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#Being A Pokémon Fan And Thus It Was My First Introduction To Lots Of Pokémon
front-facing-pokemon · 3 months
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Final thoughts on Pokemon Sword/Shield
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So in case you weren’t aware (which is most of you, I’m sure), a few months ago I started a Pokemon Shield blind Nuzlocke Run.  And recently, I completed the main portion of the Nuzlocke by defeating the Champion.  Having played through the game, though, I thought I’d give my final thoughts on it as a Pokemon fan, a gamer, and as a storyteller.
The Story & Characters
In all honesty, I rather enjoyed the main story of this game.  The Pokemon League has always been presented like a professional sport (at least in the anime/cartoon), so it’s fun to see the games taking that perspective and rolling with it.  It felt like an actual tournament/championship, to compete for the title in an officially organized manner, rather than just running a gauntlet of preset combatants.
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In addition, I liked how they incorporated both the gym leaders and our rivals into the league story as not only combatants, but also as individuals with their own lives and aspirations.  Marnie and Team Yell are adorable, Hop is... mostly tolerable, thus far, but by far my favorite rival character has been Bede, the Psychic/Fairy trainer.  His haughty and prideful demeanor make him a delight to defeat, and his arc is a wonderful story to see unfold.  I’m really curious to see what he gets up to in the after-story! The Gym Leaders are also fun to meet and battle; the Pokemon games as a whole have been gradually attempting to give more and more character to each of the Gym Leaders you meet, beyond just trials to overcome on your journey to victory.  And while I always have a soft spot for the Hoenn & Sinnoh gyms, I like that they opted to have the Gym Leaders return in place of having more Elite Four members to fight  I only wish I could get more opportunities to get to know them better, cuz there’s some standout leaders from this batch which I truly enjoy!
My biggest complaint with Sword/Shield’s story, though, has been the “Heroic Quest” plotline which has become increasingly common these days.  I like the character of Sonia the researcher, and Oleana is satisfying to watch lose, my biggest complaint has been the pacing of the plot; the first 2/3rd’s of the story are us teaming with Sonia to gradually get the backstory revealed to us, and then in the last half hour, right as the Tournament’s getting underway, all the villains suddenly crawl from beneath the floorboards and run amok while you have to chase them down!  There didn’t feel like there was a proper buildup explaining why the villain wanted to summon the legendary Pokémon, especially one which we heard next to nothing about! This brings about an interesting idea, however... what if instead, they had completely forgone any Legendary-Summoning stories until after the league?  Honestly, I was way more invested challenging the gyms and fighting the champion than I was stopping the literal POKEMON APOCALYPSE from happening... so what if for future games, they saved those for after you became champion?  As a sort of test of your skills, to prove your worth to bear the mantle you have taken!  Maybe it wouldn’t have meshed well, maybe they needed to show of the game mascot more, I dunno...  it’s just my thoughts.
The GamePlay
THEY FINALLY LET US TURN OF THE GODS-FORSAKENED TUTORIALS!!!  PRAISE THE ALL-FATHER!!!
Ahem... In all honesty, I think I’d grown a bit too used to the 2nd screen of the DS-series games, but after a couple days of getting used to the mono-screen style again, I am pleased to say I found it very easy to settle back into.  Though there are still some features I wish would make a return (the HM moves as opposed to public transportation, poison’s effect while walking, wild double battles, etc.), there are alot of fun mechanics introduced and remedies to older problems that have been introduced!
