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#Cantankerous Lore
fluff-writing · 1 month
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Thinkin' about Dragons, Wyrms, and Wyverns as they are in Cantankerous.
Dragons are mythical beings; the only two we know of are Tathemet, the literal Sum of All Evil, and Trag'Oul, the Sum of Humanity's Souls (among other things).
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They are epic things, and so different from one another that to call them the same thing seems false, at the very least. There's no better word for them though.
Because dragons as a concept are very cool though, I thought Diablo deserved More Dragons. But like. Less mythical-aetherael, more terrifying-beast-that-you-could-slap-a-saddle-on-if-you're-batshit-enough. So, Wyrms.
Sanctuary, and everything in it, was made by angels and demons. Inarius himself had a big part in sculpting the planet, but everything else was made by his host and Lilith's followers. (No one talks about her followers enough smh.)
For the purposes of Cantankerous, Inarius did not make much else. He worked on the oceans, he created Arreat, he had a hand in the forests that became the planet's lungs. But when it came to life on Sanctuary, he left that to everyone else.
Except for Wyrms.
They started small, like little scaley winged snakes, but quickly grew larger and larger.
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Large enough to ride even, by certain dour nephalem.
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Why he made wyrms is very fanficy (maybe I'll get to it one day), but suffice to say he wanted these things to be powerful, and he wanted them to be his in a way not much else on Sanctuary was. He wanted big living WMDs bound to him by 'blood', such than an angel has it.
All it took was a little light-blood, a bit of willpower, and the worldstone, and Sanctuary had its own dragons. Wyverns were not intentionally made by Inarius, but rather a result of the tuning of the worldstone. Turned out in addition to dampening the nephalem it dampened the planet on the whole, and this included the offspring of his Wyrms.
So Inarius made Wyrms. Initially he made three, one of his own, one for Linarian, one for Lilith. Maybe he made more after that, or maybe he left the lizards to their own devices.
All this to say that this thing
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And this thing
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Might could be considered half-siblings bcuz of this thing.
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Inarius made them both by way of donating his own essence (not like that, step away from the gutter). If that makes him Rathma's father, stands to reason he's the father of anything else made that way. The wyrms just have the worldstone for a mom, where Rat has a Lilith.
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jaypg9 · 1 year
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good evening gamers and fuckers you're never gonna guess what i have for you (it's more of guys)
#pokemon#pokemon oc#pokemon spoilers //#again in a noncanon sort of way that hints at endgame gimmicks#and because you're here (again) you get MORE BONUS LORE!!! (again)#the yellow color in laggaan's hair comes from oxide rich clay! he combed it in for style.#he's an adept fighter who's just as ready to throw down as his pokemon are. life comes at you fast in paradox prehistory#he's also kind of like prehistory goku. like you're minding your business making a basket out of reeds#and somewhere in the distance you hear an explosion and you're like 'hey what the fuck'#and it turns out this absolute mad lad decided to go fight a bear made out of gunpowder for fun or some shit#life in the maybe-never-was past is pretty vibrant! there are lots of different peoples living in all kinds of places.#the world is still largely warm and tropical (with a cooling & drying trend starting to set in.)#lagaan and his friends live in the sand sea - an enormous sand-and-rock desert.#the fur he's wearing used to belong to a beast that has no name in our time (but may have appeared in the spaceworld demo.)#wicked drill is one of the creatures that lives in the desert - it's well adapted to the harsh conditions.#it's primarily herbivorous (feeding on whatever plants and tubers can weather the elements) but Do Not Turn Your Back On It.#it's a ruthless opportunist that has no qualms about hunting if given an opening. (it's also known for being a cantankerous bastard.)#arcane idol (later given the provisional classification UB-00 'vision') is... not from the desert.#it's very far from home actually. unlike drill (who's known lagen for years) it's a recent addition to the team#but listen when you're as lost as it is? you take kindness where you can find it.#(and its ability to fire lasers and snowball stat boosts comes in handy in a pinch.)#oh btw laggaan is trans and top surgery hasn't been invented yet but that's a post for another day#or maybe never because i think tumblr automod would send me to the shadow realm.#ps apologies for the watermark i just wanna make it marginally harder to use my work in a dataset. lol
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strikersexhaver · 11 months
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Ok but what if striker has a s/o that is the seven deadly sins, gluttony who is curvy maybe both sfw and nsfw? 👀
Oooo- this is an interesting one! Aight bet, firstly though, I will say I’ll mostly base off the Beelzebub lore plus what we know for our reader! Like how most princesses/princes are tall, so Reader is much taller than any other demon they’re still curvy though.
As usual! NSFW under the read more cut!
spoiler warning though for the latest episode, Western Energy!
Striker’s Bee 🐝 | Beelzebub!Reader
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Striker never expected to be where he is now, with one of the most powerful demons in Hell. Solely because his hatred towards uppercrust demons, like yourself.
But to him, you managed to prove to him that- there’s an exception to royals on rare occasion.
He still hates royals mostly, even with whatever you say.
But before that, Striker had met you traveling to the Gluttony ring for murderous affairs. Apparently one of his clients wanted a Hellhound dead, one of your home’s bodyguards.
You bore witness to the event on total accident, your first instinct was punish Striker as per usual with events like this.
But you were intrigued, you had heard of an event in the Richest Cup Café where an imp had attempted assassination on a Prince of the Ars Goetia.
Not being a member yourself, you had the freedom to investigate things drama-free.
Striker looked for a way to escape, but your powers prevented him from doing so. The bees of your glutinous hive prevented every nook and cranny escape.
Normally, Striker would fight until his last breathe- but he knew to hold off and wait for an opening instead. He’s may be cantankerous but he’s not idiotic.
He looked up at you, a tall curvy person who was the Prince/Princess/Majesty of Gluttony.
He only listened to you for the sake of getting out of there, until you offered to pay him for information on what’s going on. Because you do love hearing all about drama, who doesn’t? You needed your honey tea after all.
It lead from talking about what happened between Stolas and Stella, to a more normal conversation that lasted longer than you two realized.
You helped him get back to Wrath via conjuring a portal, then waved him off.
You treated him like a person, on equal grounds and didn’t belittle him- it was, strange. Albeit, he’d assume it would be for the sake of business as you did pay him for information.
Which as per usual led to conversations, meaning you two talked and communicated. You’d tried your best to make him feel- equal.
