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#CHOPLIFTER
retrocgads · 1 month
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UK 1987
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videogamesskies · 3 months
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Choplifter (Master System) (1986)
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Choplifter II (Beam - Game Boy - 1991)
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swiftsmash · 1 month
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Pilot your helicopter through challenging environments, save hostages, and navigate intense obstacles in this vintage 16-bit SNES helicopter shooting & rescue game!
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ultimacodex · 2 years
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Through the Moongate 15 - Origin Systems Inc. Thrives
Through the Moongate 15 - Origin Systems Inc. Thrives #ThroughTheMoongate #OriginSystems #AutoDuel #Questron
Subscribe on Anchor | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on Stitcher Podcast Topic(s) Andrea Contato’sThrough the Moongate, per its Kickstarter page, “illuminates the path of the Ultima games’ history and the creative people behind this landmark series. It also covers some of Origin’s other games, especially Wing Commander,…
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heidismagblog · 5 months
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boredtechnologist · 5 months
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Choplifter! Disc for the Apple ][
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masctoast · 2 years
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Not to be a clown on main but on my boss difficulty file I just realized I could use the front loader to take out the Marshall enemies 😂😂
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rickyreeves1980 · 9 months
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Jungle Strike (subtitled The Sequel to Desert Strike, or Desert Strike part II in Japan) is a video game developed and published by Electronic Arts in 1993 for the Sega Genesis/Mega Drive. The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers. The Amiga conversion was the responsibility of Ocean Software while the SNES and PC DOS versions were that of Gremlin Interactive, and the portable console versions were of Black Pearl Software. It is the direct sequel to Desert Strike (a best-seller released the previous year) and is the second installment in the Strike series. The game is a helicopter-based shoot 'em up, mixing action and strategy. The plot concerns two villains intent on destroying Washington, D.C. The player must use the helicopter and occasionally other vehicles to thwart their plans.
Its game engine was carried over from a failed attempt at a flight simulator and was inspired by Matchbox toys and Choplifter. Jungle Strike retained its predecessor's core mechanics and expanded on the model with additional vehicles and settings. The game was well received by most critics upon release. Publications praised its gameplay, strategy, design, controls and graphics.
Jungle Strike features two antagonists: Ibn Kilbaba, the son of Desert Strike's antagonist, and Carlos Ortega, a notorious South American drug lord. The opening sequence depicts the two men observing a nuclear explosion on a deserted island, while discussing the delivery of "nuclear resources" and an attack on Washington D.C.; Kilbaba seeks revenge for his father's death at the hands of the US, while Ortega wishes to "teach the Yankees to stay out of my drug trade".
The player takes control of a "lone special forces" pilot. The game's first level depicts the protagonist repelling terrorist attacks on Washington, D.C., including the President's limousine. Subsequent levels depict counter-attacks on the drug lord's forces, progressing towards his "jungle fortress". In the game's penultimate level, the player pursues Kilbaba and Ortega to their respective hideouts before capturing them.
The final level takes place in Washington, D.C. again, where the two antagonists attempt to flee after escaping from prison. The player must destroy both Kilbaba and Ortega and stop four trucks carrying nuclear bombs from blowing up the White House. The PC version also extends the storyline with an extra level set in Alaska, in which the player must wipe out the remainder of Ortega's forces under the command of a Russian defector named Ptofski, who has taken control of oil tankers and is threatening to destroy the ecosystem with crude oil if his demands are not met. Once all levels are complete, the ending sequence begins and depicts the protagonist and his co-pilot in an open-topped car in front of cheering crowds.
Jungle Strike is a helicopter-based shoot 'em up, mixing action and strategy. The player's main weapon is a fictionalised Comanche attack helicopter. Additional vehicles can be commandeered: a motorbike, hovercraft and F-117. The latter in particular features variable height and unlimited ammunition, but is more vulnerable to crashes. The game features an "overhead" perspective "with a slight 3D twist". The graphics uses a 2.5D perspective which simulates the appearance of being 3D.
