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#Luma energy
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By Berta Joubert-Ceci
This week the patience of the people in the face of the abuses of the Luma Energy privatization scheme has come to an end.
On Thursday, Aug. 25, there was a massive demonstration in front of Fortaleza where protesters demanded that the governor annul the contract. Around 9 o’clock at night, the police decided to end the demonstration and cleared out the crowd by shooting tear gas and rubber bullets, injuring several people.
This has only increased the courage of the people, who continue summoning almost daily actions.
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aci25 · 2 years
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🐰Bad Bunny en Washington DC: "LUMA va a tener que irse pal carajo".
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corrupcionenpr · 2 years
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pasquines · 4 months
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noticiassomosponce · 1 year
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Gobierno brinda detalles sobre la extensión del contrato de Luma
Gobierno brinda detalles sobre la extensión del contrato de Luma
San Juan—El gobernador de Puerto Rico, Pedro R. Pierluisi, junto al director ejecutivo de la Autoridad para las Alianzas Público-Privadas (AAPP), Fermín Fontanés Gómez y el presidente de la Junta de Directores de la AAPP, Omar Marrero, informaron hoy la aprobación, tanto en la Junta de Directores de la AAPP como en la Junta de Gobierno de la Autoridad de Energía Eléctrica (AEE), de la extensión…
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calicoyo · 9 months
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for loving horses so much, he's so catty.
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the-blind-geisha · 7 months
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𝕋𝕣𝕚𝕔𝕜 or Treat...?
Happy Halloween! I got lucky this year just doodling something orb shaped. ♥ Otherwise, I know I wouldn't make the deadline on time.
If you don't give out candy, King Boo will be happy to trick ya... or haunt you for all eternity. Make your pick!
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layraket · 3 months
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Gringos suck but LUMA sucks more!!!!!
Give us our light back LUMA!!!!!!!!!!
Puerto Ricans dont fear the dark bc LUMA trains us with these damn power outages♡♡♡♡♤
im so lost are u like okay /gen
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weirdmarioenemies · 8 months
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No one stopped me but myself, but I'm back to ranking all the Super Mario Galaxies
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Sorry this took so long! Mix of some busy weeks and some low energy. These are long posts! Takes a lot of time to write them.
Hello, everyone! Today we're approaching the top of the mountain. The very best galaxies these games have to offer... at least to me. I know I've stated this a lot but like, opinions are totally subjective, and what appeals to me may not appeal to you and vice versa! But these ones appeal to me and quite a lot.
By the next entry, we will have covered all of the galaxies there are, which is pretty exciting. You can expect it on some Sunday, but given how the last few weeks have gone, I won't make any promises about the specifics of when. And if this is the first time you're seeing one of these posts and want to catch up, I've got you covered. Here's part one, part two, part three, and part four.
With that out of the way, I think we're about good to go! Let's start covering some of the best these games have to offer!
20. Grandmaster Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Grandmaster Galaxy should be grateful we're not ranking the galaxies in the order you play them, or else it'd be dead last.
If I'm not mistaken, Super Mario Galaxy 2 was the first game to feature a very long, very difficult gauntlet as a "final test" of sorts, and here it is! This is another of those things that has basically become a series staple of Mario games at this point, with similar levels existing in 3D Land, 3D World, and Odyssey, and given they've latched onto this concept so much, it's probably not controversial to say that the first instance of this probably did something right.
And it did! The Grandmaster Galaxy throws a number of different obstacles at you, from a segment where all you have to get around is those Yoshi Tongue Flower Things, to a segment with electrical mazes, to a segment where you have to dodge Ring Beamers around flip-swap panels and disappearing platforms, to a segment with some tricky pull star timing. I would go ahead and say the segment with the flipswitches and Sentry Beams is on the easy side, but that's towards the start, so it's probably fine.
The first run of the galaxy is challenging, but also feels a bit like a "practice run," giving you room to acquaint yourself with each step of the galaxy before the Perfect Run, where you have to do the whole thing in one go with only one health. This is the time where I admit: I've only ever beaten the Perfect Run with help from a Co-Star Luma. Is that cheating? I dunno. I never promised I was great at video games! Only good enough to 100% most of the game and beat the Grandmaster Galaxy non-perfect run, and still do the Perfect Run with a little help. ...That counts for something, right?
Either way, I think Grandmaster provides more than an adequate challenge, making it succeed as both a test of skill, and as a finale for the rest of the game to build up to.
19. Matter Splatter Galaxy
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Game: Super Mario Galaxy Tier: S
If you exclude boss missions, I'd say Matter Splatter Galaxy is probably the best one-off galaxy in the first game. Actually, the Garden in general is a really good dome. This is the first of its galaxies I'm covering on this list! (As long as you don't look at the Hungry Luma standing outside. I question how much Snow Cap Galaxy single-handedly weighs down this dome if you're willing to include it.)
I've kinda ragged on a lot of the smaller-scale galaxies in the first game, and while the small scale is maybe part of the reason I've been more dismissive of them, as a whole, I think what hurts them more for me is that I rarely find their gimmicks all that unique or interesting. If a gimmicky one-off galaxy has a good enough gimmick? Then yeah, I'll love it to bits! And Matter Splatter Galaxy has that "good enough gimmick".
I touched on this one a bit when talking about Sweet Mystery Galaxy, what with how both make use of the "what you can see is all that's there" concept, but as a whole, I think Matter Splatter does it a bit better, due to the lack of player control. It adds an element where you have to consider when you want to approach, and makes for some fun improvisation when your timing is off. You lose out on some of that improvisation when the location of the ground is something you have more control over, you know?
But what truly escalates Matter Splatter to me is how much variety they get out of its gimmick. For the first half of the galaxy, droplets of matter will "light up" the ground you can walk on, with the ground gradually fading until another drop hits the same spot. It's a fun test of pattern recognition and timing, and it comes with both 2D and 3D segments for a bit of added variety! As a whole, I'd say I generally prefer this half of the galaxy since it feels a bit more distinctive, but it's not like this galaxy suddenly becomes weak in the back half.