Because he despises being treated as lesser, or like a pet obviously. So don’t pick him up, or belittle him, using names you’d give to a dog he will pitch a fit.
He found himself actually liking you, and usually saying you’re not one of the other royal trash there is.
He’s love language towards you is acts or service, as he internally is ashamed he’s dating a royal. Because of how boastful he was about hating royals.
He probably wants it to be on the DL, not public and that’s good for you.
It’d be a lie to say he didn’t find you attractive, he loves holding your hips (if you shift to a smaller form) sometimes he slides an arm around your waist.
He does it with a smug smile on his face and a slight flick of his tail.
As for in the bedroom, there were complications at first- establishing boundaries were important. As Striker I can see him not liking to be bottomed on often, since he dislikes being out of control.
But he will have some moments where he is,but very few.
He’s always preferred being a dominant, which may seem awkward sometimes however with the height difference.
Y’all find work arounds, even if you have to shift to a lower height to make it less so.
He loves your body, he absolutely does- he loves kissing down your thighs
He likes fucking you rough to see your ass jiggle, it’s pleasing to him.
When you top him, he’s either a power bottom or a brat.
He refuses to get pegged by you, nah, not a day in hell. He’ll let you ride his face and hold your thighs on him.
If he’s gonna die to a royal, it gotta be this way he refuses any other way.
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monstersdownthepath · 2 months
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Monster Spotlight: Korred
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CR 4
Chaotic Neutral Small Fey
Bestiary 2, pg. 173
These small, hairy men make their homes in stony forests at the base of mountains, along riverbanks, or other locations where topsoil gives way to a nice layer of rocks, enjoying little more than the feel of stone beneath their feet. They have an affinity for stones, spending most of their free days cavorting among stone circles in forest glades, playing music to entertain both themselves and whatever other Fey and beasts may be listening, and even when NOT playing they still use rocks in their day-to-day. They can use Stone Tell 1/day to keep up with the hottest rock gossip, and have Rock Throwing, capable of hucking good-sized projectiles with 100ft range increments and dealing 1d6+4 damage to anything they hit, typically taking out whatever animal they're hunting in a single shot.
Korred make their homes inside sizable rocks or cliff-faces, using their at-will Stone Shape to carve out homes without needing the tools to do so and sealing it up after them to make it nearly impossible to find (or steal from) their homes unless they will it. Though their lore block makes no mention of it, one can assume that their homes are filled with all sorts of knickknacks made of available minerals, as they have a sizable Craft (Sculptures) bonus which means they likely have passion projects laying around waiting to be finished and either put up as decorations or gifted/traded out to other Fey. And only other Fey.
Unlike most happy forest fairies, Korred are every bit the cantankerous old hick they appear to be. They have a powerful fear response to outsiders discovering them (not attacking or invading, merely discovering), and unfortunately for everyone involved, their default fear state is "fight" instead of "flight." Unfamiliar intruders are pelted with stones from a distance to drive them out, and if the intruder draws closer, they find out how much muscle is packed into these stout frames as they're clubbed for 1d4+6 damage.
If that doesn't seem like a lot of damage, that's because it's not. The important part is that you're not going to be doing damage back to them, with their least formidable defenses being their DR 5/Cold iron and 15 points of Spell Resistance. Korred hair grows at a supernatural pace, meaning these guys have to keep themselves constantly trimmed so their beard doesn't overwhelm them, and all that excess hair doesn't get thrown away, it's woven into ropes. Korred keep coils of their beard-ropes on hand for the thousand moments one may need rope, such as to create furniture or construct traps, but it also takes advantage of the fact they can use Animate Rope at will, hurling the coils at their enemies and having them twine around and entangle them, leaving them more vulnerable to being beaten to unconsciousness (if the Korred leans towards Good) or death (if it doesn't) if they can't untangle themselves enough to fight back.
This isn't to say their beard is any less of a threat when it's still on their face, though. So used to controlling their hair from a distance with magic, they can do so automatically and without effort while it's still attached, using their Animated Hair as a free action to entangle any number of creatures adjacent to them if those creatures fail a DC 16 Reflex save. Once tangled up, it becomes harder for the unfortunate creature to fight back against the little men and much harder to defend themselves, letting a Korrid lay into them with even less fear of reprisal.
All this still isn't enough for these mountain men; between hurling rocks and living ropes from a distance and being walking tarpits up close, you'd think the Korred would have all its bases covered already, but there's more! Their laughter is a powerful force all its own and possesses a legendary volume, Korred capable of barking out two different types of enloudened laughter whenever they need to disarm and confound enemies: The first is embodied by their ability to use Shatter at-will, indiscriminately breaking a whole host of fragile objects or targeting one item that weighs less than 60lbs and sundering it, rendering it broken with one cast and destroying it completely with a second. As most non-metal armors and every weapon sized for a Medium creature falls firmly within that weight limit, a Korred can easily sunder any cold iron weapon brought against them or shear a chunk of AC from their foes with a single, loud guffaw, and no one likes losing their gear, especially not to funny little men. It's practically as demoralizing as being killed! ... of course, a single casting of Magic Weapon, a level 1 spell available to almost every caster class, renders a weapon immune to Shatter.
The second laugh is much more devastating, so much so that it can only be used three times a day. This Stunning Laugh hits every non-Fey creature in a 30ft burst, forcing a DC 14 Fortitude save versus being stunned for 1d2 rounds. Being stunned causes you to drop whatever you're holding, and a smart Korred will note that a dropped item counts as unattended, so Shatter becomes much more likely to succeed against them. A full 2 round stun gives the hairy fairy an opportunity to destroy the biggest, scariest weapon or the sturdiest armor it can see... or the opportunity to just club someone into a paste. Depends on how tactical it's being, or if it's got some fairy friends nearby to help pile on the intruder. Or it can just use its animated ropes to snag and drag equipment away.
Reducing a Korred's HP enough to demoralize it will likely have it pulling out its last and most irritating trick: Stone Stride, an ability that allows them to enter any stone or boulder large enough to contain their body, then step out of another one within 30ft as a full-round action. In a vacuum, an ability of little note. In their natural environment? Incredibly annoying, giving them the power to make a swift retreat or re-engage an enemy that believes they got away. Fighting them inside the stone rings they consider sacred becomes an exercise in frustration as they step into a nearby stone and then out of a different one that's right behind the party caster, who swiftly becomes engulfed by the Fey's Animated Hair as a prelude to being beaten to death with their heavy wood clubs.
