Tumgik
#FFI Twitter series
qualcosadelgenere · 27 days
Text
Tumblr media
22 notes · View notes
Note
post something about the knights of queen for my birthday pls bcs i deserve it me thinks 🐹🤍
Is it today? If yes, then happy birthday!!! 🎂 🥳 🎉
Of course, you deserve it ❤️
Tumblr media Tumblr media
(DISCLAIMER: the first picture is from Etsy, while the second one, due to a lack of better sources, is AI generated).
9 notes · View notes
this-week-in-rust · 4 months
Text
This Week in Rust 534
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on Twitter or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
Updates from Rust Community
Official
Announcing Rust 1.76.0
This Development-cycle in Cargo: 1.77
Project/Tooling Updates
zbus 4.0 released. zbus is a pure Rust D-Bus crate. The new version brings a more ergonomic and safer API. Release: zbus4
This Month in Rust OSDev: January 2024
Rerun 0.13 - real-time kHz time series in a multimodal visualizer
egui 0.26 - Text selection in labels
Hello, Selium! Yet another streaming platform, but easier
Observations/Thoughts
Which red is your function?
Porting libyaml to Safe Rust: Some Thoughts
Design safe collection API with compile-time reference stability in Rust
Cross compiling Rust to win32
Modular: Mojo vs. Rust: is Mojo 🔥 faster than Rust 🦀 ?
Extending Rust's Effect System
Allocation-free decoding with traits and high-ranked trait bounds
Cross-Compiling Your Project in Rust
Kind: Our Rust library that provides zero-cost, type-safe identifiers
Performance Roulette: The Luck of Code Alignment
Too dangerous for C++
Building an Uptime Monitor in Rust
Box Plots at the Olympics
Rust in Production: Interview with FOSSA
Performance Pitfalls of Async Function Pointers (and Why It Might Not Matter)
Error management in Rust, and libs that support it
Finishing Turborepo's migration from Go to Rust
Rust: Reading a file line by line while being mindful of RAM usage
Why Rust? It's the safe choice
[video] Rust 1.76.0: 73 highlights in 24 minutes!
Rust Walkthroughs
Rust/C++ Interop Part 1 - Just the Basics
Rust/C++ Interop Part 2 - CMake
Speeding up data analysis with Rayon and Rust
Calling Rust FFI libraries from Go
Write a simple TCP chat server in Rust
[video] Google Oauth with GraphQL API written in Rust - part 1. Registration mutation.
Miscellaneous
The book "Asynchronous Programming in Rust" is released
January 2024 Rust Jobs Report
Chasing a bug in a SAT solver
Rust for hardware vendors
[audio] How To Secure Your Audio Code Using Rust With Chase Kanipe
[audio] Tweede Golf - Rust in Production Podcast
[video] RustConf 2023
[video] Decrusting the tracing crate
Crate of the Week
This week's crate is microflow, a robust and efficient TinyML inference engine for embedded systems.
Thanks to matteocarnelos for the self-suggestion!
Please submit your suggestions and votes for next week!
Call for Participation; projects and speakers
CFP - Projects
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
* Hyperswitch - [FEATURE]: Setup code coverage for local tests & CI * Hyperswitch - [FEATURE]: Have get_required_value to use ValidationError in OptionExt
If you are a Rust project owner and are looking for contributors, please submit tasks here.
CFP - Speakers
Are you a new or experienced speaker looking for a place to share something cool? This section highlights events that are being planned and are accepting submissions to join their event as a speaker.
Devoxx PL 2024 | CFP closes 2024-03-01 | Krakow, Poland | Event date: 2024-06-19 - 2024-06-21
RustFest Zürich 2024 CFP closes 2024-03-31 | Zürich, Switzerland | Event date: 2024-06-19 - 2024-06-24
If you are an event organizer hoping to expand the reach of your event, please submit a link to the submission website through a PR to TWiR.
