to deposit you back onto the plush cushions of the sofa. He squeezed in next to you. It was a small sofa, so he had to hold on to the back to stay in it. But he didn’t mind. He was just happy to spend time with you. He nipped at your long black hair with his mandibles playfully. You laughed and kissed him, hands entwining in his dreads.
Suddenly you smiled mischievously. “What other magick can we do?”
Celtic considered, “Can you make the sofa bigger?”
You laughed and snapped your fingers. Celtic blinked. You had been transported somehow to your bedroom, and were in fact in bed.
“Think bigger, love…. Give me a challenge,” you said to him, hand returning to his dreads. As you played with them, Celtic realized your true power now. He rumbled in his chest. You had always been fierce, but now your strength was supreme. He couldn’t wait to go on a kiande ameda hunt with you. He was going to wish for a new sivk’va-tai, and a t’gou u’linja… also maybe…. maybe…
Celtic started snoring, having fallen asleep in your arms. You smiled and kissed him a final time before closing your own eyes for sleep.
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primetimestatuepics · 7 months
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Ultimate Diorama Masterline - Pacific Rim - Gipsy Danger (Deluxe Version) Statue - UDMPACRIM-01DX
Product Specifications:
Four (4) Swappable Left Arms
Three (3) Swappable Right Arms
LED Illumination on Forehead Beacon, Main Visor, Nuclear Vortex Turbine and both Plasmacaster/Plasma Cannon Swappable Arms
Pacific Rim-themed base featuring a downed Class 5 Kaiju Head with LED features and numerous Easter Eggs
Product Size: (Approximately) H 68cm x W 40cm x D 47cmProduct Size: (Approximately) H 68cm x W 45cm x D 47cm (When right hand is equipped weapon)Product Weight: 23.1kg
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figures4fun · 7 months
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Bowcaster vs Plasmacaster
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valentinecult · 2 years
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In the movie Prey, the Feral Predator seems kinda like a bad blood type since in some points of the movie, it was breaking the code of honor. Although, the Yautja Code of Honor seems really inconsistent. Heck, it even had no problem fighting Naru who is a woman.
The Code of Honor really isn't that hard to understand if you look into deep depth of the Predator's culture.
First off, the Predators sense of honor is 'alien' to us humans logically speaking. Prime example, taking a person's skull as a trophy to us humans would consider that inhumane, sadistic, and cruel. To the Predators on the other hand, trophy claiming is its way of considering you worthy prey and it has respect for you as prey. If anything, your skull as a trophy could be a memento to the hunter, serving a reminder of how much you put up an amazing fight against the Predator.
Before I get to the Feral Predator, let me explain the Code of Honor in the most basic way possible for you to understand how Predator's operate.
Ask yourself, what is 'honor'? Is it fighting someone on even grounds in a fair battle with no tricks or dirty tactics?
This is an alien from another planet with a culture and tradition completely foreign to us and doesn't abide to our way of thinking. Even humans warriors have a different definition on what is honor.
The Predator is mostly a hunter, not just a warrior . This is a hunt, not a duel.
Even if you strip away their technology and armor, the Predator is still physically superior to a human being and they'll win a fist fight with ease if they wanted to one shot that said human.
The Predators simply want to hunt the most dangerous and challenging prey.
Usually, they match the tools of their prey to an extent. If humans are armed with guns, the Predator will use the plasmacaster or any other projectile weapon. It will even use ambushes too if needed.
If the prey is barehanded, the Predator will gladly square the hell up and take pleasure in throwing hands!
Prey that is sick, weakened, or pregnant aren't considered a threat nor worth hunting. If you're unarmed and don't show hostile intentions, you're very likely to be spared by the Predator. Hell, the Predator won't even kill children.
However, I'm sure those reading this will say that some Predators in movies or comics have done things that are 'dishonorable'. That I'm aware, that is why clans exist and they might have a unique set of rules different from other clans.
The Feral Predator is one of those different types of Predators of a different clan. Although, the movie director stated this is the Feral's first time on Earth and it's implied that this is one of its first hunts. The Feral Predator is obviously a rookie...a younger Predator since its behavior in the movie is reckless and made several mistakes in the hunt that it could easily avoid if it approached with caution.