On the plus side, defeating a Korred earns you a new 50ft coil of rope and some cool figurines! All worth it in the end, right?
You can read more about them here.
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ignacyj · 15 days
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twelve are left with nothing, four have everything still before what connected them was money, near halfway third power of crore and one man with hate undying and knack for leaving others doomed over an article of clothing he’s now the hell it all went to
four of common descent by meteoric descent and subsequent ascent as told in prophetic content one stranded on precarious shore one deep entrenched in eldritch lore one tangled in time all the more one slumbering with comic book snore they left this world to play a game  the hour the disaster struck civilisation wiped aflame the day when one of them got HOMESTUCK
twelve of common ascent through weeks on the game spent and subsequent descent to meteor banishment with laws of the game bent by cantankerous dissent by near-victory’s scent in calamity went now at seemly dead end reason eclipsed by resent and the only hope still present is futile attempts to unend what was fated to happen since and until the end on that seminal day that saw one of them HIVEBENT
twelve are left with nothing, four have everything still before what connected them was money, near halfway third power of crore and one man with hate undying and knack for leaving others doomed over an article of clothing he’s now the hell it all went to
psychics influence with their psychic influence the effects on the timeline defy conscience and congruence robotic arm, robotic legs robotic body blown to shreds now you can walk, and i will bet it changes how you talk
impeccable solarity within impenetrable chaos striving for any clarity will only get you KOes with its twoniversal verdance, one matter still leaves one bummed will an eldritch cadaver dance suffice to bring in the bomb
when shit goes down, something else must rise even up to godtier, should the need arise but to follow one PI is, as name says, a pickle should you be strong enough to see your own blood trickle to see someone you call a friend die is no boonnickel as has happened at least thrice, never is it fickle
there are two more words still left to be told only two words to honor the bold the strong and the savvy and sufficiently silly to overcome the challenges paradox space keeps shilling with mental fortitude, with cunning and killing by flying, by lying, pacifying or scrying by their weapon of choice, be it hammer or sword gun or sickle or chainsaw, or well-directed word two words comprise the secret of all why the world’s like that and the way how it rolls: it’s MoThErFuCkInG mIrAcLeS
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She is a young girl from London with a lifelong appreciation for the stories of Peter Pan, a flying boy from the isle of Neverland. Her veneration for these tales manifested in a desire to stay young forever—a dream that was nearly realized when she and her younger brothers, John and Michael, embarked on a fantastical adventure with Peter Pan himself.
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Wendy is an English girl living in London during the Edwardian era. Throughout her childhood, she lived with her parents, George and Mary, her younger brothers, John and Michael, and their dog, Nana, who doubled as their nursemaid.
Wendy is an imaginative, mature, and very maternal young lady. She loves to care for John and Michael and often tells the story of Peter Pan. Though her imagination is vivid and praised by them, her storytelling was initially looked down upon by their cantankerous and serious father, George, who found her stories and childlike nature to be immature and ridiculous and voiced his desire to have her abandon her childhood as soon as possible to prepare herself for eventual adulthood. Because of this, she grew a fear of growing up and found comfort in the stories of Peter Pan and Neverland.
Being the eldest child of a middle-class family of the era, Wendy served as a heavy influence on John and Michael, specifically in regards to their love of Peter Pan and his lore. She would regularly tell them stories of his various adventures in the supposedly fictitious island of Neverland, most notably the stories of his battles with the villainous Captain Hook. To most people, he and the stories surrounding him were nothing more than a childish fantasy. To Wendy, John, and Michael, however, the legends of him were all too true, and his stories were used to maintain the fun and whimsy of their childhood.
Nevertheless, upon visiting Neverland for the first time, Wendy ironically found her maturity and motherly instincts surfacing and growing. During her brief time, yet life-changing experience on the island, it became a more prominent part of her character as all the adventurous events unfolded. This led her to finally accepting the fact that she will inevitably become an adult one day. Even so, she didn't allow this revelation to destroy her wondrous imagination.
One night, a shadow came to the nursery window and took her away to Neverland again. She thought it was Pan's but she was wrong. It acted independently. The following morning she returned home after realizing how Neverland wasn't such a happy place anymore. The Shadow also let her return home because it wanted to take a boy instead of a girl. She worries through tears that it will take John or Michael away and she will never see them again. That night, after Mary tucks them in for the night and leaves, they try to prevent it from coming but they are unsuccessful. The shadow is about to kidnap Michael but she tells it to take her instead. It agrees and she left her home forever. After returning to Neverland she became the shadows prisoner. Due to imprisonment on Neverland, Wendy never aged and she never got the chance to grow up.
The years passed and her brothers never gave up on her and looked for a way to set her free. Wendy is eventually freed from Neverland and reunited with her brothers. Together they returned to London, where she's still learning how to act in this modern world.
{~ a mix of all of Wendy's appearances and my own touch, german preferred, still in progress ~ any ideas? ~}
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hunguponjane · 1 year
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..Star Trek: Picard.. [Spoilers]
This series has had a little bit of all trek in it somewhere. We've seen cybernetic people, Borg, Borg Queen, Q, time travel to alternate universes and timelines, changelings, romulans, ferengi, strange worlds, cantankerous captains that eat snark for Breakfast, not to mention smoke cigars and create multiple versions of themselves as crew...
What will they throw at us next?
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Oh, right. Asteroids, Old ships, old captains coming out of retirement, old friends, ex lovers, surprise progeny, smart engineering daughters, humorous one liners...
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And this wouldn't be a Star Trek: TNG spinoff without Data.
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Between season 1 and 3 we've seen many versions of Brent Spiner: Old Man Human Scientist Data, Bad Man Human Scientist Data, and now split personality -Lal-B4-Dr.Soong-Data-Lore quasi human/golum/android Old Man Data. 👀🤔 Wowzers..
What is Picard Season 3 going to give us next? Can't wait for the next episode.
(These aren't my gifs. I've borrowed them from other Star Trek: Picard posts.)
This season has been a full on goldmine full of Easter eggs, clever writing, one liners and awesome special effects. Kudos to anyone who's been able to capture any of it to share its glory.