Updates from the Rust Project
466 pull requests were merged in the last week
add armv8r-none-eabihf target for the Cortex-R52
add lahfsahf and prfchw target feature
check_consts: fix duplicate errors, make importance consistent
interpret/write_discriminant: when encoding niched variant, ensure the stored value matches
large_assignments: Allow moves into functions
pattern_analysis: gather up place-relevant info
pattern_analysis: track usefulness without interior mutability
account for non-overlapping unmet trait bounds in suggestion
account for unbounded type param receiver in suggestions
add support for custom JSON targets when using build-std
add unstable -Z direct-access-external-data cmdline flag for rustc
allow restricted trait impls under #[allow_internal_unstable(min_specialization)]
always check the result of pthread_mutex_lock
avoid ICE in drop recursion check in case of invalid drop impls
avoid a collection and iteration on empty passes
avoid accessing the HIR in the happy path of coherent_trait
bail out of drop elaboration when encountering error types
build DebugInfo for async closures
check that the ABI of the instance we are inlining is correct
clean inlined type alias with correct param-env
continue to borrowck even if there were previous errors
coverage: split out counter increment sites from BCB node/edge counters
create try_new function for ThinBox
deduplicate tcx.instance_mir(instance) calls in try_instance_mir
don't expect early-bound region to be local when reporting errors in RPITIT well-formedness
don't skip coercions for types with errors
emit a diagnostic for invalid target options
emit more specific diagnostics when enums fail to cast with as
encode coroutine_for_closure for foreign crates
exhaustiveness: prefer "0..MAX not covered" to "_ not covered"
fix ICE for deref coercions with type errors
fix ErrorGuaranteed unsoundness with stash/steal
fix cycle error when a static and a promoted are mutually recursive
fix more ty::Error ICEs in MIR passes
for E0223, suggest associated functions that are similar to the path
for a rigid projection, recursively look at the self type's item bounds to fix the associated_type_bounds feature
gracefully handle non-WF alias in assemble_alias_bound_candidates_recur
harmonize AsyncFn implementations, make async closures conditionally impl Fn* traits
hide impls if trait bound is proven from env
hir: make sure all HirIds have corresponding HIR Nodes
improve 'generic param from outer item' error for Self and inside static/const items
improve normalization of Pointee::Metadata
improve pretty printing for associated items in trait objects
introduce enter_forall to supercede instantiate_binder_with_placeholders
lowering unnamed fields and anonymous adt
make min_exhaustive_patterns match exhaustive_patterns better
make it so that async-fn-in-trait is compatible with a concrete future in implementation
make privacy visitor use types more (instead of HIR)
make traits / trait methods detected by the dead code lint
mark "unused binding" suggestion as maybe incorrect
match lowering: consistently lower bindings deepest-first
merge impl_polarity and impl_trait_ref queries
more internal emit diagnostics cleanups
move path implementations into sys
normalize type outlives obligations in NLL for new solver
print image input file and checksum in CI only
print kind of coroutine closure
properly handle async block and async fn in if exprs without else
provide more suggestions on invalid equality where bounds
record coroutine kind in coroutine generics
remove some unchecked_claim_error_was_emitted calls
resolve: unload speculatively resolved crates before freezing cstore
rework support for async closures; allow them to return futures that borrow from the closure's captures
static mut: allow mutable reference to arbitrary types, not just slices and arrays
stop bailing out from compilation just because there were incoherent traits
suggest [tail @ ..] on [..tail] and [...tail] where tail is unresolved
suggest less bug-prone construction of Duration in docs
suggest name value cfg when only value is used for check-cfg
suggest pattern tests when modifying exhaustiveness
suggest turning if let into irrefutable let if appropriate
suppress suggestions in derive macro
take empty where bounds into account when suggesting predicates
toggle assert_unsafe_precondition in codegen instead of expansion
turn the "no saved object file in work product" ICE into a translatable fatal error
warn on references casting to bigger memory layout
unstably allow constants to refer to statics and read from immutable statics
use the same mir-opt bless targets on all platforms
enable MIR JumpThreading by default
fix mir pass ICE in the presence of other errors
miri: fix ICE with symbolic alignment check on extern static
miri: implement the mmap64 foreign item
prevent running some code if it is already in the map
A trait's local impls are trivially coherent if there are no impls
use ensure when the result of the query is not needed beyond its Resultness
implement SystemTime for UEFI
implement sys/thread for UEFI
core/time: avoid divisions in Duration::new
core: add Duration constructors
make NonZero constructors generic
reconstify Add
