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#Amstrad CPC art
arcadefan · 1 year
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Any Level 9 fans out there? This poster of the box art for Emerald Isle by Godfrey Dowson was included with the game. Signed on the crate bashing into the rocks.
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wally-b-feed · 7 months
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smbhax · 3 months
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Some of the less risque but still spectacular ~'80s game loading/splash screens by Spanish developer Dinamic, via Mobygames:
Fernando Martín Basket Master (Amstrad CPC) Phantomas (ZX Spectrum) Vampire aka Phantomas II (Commodore 64) Meganova (Amstrad CPC) Los Pájaros de Bangkok (ZX Spectrum) Rescue from Atlantis (Amstrad CPC) Don Quijote (Amstrad CPC) Abu Simbel Profanation (Amstrad CPC)
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mistfunk · 7 months
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Mistigram: this #AMSCII (#ASCIIart for the #AmstradCPC) screen of a rampaging mummified corpse was drawn for a contest by @illarterate and included in the spooky MIST1022 artpack collection released one year ago this month.
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gmlocg · 6 months
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184.) Tales of the Unknown: Volume I - The Bard's Tale
Release: September, 1985 | GGF: RPG, Dungeon Crawler, Puzzle, Adventure, Turn-Based Combat | Developer(s): Michael Cranford, Interplay Productions, Inc., Krome Studios | Publisher(s): Electronic Arts, Inc., Ariolasoft UK, Pony Canyon, Inc., FCI | Platform(s): Apple II (1985), Amiga (1986), Commodore 64 (1986), Apple IIgs (1987), Atari ST (1987), DOS (1987), Amstrad CPC (1988), PC-98 (1988), ZX Spectrum (1988), Macintosh (1989), NES (1990), Windows (2018), Windows Apps (2019), Xbox One (2019)
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Aliens The Computer Game Back Cover to AI Art
Older video games were notorious for back cover descriptions that have nothing to do with the game so lets see what a text to image generator makes of these descriptions. 
Some descriptions have had to be cut down slightly due to text length limits but the overall sentence structure has been maintain as much as possible. 
Based on the classic Sci-fi horror film Aliens, Aliens the Computer Game released on Commodore 64, ZX Spectrum, Amstrad CPC and Apple II in 1986/1987 and was developed by Activision.
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robot-game-dev · 1 year
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Galaxy Pack (1987, Rainbow Arts) (Amstrad CPC)
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greysillinois · 2 years
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Xevious nes genre
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#Xevious nes genre series#
#Xevious nes genre free#
Thank you for all of your support throughout the years - CoolROM will continue strong. This is something that Namco carried over for their subsequent games. Genre: Shooter 1 Player Licensed Published by: Bandai, 1988 Developed by: Namco Xevious was one of the earliest vertical scrolling shooters, and greatly influenced games in this genre. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. In the game Xevious, those flags will give the player one extra life after collecting it. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. Genre: Shoot'em up Platform: Amstrad CPC, Apple //e, Apple II, Arcade, Atari ST, Commodore 64, Commodore C64/128, FM-7, NES, Nintendo Game Boy Advance, Nintendo Wii. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. Savings represents a discount off the List Price. The strikethrough price is the List Price. These objectives typically include locating and destroying a number of SOL towers the target sight will flash when it goes over these structures.This page has been removed due to a request from Nintendo of America Inc. 54,686 in Video Games ( See Top 100 in Video Games) 170 in NES Games. Some stages are completed by fulfilling certain requirements, rather than simply proceeding, eliminating all enemies if these are not met, the stage will loop indefinitely, sending progressively harder enemies. Other power-ups for the Solvalou include a rear shot and a bigger lock-on. Now you can play the intense Classic NES shooter on the Game Boy Advance You are humanity's last hope of eradicating the sinister XEVIOUS collective. new thread Trivia There is no trivia on file for this game.