It's understandable if the Feral Predator's behavior in the movie seems 'out of character' for a typical Predator. Some Predators can make mistakes in the hunt and could break some aspects of the code to save face.
Lastly, the self-destruct sequences isn't done out of being a sore loser, they do that to erase any evidence of its existence because if they don't their technology will fall into the wrong hands of another species that might wind up becoming more dangerous than them.
So yeah, the Code of Honor varies in clans, but honor itself depends on different cultures, it's not the same thing.
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pukebunnie · 10 months
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had the idea to do u’sih with a little knapsack full of dumb stuff so here we are. my oc does the “what’s in my bag” tag lolol.
basically odds and ends. coins, berries, bones. plasmacaster. the usual stuff.
bonus hc! u’sih does not take much to sentimentality but is secretly a huge sweetheart. like. he will never say “i know you liked flowers so here are these flowers.”
instead, he was bursts in the hut and unloads his bag on my lap, throwing various leaves and buds my way without explaining why he thought to give them to me before walking away. (it’s okay, i know why heheh).
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flam-burr · 1 year
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First hunt - Yautvember day 1
Content: Three years ago, Marianne survived the Xeno plague that destroyed her research station and decided to take off with the Elites that helped her survive. Now, she has to face her chiva to earn her rightful place in her new family.
Tags: slight mention of PTSD, Original human character, Original Yautja characters, average violence
A/N: So, yes, here I am jumping on @jacklycan 's Yautvember train :3 I don't know if I'll manage to post every day of the challenge, but I'll try. And I'm going to do it by writing 'cause I so damn slow at drawing lmao
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From the main deck, Marianne could see the planet slowly getting bigger as the ship got nearer to its atmosphere: a huge ball floating in the empty darkness of space, standing out in its blue and green hues.
Earth.
A small part of her was happy to see her birth planet again. It looked so peaceful from up there. Yet the weight of the weapon in her hands reminded her why she came back.
“Are you ready, little one?”
Va’stba was hovering over her, his golden eyes fixed on her from his near 12 feet like he expected her to answer with a no. Maybe he even hoped so: she was so tiny and soft and the challenge ahead so dangerous.
Marianne took a deep breath, then smiled at the giant and stood.
“You can bet I am.”
The impact was bone-wrecking. Marianne silently thanked again Eh’Ka for adapting the cockpit to her softer physique before leaving Yautja Prime, otherwise she would have been already dead.
She quickly checked her gear then opened the doors.
The arctic chill stang like a hundred daggers over her termic net, picking at her neck and the thin stripe of skin left uncovered between the gauntlets and the gloves. Luckily, the mask prevented it from getting to her face.
She pulled herself outside of the capsule and looked around for the other two Youngbloods she was expected to work with.
They were emerging from the snow on her right, searching for her in the dim light of the arctic winter. Their bodies didn’t betray any sign of nervousness, but the way they chittered while turning around told her they were eager to start.
With a last pull, she emerged completely from the little capsule and walked towards them.
The inside of the pyramid was just as terrifying as she expected it to be: cold as a freezer and dark as the night, she could easily understand why it was used for the chiva.
The taller male had taken the role of leader and had led the three of them down the ice tunnel towards the hidden building, then inside, to the weapon room.
By the time they had gotten there, Marianne heard the cracking sounds of the newborn Xenomorphs breaking their flesh cradles on the higher floor.
She tried not to think about them or the humans that were led to the temple for the ritual: it was too late anyway and she could feel the Youngbloods’ gazes on her, looking for any sign of weakness.
Their leader opened the sarcophagus and handed Marianne and the other Yautja their plasmacasters, adjusting his own on his shoulder.
“Stay together and keep your eyes open. We start by leading them in the maze.”, he said. He then looked down on Marianne. “Try to keep up.”
She held her tongue for she knew arguing with him would have brought her no good and nodded, trailing behind the two Youngbloods in the heart of the pyramid with her dah’kte ready.
After three years in space, her last encounter with the Xenomorphs had the same consistency of a dream.