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ethaneldritch · 7 months
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I request a rant about your most troublesome OC and his/her lore >:D
Ah, I really wish I had a straightforward answer for you! Unfortunately, a lot of my OCs are half-baked, and typically exist as a sentient vibe than a fully-fledged character. 😔
Allow me to try to make it up to you with a sketch of Elliot, the cantankerous, dimension-hopping manager of the Catchpenny Cafe:
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While not exactly troublesome, he's notorious for his complete lack of filter - if he doesn't like something, you will be informed directly.
It's a habit ingrained through existing for several decades in a profession where split-second communication is a must, but that unfortunately doesn't translate very well to the comparably mundane job of running a small-time eatery in an even smaller-time town.
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Homestuck, page 2,661
John: Prepare for flight.
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Author commentary:
Considering that Vriska originally wanted to be on the blue team (Derse) and felt bitterly betrayed when it turned out that was never the plan, she sure came around to feeling the Prospit Pride. She probably doesn't even have any real opinions on which one is better. The one that's better is whichever one she ended up on. Just like in her upcoming boy-manipulation contest with Terezi, she probably doesn't have a real opinion on whether John is better than Dave. She only thinks John is better because that's the horse she bet on. The rule is simple: the best team or affiliation of any sort is always the one most closely associated with Vriska. I know this is the rule I live by, and you should too.
When we met a few trolls in Act 4, they were mysterious kids who knew a lot more about this game than our heroes, figures who could serve as cantankerous guides and foul-mouthed sources of exposition when the narrative needed to expand everyone's understanding of the situation. Karkat was the one mostly playing that role. But now that we've gone through all the material introducing Vriska and showing her trying to get to know John, it looks like she's the one stepping into that role instead, continuing to help pad out our understanding of the story and confirm various details and points of lore—to some extent, she's playing the role of an ambassador in an alien cultural exchange. Unlike when Karkat was ranting in Act 4, we actually know a lot about troll culture now. Watching the clash between the kids and trolls in their understandings of society and what it means to grow up is going to be a big part of the narrative from now on. The Vriska/John dialogues are probably at the forefront of this cultural exchange, since Vriska's objective is to try to genuinely connect with him and win him over.
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dmsden · 2 years
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Monster of the Month: The Chimera
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Hullo, Gentle Readers. Well, it's the Merry Month of May. I can't believe how fast this year is blowing past, but I feel like I say that every year. For this May's Monster of the Month, I thought we'd look at D&D's mixed grill of a beast - the Chimera. As always, a huge thanks to Scott Fabianek for the fantastic original artwork.
The Chimera is one of the many elements of Greek mythology in D&D's monsters. In the original myth, it's a carnivorous monster responsible for killing many men. The Lycian king Iobates orders the hero Bellerophon to kill the chimera...although he's hoping the chimera will kill Bellerophon (oh, Greek myths and their drama). But Bellerophon, in a move that will surely please many D&D PCs, gets on his winged horse Pegasus (yes, this is where Pegasus comes into the stories, too), flies up to where the chimera can't reach him, and shoots it full of arrows.
Now, the original Chimera is described as having a lion's head, a goat's body, and a serpent's tail...tough, but not that bad. D&D's chimera, by comparison, has the heads of all three creatures, can fly, and breathes fire. So a D&D chimera would kick Bellerophon's butt...just saying. Although a D&D pegasus is much faster...
But I digress.
The chimera is a Monstrosity, so it could really have come from anywhere. In official 5E D&D lore, chimeras were created by Demogorgon, and that tracks, since they are chaotic evil. It's interesting that they have alignment, even though they themselves are barely of human intelligence. I could definitely understand this given their demonic origins. Although they don't speak a language, they can understand draconic, so they might be good to pair with other creatures that speak it as trained, but unreliable guardians.
It has darkvision, so it makes sense that it might be a nocturnal hunter. It also has a cruel streak (there's that chaotic evil again), so it's easy to imagine it raiding a caravan at night, blasting it with fire while most of the caravan is sleeping, and then toying with those who scatter away from burning wagons and tents. It might attack one at a time as they end up in the dark, terrified and helpless.
It has a multiattack that a dragon would envy. It has the option to attack with a bite, a claw, and the goat's horns, but, if it has its dragon's breath available, it can include that in place of the bite or horns. Admittedly, its breath weapon isn't as terrifying as the average dragon's, but that's still a horrific combination, and, as a DM, I would take advantage of that whenever I could.
Since it can fly, I would imagine it pulling up out of bow range, letting its breath weapon recharge, then swooping down again to pick off a lone victim or breathe over a vulnerable group. And it would absolutely use darkness to its advantage, though the fire it left behind can help it see as well.
The iconic way to use a chimera is to make it a hunter that has moved into an area. When caravans are found burned or picked clean, with their treasures left behind, but all the food devoured, locaa lords will be baffled and will seek help from adventurers to learn what's happening and bring it to an end.
When building encounters, I would first think about a mated pair of these cantankerous brutes. That would make a Hard challenge for a group of 5 6th level characters (it's CR) or a Deadly challenge for a group of 5 5th level characters. I would also think of the chimera as a trained guardian, as I mentioned before. Evil dragonborn, draconians (from Dragonlance), or even kobolds could speak a tongue the chimera understood. Alternately, a chimera who was captured young could learn to speak Common instead and be paired with brigands, perhaps as a prized mount for a brigand chieftain.
I could also imagine adding some demonic traits to a chimera and have it the protector of a cult of Demogorgon. Given its infernal nature, this seems particularly apt. Perhaps through profane rites, the chimera's dragon head looks more like a mandrill's, and its breath is given a rotting effect (a nod back to Demogorgon's 1st edition abilities) and does necrotic damage. If you can describe the image or sensation of what that feels like, it will wake up the players, I guarantee.
Chimeras are also wonderfully adaptable monsters. You can vary the dragon head to change up its breath weapon and favored terrain. You could also change the animals represented to make them visually different. For example, there's a creature in Thai & South Asian mythology called a Hemaraj. It's supposed to be the combination of a lion and a "Hem", which is sometimes depicted as a swan, and sometimes as a crocodile. So maybe a D&D Hemaraj has the heads of a lion, swan, and crocodile, the forequarters of a lion, the hindquarters of a crocodile, and the wings of a swan. Instead of a breath weapon, maybe it has a swan's terrible screech, doing thunder damage in the same area of effect as a normal chimera's breath weapon. Throw this at your players, and they'll be baffled and horrified.