replace pthread RwLock with custom implementation
simd intrinsics: add simd_shuffle_generic and other missing intrinsics
cargo: test-support: remove special case for $message_type
cargo: don't add the new package to workspace.members if there is no existing workspace in Cargo.toml
cargo: enable edition migration for 2024
cargo: feat: add hint for adding members to workspace
cargo: fix confusing error messages for sparse index replaced source
cargo: fix: don't duplicate comments when editing TOML
cargo: relax a test to permit warnings to be emitted, too
rustdoc: Correctly generate path for non-local items in source code pages
bindgen: add target mappings for riscv64imac and riscv32imafc
bindgen: feat: add headers option
clippy: mem_replace_with_default No longer triggers on unused expression
clippy: similar_names: don't raise if the first character is different
clippy: to_string_trait_impl: avoid linting if the impl is a specialization
clippy: unconditional_recursion: compare by Tys instead of DefIds
clippy: don't allow derive macros to silence disallowed_macros
clippy: don't lint incompatible_msrv in test code
clippy: extend NONMINIMAL_BOOL lint
clippy: fix broken URL in Lint Configuration
clippy: fix false positive in redundant_type_annotations lint
clippy: add autofixes for unnecessary_fallible_conversions
clippy: fix: ICE when array index exceeds usize
clippy: refactor implied_bounds_in_impls lint
clippy: return Some from walk_to_expr_usage more
clippy: stop linting blocks_in_conditions on match with weird attr macro case
rust-analyzer: abstract more over ItemTreeLoc-like structs
rust-analyzer: better error message for when proc-macros have not yet been built
rust-analyzer: add "unnecessary else" diagnostic and fix
rust-analyzer: add break and return postfix keyword completions
rust-analyzer: add diagnostic with fix to replace trailing return <val>; with <val>
rust-analyzer: add incorrect case diagnostics for traits and their associated items
rust-analyzer: allow cargo check to run on only the current package
rust-analyzer: completion list suggests constructor like & builder methods first
rust-analyzer: improve support for ignored proc macros
rust-analyzer: introduce term search to rust-analyzer
rust-analyzer: create UnindexedProject notification to be sent to the client
rust-analyzer: substitute $saved_file in custom check commands
rust-analyzer: fix incorrect inlining of functions that come from MBE macros
rust-analyzer: waker_getters tracking issue from 87021 for 96992
rust-analyzer: fix macro transcriber emitting incorrect lifetime tokens
rust-analyzer: fix target layout fetching
rust-analyzer: fix tuple structs not rendering visibility in their fields
rust-analyzer: highlight rustdoc
rust-analyzer: preserve where clause when builtin derive
rust-analyzer: recover from missing argument in call expressions
rust-analyzer: remove unnecessary .as_ref() in generate getter assist
rust-analyzer: validate literals in proc-macro-srv FreeFunctions::literal_from_str
rust-analyzer: implement literal_from_str for proc macro server
rust-analyzer: implement convert to guarded return assist for let statement with type that implements std::ops::Try
Rust Compiler Performance Triage
Relatively balanced results this week, with more improvements than regressions. Some of the larger regressions are not relevant, however there was a real large regression on doc builds, that was caused by a correctness fix (rustdoc was doing the wrong thing before).
Triage done by @kobzol. Revision range: 0984becf..74c3f5a1
Summary:
(instructions:u) mean range count Regressions ❌ (primary) 2.1% [0.2%, 12.0%] 44 Regressions ❌ (secondary) 5.2% [0.2%, 20.1%] 76 Improvements ✅ (primary) -0.7% [-2.4%, -0.2%] 139 Improvements ✅ (secondary) -1.3% [-3.3%, -0.3%] 86 All ❌✅ (primary) -0.1% [-2.4%, 12.0%] 183
6 Regressions, 5 Improvements, 8 Mixed; 5 of them in rollups 53 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
eRFC: Iterate on and stabilize libtest's programmatic output
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
RFC: Rust Has Provenance
Tracking Issues & PRs
Rust
[disposition: close] Implement Future for Option<F>
[disposition: merge] Tracking Issue for min_exhaustive_patterns
[disposition: merge] Make unsafe_op_in_unsafe_fn warn-by-default starting in 2024 edition
Cargo
[disposition: merge] feat: respect rust-version when generating lockfile
New and Updated RFCs
No New or Updated RFCs were created this week.
Call for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
RFC: Checking conditional compilation at compile time
Testing steps
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Upcoming Events
Rusty Events between 2024-02-14 - 2024-03-13 💕 🦀 💕
Virtual
2024-02-15 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn
2024-02-15 | Virtual + In person (Praha, CZ) | Rust Czech Republic
Introduction and Rust in production
2024-02-19 | Virtual (Melbourne, VIC, AU)| Rust Melbourne
(Hybrid - in person & online) February 2024 Rust Melbourne Meetup - Day 1
2024-02-20 | Virtual (Melbourne, VIC, AU) | Rust Melbourne
(Hybrid - in person & online) February 2024 Rust Melbourne Meetup - Day 2
2024-02-20 | Virtual (Washington, DC, US) | Rust DC
Mid-month Rustful
2024-02-20 | Virtual | Rust for Lunch