The back half switches things up, focusing on large, moving "spotlights" you have to keep yourself in, changing to a bit of an autoscroller, where you have to swiftly adjust to whatever obstacles are coming up ahead, now testing your reflexes and improvisational skills a bit more. Once again, we get both 2D and 3D segments for added variety, and the mix of the galaxy's unique gimmick and autoscrolling format allows for some really fun misdirection in this part. It's a fun switch-up that doesn't depart dramatically from what makes this galaxy so great. All of this comes together to make a one-off gimmick galaxy that feels like it truly gets the most out of a unique concept.
Before I move on, though, I want to talk about the Spring Mushroom. The Spring Mushroom is a weird power-up. It's pretty infamous, and like, for good reason. It's difficult to control, it feels kinda jank to use at times, and most people find it more frustrating than fun and like. I'm not even gonna say I disagree with that sentiment! And yet somehow, against all odds, every galaxy that prominently features the Spring Mushroom has ended up scoring really highly for me. Are these galaxies just great in spite of featuring the Spring Mushroom? Is the Spring Mushroom's jank secretly a good thing? Or is there just something wrong with me? The answer is probably a mix of all three.
18. Bowser's Galaxy Generator
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Game: Super Mario Galaxy 2 Tier: S
Oh hey, it's the finale of the main Super Mario Galaxy 2 campaign! These big finale boss missions are always great, and while I think Galaxy 2's doesn't quite stack up to the first game's, I'd still say that I'd consider it a worthy successor. It still absolutely succeeds as one last grand mission to close out the main game.
Like any good boss galaxy, I love Bowser's Galaxy Generator for its length and sense of variety. Possibly even more so than the Galaxy Reactor from the first game, the Galaxy Generator seems to try testing your knowledge on everything you know, featuring most of the game's brand-new power-ups, save for the Rock Mushroom and Bulb Berry. I think this idea of focusing on the game's new content was the right call, since it helps it feel a bit more like a finale to Super Mario Galaxy 2, specifically.
The level is also adequately challenging! I find the Yoshi segments towards the end to be the toughest, with the Dash Pepper segment being tight enough that even the smallest mistakes can be punishing, while the Snake Block section afterwards requiring some pretty tight reflexes to dodge the Magmarrghs.
With that out of the way, while the level is solidly challenging, I do think the final boss fight is a bit on the easy side. Both the asteroids and Bowser are big enough that landing the hits isn't too much of a challenge, even in the second phase. Heck, arguably less so in the second phase, when replaying this level, I always think of that phase of the fight as being sort of a freebie.
But I also wouldn't say it's a bad fight -- it does a good job escalating the game's previous Bowser encounters, and ground pounding asteroids into a massive Bowser while hurtling through space definitely has a sense of grandeur that I really appreciate. Maybe it could've been a little more difficult or a little longer, but it's certainly memorable, and still very fun, so the fact it's not as difficult as it arguably should be doesn't bother me that much, and doesn't hamper the Galaxy Generator from its S-tier position.
17. Flip-Out Galaxy
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Game: Super Mario Galaxy 2 Tier: S
I find it a little weird that this is the penultimate galaxy in Super Mario Galaxy 2, you know? Between the boss rush and ultimate challenge levels, you have this weird one-off gimmick level that introduces a variant of a gimmick seen back in World 1, just with an added twist. I guess they wanted the final Hungry Luma galaxy to be a parallel to the first one? I'm not really sure. None of this matters of course, because Flip-Out Galaxy is fan-flipping-tastic!
Yeah, I know that doesn't hit as hard as a real F-bomb, but we try to keep the blog at least somewhat family-friendly, you know? And also the pun!
Anyway, as you may remember, I love Flip-Swap Galaxy quite a bit. Top-notch weird gimmick galaxy, always a joy to play. So I think it goes to say that I love this more difficult spin on its gimmick just as much, if not even more, if the rating hasn't spoken for itself already. Flip-Out Galaxy shifts the focus from the red and blue Flip-Swap panels to red and blue walls that pop in and out when you spin. And of course, that means it's time to perform some Wicked Wall Jumps! This is what that weird short mission in Honeybloom Galaxy has been training you for!
Since this is the penultimate galaxy in the game, it's a pretty tricky one, since a poorly-timed spin can take out not just the walls you're jumping on, but the floor underneath as well, and you'll have to spin a lot when alternating between red and blue walls! Timing will also prove important, not just for exiting a wall jump and spinning to give yourself solid ground to stand on, but also for a segment where you have to keep wall jumping until the spikes underneath you recede, which becomes especially difficult when you throw in the Cosmic Clones...
On that note, I love the decision to use specifically the Cosmic Clone mission for the second Green Star here, and putting it towards the end, too. Makes grabbing it a bit trickier, which is nice for a galaxy this late in the game! Flip-Out does pretty much everything I'd want it to -- it brings back a great old gimmick, changes it up in a way that feels unique, and uses it to craft a fun, albeit challenging late-game mission. My only knock against it? It being so late in the game means you have to play a lot to get there, and they crowd so many of the game's worst galaxies before it, just to rub salt in the wound. But hey, if it's for a galaxy this good, it may as well be worth it.
16. Cosmic Cove Galaxy
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Game: Super Mario Galaxy 2 Tier: S
I know a handful of people have been disappointed by the low rankings I gave to a lot of these games' water galaxies, so consider this an apology. Well, an apology of some sort, it's not like I decided to move up Cosmic Cove a bunch because people were upset that I didn't like some of the water galaxies. It just happens that I felt a lot of them suffered from having weak missions, hampered a bit by somewhat janky underwater controls. Give me a water galaxy that mitigates both these problems, and I'm sure to fall in love with it. "Underwater" is like, a pretty notable part of My Brand! There's a reason I've put three water galaxies on today's list, everyone!