I hope this article has shown you some of the nasty potential of the chimera for your game. Next month, we'll return with a monster who proves that composting, while excellent for the environment, just might be lethal for PCs. Until then, may the dice fall ever in your favor.
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Considering Ceres (and Our Galactic Core) ~ 17 Nov 2022
Considering Ceres (and Our Galactic Core) ~ 17 Nov 2022, Philip Sedgwick
An underlying and potentially agitating influence over the next month or so comes from  transiting stimulation to the formidable dwarf planet Ceres. A cantankerous sort, Ceres wants  what she wants and will sacrifice anything to get what she desires in the way she desires it... even  if it means cutting off the nose to spite the face. Astronomically, an assessment of Ceres’  physical characteristics confirms she maintains a disposition similar to Pluto or Eris.
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She is  indeed a force with which everyone must reckon... how she stands in the natal chart, where she  transits and the relationship she maintains with other planets, natally. And by her current  position... one is urged to reckon well! She is something else. It is worthy of note that other gods, including Jupiter, deferred to her whims and laments throughout mythological lore.
Upcoming Mars, Mercury, Venus and the Sun all directly and distinctly aspect Ceres. As well, Mercury, Venus and the Sun all engage with the Galactic Center. Mercury does so following their Ceres aspect, Venus at the same time as Ceres, and for the Sun, the aspect to Ceres follows the conjunction to the Galactic Center - a most curious set of circumstances, indeed!
22 November Mars in Gemini, retrograde square Ceres in Virgo
The key above is to keep in mind there are always two points of view (at least, maybe three or more) to every situation. Instead of the urge to whine, declare a foul or incite vengeance for a perceived grievance, work to examine all aspects of the situation(s) that incite(s) your ire. Realize that others not aligned with your ideas actually believe what they contend. Why is that? Does it help to know how they arrived at their conclusions? Or is the fact that the belief is held sufficient... and can openness be applied to create objective informational exchanges?
A key with Ceres is to ensure before taking action that the beliefs underscoring your presumptions are on the moral high ground, the correct side of the law, and that efforts exerted to ease ire will achieve a result that creates negotiated resolution, not scorched Earth.
01 December Mercury in Sagittarius square Ceres in Virgo
Likely the urge to state ones point of view tops the list of priorities. If rushed, others may fail to grasp your communication agenda entirely. Take your time in issuing any point that needs to be made. Include only relevant details - no tangents or distractions. And ensure all needed facts, reasons, beliefs that contribute to your communiqué are stated. Bear in mind that if you skip a step in explaining your thought process, others will have questions. These questions imply no inadequacy or judgment. Simply, others do not have enough information to track your mental flow.
Consider that when looking at the constellation Sagittarius, or Virgo or any defined stellar gathering for that matter, the stars are seen as a flat template for the stellar pattern. If you moved deep into space and examined the stars of any constellation from a right angle, the distances between those stars and the layout would make the constellation imperceptible. The point: Observations made from varying points of view see things differently. From that point of view, the perception is the perception. Strive for inclusive consideration of alternative points of view that appear alien.
While there may be factors that contribute to distortions of points of view, seek to declare what causes such refractions instead of discrediting strange points of view. Also, consider the intent behind sharing information and the motive behind sharing “campfire stories.”
04 December Mercury to the Galactic Center by conjunction
Pure insight flows from the core of the galaxy seeking to update all mental operating systems. Note that in receiving galactic insights several steps must occur to claim access to the cosmic data. First, the insight must be consciously sought and downloaded when it appears. Following downloading the cosmic files must be installed into ones consciousness. During the installation, note that it must overwrite existing thought processes, and while conducting that action, a purge of files no longer needed or relevant must be performed. Clean out additional redundant files. When done with that, test the insights recently received by clear declaration with the understanding that they will not immediately click in the collective. Declarations may take a while for others to emotionally wrap around concepts offered.
07 December Venus in Sagittarius square Ceres and Virgo, both to the Galactic Center
Double duty for Venus and Ceres. Not only are both the goddess planets square, they simultaneously tap all the best insights the supermassive black hole that is our Galactic Core. They include all frequencies of emanations, discriminating against none. These planets have a specific agenda... examining the need underneath agendas that creates an energy that either conflicts with fulfillment of those agendas or works to usher those agendas forward. If feeling stuck, clear the energy behind motivations and intentions... then state your needs. It’s like magic unclogging goo!
18 December Sun in Sagittarius conjunct Galactic Center
This aspect is about establishing a clear pipeline to external cosmic forces that exist. They are unlimited. What will help is to realize that a vast array of energy frequencies originate in the Galactic Center and beam toward Earthlings. It benefits an inhabitant of the third planet from the Sun to know which frequency can be most easily accessed and requires less translation, decoding or captioning to absorb the messaging. Bear in mind, it may not be the same frequency all the time. Allow for instinctive response to information in the moment. Like in the old days, tune those radio knobs... especially the ones attached to your chakras. Receive and absorb all the information. Then, physically write down what you received and learned and decide how you are going to promulgate the gift(s) you received from above.
22 December Sun in Capricorn square Ceres in Libra
Scorched Earth makes no sense as a policy. Why obliterate a city and render it to ruins only to claim it is conquered and then commence restoration and rebuilding? Capricorn despises wasted resources... and for what? The underscoring force here is perceiving fairness and feeling that one received their due. Those scorned tend to scorch, but again, to what gain? Capricorn wryly reports from the elevated perch goats often achieve, you know, living well might be the best revenge. What if you learn the system you oppose and work it to your advantage? You know, like those dang metaphysical axioms annoyingly report, create change from within to without to better access that damn as above, so below stuff. Right? Give that a whirl for a while would you? And, oh by the way, release past attachments to sticking points before going to do that within to without thing.
Perhaps it is good to recall a current model of astronomical thinking. There are verifiable physical facts about Ceres that imply that she once resided out in the Kuiper Belt in Pluto’s range. Jupiter evidently induced her gravitationally to relocate to prime property in the asteroid belt. Imagine, Jupiter may have physically caused Ceres to step back from and reset life perceptions far away from the primary source of her scorn! Is there a model for reactionary behavior for an Earthling in so doing? One way to know for sure.
More soon!