Lunch
2024-02-21 | Virtual (Cardiff, UK) | Rust and C++ Cardiff
Rust for Rustaceans Book Club: Chapter 2 - Types
2024-02-21 | Virtual (Vancouver, BC, CA) | Vancouver Rust
Rust Study/Hack/Hang-out
2024-02-22 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-02-27 | Virtual (Dallas, TX, US) | Dallas Rust
Last Tuesday
2024-02-29 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup | Mirror: Berline.rs page
2024-02-29 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Surfing the Rusty Wireless Waves with the ESP32-C3 Board
2024-03-06 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
2024-03-07 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-03-12 | Virtual (Dallas, TX, US) | Dallas Rust
Second Tuesday
2024-03-12 | Hybrid (Virtual + In-person) Munich, DE | Rust Munich
Rust Munich 2024 / 1 - hybrid
Asia
2024-02-17 | New Delhi, IN | Rust Delhi
Meetup #5
Europe
2024-02-15 | Copenhagen, DK | Copenhagen Rust Community
Rust Hacknight #2: Compilers
2024-02-15 | Praha, CZ - Virtual + In-person | Rust Czech Republic
Introduction and Rust in production
2024-02-21 | Lyon, FR | Rust Lyon
Rust Lyon Meetup #8
2024-02-22 | Aarhus, DK | Rust Aarhus
Rust and Talk at Partisia
2024-02-29 | Berlin, DE | Rust Berlin
Rust and Tell - Season start 2024
2024-03-12 | Munich, DE + Virtual | Rust Munich
Rust Munich 2024 / 1 - hybrid
North America
2024-02-15 | Boston, MA, US | Boston Rust Meetup
Back Bay Rust Lunch, Feb 15
2024-02-15 | Seattle, WA, US | Seattle Rust User Group
Seattle Rust User Group Meetup
2024-02-20 | New York, NY, US | Rust NYC
Rust NYC Monthly Mixer (Moved to Feb 20th)
2024-02-20 | San Francisco, CA, US | San Francisco Rust Study Group
Rust Hacking in Person
2024-02-21 | Boston, MA, US | Boston Rust Meetup
Evening Boston Rust Meetup at Microsoft, February 21
2024-02-22 | Mountain View, CA, US | Mountain View Rust Meetup
Rust Meetup at Hacker Dojo
2024-02-28 | Austin, TX, US | Rust ATX
Rust Lunch - Fareground
2024-03-07 | Mountain View, CA, US | Mountain View Rust Meetup
Rust Meetup at Hacker Dojo
Oceania
2024-02-19 | Melbourne, VIC, AU + Virtual | Rust Melbourne
(Hybrid - in person & online) February 2024 Rust Melbourne Meetup - Day 1
2024-02-20 | Melbourne, VIC, AU + Virtual | Rust Melbourne
(Hybrid - in person & online) February 2024 Rust Melbourne Meetup - Day 2
2024-02-27 | Canberra, ACT, AU | Canberra Rust User Group
February Meetup
2024-02-27 | Sydney, NSW, AU | Rust Sydney
🦀 spire ⚡ & Quick
2024-03-05 | Auckland, NZ | Rust AKL
Rust AKL: Introduction to Embedded Rust + The State of Rust UI
If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.
Jobs
Please see the latest Who's Hiring thread on r/rust
Quote of the Week
For some weird reason the Elixir Discord community has a distinct lack of programmer-socks-wearing queer furries, at least compared to Rust, or even most other tech-y Discord servers I’ve seen. It caused some weird cognitive dissonance. Why do I feel vaguely strange hanging out online with all these kind, knowledgeable, friendly and compassionate techbro’s? Then I see a name I recognized from elsewhere and my hindbrain goes “oh thank gods, I know for a fact she’s actually a snow leopard in her free time”. Okay, this nitpick is firmly tongue-in-cheek, but the Rust user-base continues to be a fascinating case study in how many weirdos you can get together in one place when you very explicitly say it’s ok to be a weirdo.
– SimonHeath on the alopex Wiki's ElixirNitpicks page
Thanks to Brian Kung for the suggestion!
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, andrewpollack, U007D, kolharsam, joelmarcey, mariannegoldin, bennyvasquez.
Email list hosting is sponsored by The Rust Foundation
Discuss on r/rust
3 notes · View notes
valadren · 1 year
Text
Season 5 of my YouTube Retrospective
Gonna be going through all my videos here and on my Twitter (lol) for the end of the year! Episode 501: What There is To Say About Final Fantasy
https://www.youtube.com/watch?v=0VkPnjLmMDM&t=8s&ab_channel=VivianAladren
I kicked this year off with my Final Fantasy Pixel Remaster Project, where I streamed every game in the collection and made a video about each one. It was a fun, kind of low effort thing to do while in law school. I think that the move of using stream footage made the visual element worse, since it’s too busy and not in sync with my commentary.
I liked talking about the old FF games a lot, it’s obviously one of my favorite series of all time, and it’s always nice to see the beginnings of the series. It’s awkward hearing the mixing be this poor, but my mixing is still bad.
Overall though, I like Final Fantasy I. I like every game, obviously, but FFI has a timeless charm to it that persists through any effort to remaster it. The PR version isn’t my favorite for sure (shout out to Dawn of Souls GBA). There’s something interesting in the changes to PR that I don’t think I really got into in the video? The individual inventory system is (if I remember it accurately) kind of a great move for evoking a “video game rendition of a DnD campgain” if that’s the goal. The game doesn’t care so much about your party as characters interwoven into the story as much as they were your party in a campagin built to be solved like  a puzzle.