Case in point: Cosmic Cove Galaxy! Cosmic Cove Galaxy is just gorgeous. I'd say that it's aesthetically one of the strongest galaxies in Super Mario Galaxy 2, which definitely counts for something! I mean, have you heard its music? The harps and pianos create such a relaxing atmosphere, and it sort of reminds me of the music in the next entry on our list...
But let's not get ahead of ourselves! Cosmic Cove isn't surviving on looks alone, because it's a pretty fun galaxy to play as well! I think they hit a really nice balance here, where the underwater sections have a somewhat linear path to take, so it doesn't feel like you're wrestling with those Janky Water Controls, but if you decide to go off the beaten path, there's a good bit more to see than you'd expect, which is nice, given this is a very pretty galaxy and one I enjoy spending time to take in! Obviously there's less to do once you've frozen the water, but having a big open plain to skate around on is also pretty fun. And while we're talking about ice skating, the Hungry Luma star is probably the second best bunny chase in the Galaxy games.
And let's not forget the second main mission, either! The underwater sidescroller is really neat, especially when they start having blocks of water floating in space, and even moving on their own. I think this is another of those concepts they brought back in Super Mario 3D World, if I'm not mistaken! It's such a memorable part of the galaxy, that I sorta forget there's that planet with the Spin Drill and the Micro Mecha-Bowsers and the Fizzlits at the end, but that planet is fine too.
Cosmic Cove manages to do a seamless job blending aesthetics and gameplay to create one of the series' most memorable galaxies. And it introduces us to Snoodles and Fizzlits! Those are like, maybe two of my favorite enemies. Bonus points for that!
15. Space Junk Galaxy
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Game: Super Mario Galaxy Tier: S
Can I be honest? Space Junk Galaxy is one of those galaxies that mostly made it this high for the vibes, above all else. Don't get me wrong, I like Space Junk Galaxy a lot. I think all the missions here are fun, if I was rating it on gameplay alone I'd probably still rank it highly. Space Junk on its own is a solid A-tier galaxy, but I think this is one of those galaxies where the atmosphere brings it up a tier higher for me.
While most of the galaxies in these games focus on the grandeur and excitement of exploring the cosmos, Space Junk Galaxy takes a more melancholic approach to the setting, the idea that outer space is mostly, well, space. Space Junk Galaxy isn't really focused on having big, exciting setpieces. Space Junk Galaxy is about everything inbetween, from lost spaceships, to small asteroids, to well... miscellaneous space junk. And I think it works in its favor!
I could make the same argument that I made against Gusty Garden Galaxy, that Space Junk Galaxy feels like it was cobbled together from miscellaneous bits and bobs of larger levels that were getting too big, but in this case, I think that's the point. To the extent that something trying to be a cohesive level design in a 3D platformer can at least, Space Junk does a really good job capturing that feeling of emptiness, in the best possible way. The first mission here, which largely consists of Mario floating through space via a trail of Pull Stars, may not be the most exciting mission, but it has such a specific atmosphere that I can't help but say it may very well be one of my favorites across both games.
Admittedly, this is the part of this review where I have to concede that Space Junk's biggest strength is probably also one of its biggest weaknesses, that a galaxy so focused on all the emptiness and in-betweens of space struggles to find enough content to fill out six missions. The second mission basically has none of the atmosphere, instead being a weird Airship mission with a boss fight at the end, and then the third mission has another boss fight, because what else are you gonna do here? Don't get me wrong, these are still fun missions, but I think they end up working against the general atmosphere and tone that this galaxy sets up in the first mission. I think this is one that would benefit from the sequel's smaller-scale galaxies, with two "main" missions, and a comet or secret star or something.
Still, this is a galaxy that is fun from start to finish, and when it goes for being atmospheric, it nails it. I mean, have you heard the music here? This has easily gotta be a top 5 song across both games for me, I love it so much. While I think having fewer, more focused missions could've benefited it a little, Space Junk Galaxy will always leave such an impression on me that I can't help but feel like it's one of the standouts from these games.
14. Cloudy Court Galaxy
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Game: Super Mario Galaxy 2 Tier: S
I've mentioned before how a few of the galaxies in Galaxy 2 feel like they're meant to be "sequels" to galaxies from the first game, and Cloudy Court is no exception, feeling like a bit of a follow-up to Gusty Garden Galaxy. I mean, you have the grand orchestral score, you have the "garden in the sky" theming, you have lots of segments where you're riding on wind currents, even the Japanese name, "Cloud Garden Galaxy" ends up harkening back to the first game's "Wind Garden Galaxy". I think there's a reason they showed this one off a lot in the game's earliest trailers.
That being said, while it does feel a bit like an attempt to capitalize on Gusty Garden's success, in many ways to me it also feels like a refinement of Gusty Garden, taking some of the concepts that worked there and expanding on them a bit to make something that, to me at least, feels more interesting and cohesive. In my review of Gusty Garden, I characterized it a bit as a galaxy largely carried by its music, that otherwise felt like it could've been thrown together from leftover assets from galaxies that had gotten too large. Cloudy Court manages to avoid that feeling pretty easily, it was pretty clearly built from the ground up, and given how much it changed from the initial trailer to the final release, it seems like one they spent a lot of time on trying to get just right.
And in that regard, I think they largely succeeded! Cloudy Court manages to hit on the familiar elements we love about Gusty Garden, but also manages to hold strong on its own, with a number of distinct and memorable segments. I don't know why the drum trampolines are here, but I'm not complaining, it's fun to have them! And the combination of the wind currents and the Cloud Flower makes for some very memorable platforming challenges. And some fun secrets, as well! Obviously as a Galaxy 2 entry it's gonna be a bit more linear by default, but even then they manage to hide a lot of 1-Ups here, adding a little extra reward for going off the course, which you know I always appreciate.
While a lot of "sequel" galaxies end up falling flat to me when they struggle to live up to what came before, Cloudy Court is one of the rare exceptions that not only lives up to its predecessor, but in my opinion, surpasses it. I feel like we think of Gusty Garden as a better galaxy than it truly is, but Cloudy Court simply is that good, which to me, makes it a contender for one of the series' very best.