Marianne remembered the screams, the running and the blood, they had tormented her in her sleep for a long time, but more than anything else she remembered the fear: a gut wrenching feeling of helplessness and panic, piercing like ice.
The moment the first serpent showed up, that fear came back to her like a wave.
Marianne felt it grow and spread from her core to her limbs, shaking her to the bone before pooling in her belly like a stormy lake.
Her prey instinct screamed to run and hide.
The hair on her nape stood, skin covered in goosebumps.
Her mind brought her back to that day, when her only weapon was her wit and her will to survive.
Marianne felt all this in less than a second, then her body reminded her who she was and her mind cleared.
She charged her plasmacaster and aimed at the creature. The bright sphere lit up the tunnel and hit its target, showing her two more serpents coming from that direction.
“Contact!”, she screamed.
Marianne heard her teammates roar, ready to fight as the hallways filled with hisses and high-pitch screeches, and unsheathed her h’sai-de, lifting it in her left hand.
“M-di h’chak.”, she said, almost growling at the creatures. “M-di h’dlak!”
Marianne briefly prayed Paya for her strength, then her teammates repeated her chant and she charged.
Va’stba stood still on the main deck, his massive arms crossed on his chest as he eyed the tunnel dug in the ice a few feet away.
Eh’Ka was by his side, observing some readings from the pyramid on his gauntlet.
“Can you stop that?”, he said.
“What?”, Va’stba asked.
“Worrying. It stresses me out.”, answered the shorter male.
“It’s not like I can prevent it.”, sighed Va’stba.
“Don’t you trust her?”, Eh’Ka asked, eyes still on the screen.
“Of course I do.”
“Then stop. She'll be fine.”
Va’stba growled, then turned again towards the window.
He heard Eh’Ka sigh, but kept his eyes on the white land outside, waiting.
Of course he trusted Marianne. He was the one who trained her in the first place, he knew what she could do. Yet…
A shadow poked out from the hole in the ice, followed shortly by another one and a third, smaller.
Va’stba waited for the three figures to be in the open before allowing himself to breathe again, finally relaxing when his eyes found Marianne's mask, thanks to Paya still attached to the rest of her body.
Eh'Ka stood and joined him at the window with a scoff.
“See? I told you.”, Eh’Ka said.
Va’stba waved a clawed hand to dismiss the comment and turned toward the entrance of the ship.
“Open the door.”
Eh’Ka obeyed, an amused smirk on his gray face, and shortly followed the older hunter.
Marianne climbed the small ramp to the entrance with a growing feeling of victory in her chest.
She did it.
She survived not one, but two fights with the Xenomorphs. Even better, she hunted them down like damn turkeys. The weight of her trophy was a reassuring pressure in her hands that witnessed her success and the end of her fears.
She waited for the two Youngbloods to leave with Eh’Ka in the core of the ship before turning to face her teacher.
Va'stba watched her stand before him: Marianne took off her mask and lifted her trophy, a serpent’s head, beaming inside as his gaze lit up with pride.
“Did you witness me, father?”, she said.
Va’stba smiled, lowering one knee on the ground to be at her eye level. Marianne lowered her trophy and leaned forward as he pressed his forehead against hers, keeping her in place with a hand on her nape.
She copied his gesture, holding herself from sniffing as a deep sense of calm filled her as he spoke.
“N’jauka, daughter.”
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Glossary
Chiva = rite of passage to adulthood
Dah’kte = wristblade
H’sai-de = sword
M-di h’chak. M-di h’dlak = No mercy. No fear
N’jauka = welcome
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thefoldedbird · 2 years
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Okay, bear with me y’all.
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If this is true, then isn’t it impossible for the Yautja vision to be infrared? They wouldn’t be able to aim their plasmacasters, right?
I suppose you could argue that the plasmacasters could be designed to line up perfectly with their field of vision…but why use an aiming system that you can’t perceive?
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The Twelve Incident
“Day of No Suns”, “Taan h’H’ko-gheh”
The disaster that occurred in the Earth year of 1975 in the northwestern forests of South America, where all twelve sons of Odd Crest Patriarch Halkrath perished.