It’s rapidly approaching the holidays. How about gifting yourself - the singularly most important person on your gift list - with a consultation or series of consultations to ensure you maximize the final days of 2022 and establish cogent strategies for 2023? That sounds cool. Time is what it is and consultation spots are flying off the shelves! Schedule now to line up astrological cycles with your current percolations! And you can click below and order a Galactic Report, dive into the Galactic Trilogy and more! Click on!
Visit my Website Consultations and Services Order Form Astrological Texts
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fluff-writing · 2 years
Text
Rat Headcanons
cuz that's the mood im in now
Can safely sleep for 24 hours straight, usually does this once a month. Good de-frag session.
Can unsafely sleep for a max of 72 hours straight.
Claims that this negates all those times he stayed awake for weeks on end. It does not. That's not how sleep works.
Can eat carrion, occasionally craves it, usually bcuz he needs some vitamin or another.
Can also digest bones, but it takes a while.
Cannot deal with extreme cold. Will get lethargic, eventually fall asleep and die.
Cannot eat bread.
Cannot eat a lot of things.
Allergic to oranges (and probably most other citrus as well, which is a damn shame bcuz he likes limes)
Will occasionally say 'to hell with it' and eat something he cannot eat just to taste it, and deal with the sickness later. Usually limes.
Is technically neither subterranean nor arboreal. Is actually cliff-and-cave-dweller. Likes dark spaces to hide in.
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monstersdownthepath · 5 months
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Monster Spotlight: Redcap
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CR 6
Neutral Evil Small Fey
Bestiary 2, pg. 233
Wretched, cantankerous, and murderous, Redcaps are among the darkest and most depraved of all Fey, seeking any and every excuse to cause pain and suffering among any creature they find. Interestingly, Redcaps are actually kinder to other Fey than you'd think, often (but not always) refusing to victimize Fey that one would think would be easy prey, going as far as to hire themselves out as assassins, mercenaries, and bodyguards for gentler Fey who won't or can't raise a hand to defend themselves. Why they do this is dismissed with various shoddy excuses if the violent little men deign to explain themselves at all, so no one--not even the fairies who hire them--is quite sure about their reasoning.
Unfortunately, because they try to avoid attacking other Fey, this means Redcaps have only one real outlet for their violence: mortalkind. Redcaps are indiscriminate in their hatred for mortals and are literally fueled by a need to cause harm, as their namesake red caps must be kept awash in fresh blood or else the Fey themselves believe they will sicken and die. What's baffling is that this isn't true; their Red Cap grants them their Fast Healing 3 and a +4 bonus to damage rolls, yes, but they suffer no penalties to their health if they lose it. A Redcap bereft of its hat, though, will act like it's sickened and miserable, dragging its feet and slurring its words as though it's been struck with an incurable illness... but whether this is a method to garner sympathy in a manner similar to an unwilling vampire ("I need your blood to keep healthy!"), or a belief among their kind so strong that it triggers a placebo effect in them is another unknown factor. A DM playing one of these creatures could certainly have it bluff and mislead a party in an attempt to make them lower their guard; it just needs a little blood, you see, just enough to freshen its hat! Just let it nick you a little, just a little, and then it'll be on its way! Promise!
And then they hit you with their Heavy Weapon. Despite being Small, a Redcap is startlingly sturdy, allowing them to wield weapons sized for Medium creatures without penalty. They prefer scythes and make frighteningly good use of them, having both Cleave to hew down multiple clustered enemies or Power Attack to give themselves -1/+3 to their attack/damage. Without using PA, a Redcap can swing its scythe once per round with a +10 to their attack roll, and the damage? 2d4+10. I'm bolding that because you should recall that scythes have a critical hit modifier of x4, meaning the least damage a lucky critical hit can do is 48, enough to put the fear of death in whatever survives the initial impact.
In addition to their scythes, Redcaps also have their heavy iron boots, letting them deliver a Boot Stomp when they Full-Attack as a secondary attack that deals 1d4+6 damage. Despite being noted in their lore as making a distinct clanking noise as they move, they have a +19 to Stealth to make a surprise round a near-certainty... and those boots must weigh nothing to them, because they also have a 60ft movement speed, assuring that running from them once they've charged into your party and gotten their first hit in, there's practically no escaping them. Their Boot Stomp lets them exploit their movespeed further, giving them a free stomp attack if they take a full-round action to move, all without provoking any attacks of opportunity. It's not much damage, but it gives them the power to kite their foes and push them either towards danger or away from safety.
Not just powerful offensively, Redcaps themselves have 20 AC, above average for their CR, and their 60 HP is shielded behind the Fey-favorite of DC 10/Cold Iron, making the little bastards way tougher than their wiry frames would suggest and likely catching anyone attacking them by fatal surprise. Without a cold iron weapon, anyone without a two-handed weapon of their own likely can't damage the Redcap and will be forced to try and take it down in some other way... like attacking their CMD. Despite their penchant for using Heavy Weapons and their weighty iron boots, Redcaps are still Small. Disarm them and then pick them up! Stealing their Red Cap is a sure way to force them into a harsh bargain; they can easily create a new one, but as mentioned before, they're so deeply attached to their hats that snatching it off their head while they're stunned (or just using Steal) will likely demoralize them into leaving you alone for a short time, allowing the party to regroup and prepare for its inevitable revenge. Removing their hats also tanks their damage to 2d4+6 and 1d4+2 for their scythe and boots, respective, so players are flat out incentivized to do it.
They also have low saves (except Reflex), meaning debuffs are likely to stick. Their low Will save is especially damning since Redcaps are Irreligious, becoming terrified at the sight of any holy symbol that a Fey (and only a Fey) presents if they fail a DC 15 Will save, and forced to run away screaming for 1 minute. Even success shakes up the murderous fairy for 1 minute, lowering its saves and its damage for a whole fight! Making friends with the local fairies has its benefits! Not only are you just flat out less likely to be harassed by Redcaps, but if your fae friend is the religious type, they can make an encounter with the murderous old men significantly easier.
You can read more about them here.
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thewiglesswonder · 2 years
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Hey Wig, I'm vaguely familiar with The Dark Crystal, and since you're so knowledgeable of it, would you mind telling me all about it? I just feel like you might enjoy going on a long rant about it and I'm curious
[cracks knuckles] I hope you're ready for the can of worms you've just opened. Under a cut because you have activated my trap card and I will talk about this at ungodly lengths. Just know that this is not all of the Lore, omitted for your future discovery in case you decide to watch this for yourself.