13. Boo Moon Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Man, it's hard to go wrong with ghosts. Nice for an appropriately spooky galaxy to end up at #13, huh? Maybe that was a little deliberate on my part, but it's not like I don't think Boo Moon Galaxy deserves it.
Boo Moon Galaxy is so, so stylish I think. I feel like Super Mario Galaxy 2 goes for a bit of a "storybook" aesthetic, so why not have a galaxy that leans into that a bit? Stuff like the dark maze at the beginning, poison swamp folding up at a 90 degree angle to match the snake blocks, the crescent-moon see-saw planet, and the haunted house pop-up book at the end are all such distinctive visuals with a bit of that Storybook Feel to me, and end up making for a galaxy that manages to provide a very fun twist on an already fun theme.
Not to mention that this is also a decently tricky galaxy! I gotta be grateful for those musical notes that spawn the three 1-Ups during the Snake Block section, because I've fallen into that poison swamp more than a couple times, especially when going for the secret star, and even more so when going for that one Green Star. The second mission, which I believe is the sole appearance of the Boo Mushroom in Galaxy 2, also involves some precise timing as you weave your way through Octoboos, particularly towards the end.
I'm a sucker for a good ghost galaxy, so this one was probably gonna get high marks no matter what, but with a stylish and distinctive aesthetic, that's enough to bring it up to a top-tier with a fittingly spooky number. Happy Halloween, everyone!
I mean, it's September. That's basically Halloween.
12. Tall Trunk Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Really, shoutout to World 3 of Galaxy 2 just giving you a choice between two absolute bangers right off the bat. I think Tall Trunk ends up just barely winning out against Cloudy Court for me, but the two are really close in quality, and no matter which I'm in the mood for, I know I'm in for a great time.
Like Puzzle Plank, this is another galaxy that brings such a high level of unfiltered joy whenever I reach it in a playthrough. Maybe there's something about these big galaxies made of wood, I dunno. Probably also has something to do with the music. Yeah, I know this one just borrows the music from Yoshi Star Galaxy, but I always associate it with Tall Trunk first and foremost. Unlike Puzzle Plank however, I think Tall Trunk feels a bit more fully realized -- I never really feel underwhelmed playing through Tall Trunk, which let it climb a good bit higher on my tier list.
Tall Trunk is a galaxy not only with a great aesthetic, but two very fun and very distinct missions! The first mission is a showcase of the Blimp Fruit, and I love how it gets used in so many different ways, from climbing a tree, to searching for Star Chips around a cylindrical planet (Super Mario Galaxy 2 has a lot of those, huh?), to making your way through a long spiral to grab the Power Star. Then there's the slide, which weeeeeee wheeeeeeeeeee yippeeeeeeeeeee wahoooooo!
It's fun.
This galaxy also has to get bonus points for being the home of the Whittles, arguably the best Galaxy NPCs. Don't get me wrong, the Gearmos offer close competition, but the Whittles are just too adorable. Also, the Tall Trunk Galaxy is a sacred site to the Whittles, giving us one of few glimpses into Religion in the Mario Universe.
I think I have to agree with the Whittles when it comes to this galaxy: "Treetop. Good." Truer words have never been spoken.
11. Flipsville Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Oh hey, I've talked about this one before! I mean, clearly I have to enjoy this one a good bit to give it its own post with some in-depth analysis, though I hate to say, I still have yet to figure out who's selectively breeding Pupdozers, why they'd be doing it, or if that has even happened at all. Sorry. I know you're disappointed in me. Maybe I'll have the answer next time I talk about Flipsville.
I did sort of go over my opinions in that post, though more of it was dedicated to talking about the galaxy itself, so I probably don't have to fear repeating myself too too much. To reiterate: I think this one is great! The gimmick of the grates that reverse the gravity of the galaxy is really really neat, and this galaxy uses it in some interesting ways, particularly during the autoscroller where you have to flip at the right time to avoid running Mario into spikes. (That being said, my favorite usage still gotta be that one Green Star that you can only reach by taking a leap of faith from underneath.)
Also shoutout to the Pupdozers as an enemy design that takes advantage of this gimmick! I'm pretty sure they're only in this galaxy, so I may as well talk about them here. I also have to shoutout this galaxy's distinctive aesthetic, "weird 1950s suburban house" is not really a level theme you see in video games often, and it gives this galaxy more than just a unique gameplay gimmick. I really dig it.
Speaking of digging, I do remain a little iffy on how the second mission shifts focus to the Spin Drill, I feel parts of it end up feeling pretty similar to the Spin-Dig Galaxy, but the gimmick of flipping between the two sides of the planets remains in tact, and the final room with the gravity walls that switch in time with the music where you have to use the drill to grab Silver Stars or Purple Coins is really cool, so I can't complain about it too much. I mean, it's not like it makes this galaxy any less fun, y'know?
Flipsville Galaxy will always stand out to me as one of the most distinctive galaxies in the sequel, both in its theming and in its gameplay, and for that I will always consider it a personal favorite!
10. Slimy Spring Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Slimy Spring Galaxy is one of the most atmospheric galaxies... well, I was gonna say in Super Mario Galaxy 2, but it's really one of the most atmospheric galaxies in general. I'd say that as a whole, the first game typically wins out on atmosphere, but there's a few places where the sequel really shines, and more than any other, I think Slimy Spring showcases that.
Slimy Spring Galaxy is so, so very claustrophobic. You're given a green shell, and from there, it's a long, linear swim through a narrow underwater cave. Besides the very start, there's hardly any coins or air bubbles to refill your air meter, so you have to rely on what little air you do have to make your way to the end. And believe me when I say that these tunnels are designed to be just long enough to run you to the very end of your air meter. You only really get a brief breather in the middle, and with limited air, mistakes made in this galaxy can be especially punishing.