#Xevious nes genre series#
Power-ups such as bombs, lasers, and shields can be collected the latter protects the aircraft from immediate destruction if hit by an enemy. Considered to be one of the forefathers of the modern overhead vertical shooter genre, the game places players in the cockpit of a state-of-the-art Solvalou. 'Super Xevious: Gump No Nazo' - NES title add alternate title Part of the Following Groups Genre: Scrolling shoot 'em up Video games turned into board / card games Xevious series Video Game Den add review Forums There are currently no topics for this game. Super Xevious is a 2D vertically-scrolling shoot 'em up. The graphics were revolutionary for their time, and. The eponymous first entry was released for arcades. Only the brave pilots of the Solvalou aircraft are able to avert this new threat! Xevious was one of the earliest vertical scrolling shooters, and greatly influenced games in this genre. Product Details Platform, Nintendo Game Boy Advance Release Year, 2004 Publisher, Nintendo Genre, Shooter Game Name, Xevious Classic Nes Series. Xevious is a shoot em up video game franchise published by Bandai Namco Entertainment, formerly Namco.
#Xevious nes genre free#
The SOL towers have emerged from the ground on our planet, remotely controlled by GAMP, aiding the Xevians in their invasion. Xevious Genre: Shootem up Platform: Amstrad CPC, Apple //e, Apple II, Arcade, Atari ST, Commodore 64, Commodore C64/128, FM-7, NES, Nintendo Game Boy Advance. Xevious - Nintendo NES system From Wikipedia, the free encyclopedia: Xevious is a vertical scrolling shooter arcade game that was released by Namco in 1983 (. Once again, inhabitants from the planet Xevious, controlled by the super-computer GAMP, are attacking the Earth, their ancient home planet, willing to re-capture it by force.
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dibimodikiho · 2 years
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Manuel jeux video
  MANUEL JEUX VIDEO >> DOWNLOAD LINK vk.cc/c7jKeU
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  Catégorie : Jeux vidéo Mac PC Consoles. Jeux Vidéo Modes d'Emploi, Notices & Manuels d'Utilisation. Sélectionnez le titre de votre jeu. lettre A. jeuxvideo.com/dletajv.htm **voilà pour le manuel , il est en milieu de la page du lien ci-dessous: blog.fr.playstation.com/Manuels, encarts et box arts de jeux vidéo - Achetez une variété de produits à prix abordables sur eBay. Economisez avec notre option de livraison gratuite. Gratuit : télécharger le mode d'emploi GAMES PC ou la notice GAMES PC de votre jeux video pour pc, guide d'instructions. Notice de Jeux Vidéo par console. Amstrad CPC : 2 manuels Nintendo Game Boy : 7 manuels disponibles. Nintendo Super Nes : 36 manuels disponibles. Ecrire un jeu vidéo, c'est connaître les techniques scénaristiques d'écriture interactive. Ce manuel est un outil de travail pratique. Mais les enfants d'aujourd'hui voient moins d'occasions d'apprécier la merveille qu'est le manuel du jeu vidéo. Avec les jeux modernes, ces petits livrets Le manuel de jeu, ou guide de l'utilisateur, est un document de référence, sur support papier ou numérique, dont la fonction première est de fournir les
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pixelartkid · 2 years
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How create the Loadscreens for C64
The Commodore 64 is an 8-bit microcomputer released in 1982 that was very popular in British countries, the United States, Argentina and Australia.
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Its operating system was based on Basic (Beginners' All-purpose Symbolic Instruction Code) and its system of reading the software was by means of a  tape cassette.
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It competed with other computers such as the Sinclair ZX Spectrum, the Amstrad CPC and the Atari 800 XL. Of course many of the software were video games, which were developed by companies like Lucas Art (Maniac Mansion, The Secret of Monkey Island or Loom) or games from companies like Epix (California Games) or independent developers like Palace Software (Barbarian).
