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scribbling-stardust · 6 hours
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"Can we talk about men?" "Men experience this too." "It's just that as a man," "Not to derail but this is also true for men." "OP idk if you know but men also..." "Sadly this also goes for men." "Can we please bring up how this affects men?" "Its just that men--
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scribbling-stardust · 9 hours
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You know what? Fuck it.
The amount of notes that this post gets by the end of April is the amount of words I'll write for one of my books.
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scribbling-stardust · 10 hours
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I dont know what to say. I’m at a ,’ , |,’_’ for words
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ITS DONE
At 1:34am this morning, I finished Draft 5 of Runaways, the version I revised in 22 days, the manuscript I'll be sending to my editor! Part of me is terrified to send it off and a large part of me is excited to have it out of my hands. I think I'm going to learn a lot from the line editing process and I'm looking forward to seeing the feedback. I really cannot thank my beta readers enough during this last round. Your comments were invaluable in combing through the middle section and figuring out the girl's character arcs and I'm feeling much more confident in this draft now. I think this story is starting to come into its final form and I'm very proud of what it's become.
If you want to support the publication process, consider buying a ko-fi to help cover the second deposit, or check out the stories and stickers that I have on my shop! Every little bit helps!
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Hello!! Do you know any TTRPGs surrounding translation or languages? 😊 (thanks for all your work btw!!!)
THEME: Language / Translation Games
Hello friend! As someone who studied linguistics in university, I absolutely love talking about all of the funky things languages do! I hope these recommendations tickle your fancy!
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Dialect, by Thorny Games.
Dialect is a game about an isolated community, their language, and what it means for that language to be lost. In this game, you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world.
Dialect uses a deck of cards to help minimize the amount of choices you have to make in character creation, by dealing three cards to each player and having the players choose one from just those three. You track the change of your language over a series of turns, using prompts to help you navigate the conversations that arise in your community as the world around them changes.
Dialect has been very highly regarded as a game that really delivers on the experience that it promises. The grief that accompanies language death really shines through this game, so if you want to combine the wonder of creation with the pain of losing something so integral to your sense of being, this is the game for you.
Tiny Frog Wizards, by @prokopetz
You have mastered the secret arts of sorcery
The very primordial energies of creation and destruction are yours to wield as you will.
You are two inches tall.
Tiny Frog Wizards is a game about tiny frogs, wielding magic using the power of words. When you want to do something magical, you will roll somewhere between 1-3 dice, and use the values of your rolled dice to determine how the range, magnitude, and control of your magic.
What’s important in terms of this game recommendation is the Control aspect, because how well you are able to wield your magic depends on how many words you are able to use to make things happen! It’s a lot easier to use a spell with precision if you have enough words to detail where you want a magical pen to write, or what you want to throw a tiny magic missile at. Not enough words? Then the GM has license to cause some humorous side effects, or, if you roll poorly enough, cause your spells to really go off the rails.
If you like games where you need to choose your words carefully, Tiny Frog Wizards is worth checking out - especially since it’s in free playtest!
Xenolanguage, by Thorny Games.
Xenolanguage is a tabletop role-playing game about first contact with alien life, messy human relationships and what happens when they mix together.  At its core, you explore your pivotal relationships with others on the mission as you uncover meaning in an alien language. The game gives a nod to soulful sci-fi media like Arrival, Story of Your Life and Contact, but tells its own story. It’s a game for 2-4 players in 3-4 hours.
In Xenolangauge, you play as a group of people bound together through a shared past with unsettled questions. Your task is to understand why the aliens have come and what they are trying to tell us. You will soon discover the key to understanding lies in your memories together.
This is definitely an in-person game, as it is meant to come with a modular channeling board that will provide you with alien symbols that you will use to help you interpret messages. This is more than a game about language, it’s about relationship, shared memories, and connection.
Xenolanguage was kickstarted at the beginning of this year, but you can check out the above link to pre-order the game if this sounds interesting to you!
Star-Spawned, by Penguin King Games.