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I think one feature which hasn’t had much said about it is the introduction of the Poke-Jobs system; this system allows you to send your Pokémon out on timed “away missions” to gain both experience and items.  In the old days, if you wanted to passively level your pokemon, the only real option you had without introducing a second player was the Daycare center, and they could only raise two pokemon at once... and you had to pay for it.  With Poke-Jobs, though, I can send anywhere from 5-10 teammates out for whatever amount of time I want them to be out for, and then come back later to see them lively and with goodies to show for their work! At first, I didn’t think I’d get much use out of this system; I, like many players out there I’m sure, prefer to guide my pokemon’s training personally, honing their movesets and guiding their levelling and points the way I want from them.  But as I progressed further in my Nuzlocke, and as my daily life became busier and busier, I found myself sending my backup teammates out on jobs to keep them on par with my main team.  Given that the Move Deleter/Tutor and Name Rater are now services that have been rolled into the Pokemon Center, yet another good thing this series has done, I found it much easier to keep my reserve Pokemon prepared in case I needed a substitution. Some Nuzlocke “Purists” may call that taking the easy way out, but... frankly, I don’t have the willpower to do that much grinding.  I’m here to play a game and have fun doing it, dammit.
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The Wild Area is another thing I’ve wanted to see from Pokemon for a long time - taking more steps to make the regions seem like an open world, with vast sprawling environments full of pokemon and secrets to uncover.  I’ll admit, though, the execution is... not entirely perfect.  While open expanses are fun to explore, the Wild Area did seem a bit... flat to traverse.  And while the weather mechanics translating into battle are fun to deal with, the same sets of wild pokemon appearing did start to wear me down.  I think what the Wild Area really needed, in the long run, was a system similar to how Black/White/Black2/White2 did - having seasonal progression ingame, where different pokemon would show up during different seasons, making the different places unique and novel all over again throughout the year. And for the record, many of my gripes with the Wild Area were addressed in the Isle of Armor’s expansion island.  VASTLY superior, and much more fun to navigate and traverse.
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...I’ll openly admit this: I was not a fan of Mega Evolution when it was first introduced in X/Y.  I felt it was fine enough to see Pokemon battling without power boosts or “digi-volving” or whatever you wanna call it.  When Sun/Moon Introduced Z-Moves, it felt like a step in the right direction, but at the same time, I ended up not using it very often.  If I had to have a power boost to my pokemon, I would want it something that couldn’t be used as a crutch when the going gets tough - something that has a limited usability, and offers benefits specific to the time it’s being used. I say this because I initially approached Dynamax the same way: as just another power boost to level the playing field and shake up the battle meta which I don’t keep track of.  However, after barely surviving all 8 gym leaders without using a single dynamax pokemon, I decided to give it a chance: after having completed the Isle of Armor’s subplot and gaining access to the Max Soup, I fed it to my Toxtricity Spike, and started running dynamax raids.  As I started using it more and more, I started gaining a certain appreciation for it that I hadn’t before; this was something written in to being a unique cultural effect!  This literally is imagining Pokemon as Kaiju!  And for the most part, it works! While I still feel mega-lvl-power-boosts in pokemon are a huge waste, at the very least I can say Dynamax didn’t leave me with too bad a taste in my mouth.  I do hope, however, that Dynamax stays a Sword/Shield exclusive power; given it’s cultural importance in Galar, and how Mega-Evolution was in the previous generation, I think having power boosts specific to regions works better than having the same stuff used across the board for every meta onwards,
What Do I hope for the Future?
I can’t say for sure if they’ll release a sequel game for Sword/Shield, but if they do... I would want them to make these minor changes:
Hold off the Heroic plot for after the League plot; devote the main first half of the game to just the gyms and league story like was done here, and then save meeting uber-god-tier Pokémon for after you’ve claimed the title of Champion.
Having said that, fix the pacing of how the Eternatus/Darkest Day subplot feels as it’s being played out.  Offer us more insight into Rose and Oleana’s mindsets as they go about their business, and give us more coherent exposition from our field trips with Prof. Sonia. 
Fix how the Wild Area looks - give it more variations for each sub-region and offer more varieties of habitats, like in the Isle of Armor.  Or, alternatively, try to implement a seasonal mechanic to make the same areas change over the year, opening new paths and new avenues to explore!
Let Bede defeat Oleana.  Give my boy some closure.