I love the way Slimy Spring Galaxy puts you in this distinct state of mind. Watching your air slowly run out while making your way through a dark, seemingly unending tunnel can be a bit nerve-wracking, but obviously the game's not gonna present you with a galaxy that's impossible to beat. You just have to trust that the game's gonna take you where you need to go, and try to avoid letting any obstacles this galaxy throws at you trip you up. Admittedly, I still see my fight-or-flight reflex kick in when I reach the Gringills.
Slimy Spring Galaxy is one I've really only grown to appreciate more and more with time. It's not really one of the game's most "fun" galaxies by any stretch of the imagination, but it doesn't really feel like it's trying to be -- the rest of the galaxies exist to be fun, so what does it matter if Slimy Spring Galaxy tries to do something else? Slimy Spring Galaxy is pretty much unrivaled in its atmosphere, and for that, it has easily become one of my favorites.
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I really love the sunset at the end of Slimy Spring. It sort of feels like the game saying that even in the most uncertain of times, everything's gonna turn out alright at the end. I feel like I'm being a bit wax poetic here, but I dunno. I think Slimy Spring Galaxy just does that to a person.
9. Honeyhive Galaxy
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Game: Super Mario Galaxy Tier: S
So remember how earlier I said this was a top 10 Galaxy? Well how many of you guessed it'd show up at #9? Congratulations if you did! I'm sorry I don't have anything to award you, besides I guess my review of Honeyhive Galaxy, but even people who didn't guess correctly are getting that... Sorry.
Whatever. Honeyhive is great! I mean, you've seen me talk about it when talking about every other bee galaxy. This is the honey-gold standard all other bee galaxies strive for, and few can achieve...
What makes Honeyhive so great to me is its sense of scale. It arguably has the largest starting planet across both games, with lots of little nooks and crannies that all get utilized throughout its many missions. I get the feeling you wouldn't even need to add more to this galaxy to give it a full set of missions, but Honeyhive Galaxy is here to spoil us anyway, because it's Honeyhive Galaxy, and it's great. It does a very nice job making each mission feel familiar, yet distinctive, which I really appreciate.
I also think it does a really good job showing off the Bee Mushroom, with lots of high ground that becomes much more accessible with it, plenty of water to show off its main weakness, lots of flower and cloud platforms you can only access with it, and honey walls to climb up. Not only do you get to spend time among the bees, but you get to join them. Become one with the hive.
Oh, and have I mentioned that the main missions here are all super great too? The first mission is the big showcase for the Bee Mushroom I mentioned above, but the second has some fun platforming through a wooden obstacle course, and the boss fight against Big Bad Bugaboom is always a blast that makes some great usage of the Bee Mushroom. The Purple Coin and Luigi missions are sorta whatever to me, though I appreciate the Cosmic Mario race and the weird shortcuts you can take in it, I think it's nifty.
Really, I think the thing holding back Honeyhive from an even higher spot for me, and this is pretty unfair, is the fact that it's so early in the game, that the novelty of it all has kinda worn off for me. It's hard to get excited about Honeyhive when it's a place you have to go to early in the game, you know? But again, that's a small gripe that ultimately changes nothing about just how good this galaxy is. It's sweet as honey!
8. Deep Dark Galaxy
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Game: Super Mario Galaxy Tier: S
Deep Dark Galaxy is one of those galaxies that always kinda surprises me when I play through the first game. It's one of those galaxies I never really think about all that often, and I'm rarely that excited when I get there, but then I play through it and go "wait a second, this one rules!"
I'm wondering if it's because it's in the Garden, where it has to deal with some serious competition. Being "that water galaxy with the dreary atmosphere in the way of Dreadnought and Melty Molten" isn't exactly the most flattering look, but at the very least it makes for a galaxy that always manages to surpass my expectations. Hopefully, putting this one at #8 will make me stop forgetting how good it is once and for all.
Still, I don't think counting the dreary atmosphere of this galaxy against it is really fair, because that's kinda what it's going for -- it's literally called "Dungeon Cave Galaxy" in Japanese. And you know what? For a Dungeon Cave, I love how silly they still let this Galaxy be! Stuff like the weird inflatable duplicate of the Gateway Planet, the weird floating circus platform, and that planet where you have to ground pound tennis balls into a watermelon to make it grow are such odd things to put in a galaxy like this, but I think they all end up working in its favor. The added surrealism makes this place so much more memorable.
And man oh man, I know I've talked a few times about how I love galaxies that let you goof off and do whatever, and I think no galaxy does that better than Deep Dark. I swear, in my latest playthrough of Galaxy, I spent more time in the spawn beach area than I did playing the rest of the mission. For an area that looks to have so little going on, there's lots of hidden goodies to look for, and shooting yourself out of the cannon at the Gateway and Octoguy planets is so, so fun.
While I'm sort of lukewarm on the mission where you swim through Guppy's eight rings, everything else in this galaxy I think is super fun, from the Kamella rematch on the pirate ship, to the aforementioned weird watermelon planet, to even the untimed Purple Coin mission! Usually those untimed exploration-based Purple Coin missions are never my cup of tea, but in this case, I think the combination of a smaller area to explore, better utilization of the underwater areas, and no places to fall off makes it feel a lot less grueling to me.
Deep Dark Galaxy is a great galaxy that always surpasses my expectations, and for that I think it deserves a spot in my top 10.
7. Freezeflame Galaxy
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Game: Super Mario Galaxy Tier: S
Freezeflame Galaxy is so cool. And also so hot. That's kind of its whole gimmick. I feel like I made the same joke with Shiverburn Galaxy. Whatever. Freezeflame Galaxy's missions consist of an excellent ice level, a pretty good fire level, and a combination of the two, to make a galaxy that is as varied as it is fun. I will come forwards and say I like the Freeze part of this galaxy a bit more than the Flame part, but again, both are good.
I love the feeling of verticality you get from the ice sections. I love that upwards climb with all the varied obstacles and Ice Flower platforming, followed by a pretty fun boss fight against Baron Brrr. And then you can climb the other side of the mountain too, with its own varied obstacles and platforming challenges! Let's just say this one's good for my inner West Virginian mountaineer, okay? And then you have a Purple Coin mission that makes you climb both sides, which might be a bit much, but I'm glad they were being thorough.