One unearthly night, a ray of colourless light descended from the stars, and under its warping radiance, creatures unlike any the world has ever seen were born. They do not know the world, and they do not know themselves. Unfortunately for the world, they're quick learners!
Star-Spawned is a GMless, oneshot-oriented tabletop RPG in which you don't know what your own traits do when play begins. The names of each group's stats are randomly generated using morpheme chaining, and characters are created while having absolutely no idea what they mean; figuring that out forms the greater part of play.
Star-Spawned is more about self discovery than it is about language, but the use of morpheme-chaining in character creation is intriguing to me. You will randomly roll three pieces of a word, and then chain them together to create a unique Facet, available to the players as stats. These Facets don’t have a meaning when the game begins - you need to play to find out what they mean. If you like playing around with semantics - the meaning of words - this might be a game for you.
Degenerate Semantics, by Mikael Andersson.
Degenerate Semantics is a role-playing game for 1-5 players and one Game Master (GM). The players will each portray a character who live in Emmaloopen's poverty-stricken lower city. They are young, wild, ambitious, and independent. This way of life is threatened by other factions, and the players will need to have their characters work together to survive and thrive.
In the process of playing the game, the players and GM will define and flesh out a language called Bandethal. A collection of street terms and slang, Bandethal is used both as a way to talk openly about illicit activities without alerting authorities and to establish street cred. The terms are liberally mixed in with plain English, or when the language is mature enough, can be used entirely on its own. The characters' success is in large part based on how proficiently the players wield the language.
A friend of mine ran this game for me three or four years ago, and it’s been sitting in the back of my head ever since. Degenerate Semantics was created for a Game Chef competition in 2014, and has remained in the same state since then. I don’t think there’s any more work being done on it, but the game is there for anyone who wants to give it a go - and while there’s a setting that comes with the game, that setting is highly flexible, depending on what your group is interested in. Our group decided to use a lot of gardening metaphors, and undertook a plant-based heist as our act of rebellion! If you want a game about the power that language can give a tightly-knit group, this is the game for you.
I've Also Recommended...
DROWWORD, by Ursidice.
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Alright, I think I like tumblr now.
A pun post crossed my dash, and I reblogged it with an equally bad pun in return. A couple of my followers find it funny, it's a good day for everyone.
That was on July 7th.
Virality on Reddit was entirely algorithmic. You could garner a couple crossposts, but the success of a post was entirely dependent on whether or not it hit r/all--the main page of Reddit. If your post does that, it's immediately exposed to 10x the number of people and immediately gets upvoted.
On my pun post, I get a couple reblogs. And those reblogs get a couple reblogs--nobody really adds any content to the post, it just gets a couple reblogs here and there.
There's a specific chain of reblogs that I'd like to focus on. The most popular post on this chain has about 25 reblogs on it. Half the posts have three reblogs or fewer. Five posts in this chain have just one reblog total.
But the reblog chain keeps going. And going. It breaches containment many times over. And finally, after a chain THIRTY SIX posts long, at 9:30 AM, July 22nd this morning, it hits a popular account.
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99% percent of the people who have seen the post--virtually unchanged from how it left my dash--have seen it because it was curated by 36 different people. That's insane to me.
None of those 36 people know that they're part of this chain. They saw a post, reblogged it, and moved on. If any one of these people had not reblogged, the post would have a fraction of the impact it has.
And yet, after two weeks, the post has effectively hit the main page of tumblr. It was picked up, only because people liked it enough to show it to their followers. There were no algorithms necessary.
You really, truly, cannot get this on any other website.
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hey boss i can't come in today it's a sunny day and there's a lovely breeze coming in through my window, yeah it's rustling the branches of the tree outside that's finally bloomed so it's pretty serious
#q
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That post that's like "stop writing characters who talk like they're trying to get a good grade in therapy" really blew the door wide open for me about how common it's become for a character's emotional intelligence to not be taken into consideration when writing conflict. I remember the first time I went to therapy I had such a hard time even identifying what I was feeling, let alone had the language to explain it to someone else. Of course there are plenty of people who've never been to therapy a day in their life who are in tune to their emotions. But even they would have some trouble expressing themselves sometimes. You have to take into account there are plenty of people who are uncomfortable expressing themselves and people who think they're not allowed to feel certain ways. It also makes for more interesting conflict to have characters with different levels of understanding.