Allow us to see and interact with the Gym Leaders outside of the gyms more.  I had, like, barely 2 lines of dialogue with Nessa, and even less for Milo.  Not asking for a whole lot, just a bit more to tie us into who they are as people.  Piers is best big brother.  <3
That’s all I had written for now.  If y’all want a biography of my champion team for my Shield Nuzlocke, let me know, and I’ll scrap a post together! <3
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orangeoctopi7 · 4 years
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I’m curious. How’s your team in Pokémon Sword and Shield looking? I’d imagine they’ve grown a bit since the introduction post you made.
Thanks for asking! I got really busy with Christmas and work after that first introduction post and I kinda forgot to ever follow it up. The roster has expanded quite a bit, because I can’t confine myself to a team of 6. It’s more like a team of 12 now.
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Trix has grown into a lovely Cinderace and she kicks all the butt. She was invaluable against Rihan in the Championship. My beautiful girl is all grown up!
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Metaknight was also a key player against Rihan, as well as Zacian. He’s a beast and I love him.
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Badger has become such a tank! His Obstruct saved me from a lot of trouble against Leon’s team, and the lead-up to the fight with Chairman Rose.
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Winston didn’t get a chance to be on my Championship team, unfortunately, but only because I have 3 electric types on my roster and I didn’t really need him. Strong Jaw + Thunder Fang = A very poweful pupper!
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Applebloom DID get to be on my Championship team and was invaluable in so many battles. She’s such a powerhouse, I love her! She might be my favorite pokemon of this run! (don’t tell Trix)
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Muddybuddy didn’t make it onto my Championship team either, due to the fact that I already had ground and water covered. He’s still a great buddy though, and Yawn makes him my go-to for catching.
Now for some new team mates!
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Wirt had actually joined my team as a temporary member against Nessa. I wasn’t expecting to keep him on at first, but I’ve always loved Lanturn and I realized this was probably my first chance to raise one in-game. He was my ace in the hole against Leon’s Charizard, being water and electric against a fire/flying type. He did a great job!
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Next is DougDimadome, owner of the Dimsdale Dimadome! Haha, I couldn’t NOT have a Galarian Weezing on my team. Weezing’s a great tank, and Neutralizing Gas is a great ability. He was a great help against Bede.
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I was also lucky enough to catch a Gigantimax Butterfree named BigStink. I’ve always been a fan of Butterfree, so of course I HAD to get a Gigantimax one. She was a pain to catch, but she was so worth it. She was my go-to against Bea, and remained a fun team-member afterwards.
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I didn’t want to raise the Toxel i got from the daycare at first. But when I got to Ballonlea, I realized I had nothing on my team to answer against fairy types, and quite a few weaknesses against it. So I dumped all my EXP candies into that little guy, and was pleasantly surprised by how good Toxtricity became once it evolved. He helped me take down Bede on several occasions.
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I caught Jenny early on, but didn’t add her to the team until I lost my first try against Bea. I realized I needed more against fighting types than just Metaknight. Thus, I added Jenny and BigStink. Jenny’s a great support pokemon, with both Reflect and Lightscreen, plus U-Turn. I’ll usually send her out first to set up, and the U-Turn out to whoever I want.
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The latest addition to my team is Rarity, a Galarian Rapidash I traded from my cousin. (Yes, I realize it’s male. I took what I got and I did what I wanted) While DougDimadome is a fairy type, he hasn’t really learned any fairy moves, so this is my first time raising a fairy type. They’ve been fun.
I also just started a Nuzlocke on another file, so I’ll be posting about that in the next week or so.
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rex-shadao · 5 years
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Pokémon the Movie: The Power of Us Review
Pokémon the Movie: The Power of Us
(Japanese Title: Everyone’s Story)
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Review
There was an old statement from former Pokémon anime head writer, Takeshi Shudō, about Ash Ketchum (Satoshi).  On his personal blog, he has claimed that Ash, as the main character aimed for children, could not be written as anything beyond the plain and simple stereotypical hero.  And that to compensate for his vanilla personality, Ash needed to be surrounded by “fascinating villains and rivals” such as the Team Rocket trio. While I disagree with the notion that Ash Ketchum can’t be an interesting character by his own right, I find it to be the best method to tell further stories of Ash when nearly all of his character development has been done.  The problem with Ash in recent Pokémon TV series and movies is that his early hotheaded and inexperienced personality, which made him a relatable character for many viewers, has all but phased out over time; in its place is the standard Shōnen stock hero.  It makes sense for Ash to reach that stage in his character arc, but his personality is now more generic and thus less interesting to watch.  So how would anyone tell an interesting story about Ash without regressing his character development he had earned over the past several years?