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The artists to make the Sprite or loading screens used a Software named Koala Painter, which most of the artists of the time used a Joystick, Mouse, or even keyboard, but very few used the drawing tablet.
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Creating a C64 LoadScreen using the limitations of the Hardware in 2022:
This mini tutorial we will use actual Sprite editing tools which is Asesprite and well my drawing tablet clearly (watch your hamstrings and don't use Mouse to draw as a tip).
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First of all we have to be clear that the C64 has a screen resolution of 320 x 200 px (since CRT (Cathodic Ray Tube) monitors and cable RF connected TV screens were used) and it adapted to these monitors by stretching.
Resolution:
Hi Res:
320 x 200 px (2 colors per 8x8 px grid) Higher resolution less colors that could be used on screen by memory.
Multi Color Mode:
160 x 200 px (3 color + Black which is Transparency by an 8x8 px grid)
Lower Resolution more colors to process on screen.
Asesprite Configuration:
A Loadscreen uses a resolution of 160 x 200 px (Multi color) and a Pixel Aspect Ratio of 2:1 (a brush of 2 brick-shaped pixels).Luego tendremos que buscar en la librería de colores, la paleta de C64 que consiste en los 16 Colores.
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From there we need to have a visible grid of 8x8 px and a background also of 8x8px.
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We open Grid Setting and set 4x8 px since we use a 2:1 pixel brush for drawing.
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Beginning to Paint:
Already having my canvas configured, I start to draw the Lineart (in my case with a reference of the movie Harakiri (1967), when I have the silhouette ready, with another layer I start to paint the pixels.
I suggest to use the Preview window to visualize the real size.
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Now you have to consider that when painting, understand that each pixel is 1 bit of information that you can use in RAM, thinking that each 8x8 px frame can only use 3 colors maximum (I use black as transparency).
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Test the image on a C64 emulator (VICE):
When we have finished the image, it is important to test it on a C64, in this case we will use a VICE C64 emulator.
First export the image to a BMP (BitMap Pitcture) format and convert it to a PRG (Program) format (a binary executable format).
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For that I use a PRG Converter program called BMP2MC.
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Load a BMP and click .prg and press the GO button!
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Now just open the VICE C64 emulator and when you see the Basic operating system screen, drag the .PRG file and the image will load.
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pixelcrunchx · 2 years
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Josef and Berta’s Family, Out on a stroll! But look closer…who’s that in the background? Amstrad CPC 464/6128 Series, Graphics, 160x200, 16 out of 27 Colors Color Monitor and Greenscale Monitor versions shown!
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arcadefan · 4 months
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Alfonso Azpiri's cover art for the 1986 Dinamic game Phantomas 2. Also released as Vampire.
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valdysdesign · 3 years
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My first NFT on Foundation!
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https://foundation.app/@Valdys/space-invaders-65920
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rockasoo · 5 years
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Retro Papercraft Megapost!
These patterns are FREE and can be downloaded from the links below. A perfect craft idea for the holidays. Please share and enjoy. Expect more to come. Apple II
Commodore 64
Amstrad CPC 464
Nintendo GameCube
Conion C-100F
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kinsie · 6 years
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“Hey guys, check out this sick-ass skull in the sky!”
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gmlocg · 6 months
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99.) Archon: The Light and the Dark
Release: November 1983 | GGF: Action, Strategy | Developer(s): Free Fall Associates | Publisher(s): Electronic Arts, Inc., Ariolasoft UK, Bullet-Proof Software, Inc., Atari Corporation, Activision, Inc., EmperoR Studios, Elite Systems Ltd. | Platform(s): Atari 8-bit (1983), Apple II (1984), Commodore 64 (1984), PC Booter (1984), Amstrad CPC (1985), ZX Spectrum (1985), Amiga (1986), Macintosh (1986), PC-88 (1986), Sharp X1 (1986), FM-7 (1988), NES (1989), Palm OS (2000), iPad (2012), iPhone (2012), Intellivision Amico (TBA)
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