Halkrath’s adolescent litter of four, triplets Dusk, Crisis, Abyss, and lone child Kudos were nearing Blooding age, and so it was arranged to take place at a temple built for such on Earth. Halkrath’s adult children, under his supervision, made preparations and collected the sacrifices to be placed in the sacrificial chamber in order to provide the needed xenomorphs. Seven humans were chosen to produce seven xenomorphs, so the four would not be outnumbered 2:1, but given a decent challenge.
Halkrath’s only daughter and youngest child at the time, M’hsi, wished to attend as the other adult children did, but her mother Vosandi made her stay, as she was too young and would see them back soon.
The Unblooded four would personally enter the temple for their trial, and their Blooded siblings and Halkrath would observe remotely from a nearby facility through their biomask feeds.
Through still uncertain means, the sacrifices produced far more than seven xenomorphs, resulting in the Unblooded becoming overrun and outmatched. Halkrath then led his Blooded children into battle on a rescue mission, abort the trial, and kill the Queen and her nest to investigate the cause and stop the invasive species from spreading to the human-populated areas.
With his newly-acquired plasmacaster, Dusk shot at xenomorph drones running down a hall, fatally hitting a hidden Sly, whose body then avoided any xenomorph desecration or injury. During this, Kudos was impaled from behind through the chest by a drone, that Crisis then killed. No longer fit to fight, Kudos clung to Crisis and convinced him to stay and defend him until they had the clear to escape, hunkering down behind some temple architecture.
Shriek armed his wrist-nuke and began running the opposite way from the Queen chamber and exit, using his call to attract as many drones as possible, with Sniper picking off the crowd rushing after Shriek. During so, Sniper was ambushed from behind and dragged off to the nest, and the growing swarm of xenomorphs began to overwhelm Shriek.
Halkrath commanded Hookclaw, with Dusk as his back-up, to destroy the nest and Queen. As Halkrath sent his sons Fearless, Gouger, Spartan, Ruthless, and Abyss to maintain exit control, Ruthless was impaled before his father’s eyes and taken into a serpent vent to the nest, where he fell from the platform and onto a cluster of ovomorphs, dying of acid damage.
Hookclaw confronted the Queen while Dusk slew the defending drones. Dusk was overwhelmed and torn apart by the growing numbers as Hookclaw was impaled by the partially freed Queen. By then, Shriek’s wrist-nuke activated, vaporizing him and the surrounding drones, destroying the temple wing he was in, and billowing down the halls until the blast radius hit the Queen chamber, engulfing Sniper (who was still alive), Dusk’s body, some of the drones, Hookclaw, the Queen, Ruthless’ body, and the nest.
As the explosion distracted the two, Crisis was impaled through the chest and thrown across the room by a drone, dying in the corner. Kudos was ignored by the rushing numbers of xenomorphs past him, as he slowly bled out.
Meanwhile, Halkrath and his surviving children were outside on temple grounds to contain the infestation and secure exits, which was abandoned as xenomorphs surpassed their roadblocks and escaped onto the grounds and surrounding forest. The group scrambled all over the ground to catch and kill any drones they saw, gathering in smaller pairs to back each other up.
Spartan was sprayed with acid while attending to Halkrath, before being stabbed from behind and torn away from his side. Weakened, he couldn’t prevent the swarming drones from killing him with a pharyngeal jaw to the cranium.
Shriek’s explosion destroyed the left wing of the temple, causing structural collapse, the debris from which crushed Abyss, and rained down upon the combatants, Yautja and xenomorph alike. In the chaos, Gouger was headbitten from behind.
The lone two, Halkrath bore witness to Fearless attending him, only to be impaled from behind and torn in two at the waist. Halkrath, furious, attacked the offending drone which then bled all over his right side before expiring, being buried along with the patriarch in rubble.
After the initial reports and radio silence, Half-Heart sent a recovery team as well as clean-up effort to investigate, where Halkrath was found clinging to life underneath rubble, missing both his right limbs, body marred with acid burns and partially melted to the floor. He was taken for medical attention as the clean-up focused on hunting the escaped xenomorphs before any could attack a human settlement or establish a new nest.