Enter the new director of this film, Tetsuo Yajima.  Tetsuo Yajima had previously worked on the Pokémon anime as a Storyboard, Key Animation, and Episode Director since the Black and White series.  But he didn’t rose to prominence until he was helmed as the Series Director of XY and XYZ.  Under Yajima, the XY series did something unique with their approach of Ash Ketchum.  Rather than just focusing from Ash’s perspective, the series explored on how Ash himself affects everyone around him; from his companions to his rivals to even the bystanders that otherwise have no impact on the main plot. As a result, we got an array of characters with their own quirks and storylines, and we could contrast all of them with Ash as the foil standard.  This approach became the base foundation for the story of 21st movie and in my opinion, all the better for it.  After all, it is everyone’s story, not just Ash’s.
The movie begins not with Ash and Pikachu, but with a new character Risa (Lisa). Unlike our main hero, Risa is not a Pokémon Trainer.  She’s a former athlete runner who is tasked by her injured brother to go to Fula City’s Wind Festival celebration and catch a Pokémon for him.  Shortly afterwards, we are introduced to a little girl named Margo (Largo) and her father Oliver, mayor of Fula City, leaving their mansion to prepare for the festival.  And as we finally arrive to the city itself, it’s there we meet the rest of the ensembled cast.  There is Callahan (Kagachi), a boastful braggart who lies about his achievements to his young niece Kelly; Toren (Torito), an insecure and timid scientist under pressure from his peers and scheduled presentation; And Harriet (Hisui), an old woman who hates Pokémon and wants to be left alone.  And in the middle of this multi-introduction is Ash and Pikachu, who are closely followed by Team Rocket.
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All of these characters have a distinct flaw that they must face and overcome as the movie progresses.  The sole exception is Ash Ketchum.  If you expect Ash to be some sort of immature idiot or a failure trainer, you are clearly not familiar with Yajima’s style.  This Ash is an ideal trainer, an ace who easily gains the admiration of his peers and rivals for his skills, lessons and selfless heart.  His character doesn’t change at all throughout the movie, but that is a good thing.  It fixes a crucial problem that previous Pokémon movies have, where they would either focus too much on Ash at the expense of everyone else or simply shoehorn in stories where he is not needed.  Having Ash be this supporting mentor figure allows the ensemble of new characters to take center and leave a lasting impression for the audience, while also making Ash integral to the overall story.
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The characters themselves are all memorable despite being one-shot movie characters of the day.  Risa’s clumsiness and naivety are funny to watch and a great contrast to Ash’s veteran persona, who has to teach her the ways of the Pokémon Trainer.  Callahan wanting to impress his niece makes him a sympathetic character despite the fact the comeuppance for his dishonesty is well-deserved.  Toren’s crippling shyness makes me wish he grew a spine already.  Harriet trying to get away from a group of Pokémon that always follow her is absolutely hilarious, especially with that domineering voice. And Margo is like a younger version of Ash, such as protecting her befriended Pokémon in the same manner that Ash would do for any Pokémon.  And although Margo has a lot in common with Callahan’s niece Kelly, there are distinguished traits to tell the two apart.
Though the characters’ arcs all start separately, they all intertwine with each other naturally and frequently; whether it be Risa getting wrong info from Callahan, Toren accidentally spilling a Pokémon attract chemical on Harriet or Ash protecting Margo from a bunch of kids selling lemons.  Though there some stories that are more interesting to follow, like Callahan and his lying habits getting him into trouble, none of them overshadows the others. They all had their heroic moments in the spotlight, and I can easily recall each of the character’s story arc despite the film juggling all of them in the climax of the film.  It does live up to title of the movie.