But while the peak of the mountain may be the peak of the mountain here, it's not like the fire mission isn't doing any heavy lifting here, either. It's no Melty Molten, sure, but the Fire Flower gets used for some pretty fun timing puzzles, and I appreciate the use of the Galaxy games' gravity shenanigans halfway through. Really, most of my gripes with this section come from how the Fire Flower is handled in these games. The fact you need to spin to activate it, combined with how it stops you in your tracks when you throw a fireball just doesn't feel very good at all, especially when you throw in the timer. But that's not really this specific galaxy's fault, is it?
Gripes about the Fire Flower aside, I'm happy to say this galaxy's two great tastes taste great together as well! I'm a little bummed it takes until this galaxy's third mission to put the fire and ice together, but when they do, they use it very well, making for fun segments where you switch between the two, followed by a memorable segment where you use the Ice Flower to skate across lava. And on that note, I really enjoy the Cosmic Mario race here. Lots of places where I decide to take a risky shortcut, and it doesn't pay off and I fall in a Black Hole. Classic.
The Freeze and the Flame aren't perfectly balanced, from the levels to the Flowers featured within (no seriously. where was the Ice Flower in Galaxy 2), but both are very enjoyable, and the combination of both in one galaxy makes for a very memorable location. Not surprised at all they decided to revisit this idea in Galaxy 2.
6. Chompworks Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Look, I can spend all day talking about the gorgeous atmosphere of Cosmic Cove or Slimy Spring, or the exciting challenges of Grandmaster or Flip-Out, but when you ask me what my favorite galaxy in Super Mario Galaxy 2 is, I'll probably say it's Chompworks, because I'm only human, and I love Funny Chain Chomp Factory Galaxy. This is literally a place where Mario enemies are made! How can I resist?! There's Star Bits arranged like Chomps in the sky and everything!
I just love everything about Chompworks, from the music, to the theming, to the gameplay itself. It's one of those very unique galaxies that always stands out in my head, and if you know me, that can only be a good thing! I really appreciate the light timing puzzles they incorporate into this galaxy, the balance of needing so set everything up just right so the Chomps can reach their goal, but also not get too close because as you may realize: getting hit by a huge ball of steel rolling at you, even at slow speeds, hurts a lot.
I really like the active role this galaxy gives you in Chomp Production, how even when the Chomps start rolling, you'll need to make some adjustments to its path if you don't want it to crash early. Like, this galaxy has one of the rare inclusions of Flip-Swap panels outside of Flip-Swap Galaxy, just for the purpose of crafting a puzzle that can use them, and I appreciate that! If anything, I feel like there's room to elaborate on this mechanic even further, but I'm not gonna pretend that this galaxy isn't doing more than enough already. I think the Cosmic Clone comet is a fun enough shake-up, since you're gonna need to stay in one place a lot for some of the challenges.
You know, this factory doesn't seem very efficient. All their assembly lines are weird obstacle courses that need manual intervention, and most of the Chomps get destroyed at the end anyway. The Gearmos always chastise you for your poor efficiency, but maybe they wouldn't need Mario if they just built a more efficient factory. You see Gearmos? This is why you're only the second best Mario Galaxy NPC species. If nothing else, feel grateful your horribly-designed factory is a really, really well-designed Video Game Level.
Circling back to what I said about the Spring Mushroom earlier, same sentiment applies here. Not a great power-up on its own, but when I reach the mission that uses it here, I never see myself going "Ugh, the Spring Mushroom?", probably because the level is designed with it in mind, and the trickier control scheme is kinda the point. That being said, if you really don't want to use the Spring Mushroom, know that there's a fun optional challenge in trying to beat the level without it! As far as I'm aware, it's possible, and I know I've had my share of fun backflipping over Chomps in the past.
Is Chompworks Galaxy the best galaxy in Super Mario Galaxy 2? Maybe not, but since when has this list been about objective quality? I don't want to pretend I'm presenting anything other than my personal opinion here. Chompworks Galaxy appeals to my autism brain in some incredibly specific ways, and with a mix of that and its unique theming and design sensibilities, managed to end up at the top of Galaxy 2 for me. Sorry you couldn't make the top 5!
Speaking of the top five, I think they're all worthy of their own post, as I've hinted to a couple times at this point. It probably shouldn't be too hard to figure out which ones they are via process of elimination, though I do find it fascinating that after Galaxy 2 generally performed better, all the top 5 are from the first game. Again, Galaxy 2 is a remarkably consistent game that clusters around A-tier, while Galaxy 1 has some higher highs and lower lows.
The finale for this series should be ready next week, or the week after, or the week after that, or the week after that. I'm not really sure anymore. There's a Splatfest again next week, so I'll probably want to tune into that (Go Team Frye!) but I also have fewer galaxies to cover in general, so it might not take along as this one. Then again, I probably have more to say about my favorites... Either way, thank you for reading the series up to this point! Nothing matters more to me than knowing that people will listen to my ramblings about 10-to-15 year old Videos Games.
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Link
Mujeres Contra Luma declaramos nuestra completa solidaridad hacia todas las personas que en la mañana de ayer miércoles 31 de agosto, fueron detenidas por el simple hecho de expresar su rechazo a la violenta política de la Junta de Control Fiscal. Recordamos que fue esta Junta quien impuso la privatización de la Autoridad de Energía Eléctrica y por ende, el contrato leonino de Luma Energy.
La manifestación fue convocada por el grupo Jornada se Acabaron las Promesas, y también participaron conocidas personas de intachable reputación, respetadas por sus años de compromiso y lucha por la justicia para nuestro pueblo.  
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corrupcionenpr · 2 years
Video
Telemundo Puerto Rico subió ese post en su cuenta de Facebook justo después de colgar esta entrevista de Zugey. Cómo es uso y costumbre, Zugey Lamela se almorzó a este otro portavoz de LUMA Energy.