Over time, the bodies of the twelve and their masks were removed, if and when possible, from the ruins of the temple, which was then condemned. Ruthless’s body, which was still acidic, was left in place in wait of a time when he would be safe to handle.
A clanwide service was thrown for the twelve, despite the Odd Crests being an unpopular family, for the great loss of Half-Heart life.
The events of that day was pieced together by authorities through salvaged mask feeds and what information Halkrath could offer in his gravely injured and near-catatonic state.
As other clan territories and Hunters were already pre-established near the site of the disaster, the procedure afterwards was a matter of many clans and individuals, resulting in the Council of Ancients taking part in the matter. Half-Heart Clan Leader Kandore advocated for Halkrath as not being the cause of the incident, with further research leading to the conclusion that it was likely due to a mutation in the ovomorphs laid by the Queen already captive in the temple long before the Odd Crests arrived. These mutations possibly made the facehuggers implant multiple viable chestbursters instead of the standard one per sacrifice. Kandore insisted that neither Halkrath nor his sons were responsible for, or could have known about this, or prevented it. Saved on a whim due to already being alive, Halkrath was kept so with his future fate undecided, to be based on the findings.
With that conclusion, the Ancients agreed with Kandore and no further punishment was handed down by them or Kandore to the disgraced patriarch. Despite this acknowledgement of his futility in the cause of the incident, Halkrath was in command of the operation and oversaw the precautions taken, and most importantly to the council, failed to contain the problem when made aware of it. Thus, he was held responsible for the disaster’s development and his mishandling of its containment.
The twelve were buried in their designated tombs underneath the Odd Crest home, and the recoverable masks hung in their living area. All but two mates left Halkrath in the aftermath, those who stayed were the mother of his only surviving child M’hsi, and the other, Luar-ke, pregnant with his next and now only son.
Halkrath the Half-Shadow was cemented in the infamous history of the Odd Crest Bloodline as its sixth most recent disgrace. Unable to Hunt, he is currently Retired and works as a hardware technician and consultant.
Ruthless’s body would lay on Earth for fifty more years, its recovery considered a low priority, until his grown half-sister M’hsi recovered him personally and left him for a scout ship to take him to Yautja Prime for proper burial.
Investigation is still on-going.
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proserpinewrites · 1 year
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Assorted headcanons about Hekate ‘Katie’ Talbot:
Taught herself how to play guitar using a very old leftover guitar from a prior Vault 101 resident and some guidebooks that Jonas found for her. Left said guitar behind in the vault, but retrieved it after the massacre. Did not take it north with her to Boston and absolutely has had a special order in with Daisy for ages seeking another one.
Enjoys sniping intact cars until they explode for stress relief and/or to scare the living daylights out of raiders. Also enjoys prank calling Brotherhood soldiers via ham radio and then scarpering before they investigate.
Hates monkeys. Doesn’t matter what kind, be it the cymbal wielding raider alarm variety or Jangles the Moon Monkey. Uses the latter for target practice in the shooting gallery at Railroad HQ.
Has an extensive holotape collection of music, film, and any other worthwhile media she can get her hands on. Has been trying and failing to construct her own homemade headphones for years. Brought the entire steamer trunk’s worth of holotapes up north with her. After her plasmacaster, that trunk and it’s contents are her most prized possession.
Leery of dogs, likes but has little experience with cats, but has a strange affection for Deathclaws, Brahmin, molerats, and radrabbits. Would try to domesticate the latter two creatures if she had the time and energy.
Cannot and will not dance. Well aware of her limitations in that area, and given her lack of proprioception it's probably for the best.
Autistic, like her father before her. Has substantially better communication skills, mainly self-taught and earned through past bad experiences. Prefers written communication or ham radio communication to face to face, but can handle herself in person.
Sometimes wishes she was a synth, if only to be freed of the continual burden of remembering to eat, drink, and etc. Has only told Glory this after half a bottle of wine.
Has a great number of small scars in odd places due to her 'fuck it, why not' attitude towards experimenting with electronics and mechanical objects.
Lies about the source of most of her scars, except for the burn scar on her left shoulder. That one is due to a badly aimed shot from a Brotherhood soldier during the retaking of Project Purity, and she's still bitter about it.
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