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These intertwinements, along with a few Easter eggs and details in the background, help create a living, breathing environment that is Fula City.  With such a down-to-earth premise compared to other Pokémon movies such as Pokémon 2000: The Power of One, world building is essential to the film’s strength to retain the audience’s interest in the movie. Take for instance the film’s handling of the featured Mythical Pokémon, Zeraora. Unlike most featured Pokémon in modern movies, Zeraora is kept hidden for the majority of the story until near the climax where it finally reveals itself.  Its presence is only alluded to in historical events and urban legends told by various citizens ranging from small kids to government officials. Whereas most Pokémon movies would have an exposition book or expert to explain everything about their featured Pokémon to our heroes near the beginning, this movie holds off on the major exposition until near the end, after a gradual buildup of clues and hints given to the audience an idea of what the exposition is going to be.  By that point, the audience is already immersed with the personal stories of the cast ensembled rather than the mandatory promotion of a Mythical Pokémon for kids to get.  In fact, this is perhaps the first Pokémon movie where the marketing focus in on the human characters rather than the Mythical and Legendary Pokémon.  It’s why I haven’t mentioned Lugia, the featured Legendary Pokémon of this film, at all up to this point despite being a central figure to the Wind Festival. Lugia is not essential to the plot.
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Moving on to the action aspect, there’s not a lot of Pokémon battles in this movie as this is a character-driven story.  But the battles that are shown are impressive.  The audience that I was in awed and laughed during these sequences. The animation, camera perspective and sound effects are top-notch, especially when combined with a scenic background and realistic interaction with the environment.  It’s like the battles featured in the XY series, only sharper and more fluid.  Unlike the battles in the TV series and most movies, where Pokémon battles take place in a designated field area with the trainers in relative safe distance, Pokémon can hit their own trainers by sheer accident or cause destruction of property when on a rampage.  It’s a sense of realism that hasn’t been seen since the opening of Pokémon 3: Spell of the Unown, and I hope it appears in future movies.
Voice acting-wise, the English dub is actually good at least by The Pokémon Company standards.  This is perhaps Sarah Natochenny’s best work as Ash here, and the rest of the ensembled cast all sound natural and pleasant to here.  The only characters that may sound off are Jessie, James and Meowth of the Team Rocket trio, but they are not in this movie that long and much of the problem I have is due to lingering nostalgia for Rachael Lillis, Eric Stuart, and Maddie Blaustein.  Script-wise, some of the wordings are very cheesy, like Ash’s inspirational speech about “Pokémon Power” to a group of people far older than him during a crisis. But I can’t really fault the movie as this has been the standard message that told over and over again in nearly all of the Pokémon adaptations, including the Pokémon Origins mini-series from 2013.  The only thing I wish is that they could find better words for Ash to say other than just “Pokémon Power.”  For people who have grown fond for the Japanese dub, this competent dub production will help get you through the movie.
It’s also helped by the fact that the Japanese music score (which contains orchestrated music directly lifted from the games) is retained for this film after years of The Pokémon Company constantly replacing it with a US score for international releases since the start of the XY series.  The Japanese score is pleasant to listen even for non-fans; and it has the added bonus for long-time Pokémon fans to identify music they had heard during their playthroughs of the Pokémon games.
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All in all, Pokémon the Movie: The Power of Us is unlike any other Pokémon movie beforehand.  It’s not an action blockbuster nor a blatant advertisement tie-in to GameFreak’s recently released game (though don’t get me wrong; Risa’s Eevee is a promotion for Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!).  It could have gone for nostalgia, action hype or even over-the-top comedy for the movie direction.  They would still entertain the audience regardless of critical scores.  Instead, the film goes for a humble premise and focuses on the characters, their stories, and the world they live in.  And that is what makes this movie one of the best the Pokémon franchise has to offer.  
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