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rpgsandbox · 5 hours
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Pact of the Coin by SitkaPad on reddit
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rpgsandbox · 5 hours
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Watermill [20x30] During the party's travel, the one with the sharpest nose (usually the dwarf, but better not tell them) caught the smell of freshly baked bread. Half a mile ahead, an old watermill emerges, with a hard-working family baking the bread of the flour leftovers.
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rpgsandbox · 6 hours
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CORROSIVE TOUCH Transmutation Cantrip
Casting Time: 1 Action Range: Touch Components: V, S Duration: 1 round
Your hand becomes coated in acid that corrodes anything it touches. You force a creature within 5 ft. of you to make a Dexterity saving throw. On a failed save, the creature takes 1d4 acid damage. Additionally, until the end of your next turn, the creature has a -1 penalty to their armor class and weapon attack rolls.
The spell's damage and the penalty increases by 1d4 and -1 when you reach 5th level (2d4, -2), 11th level (3d4, -3), and 17th level (4d4, -4).
Commission for @edumacatedgiraffe. My Commission information can be found here. Thank you for commissioning me!
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rpgsandbox · 1 day
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Campaign Starter: Tales from the Bonecart
Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.
Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?
Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.
Adventure Hooks:
The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".
While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.
Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.
Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.
You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?
Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?
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rpgsandbox · 1 day
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multiclass your...  RANGER!!
~In a future post, I’ll discuss the best multiclassing options for the Unearthed Arcana “Revised Ranger,” because I get the sense that many groups opt for the UA model or combine traits from both~
As a ranger, your skillset is…skills. You are knowledgeable, with a little bit of weapons work and a little bit of casting–but the majority of your spells are utility, with a handful of strong combat options. You have a favored enemy and a favored terrain, which come in handy under selective circumstances.
NOT SO USEFUL:
Ranger + Paladin
Ranger and Paladin have a lot in common, but the biggest reason this multiclass isn’t ideal is because unfortunately, you don’t have ability scores in common. For this multiclass, you must have at least a 13 in Dex, Wisdom, Strength, and Charisma, and since you’ll be a target much of the time, you’ll want a good Constitution too…which means your stats must be excellent to make this work. If you can get past that, it’s a decent combination that can offer more combat-oriented spells, light healing, and a bonus fighting style. 
Ranger + Sorcerer or Ranger + Wizard
I’ll admit, you can get some dope stuff as a sorcerer or a wizard. But unfortunately, these two classes are so casting-heavy that unless you choose a strong subclass at first or second level, you’re going to make it that much harder on yourself. The additional cantrips and low-level spell slots are a nice perk, but sadly that’s about the only perk you’ll get, and other classes can, quite frankly, offer you more. The nicest part is that those cantrips will scale their damage according to your total level, not your level in the casting class, so at Ranger 10/Sorcerer 1, Booming Blade (for instance) will deal 3d8 thunder damage instead of 1d8. 
STRONG CHOICES:
Ranger + Barbarian:
The barbarian might require a good strength, but if you have that, this is an excellent choice. Your AC can get a boost from Unarmored Defense, and it doesn’t cancel out the defense fighting style you may have chosen as a ranger, plus you’ll get rage and, at second level, reckless attacking. Now, these require strength-based melee attacks for their best perks, but with a good strength score, you’ll do great. In addition, second level also brings you Danger Sense, which gives you advantage on Dex saves against effects you can see. Since you’ll have your Extra Attack, this works particularly well for you.
Ranger + Cleric
Clerics don’t have much as a whole that offers benefits to you, but it’s still a very doable multiclass, depending on your divine domain (which you choose at first level). Go for Knowledge if you want to enhance your ranger’s skillset (more languages, more utility spells, and more skill proficiencies), Tempest or War for combat prowess (damage boosts and spells for damage), and Life or Grave if you favor using spells to heal.
Ranger + Druid
This multiclass works if you’re seeking more spellcasting–it relies on your Wisdom modifier, which is good for you, and wild-shape is nice because you can take two attacks–but be aware that if you’re a beastmaster ranger, this won’t work, as you have to verbally command your animal companion. Choose your druid circle wisely–I recommend circle of the Shepherd or circle of Dreams, but it’s best to choose based on your needs and those of your party.
Ranger + Warlock
This is where that scaled-cantrip thing really comes in handy. As a higher-level PC, the Eldritch Blast cantrip produces additional “beams,” each one dealing 1d10 damage (as opposed to typical cantrips, which use d8s) Furthermore, you’ll get a bonus from your patron right away and a new spell slot (just one, sadly). Pushing to second level, though, you can make your eldritch blast more impressive or select other Eldritch Invocations to make your ranger even more skilled, combat-ready, etc. (choose invocations based on what your existing skills cover and what combines well with what you have)
BEST OPTIONS:
Ranger + Bard
Your ranger won’t have many bonus action options, so it’s always nice to have a tried-and-true Bardic inspiration on hand. Furthermore, being a bard will get you cantrips, new spells, and extra spell slots! At second level, you gain post-combat healing and best of all, the Jack of All Trades feature. This lets you add half your proficiency bonus to skill checks you’re not proficient in…and since proficiency goes by total level rather than bard level, that bonus is a major perk to a skill-oriented class like Ranger.