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elitadream · 2 months
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What are the typical beliefs of the aftergame afterlife in the Mushroom Kingdom in your AU?
Good question!
I have this vague idea based on something mentioned in Mario Galaxy that the general belief came from ancient stories told about the stars and the unseen force that inhabits the universe. People view Lumas as sacred beings, eternal spirits of pure energy that roam the infinite emptiness of the cosmos and give it life.
When a person dies, it is said that their soul joins with those of the stars to live on as celestial life forms, creating new worlds and galaxies. And while said belief can't be verified, many have claimed to have had vivid dreams where their loved ones came to visit them in their ethereal form, reassuring and consoling them through their grief. 🌌🎇
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pasquines · 1 year
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kurolumiis · 5 months
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“𝐈 𝐃𝐎𝐍’𝐓 𝐍𝐄𝐄𝐃 𝐘𝐎𝐔𝐑 𝐏𝐑𝐎𝐓𝐄𝐂𝐓𝐈𝐎𝐍!”
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featuring — xiao, luma (oc)
summary — after the lantern rite, luma begins to head back to mondstadt. on their way back, they run into a group of hilichurls. while they were perfectly capable of taking care of themselves, xiao appears and wipes them out. he convinces them to return to wangshu inn with him for the night.
warnings — xiao x oc, slight violence, based off 2023 lantern rite, mentions of self-harm, smut written by a minor, non-binary!oc with female attributes, it’s xiao’s first time, fluff, slight angst, soft and sad sex pretty much
messages from the galaxy — superrrr old post but i hold it very dear in my heart <33
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“goodbye traveler and paimon!” luma exclaimed, waving to them. “goodbye lumi!” paimon returned the enthusiastic energy, waving. the traveler offered a small smile.
luma turned around and began heading for mondstadt. along the way, they thought back to the recent events — dinner with hu tao, zhongli, venti, chongyun, xingqiu, xiangling, and xiao.
it was a delight to see him again. not that they'd ever admit it to the public, they actually missed him. they smiled to themselves, looking at the ground as they walked.
they were so deep in their thoughts that they didn't hear the noises of hilichurls nearby. it was only until they smelled fire was when they looked up, seeing a hilichurl charge at them with a wooden club on fire.
dodging quickly, they instinctively pulled out their two katanas and sliced them at a quick speed. hearing more approach them, they defeated the hilichurl before paying attention to defeating the rest.
luma placed their foot on the mitachurl's shield wall, bouncing off of it. they flipped to the side, slicing the back of it. it groaned in pain before dropping to the ground.
they sped towards the other hilichurls and sliced their katanas rapidly. so focused on the hilichurls in front of them, they didn't notice the cryo samachurl send icicle spikes in their direction.
they groaned in annoyance, feeling the ice pierce through their arms. turning around, they charged towards the samachurl and harshly swiped their katana through it, killing it instantly.
they turned around to see more and more approaching them. "xiao was right, there are a lot of them," they breathed out, not realizing they called upon him.
seeing the group of hilichurls, xiao took them out quickly, making luma quickly back away in shock. he took a few deep breaths before speaking to luma.
"are you crazy? what are you doing out here at night, especially during the lantern rite?" "i'm heading back to mondstadt. it's not like i need your protection!" they complained, irritated that he thought they couldn't fight for themselves.
his anger quickly faded when he saw the scrapes on their arms. "come on, i'll help you tend to your wounds." luma's eyes widened in confusion, looking at the blood dripping from the scars.
they complied, following him back to wangshu inn. there was complete silence between the two, making the tension even worse.
when they finally reached the inn, luma greeted verr goldet before heading upstairs with xiao. he took them to his room and told them to wait on the couch.
they waited patiently before he returned with a cloth and some medicine.
"you don't have to do this, you know? i'm fine," they said, almost in a whisper. he looked up at them for a second before returning to their arm. "you're going to get yourself hurt one day if you keep going at a rate like this. you need to take care of yourself better," he replied, pulling the cloth away as he heard them hiss in pain when it made contact with their scar.
slowly, he began wiping the blood away before applying medicine over the scars.
"stay here for the night. in the morning, you can return back to mondstadt," he told them, heading over to the cabinet to put the cloth and medicine away.
"i don't wanna bother you, i promise i'll be fine—" "you didn't seem fine when you were cornered by those hilichurls," he said, crossing his arms. "i was doing perfectly fine by myself!" they stood up, staring at him with a red glint in their eyes, indicating they were irritated.
"yet, you called for me. why is that?" "i didn't mean to! i was thinking out loud!" they exclaimed, bringing a hand to their head. xiao's piercing eyes softened in concern, seeing the lines on luma's hand.
"your hand," xiao spoke, grabbing their wrist lightly and held their palm out. it revealed the several scars on luma's palm. some looked old while the others looked fairly recent.
"where did these come from?" he asked, running his thumb against their palm subconsciously. "my...um...my katanas," they slowly explained. "why?" he breathed out.
"to feel something," they stated bluntly, pulling away their hand. he clasped both their hands in his, rubbing his hand over their knuckles soothingly.
he didn't realize he was leaning forward until he felt luma's breath fan against his face. glancing up to meet their eyes, he moved forward into a kiss. luma's eyes widened in shock, never thinking in a million years that he'd show any intimate acts with them.
their hand went to cup his face lovingly. they leaned against the sofa and allowed xiao to move further onto them. it didn’t seem like he knew how to kiss but learned quickly. luma’s hands ruffled through his hair, deepening the kiss.
“luma,” he whispered against their lips. “xiao…” he got them up and guided them to his room, still kissing each other along the way. he decided to take the risk in kissing their neck.
xiao knew he did a good job when he earned a soft moan from luma. “good boy, xiao,” they murmured, going straight to his cock. “luma,” he began, pulling away.