Levels consist of several missions, which are based around the destruction of enemy weapons and installations, as well as rescuing hostages or prisoners of war, or capturing enemy personnel. The helicopter is armed with machine guns, more powerful Hydra rockets and yet more deadly Hellfire missiles. The more powerful the weapon, the fewer can be carried: the player must choose an appropriate weapon for each situation. Enemy weapons range from armoured cars to artillery and tanks.
The player's craft has a limited amount of armour, which is depleted as the helicopter is hit by enemy fire. Should armour reach zero, the craft will be destroyed, costing the player a life. The player must outmanoeuvre enemies to avoid damage, but can replenish armour by means of power-ups or by airlifting rescued friendlies or captives to a landing zone.
Vehicles have a finite amount of fuel which is steadily depleted as the level progresses. Should the fuel run out, the vehicle will crash, again costing the player a life. The craft can refuel by collecting fuel barrels. Vehicles also carry limited ammunition, which must be replenished by means of ammo crates.
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luimnigh · 2 years
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Just to be clear, I am getting bugs while playing, but nothing game-breaking so far.
Just off the top of my head:
Odd motion blur on more detailed hairstyles.
Visible pop-in, but not close enough to really affect gameplay.
Clothes' custom colours keep reseting while browsing stores and wardrobe.
Gun visual customization reseting at random.
Guns sometimes going missing after missions that force certain weapons.
Sometimes HUD elements fail to load.
Sometimes notoriety minibosses fail to load.
Dual Wielding actively drains ammo. Seriously, if you use the dual wielding perk, get into a car (which you can only fire a single gun out of), and then get out, the ammo inside the second gun is eaten in the process.
Can't get the nitro boost and tow cable to work on the Tank.
Struggle to kill the Marshall notoriety miniboss with the tank. Not sure if it's a bug, or if they require a quick-time event to kill or something.
@tcha side-activity loses it's map icons after completion, despite being repeatable. Which is awkward, as they're one of the best ways to farm faction-specific challenges.
During one of the wingsuit missions, the character animations kept locking up and not playing for a few seconds, before releasing.
And I've suffered two softlocks: one at the beginning of the first Choplifting mission, as the tutorial screens failed to load; and once where the game went into infinite loading after a mission complete screen. Funnily enough, I suffered that same bug regularly while playing SR2.
That may sound like a lot, but I'm forty hours in right now. It's all really just minor inconveniences in comparison.
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archiesonicretro · 2 years
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Game review: Urusei Yatsura - Dear My Friends
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Title: Urusei Yatsura - Dear My Friends
Japanese Title: うる星やつら ディア マイ フレンズ
Release Date: 15 April 1994 (Japan)
Platform: Sega Mega-CD
Developer: Game Arts
Publisher: Game Arts
Licensor: Rumiko Takahashi, Shogakukan Inc., Kitty Films, Fuji Television
Genre: Point & Click Adventure
Accessories Supported: Mega-CD Backup RAM cartridge, Sega Mouse
Number of Players: 1
Catalogue Number: T-45064
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"One of the best Mega-CD games to be released, on a technical level."
Made in 1994, this game still impresses me even now.  Made using Game Arts' revolutionary animation engine, which was also used on their Mega CD & Saturn title Yumimi Mix (1993).  Anyway, the animation on Urusei Yatsura is full screen and fluent.  The game features all the original anime cast's voices along with the comedy that you'd expect from Urusei Yatsura, and yes, Moruboshi Ataru does try to go on girl hunts and ends up getting electrocuted by Lum and set on fire by Ten, hahaha.  Any fan of the anime will love this game.  Probably one of the best adventure games on the Mega CD or any 16-bit system.
The only con that I can find about this game is that this game does not rely on text, despite it being an adventure game, so non-native Japanese speakers or first time learners may be out of luck here.
Players can find in-game game cartridges to play on the fictional game console. Such games are: a Street Fighter 2 parody, a comical catch-the-falling-items-type game, and a hilarious Choplifter-style shmup where players can go left or right no matter the position, in order to shoot a ship down.
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The first print edition of Urusei Yatsura on the Mega-CD comes with this poster.