Overall this wasn’t one of my strongest videos, but it was a good time to go through, and it was useful to have going while I was finishing school.
14 notes · View notes
quincyhorst · 1 year
Text
A Little Recopilatory post of all Euro B References (So far)
Yesterday, I reflected on the rather unfortunate treatment when it comes to certain FFI teams. The whole topic of how Inazuma treats its (minor) characters is still debated to this day, but I'll give credit to the franchise of doing some unexpected yet appreciated gestures; such as including artwork of almost every single minor team player in specific merch (Inazuma Eleven All Player Directories, or Memories) or in in-game sections. However, not everybody gets the same luck.
In the case of the plot irrelevant Block B teams (Germany, Spain, France), unfortunately they weren't given proper anime artwork (Despite 2/3 teams appearing in-series) nor the team roster was given full references. It's sad, really. But the same way there were fans that still used what they had, I guess we'll have to do the same.
So, I'd like to make a little "masterpost" for Tumblr, recopilating everything that could be taken in consideration when drawing these characters (Mostly focused on heights), with things both from the videogames and anime.
Either way, let's start. Long post ahead.
-----------------------------------------
Brockenborg
To clarify, both BB and RM references are from the IE3 gallery, whose images were ripped and uploaded to The Spriters Resource by PokeAdry. I will post two versions of said images, one being the original and the other being an upscaled version with Waifu2x; as to make it look more clearer. Looks decent on the following ref, but not in the spanish one... :(
Tumblr media Tumblr media
In this image of particular there isn't an Endou/average height placeholder, so we couldn't really say how taller or shorter the characters are compared to him.
Missing Characters: BB Bench (Gerald - Erwin - Jens - Ern - Manuel)
Tumblr media
-----------------------------------------
Red Matador
Tumblr media Tumblr media
...Yeah, not even W2x is able to properly show the little side/behind doodles of each character's face. Sad :( (But I guess the wikia 3D models are enough?)
Something that I find interesting about the character placement of this chart is that it follows the order in which the team lineup appears during Episode 85's FFI Opening Ceremony (Not posting the original picture as it takes too much space, but you can see it for yourself). Like in Brockenborg's chart 5 players are excluded, but 3/5 are benchers (Federico - Juan - Carlos) and 2/5 (Mikel, which is covered by the emblem - Igor). Kinda curious that the excluded main ones appeared the less on episode 102.
Tumblr media
-----------------------------------------
Rose Griffon
Unfortunately, out of the three, RG is the most unlucky, not appearing neither on the IE3 Gallery not any official good. However, the japanese fans who loved this team never gave up, and thus made their own height chart using as reference the 3D in-game models. Here's the link to the original one, posted originally by the user mofmoffu over on Twitter (ありがとうございます!!🙏).
The intent was to repost it, but I don't want to make the original user uncomfortable by making this image appear on any search console.
And here's the Waifu2x upscaled version, given the original is too tiny:
Also in the form of a link as to respect the original format.
(Keep in mind this is most likely NOT 100% accurate, given the 3D models are quite limited when it comes to the actual heights. But for now, that's all we have.)
Of course, there's also their appearance on the opening ceremony, being the closest to official art there is, but it doesn't tell us anything about their heights.
Tumblr media
----
So, I guess that's all there is for now. Let's hope VROH manages to bring anything new to these teams 🙏 But for now, hope what's here manages to help out someone!
6 notes · View notes
muzothecat · 6 years
Text
I didnt see anyone point this out but, while everyone knows that the 3 missing members from inajapan will be decided by vote, hino said that the voice acting for the game was already well advanced, which means that the writing is well under way, if not almost finished.
It means those 3 probably wont have any big plot relevance or undergo signifiant developpment, they'll just... be there (except if they ignore the voting and just put the 3 they want lmao)
Im probably a bit too pessimistic but dont set your hopes too high. Id be happy if characters like Sakuma, Mizukamiya or Atsuya were chosen but tbh, if they're just gonna be there cause they're popular and not because level 5 actually wanna develop their characters, and wont be of any use, I wonder if it's really worth it
0 notes
gladiollsusi · 4 years
Text
Baru buka twitter dan ketemu postingab kalau Mbak Ika Natassa ada proyek film baru dan pemainnya lagi lagi Reza Rahadian.
Suatu waktu, Mbak Ika pernah ngomel ke followers nya yang nyinyir "KENAPA HARUS REZA LAGI, KENAPA ?!"
Tentu, kualitas akting nya Reza luar biasa.
Tapi aku sendiri juga ikutan jenuh liat novel nya Mbak Ika diadaptasi ke film dan lagi-lagi Reza yang muncul.