It all starts in the 1980s, when Jim Henson (you might know him as the creator of some famous puppets, like The Muppets or the cast of Sesame Street) sees an illustration for a Lewis Carrol poem of crocodiles living in a fancy castle. This starts the wheels in his mind spinning with the concept of grotesque, reptilian creatures living in luxury.
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Later, he meets illustrator Brian Froud, a really cool fantasy artist and all around cool guy. Froud's artwork looks like this
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and Jim loves it. They start talking and eventually end up with a 25 page manuscript entitled The Crystal, which draws on influences from the darker Grimm's Fairytales, with the principle in mind that it's healthy for children to be scared sometimes. Changes get made, things get refined, it's in development for years before the final product, The Dark Crystal starts being filmed.
The catch? It's marketed as "The First Live-Action Movie With No Humans". Every single character in this film (and subsequent prequel Netflix series) is a puppet.
The Premise
Now we get into the actual worldbuilding stuff. First thing's first, this world is called Thra.
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Thra is a wondrous planet that circles three suns, and at its center is the Crystal of Truth. The Crystal connects all life on Thra, and is the spiritual/magical heart of everything. Thra has many native inhabitants, all brought to life by wondrous practical effects, but the most plot-important, are the Gelfling.
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Reminiscent of the elves and sprites in Froud's drawings (they should be, he was the lead concept artist), the Gelfling are said to be closest to Thra. At the time of the prequel series, seven clans of Gelfling inhabit the various corners of Thra. They are also the favorites of the strange mystical guardian of Thra, Mother Aughra.
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Cranky, cantankerous, and with a heart (several hearts??) that beat for the living creatures of Thra, Aughra is kind of a subversion of the sublime mother goddess trope. She's a fantastic character with some even more fantastic insults.
So everything is hunky-dory on Thra for a couple hundred years, before some new beings arrive: The Skeksis.
The Skeksis are probably one of the most iconic aspect of The Dark Crystal, and for good reason. In the movie and the prequel, they're the vultureish, reptilian rulers of Thra. They seize control of the Crystal and begin abusing it, harvesting power from the three suns, sending Aughra off with a splendid orrery to astral project among the stars, and, over thousans of years, make the Gelfling into willing servants who gladly obey the Lords of The Crystal.
They are very obviously the villains, which is one thing that I absolutely adore about them. To the audience, they are almost cartoonishly evil, yet to the characters in the narrative, this villainy is only gradually revealed. There are eighteen total skeksis, but I'm just going to show a few of my favorites.
skekSil the Chamberlain
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For future reference, every skeksis' name starts with the "skek-" prefix and ends with a unique name suffix, followed invariably by the title they hold in court. skekSil is essentially second-in-command to their Emperor, and yes, has been compared to Starscream many, many times before. I will say, he's a lot more successful than Starscream most of the time. He's manipulative, cunning, ruthless, and backstabbing, all with his iconic, high-pitched voice and unforgettable "HHHMMMMMmmmm". He's easily the franchise's most iconic character.
skekTek the Scientist
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Voiced by none other than Mark Hamil himself, skekTek is the long suffering mechanic/inventor/doctor/surgeon/taxidermist/ so many other things to the skeksis. He's responsible for many of the technological advances they've brought to Thra, like harnessing living creatures to use as wheels for carriages! He's absolutely insane and I love him.
skekSo the Emperor
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The supreme bitch himself. The leader of the skeksis, he's the only thing that is giving this disorganized group of horrible turkeys any semblance of order. His favor is paramount, his decisions are final, and he (along with the rest of the skeksis) is horribly afraid of death. All skeksis share this trait, which is what drives them to seek out the Crystal and other methods to try to retain their youth. skekSo is honestly one of the best antagonists I've ever seen in a piece of media. His true motivations and character are slowly revealed throughout the season, without once denying his villainy. It's great. This man sucks but he will be your favorite and there's nothing you can do about it, I'm sorry.
I am of the firm belief that a series is only as good as its villains, and boy does The Dark Crystal deliver. The skeksis can be humorously disgusting and cartoonishly evil at times, but when the moment arises, they are incredibly menacing threats that seem to pose an impossible challenge for our heroes. And I've only mentioned three! The rest of the court and even the ones we don't see are interesting in their own right.
Speaking of our heroes, their basic premise involves attempting to unite the separate Gelfling clans into rebellion against the Skeksis (hence the subtitle of the prequel series, Age of Resistance), after they discover one of the Skeksis' terrible crimes. Anything more than that is a spoiler.
So there's Wig's Dark Crystal Rant. Thank you for your time.
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azomi · 3 years
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The Curse of the Oracle: Corvids in Myth and Lore
by Giles Watson, A Witch’s Natural History
There are cultures in which corvids are revered. For the Koryac, and other tribes from within the Arctic Circle, Big Raven is at once the world’s creator and denizen. It is often remarked that the mischievousness of corvids is derived from boredom, like an intelligent child deprived of toys; Big Raven and his wife cure their ennui by becoming demiurges. The mountains are his excrement, and Raven himself is both celestial and earthy. His human weird is cantankerous, swallowing the sun in anger when his love-designs are thwarted, and puking it out again when he is tickled by his beloved. During a deluge, he resumes the form of a raven in order to fly to the heavens, so that he can plug up the vulva of the universe’s wife, which is shedding unremitting rain. This Siberian mythos has its counterparts across the Bering Strait, for the Raven is also regarded as creator amongst the Inuit and the Haida tribe of the Queen Charlotte Islands.
Pre-Christian myths about corvids are characterized by not hatred, but by awe. Crows have always had the dubious honour of carrying the curse of the oracle, baring uncomfortable truths to those with too much power. In Greek mythology, the crow, originally white and personified as Cronus, was an oracular bird, and was said to house the soul of a king after his sacrifice. The crow was cursed, blackened, and banished by Athene after he reported to her that Herse, Pandrosos and Agraulos had plunged to their deaths from the Acropolis. Variants of this story, reinterpreted by Ovid, remain sympathetic towards the crow or raven, who is turned black for telling Apollo quite truthfully, that his lover was unfaithful, and given a croaky voice for being tardy in fetching a cupful of water after being distracted by a meal of figs. A Christianized variant from the Tyrol has the child Jesus blackening the raven for soiling water he was about to drink. Perhaps this in turn was part of the genesis of allegations about Jews and witches poisoning wells...