Ranger + Fighter
As long as you aim to be a dex-based fighter, get hype for this class! You’ll get second wind, which adds HP for you, as well as a new fighting style! At second level, you would attain an Action Surge, which with your Extra Attack gives you 4 total attacks per turn (and if you’re a dual-wielder, use that bonus action for a 5th attack!). If you were inclined to pursue a subclass, I recommend Samurai, Arcane Archer, or Battlemaster, but any one of them could suit you well. 
Ranger + Monk
This is the top multiclass option for you, hands-down. Unarmored defense and unarmored movement grant you excellent bonuses, complemented by the use of ki points to dodge, disengage, dash, or make bonus action attacks. Be cautious, though, because your ranger fighting style can work for or against this multiclass (dueling or archery work the best for you). Monks won’t bring you much in the way of skills or casting, but so long as you do at least some melee work, you can make the most of those ki points.
Ranger + Rogue
If you’re not going for Monk, perhaps Rogue is more your style. The perks of a rogue at early levels are excellent, from Expertise to the thieves’ tools proficiency to Sneak Attack, and the Cunning Action feature you’ll get at second level. It’s essentially the stabbier version of Ranger, but there are enough differences in these two classes that you won’t have an excess of overlap.
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rpgsandbox · 1 day
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“Reality is only as indisputable as we believe it to be, and sometimes when our perception of its unquestionable and solid nature is undermined or shattered, it leaves a hole – a fracture in its wake."
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Check out our whole Homebrew Archive with over 400 brews.
If you like our work, please consider supporting our Tavern on Patreon, you will also get a ton of exclusive rewards, such as Handout Cards, Compendium and Adventure PDFs, Encounter Maps, Tokens and more.
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rpgsandbox · 2 days
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It is a truth universally acknowledged that the Otyugh is the best D&D monster, but what if someone turned all the dials up to 11 and made it a big stinky zombie? And what if that someone was me?
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rpgsandbox · 2 days
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We made a Smoke Mephit paper miniature and some VTT tokens!
→ Grab the FREE printable PDF and the VTT tokens here!
If you like our work and want to see more consider supporting us for as little as $1 and get immediate access to 500+ minis and VTT tokens!
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rpgsandbox · 2 days
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The Valley Temple by Hilary Purnamasari
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rpgsandbox · 3 days
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Free Preview! Skeleton Ancestry
We've all got those spooky one shot adventures on the calendar this month, so spice up yours by playing a spooky boi! This skeleton ancestry goes right out of my Ancestry supplement on DMs guild, Azivar's Ancestral Almanac. enjoy!
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rpgsandbox · 3 days
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Recently made this asset pack for making Dungeon maps! Maybe good for a future role play?
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rpgsandbox · 3 days
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rpgsandbox · 4 days
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DnDoggos - #272 “Sneakers”
With her quick wit, Zoey comes up with a plan to sneak away from the dragon.
I’m so thankful I’ve gotten to spend another year on this comics adventure. Thanks for supporting me and the doggos!
Tell me, what are you looking forward to in 2024?
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rpgsandbox · 4 days
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425. Katherine Lawrence - Dungeons & Dragons, Episode 25: Citadel of Shadow (October 12, 1985)
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In his episode Sheila gets a new girlfriend (and maybe more than just a friend, as there are definite vibes going on here with Karena) and goes on an adventure separate from the rest of the gang who must retrieve her if they want to get a special set of rings which can send them back home.
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This episode is fun but also feels a bit all over the place, as there is a bit of a discontinuity with previous episodes and the overall story of the series. As we wait to know more about the relationship between Venger and the Dungeon Master, that seems to have been completely dropped and out of nowhere comes Karena who is Venger's sister and apparently not the daughter of the DM.
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I know it's a bit too much to expect coherent storytelling from a Saturday Morning Cartoon, we would have to wait for another 7 years or so to get shows like the Batman Animated Series and then X-Men which would have more complex continuities and storytelling, but it feels like a lost opportunity to plant some fascinating seeds that then seem to go nowhere. Oh well. 
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rpgsandbox · 6 days
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Are there any game systems where the players have two sets of characters? One set being villains and the other set being heros and they both affect the story line?
I know of games with multiple characters per player, but not ones where you specifically have one villain and one hero.
Godsend has each player control a Divinity and the Avatar of another player's divinity. It doesn't quite fit your criteria because neither group is explicitly "heroes" or "villains."
Wraith: the Oblivion and Better Angels have systems where each player basically plays another player's supernatural headmate. In Wraith it's another player's Shadow, in Better Angels it's a demon that gives their character powers. But again, not what you're looking for.
Apocalypse World allows for and encourages players creating multiple characters as part of advancement, but again, not exactly what you asked for.
So I'm going to have to tag in @theresattrpgforthat. Mint knows a lot more about various RPG systems than I do and if anyone can think of an RPG that fits this criteria it's Mint. :)
Also, can I just say this idea is fantastic and even if someone's already done it you're a genius just for thinking of it?
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rpgsandbox · 6 days
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Troll Blood: Barbarian
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I saw the Giant Barbarian in the "latest" UA and thought it seemed a bit at odds with itself. Focusing half on throwing and half on being big. So I made this to feed into a Hulk-like aesthetic.
[G Drive Link]
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rpgsandbox · 6 days
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Fernando Salvaterra
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