Critical Eleven, Divortiare. Itu 2 drama yang udah dibintangi Reza dari novel nya Mbak Ika.
Tapi balik lagi sih sama kemutlakan yang hakiki, terserah yang punya naskah dong maemunah !
Aku cinta banget baca novel divortiare. Bahkan buku series 2 nya ku bela-belain pergi ke gramed untuk beli di hari pertama rilis. Menahan ngantuk dan pegal setelah dinas malam. Akun istri nya Beno ku ikutin di twitter mulai dari 5 tahun silam.
Tapi ketika filmnya keluar, sampai sekarang aku gak nonton. Entah karena malas aja liat Reza lagi yang muncul di Novel nya Mbak Ika atau karena di tahap umur sekarang aku malas ngikutin drama kayak gitu.
Aku percaya, sebenarnya ada banyak aktor di luar sana yang kemampuan aktingnya juga bagus.
Ada satu film yang awalnya aku under estimate tapi setelah nonton aku nge-idolain pemeran utama nya.
Love for Sale.
Ada Gading Martin dan Della Dartian.
Gak nyangkan akting Gading Martin sebagus itu di film itu. Gak heran kalau beliau menang Piala Citra dan FFI dari film itu.
Dan Della Dartian yang meski tak menang piala, tapi aktingnya juara buat aku.
Dan usut punya usut, Gading Martin jadi pemain di film ini karena kru film salam kirim pesan. Yang harus nya ngajakin Darius untuk casting malah pesannya nyasar ke Gading.
Ahh semestaaa dan kerjaannya emang gak ada yang bisa menebak.
Dahlah gitu aja
Selamat lebaran ya
1 note · View note
Text
Inazuma Walker 4 Summary Part 2 - About Ares no Tenbin PV Part One about the White Day Special can be found on my tumblr blog, under the tag Inazuma Walker (Note: All prefixes like -san, -chan etc… are how Hino and Mo address each character)
The theme for this Walker episode is ‘If Inazuma Eleven was 3D…?”
In other words, if Inazuma characters were real, who would they resemble, what form would they take etc… (submitted by fans)
Kiyama Tatsuya (Hiroto) Mo says he’s joined Eisei Gakuen and his parents are the Sun Garden/Ohisama en. Hino says his name has changed, but Mo says it’s because this is a peaceful world.
Who would he look like?
Ryounosuke Kamiki, a Japanese actor and voice actor “I think they’re quite similar mood-wise, but more than anything it seems like he would recreate Kiyama’s ‘I’m in love with those eyes of your’s, Endou.’ speech faithfully!”
Hino comments the actor was in Kimi no Na Wa (played Taki). Mo says rather than being similar mood-wise, it’s because they’re both bishounen.
Sangoku-san Hino calls him ‘The Boy Who Can’t Stop Shoots’, and mention his parent-like personality.
Who would he look like? Yo Oizumi, an actor “Because their hair is similar.” Hino says he likes both Oizumi and Sangoku, and both of their personalities are very warm so they’re a perfect match. Mo mentions that Morimura from Galaxy has a similar hairstyle to Keiko Inoue, because of their fluffy hair.
Fubuki Shirou They say he’s a good-looking captain
Who would he look like? Yuzuru Hanyu, a figure skater “Because I think when Fubuki does his Ice Ground move, he spins and poses etc very well.” They say something about him being an ice-skater
Kageno Jin-san The boy who joins Raimon soccer club to have more of a presence Hino’s interested to see who he looks like
Who would he look like? Naoki Matayoshi, a comedian “He has less presence than anyone! And they both have long hair and a flat voice.” Hino agrees they’re similar.
Teres-san Argentina captain Hironari Yamazaki, a comedian “Because of their cleft chin.” They talk about the match with Teres, saying how Endou etc. weren’t there and Mo says it was the first time she felt they might lose in FFI.
Kabeyama-kun Hino wonders if there’s someone who looks like him, and says he’ll want to go to the bathroom. Mo mentions he’s very tall for a middleschool kid and might look scary but he’s a very grateful person. Hino says he wins the prize for perfect attendance (hasn’t missed a match).
Who would he look like? Yuki Himura (Bananaman), comic performer “They’re identical! That’s what I thought the moment I saw him!” Hino says they certainly look alike with that haircut.
Majin the Hand Mo says no matter how many times she looks at him, she sees Gouenji’s haircut, despite him being Endou’s move
Who would he look like? Riki Takeuchi, an actor “They look similar.” Hino says they generally look similar. Mo agrees it’s the muscles.
Shishido-kun Tsuyoshi Muro, comedian “Their faces are fiercely similar, if you just stuck a nose on it would be perfect!” However, it’s also said that Megane is like this guy, as they both come up with names.
