LETS FUCKING GO! 🎉
Yanqing came home in a single pull off the standard banner!
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Jemma ‘I’m quite loud’ Redgrave
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I see a lot of people saying that the royals (mostly Alfred, but I’ve seen a fair bit of complaining about all the others too) are statistically bad in Engage. I have to wonder, what difficulty is this based off of? On my Hard playthrough most of the royals were my best units, and Alfred in particular was amazing. Ivy and Celine were probably the weakest two - Ivy due to being a bit slow and having AWFUL dex and luck, and Celine just lacking power due to splitting her attention between strength and magic.
Is it just Maddening that they’re specifically bad for? I have not (and will not) played that mode in any FE but my impression is very much that Maddening mode is a different experience and you’re basically forced to play a certain way to win. That’s probably even more true here since fixed growths are in play, so you can’t count on RNG to give you good units. You have to find the ones that the game wants you to use, and stick with them.
For me, one of the biggest joys of FE has always been the RNG of it all - I love the random growths meaning different characters shine (and suck) each run, which encourages you to give different units a try. I love that, at least on Normal and Hard, you have enough breathing room to basically play how you want - favor the units of your choice, reclass whoever into whichever classes you fancy, etc - and doing so MIGHT make your life harder but probably won’t doom your entire run. The versatility and random nature of your units growths makes strategy & combat in this game infinitely more appealing and adds to its replayability.
Like I LOVE Persona games and Stella Glow (which gameplay wise is fairly similar to FE) but in those games the characters are what they are, and the stats on level-up are set in stone. Once you’ve done ONE run and know what works, Complacent Gaming kicks in and you repeat the exact same steps in future runs. In FE even if you use the same characters in the same classes, their performance WILL vary based on how blessed or cursed the RNG has been for them.
If Maddening IS as difficult and particular as I’m assuming, and basically every unit’s viability is determined from the moment you get them and you HAVE to play a specific way to win... is it really right to judge units based on that specific difficulty? Like, sure, so-and-so SUCKS on Maddening, but so does EVERYONE except this specific handful of units and if you use anyone else you’re just hurting yourself.
I feel like we should be judging characters based off a difficulty where everyone is at least VIABLE from the beginning, but judging how likely they are to REMAIN that way based on their growths/classes/personal skills/etc.
To put it another way, what would a tier list of a Maddening run look like? My impression is that it has two, maybe 3 categories of who you can actually use, who gets benched immediately, and MAYBE a middle category of who exists to fill a spot on the team and take a few hits/deal a smidge of damage for just a little while until someone better comes along to replace them. Meanwhile on Normal and Hard you can have a full spectrum of who on average is statistically the best through the worst, with everything in between. And considering several “unusable” units on Maddening are at least GOOD or even better on a normal or hard run, can you really call them bad? At the very least CLARIFY you mean they’re bad on Maddening specifically instead of in general.
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okay so i Finally went back to the korean blog to get translations of the 6/23 update QNA,, and i wanted to share these snippets from questions 9 + 10:
so they addressed why l. baretta was released as a $45 hero and not a $27 one right,, and I Think it's essentially down to them wanting to have more variety with the releases of paid hero packages?? i think this might also mean that the predictability we've had with the prices Could vary depending on what they're planning,, but i'm not Entirely Sure since they didn't give us a whole lot of specific detail
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i love love love the d4dj gameplay but having each unit have its own stories for the main story is very overwhelming and i just keep putting it off and uhm. its going to take a minute for me to catch back up
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