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I really think everyone needs to truly internalize this:
Fictional characters are objects.
They are not people. You cannot "objectify" them, because they have no personhood to be deprived of. They have no humanity to be erased. You cannot "disrespect" them, because they are not real.
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I love slowly falling in love with my mutual's WIPs through the lines here and there that pass by my dash, especially the ones in genres/with premises I wouldn't normally read. Like, we've interacted a few times and your url brings a smile to my face when I see you around, and there is so much love in the way you post about your writing that I see it, I see what there is to love.
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World building.
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World building.
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How to Tell If That Post of Advice Is AI Bullshit
Right, I wasn't going to write more on this, but every time I block an obvious AI-driven blog, five more clutter up the tags. So this is my current (April 2024) advice on how to spot AI posts passing themselves off as useful writing advice.
No Personality - Look up a long-running writing blog, you'll notice most people try to make their posts engaging and coming from a personal perspective. We do this because we're writers and, well, we want to convey a sense of ourselves to our readers. A lot of AI posts are straight-forward - no sense of an actual person writing them, no variation in tone or text.
No Examples - No attempts to show how pieces of advice would work in a story, or cite a work where you could see it in action. An AI post might tell you to describe a person by highlighting two or three features, and that's great, but it's hard to figure out how that works without an example.
Short, Unhelpful Definitions - A lot of what I've seen amount to two or three-sentence listicles. 'When you want to write foreshadowing, include a hint of what you want foreshadowed in an earlier chapter.' Cool beans, could've figured that out myself.
SEO/AI Prompt Language Included - I've seen way too many posts start with "this post is about..." or "now we will discuss..." or "in this post we will..." in every single blog. This language is meant to catch a search engine or is ChatGPT reframing the prompt question. It's not a natural way of writing a post for the average tumblr user.
Oddly Clinical Language - Right, I'm calling out that post that tried to give advice on writing gay characters that called us "homosexuals" the entire time. That's a generative machine trying to stay within certain parameters, not an actual person who knows that's not a word you'd use unless you were trying to be insulting or dunking on your own gay ass in the funniest way possible.
Too Perfect - Most generative AI does not make mistakes (this is how many a student gets caught trying to use it to cheat). You can find ways to make it sound more natural and have it make mistakes, but that takes time and effort, and neither of those are really a factor in these posts. They also tend to have really polished graphics and use the same format every time.
Maximized Tags (That Are Pointless) - Anyone who uses more than 10 one-word tags is a cop. Okay, fine, I'm joking, but there's a minimal amount of tags that are actually useful when promoting a post. More tags are not going to get a post noticed by the algorithm, there is no algorithm. Not everyone has to use their tags to make snarky comments, but if your tags look like a spambot, I'm gonna assume you're a spambot.
No Reblogs From The Rest of Writblr - I'm always finding new Writblr folks who have been around for awhile, but every real person I've seen reblogs posts from other people. We've all got other stuff to do, I'm writing this blog to help others and so are they, the whole point of tumblr is to pass along something you think is great.
While you'll probably see some variation in the future - as people get wise to obviously generated text, they'll try to make it look less generated - but overall, there's still going to be tells to when something is fake.
I don't have any real advice for what to do about this (other than block those blogs, which is what I do). Like most AI bullshit, I suspect most of these blogs are just another grift, attempting to build large follower counts to leverage or sell something to in the future. They may progress past these tattletale features, but I'm still going to block them when I see them. I don't see any value in writing advice compiled from the work of better writers who put the effort in when I can just go find those writers myself.
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that feeling of responsibility after you talk out loud about a character for the first time. like oh my god i released him. he's real now. he's loose in the world. i’m a mother
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