Kurimatsu Chestnut
Hino says it’s scary, Mo says it’s cute
Handa Mo says Handa is very popular, Hino doesn’t understand as he’s no personality. Mo says for people who like Handa, they feel he’s got plenty of personality - everyone’s eyes are different.
Who would he look like?
A Johnny’s Idol “As he has a Johnny’s-vibe, he could look like any of them. In the Inazuma world, his appearance is ordinary.”
They made this picture. They’re all Handa. When she first saw it, Mo thought Ichinose-kun and Fideo-kun had snuck in there, but it’s all Handa. Mo says if this was a real group, she’d go see them. She says it’s cute, which Hino questions.
Endou Mamoru-kun Shuzo Matsuoka, a tennis player “They’re both hot-blooded, and I want him to say: sakka, yarou ze!” Endou: Practice is onigiri! Shuzo: Today you’re my Mt. Fuji!
Then they had a guess the quote game, where fans on NicoNico (not Youtube) guessed if it was Endou-kun or Matsuoka-san who said a particular thing. The first two were Matsuoka-san and the fan’s correctly guessed the third one was Endou. Mo apologises Matsuoka-san won’t be a guest this time, but jokes that next time if possible they’d like him too.
The theme for next time is stereotypes about Inazuma Eleven Hino says there are a lot of characters who love their little sisters, but Mo says there’s really only about two… Mo talks about the strength of the goal net, as expected of super dimensional soccer You can go to the homepage for more info
New Game Hino says he’s going to talk a bit about the console it’s released on. He also says the making of the game is going well. He says it will probably come to a console better quality than the 3DS.
Snack World Preview of Level Five’s Snack World
Inazuma Everyday Plus An app for iphone and android, now with added Kidou. You play as a character living with Endou, Gouenji or Kidou and live out the story from the first few episodes. Now that Kidou’s included, you can see Teikoku characters too, and there’s more power ups. You can communicate with the three characters through talking, touching and presents.
Episode 25 Episode Rewatch Special Guest: Instead of a voice actor, this time it’s the animation director from Outer Code, Yumi Kamakura-san. Hino apologises to her for sending the script late last time. They congratulate her on Sakuma from the last episode, said he looked wonderful, and she agreed the staff worked very hard. Apparently a lot of the animation staff like Inazuma and they wanted to work on Outer Code. Hino says they’re looking forward to the next episode and they rewatch episode 25, commenting a lot that it’s very nostalgic.
After that they rewatch trailers from previous games, Asuto’s voice actor has joined them.
Ares no Tenbin PV:
Summary of PV Football Frontier of the next generation Seishou Gakuen Absolute playmaker of the pitch, Kidou tells Demon of the Field, Haizaki he’s gone too far Haizaki mentions a promise he made Zeus Gakuen Ruler of the Sky, Aphrodi, tells Asuto they can’t stop Zeus Kageyama says he’s ?stopped? Raimon with his own creation? Teikoku Gakuen The Rebellious Lonewolf, Fudou wonders what Kageyama’s thinking I think Sakuma (Teikoku’s Musketeer) is wondering why is he with them I can’t catch what Kazemaru says (maybe telling them to return to their posts?) but his title is Blue Gale Hakuren Bear Killer Fubuki Atsuya says something like, Aren’t you doing it (for me?) Prince of the Snow Field Fubuki Shirou says in these conditions, Hakuren are skilled (maybe they’re playing in an ice field/snow storm?) Hakuren’s Platinum Snow, Shiratoya Nae says, My turn is coming up Eisei Gakuen God Striker Kira Hiroto says, This is God Striker! Can’t catch what Noble Youth of Eternity, Kiyama Tatsuya says right away either Kidokawa Seishuu Flame Striker Gouenji Tonegawa Tousen ?Liberal?Miracle, Sakanoue Noboru says, Don’t worry everyone, go out and I’ll protect the goal Legendary Goalkeeper ??????? Otei Tsukinomiya Tactical Emperor Nosaka says, I’ll show you the power of Ares and I’ll change the world with these hands Ann asks, Was that really your soccer? Nosaka says it is, that he’ll do anything to produce results - that’s his soccer Inakuni Raimon I think Kiriya says they’ve got too much power The Soccer Novice Chosen by the Sun, Asuto says they can definitely win, the only thing missing is their will to win
All of the heros with many thoughts in their hearts that collide Who will stand at the top? Inazuma Eleven, Ares no Tenbin
Points of Interest
Kidou and Haizaku - First time Kidou’s appeared in a PV, and he’s been sent to Seishou as a Strengthening Player (Translator’s notes: is there a certain way to translate this phrase?).
Haizaka and the girl - Mo’s interested but Hino can’t say anything. Someone in the comments wonders if Haizaka has a Sister Complex.