“these…feelings…i only feel them for you,” he explained, almost embarrassed. “xiao, you’ll have no idea how much love and admiration i feel for you. if only we could be together forever.” their voice quieted down.
“if only,” he said, frowning slightly. “but let’s cherish this moment now, i’m yours tonight,” he explained thoughtfully. “and i’m yours,” luma whispered, kissing him again.
he lowered them onto the bed, holding their lower back. they could feel his hot crotch against their pussy. “mm, xiao,” they moaned, palming his clothed dick. he let out a loud, breathy moan. he’s never been touched there before, and luma doing it made his mind spin with love and lust.
luma began pulling his shirt off, staring down at his abs. they were so shameless about it that it made xiao’s cock twitch. his eyes widened at the sudden feeling, but he knew only luma could do this to him.
“you’re gorgeous, xiao,” they said sweetly, looking at him admirably. “so are you, love.” the pet name caught luma off guard. it was a pet name they were completely and utterly weak for. hearing it from the yaksha they loved made it even better.
he slowly undid the hooks of luma’s corset. their cleavage could now be seen, making xiao’s ears heat up. luma just stared at him with love and devotion.
as xiao continued undoing their hooks, luma began pulling down his pants. just the slightest touches made xiao’s body twitch. he let out a silent groan and luma tried pulling his pants down more.
xiao pulled away to help them with his pants, letting his cock spring out. he’s that big and had no one to fuck all these years? luma felt happy to be his first.
“here,” luma whispered, flipping him over. he stared at them with wide eyes as luma adjusted so his cock could slide into their pussy.
“xiao,” they breathed out, moaning as his cock was so deep inside them. they clasped his hands in theirs, riding him to their hearts content. because their heart was so full of love for him.
suddenly, he flipped them over, pounding into them. “x—xiao!” they whimpered, moaning out.
the more they looked into his eyes, they felt tears form in their eyes. this wouldn’t last forever. they’ve been through enough pain, they deserve some peace. and peace is exactly what they made each other feel.
as tears poured down their face, xiao kissed them away. “don’t cry, luma. just enjoy the moment,” he whispered, moving down to peck their lips. they pouted their lips up to kiss him.
he groped parts of their body, giving a feel that he loved every part of it. xiao ran his fingers along their thighs, making luma shiver. “xiao.” they moaned his name.
“i’m right here, sweetheart. right here,” he said, cupping their face, he stroked their cheek with his thumb lovingly. smiling sweetly at them, luma had never felt more peace.
“xiao, i’m—” “me too, love. me too,” he whimpered, pounding into them faster. his hands gripped their ass to meet his thrusts. luma was drunk in pleasure, feeling their stomach tighten.
“xiao!” they moaned out, cumming around his cock. he let out a few whimpers before cumming deep inside them. the yaksha breathed heavily against their neck as luma cupped his head.
“no matter where we go, or who we meet, i’m yours,” luma confirmed, cupping his face and had him face them. “luma, i love you.”
“love you too, xiao—more than anything.”
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diorlumx productions, 2023
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janus-cadet · 6 months
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Tarot Project - N°31
This one is for a close friend of mine: Rosalina, from Mario Galaxy, as The Queen of Cups!
(At least, I hope that's her english name- in french, she is named Harmonie.)
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Now, the usual explanation, under the cut! Will it be short, will it be long? Who knows.
Upright, the Queen of Cups is a sign for a caring, compassionate and senstive person. You, yes, you, consultant, are empathic, and can sense the needs of others by tuning in your intuition. Because yeah, you are highly intuitive, and creative- in flow with the surrounding energies. All of that seemed to fit her character well, and also explain why the lumas are also depicted!
When reversed, the card is there to help you remember that while it's great that you care for others, it's also important that you take care of YOU. You may be too wrapped up in other people's emotional responses, and you need to take a break. You may also be letting your emotions overwhelm you, and your ability to think logically (don't mind that turn of phrase, I may have briefly been possessed by a Vulcan). Take some time for yourself, my friend.
And you know what ? This card crossed your dash, so you could as well follow its advice- take some little you time. You are doing great, and you deserve a break.
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theselfshipcafe · 6 months
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Phantom AKA “Tom Phan” personal headcanons
yeah I wanted to compile a list of my hcs for this big guy, there are def some I’ve forgotten and there will be more in the future, but for now here’s everything I can remember atm below the cut!
Signs anything formal as Tom Phan as shown in the games
He’s nonbinary going by he/she/they pronouns
Bisexual!
Been with a lot of dudes in the past
One of those dudes was King Boo. The breakup was not pretty compared to the others
Now a self proclaimed rival of King Boo
Regular boos that aren’t loyal to King Boo are very fond of him and naturally flock to them. He enjoys his lil fans <:]
He 100% has a crush on Princess Peach. And Mario too but he will NEVER admit that
Kind of rivals with Bowser? They don’t interact much but def aren’t fond of each other
After his defeat against Rayman he went to his room, destroyed a table, ate various objects around the room out of pure rage and then cried for three hours 😔
Nowadays working on rebuilding the theater but keeping a low profile. For now.
Dude is a TALENTED actor and has been acting more himself in his recent performances
Can sing surprisingly well at other forms of music, but will always prefer opera
His cooking skills are average. He leaves that task up to Ditzy
However is a HUGE gourmet, bro loves fine dining
Has never met Rosalina personally but he knows she does NOT like him.
The reason? Phantom has been known to eat Lumas. Lumas are pure celestial energy which is near irresistible to ghosts like him. Don’t let him around Lumas. Please.
His gramophone acts like a heart, and will beat loudly when angry, excited or scared
It will also play music sometimes without his control, most notably when he’s trying to threaten someone off.
Belly is super soft to the touch in both forms
His height is a whopping 14 feet tall!
Resents other rabbids for not appreciating his singing talents
If you thought his opera songs were powerful attacks, just wait till he screams. It’s absolutely devastating and will shatter windows
I know his hair is most likely a wig in canon, but here it’s not. Let me dream
When his hair isn’t done like usual it’s very long
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