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PROS:
Not using grainy FMV means the animation for this game's cutscenes is superbly fluent with no audio quality drop
The game delivers a ton of fun
The music sounds pretty great as it fulfills the scope of the manga and anime series to a tee
One of the more unique point-and-click adventure games out there
The mini-games can be fun....
CONS
...but they are pretty basic, and tend to play on the crap side
Being a CD-based game, the loading times can be iffy
The worst part about this game is that it is quite short
Unplayable if you can't understand Japanese on a native level
Japanese exclusive
Verdict:
Can I recommend this game to anyone who can't understand Japanese? To be honest, maybe not. But, if you are a fan of the TV series, it will welcome you.
Here is my scoring system for this game.
Gameplay: 7/10 - the core game plays really well
Graphics: 8/10 - look ma! No grainy FMV!
Sound: 9/10 - top tier musical compositions, some from the PCM sound processor
Soundtrack: 10/10 - the anime soundtrack is there and meshes really well
Menus: 5/10 - it is very hard to navigate around without native Japanese understanding, made worse by the fact there is no text
Replayability: 9/10 - had the game not been short, it would've gotten a perfect 10 here.
So overall, Urusei Yatsura on the Mega-CD gets a really nice score of....
8/10.
Overall, a pretty good game, only let down by the fact the game is a bit short. Saying that, though, this game always has you coming back for more.
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gamesthatwerent · 1 month
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Rocket Rescue - an unreleased Sci-Fi Choplifter clone
Rocket Rescue was a short lived Sci-Fi Choplifter clone which was apparently to promise a lot, but never delivered anything in the end. Due for release on #Amiga, #PC, #MegaDrive and #SNES - how far did the game get and can anything be saved?
https://www.gamesthatwerent.com/2024/03/rocket-rescue/
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bitmapbooks · 5 months
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A legend in the world of video game box art, Marc Ericksen has illustrated more than a hundred covers, including Choplifter!, Galaga, Tetris, Strider, After Burner, Guerrilla War and Empire of Steel among many others.
Find out more in The Art OfThe Box: https://www.bitmapbooks.com/collections/all-books/products/the-art-of-the-box
#bitmapbooks #book #retrogaming #retrogames #gaming #art #reading #foryou #marcericksen #theartofthebox #tetris #galaga
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gmlocg · 6 months
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70.) Choplifter!
Release: May 21st, 1982 | GGF: Action, Arcade, Shoot 'Em Up | Developer(s): Coleco Industries, Inc. | Publisher(s): Creative Software, Inc., Brøderbund Software, Inc., Audiogenic Ltd., Apollo Technica, Atari, Inc., SystemSoft, Ariolasoft UK, TO TEK International, SEGA Enterprises Ltd., Sony Corporation, Coleco Industries, Inc., Jaleco Ltd., Tec Toy Indústria de Brinquedos S.A. | Platform(s): Apple II (1982), Atari 8-bit (1982), VIC-20 (1982), Commodore 64 (1983), Atari 5200 (1984), FM-7 (1984), PC-88 (1984), Arcade (1985), Coleco Adam (1985), ColecoVision (1985), MSX (1985), Sharp X1 (1985), SG-1000 (1985), Thomson TO (1985), NES (1986), SEGA Master System (1986), Atari 7800 (1987)
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cajuinadepixel · 8 months
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Megacopter: conheça o jogo
Imagem: Pizza Bear Games O Megacopter, criado pela Pizza Bear Games, é um jogo de ação independente em perspectiva isométrica.  A estética do jogo lembra os favoritos jogos retrô dos anos 80 e 90, como Choplifter e Desert Strike. O jogo está em estado de data de lançamento de: “em breve”. O jogador assume o controle de um helicóptero Apache e completa missões em diversos ambientes, incluindo…
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yannosh51-blog-blog · 11 months
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Souvenirs de joueurs - La méga compil I
Compilation de 4 épisodes de “Souvenirs de joueur”. – Beach head 2 – Beyond the Ice palace – Choplifter – Burnout 2 N’hésitez pas à Continue reading Untitled
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