Aphrodi-san - Mo says everyone was waiting for this, that he’s cool. The uniform was decided in Inazuma Walker. The player on the right is a new character. Hino asks fans to carefully examine him afterwards, as he’s a character that has never appeared before. Hino focuses on him for a bit, so he might have a story.
Bear Killer Atsuya, and Shirou - They talk about how Atsuya is the Bear Killer now, unlike the previous series where it was Shirou.
Shiratoya Nae-chan - I think Mo was surprised she actually became a player, and says she’s very cute.
Gouenji-san - Z Zemi. Mo says Gouenji returns to his old school as a Strengthening Agent, but wonders what kind of formation a team with four forwards will make.
Sakanoue Noboru-kun - A new character
Legendary Goalkeeper - They claim ‘we don’t know who it is yet’, but it’s pretty obvious who it is
Haizaka vs Nosaka - Mo says this scene is a big spoiler, those two playing against each other, but they’re very cool. Hino says he doesn’t know if it counts as a spoiler.
Nosaka - “I’ll change the world with these hands.” It’s the first time Ares, the secret keyword, has been mentioned.
Nosaka ‘crying’ - This scene was released on Hino-san’s Twitter, and Mo is very interested. She wonders if it’s just water on his face or is he crying.
Nosaka, Anna and the goalkeeper - Mo wonders about the relationship triangle, and since Anna is a Raimon student why does she seem so close to Nosaka? She wonders if it’s the Kidou-pattern where they might be siblings…? They make jokes about Hino liking Sister Complexes.
Finally, they mention the woman who looked like a teacher at the end.
The keyword for the next episode is: Kami! (God)
Speculation: It’s the kami in Shindou’s name, but I think it has more to do with Gods. I wonder if it has any connection to Aphrodi, as in Kami no Aqua/ fact that Aphrodi compared himself to a God a lot…? Or will they explain Ares (which I guess is a Greek God)...?
28 notes · View notes
Audio
Melons!
2017 ist hier und endlich auch die 72. Folge Uncommon Taste!
Inhalt der Folge:
2017 wird nicht nur ein grandioses Jahr für Videospiele, sondern auch ein Jahr voller Spiele-Jubiläen. Eines dieser Spiele ist das erste Final Fantasy, das am 18. Dezember 1987 für den NES erschienen ist und somit dieses Jahr stolze 30 Jahre alt wird. Wir möchten dieses Ereignis und den erst kürzlichen Release von Final Fantasy XV zum Anlass nehmen, um eine Final Fantasy Retrospective durchzuführen. Da wir dabei eine große Anzahl von Spielen durchgehen müssen (selbst wenn man nur die Mainteile bespricht), haben wir uns beschlossen, diese Retrospective in mehrere Folgen aufzuteilen. In dieser Folge besprechen wir die 2D-Anfänge der Serie und starten mit dem originalen Final Fantasy und enden mit Final Fantasy VI auf dem SNES.
Einleitung (0:00 - 10:35): Was haben wir in letzter Zeit gespielt?: Merlin: Enderal (Skyrim), The Division, Eldritch, The Last of Us: Remastered; Joe: Final Fantasy XV, The Last Guardian
Tumblr media
Hauptthema: Final Fantasy Retrospective (FFI-FFVI) (14:15-1:58:20):
Final Fantasy - (14:15-32:08)
Tumblr media
Final Fantasy II (32:09-47:23)
Tumblr media
Final Fantasy III (47:24-1:01:40)
Tumblr media
Final Fantasy IV (1:01:41-1:25:45)
Tumblr media
Final Fantasy V (1:25:46-1:40:42)
Tumblr media
Final Fantasy VI (1:40:43-1:56:16)
Tumblr media
Gametrailers Retrospective:
youtube
Und natürlich interessiert uns auch diesmal wieder: Welche Erinnerungen habt ihr von den ersten Final Fantasy Teilen und wie steht ihr zur Serie selbst? Schreibt uns! Unter [email protected] oder hinterlasst Kommentare unter uncommontaste.de, facebook.com/uncommontaste oder über Twitter @Uncommon_Taste!
Intro und Outro aus dem Track Immersion von Digital X unter der Creative Commons Lizenz.
0 notes
qualcosadelgenere · 20 days
Text
Tumblr media
20 notes · View notes
qualcosadelgenere · 29 days
Text
Tumblr media
18 notes · View notes
qualcosadelgenere · 26 days
Text
Tumblr media Tumblr media Tumblr media
17 notes · View notes
qualcosadelgenere · 19 days
Text
Tumblr media
BONUS:
Tumblr media
14 notes · View notes
qualcosadelgenere · 23 days
Text
Tumblr media
15 notes · View notes
qualcosadelgenere · 17 days
Text
Tumblr media Tumblr media
16 notes · View notes
qualcosadelgenere · 25 days
Text
Tumblr media
13 notes · View notes