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A thirteenth century bestiary insists that “the raven signifies the blackness of sinners”, but rather than dwelling upon this notion, proceeds to contrast the raven’s supposed neglect of its nestlings with assiduousness of the crow: “Men should teach themselves to love their children from the crow’s example.” However, the bestiaries were quick to deride the classical reverence for corvids: “[The Greeks] say that the crow can reveal the purpose of men’s actions: it can disclose the whereabouts of an ambush, and predict the future. This is a great offence, to believe that God entrusts His counsels to crows.” Christian hegemony ensured that corvids, once the oracular birds of classical and Celtic paganism, were now suitable only as auguries for the heterodox. For Shakespeare, a fearful faith in the prophetic utterances of corvids could only be suitably expressed by a villain:
Stones have been known to move and trees to speak;
Augures and understood relations have
By maggot-pies and choughs and rooks brought forth
The secret’st man of blood
(Macbeth, Act 3, Scene 5)
Macbeth feared that corvids would denounce hi as a murderer, as in the case of the child-murderer Thomas Elks in Knockin, Shropshire, in 1590, but it was now left to witches to consort with them directly, or even to become them. Isobel Gowdie’s confession (1662) included crows amongst her favourite forms taken by witches for the flight to the Sabbat. Possession of familiar crows was a sure sign of an old woman’s isolation, a folk belief summed up neatly by Seldiy Bate’s lyric:
There was a woman by the hill, if she’s not dead she lives there still.
The henbane all around her grows, her only friends are big black crows.
Most damning for corvid reputations was the advent of the Black Death, which swept Europe in the mid-fourteenth century, killing between a third and a half of the population of England. Whole villages were wiped out, and survivors were often to few, or too terrified of contagion, to bury the dead. This unprecedented human tragedy can only have been a boon for carrion birds, whose taste for human flesh had previously only been indulged on battlefields and hangman’s gibbets. The sight of great flocks of black birds descending on the waste land, and picking the eyes from the skulls of one’s neighbors or relatives can have done little for the estimation of corvids in the minds of survivors…
By the nineteenth century, it seems, the demonization of ravens was complete. The Romans had interpreted its call as “cras”, Latin for tomorrow, an expression of hope. Poe’s raven only says “Nevermore”, a prophecy of doom.
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frienderbender · 2 years
Note
We were watching a Tom Segura special before bed last night and he always has a bit about his weird interactions with his doctor, which lead to me waking up in the middle of the night thinking about Dr. Mal Praktis. What does he do when he's not sewing people back together? Has he always been this cantankerous or is it just since working for Dethklok (understandable)? What's really under that rug on his head? I need more Mal Lore!
Also thinking about him being the pediatrician in the Just a Bunch of Guys universe and he's just So Over kids
ah what a great thing to wake up to haha The Mal Lore……
i just wanna say though re: him being their pediatrician in some guys AU: funniest shit ever. while i think the kids get on his nerves, i think he absolutely still hates the parents most of all. with the kids it’s like. what’re they gonna do. they’re kids. but the parents? oh my god. worst people he’s ever met. ANYWAY REAL MAL LORE i’ll put a cut since it’s been awhile since i’ve just talked about this guy.
mal definitely gives me the impression of someone who’s always been, well, like that. i think he’s always seen the work he does as somewhat beneath him, that he’s the smartest person in the room, etc. even pre-dethklok when he was just a regular doctor/surgeon. that’s why i think pre-dethklok he was running a pill mill (and ultimately got his license revoked); he was bored. in a weird way i think he can appreciate being the company necromancer, though eventually he does find cleaning up charles’ messes to be rather dull as well. and dethklok themselves? well, they certainly don’t help his temperament.
that said though as far as like, what he does in his downtime, i made a joke on one of his posts talking about him being an avid TV watcher, and i still stand by it. he likes dramas with intricate plotlines so he can theorize about it (i think the exact joke i made was like. you should hear his theories about what’s happening on LOST). i think i still have some lore stuff in my notes somewhere so i’ll just paste some of that here :^] ->
“Originally from the Massachusetts/general New England area, grew up nearby to Charles but the two never met until college. The two actually have a pretty pleasant history, and were often grouped together as being naturally gifted in their respective fields (Charles being at the top of his law class, Mal being the top med student). Where their similarities ended, though, was that while Charles had always been a workaholic, Mal was known to get bored easily, as well as notably getting into medicine for the money rather than some burning passion for saving lives. The two kept in contact, though they rarely ever went out of their way to hang out as both were busy with their careers.”
“Mal graduated top of his class, got his MD and began practicing medicine, being heralded as someone born to be a doctor. Not only that, but he was also a gifted surgeon as well. All around the best doctor, which inevitably led to him getting pretty bored with things after several years. After being a working doctor for a good 15 or so years, Mal ended up running a pill mill for extra money. He wasn’t beneath running some shady operations, and when his scheme was finally found out (it took a couple of years; he ran it really well), his license was revoked though he managed to miss a conviction. Mainly because his lawyer…was Charles.”
“Charles, after hearing about what was going on, knew that he needed doctor for Dethklok’s medical team, as by this point the band was getting ridiculously bigger and the boys themselves were getting into more trouble. Charles needed a doctor who was 1) exceptional at his work and 2) willing to do some shady medical practices. Mal was the perfect fit. So he worked his case in exchange for Mal’s expertise on the Dethklok medical staff (don’t worry, they were able to get his license back too, though that’s not necessarily public knowledge as this was a fairly notable case in the area). Mal agreed to work for Charles, and in exchange got an even bigger paycheck than what he got practicing medicine normally. So while he cannot stand Dethklok, he continues to work because he’s now the highest paid doctor in the world.”
onto just. general lore stuff. he was probably born some time in the early 60s, making him somewhere in his mid-to-late 40s in 2008 (my baseline time period for the show; s2 era)
i don’t think he’s ever been married, mainly because he doesn’t think anyone is good enough for him. i also think he’s someone who doesn’t exactly practice what he preaches when it comes to good health; he smokes and takes pills, though he’s never impaired. it’s pretty impressive. and i do think that while he does feel a certain amount of bitterness towards charles at times, the two are on very good terms and will occasionally have a drink together in his office.
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