裏 (Ura) in track titles for the Dark World
裏 (Ura) is used in the track titles for the Dark World theme in a few Super Famicom CD soundtracks.
裏 = Ura (otherside/back/reverse) https://en.wiktionary.org/wiki/%E8%A3%8F#Noun
Track 7 of Nintendo Super Famicom Game Music 裏世界の地上BGM was fan translated as "Reverse World Above Ground BGM". https://vgmdb.net/album/2032
https://youtu.be/vUVfz_XcHi0
Tracks 06, 22, 23, and 30 of Zelda Sound & Drama use 裏 (Ura) to describe the Dark World themes.
(Ura)Back/Reverse + Ground Theme
(Ura)Back/Reverse + Mountain Forest
(Ura)Back/Reverse + Dungeon
22裏の地上
23裏の山の森
30裏ダンジョン
https://vgmdb.net/album/885
https://youtu.be/gwzzshhVIkY
In the Super Famicom game manual for Zelda, its literally just "World of Darkness" or Dark World 闇の世界.
https://nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAEJ.pdf… https://nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAEE.pdf
The reason the CDs list the theme as "Reverse Overworld" 裏世界の地上 using Ura 裏 instead of "Dark" is likely because they often use the titles that the songs were composed as. Koji Kondo likely created the track with the idea of a "Reverse World" in mind separate from story.
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Ura Zelda on the Famicom Disk System
A 1987 video game book by JICC lists "Ura Legend of Zelda" 裏ゼルダの伝説 on the cover for a multipage feature.
裏 = Ura (otherside/back/reverse)
https://en.wiktionary.org/wiki/%E8%A3%8F#Noun
ゼルダの伝説 = Legend of Zelda
https://flickr.com/photos/historyofhyrule/51970649809/in/album-72177720297725460/…
Pg63 starts the feature on "Ura Zelda" and how to access it by entering the name "ZELDA"
Under this section titled 裏ゼル直行健 (Ura Zelda Command? Line?), the last line basically reads
裏ゼル行きのコマンドは左の写真を見ながら打ち込んてチョンマゲ!
"While looking at the photo on the left, type in the command to go to Ura Zelda, and you'll be fine!"
pg 64-65 Ura Zelda
The first paragraph reads:
"It's nice that the reverse side is even more addictive than the front side!! After all, the entrance to the labyrinth is different, and the dungeon inside is different. On top of that, it's only natural that the enemies that appear will change and the items you'll get will differ!"
裏ゼルって、オモテ以上にハマることうけあい!! ってところはいいんだけど、これがタ~イヘン!!
なんつーたって、迷宮の入口は違うわ、中にはいったダンジョンは違うわ。その上、出てくる敵が変わったり、取れるアイテムが違うなんて-のもあたりまえっ!
pg 66 The dungeon coverage begins and the intro reads:
"This is the complete Ura Zelda (backside Zelda) capture method taught directly by Kamesenmatsu!! By the way, did you know that the shape of the labyrinth in Ura Zelda is called ZELDA in English!! What a great find!!"
Look at that 裏 character for "Ura" next to the Zelda logo.
"The Legend of Zelda: Ocarina of Time GC" was distributed exclusively as a pre-order bonus for "The Legend of Zelda: The Wind Waker" released in 2002. "The Legend of Zelda: Ocarina of Time GC Ura", commonly known as "Ura Zelda", is recorded in it."
https://www.nintendo.co.jp/3ds/aqej/#/forall/
"The Legend of Zelda: Ocarina of Time 3D Ura", commonly known as "Ura Zelda" - The puzzles of the dungeons have been redesigned from the surface world, and there are maps with different types and numbers of enemies that appear.
(URL is titled "URAZELDA")
https://www.nintendo.co.jp/3ds/aqej/#/about/urazelda/
Japanese guides advertising coverage of Ura Zelda on the cover.
https://flickr.com/photos/historyofhyrule/51970363286/in/album-72177720297725460/… https://flickr.com/photos/historyofhyrule/51970357761/in/album-72177720297725460/… https://flickr.com/photos/historyofhyrule/51690159604/in/album-72157719973277102/
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The mythical Ura Zelda, and the original Ura Zelda on the NES
"Ura Zelda" is known as the 64DD expansion for Zelda: Ocarina of Time that was eventually released as "Master Quest" on GameCube. But in Japan, it was still called "Ura Zelda", as "Master Quest" was just a localized name. But it wasn't the first "Ura Zelda" in the series!
裏 = Ura (reverse/back/otherside) https://en.wiktionary.org/wiki/%E8%A3%8F#Noun…
The Japanese release of Master Quest was still called "Ura" (裏), the character is on the logo. It was localized in English as "Master Quest" which sounds like a play of the localized term of "2nd QUEST" on the NES Zelda.
The Japanese trailer for Zelda: Ocarina of Time 3D references the GameCube release, and the narrator refers to the second challenging version as "Ura Zelda" twice. 裏 (Ura) is still part of the the logo.
The English localization of this trailer refers to "Master Quest" as a "Second Adventure" hidden in the game. "Only those who cleared the original story can play the Master Quest".
The NES Zelda had a "2nd Quest", where upon beating the game, you're presented with a new quest with 9 new/rearranged challenging dungeons. The overworld had minor changes here and there, but the layout mostly the same.
In the Spirit Tracks Iwata Asks interview, Takashi Tezuka talks about how the 2nd Quest of the FDS Zelda was the result of a mistake of only using 1 side of the disk.
In the Japanese transcript, they're actually using the term "Ura" 裏.
https://nintendo.co.jp/ds/interview/bkij/vol2/index6.html… https://iwataasks.nintendo.com/interviews/ds/zelda/1/5/
The Legend of Zelda originally released for the Famicom Disk System. The Disks contained data on both sides, and because Takashi Tezuka only used one side (half), it was decided to create the "Second Quest", or "Ura Zelda" on the other half.
裏 = Ura
Iwata: So this is the Second Quest resulting from Tezuka-san's mistake...
Iwata: This is the "Ura Zelda" that Tezuka made by mistake...
岩田: 手塚さんが間違ってできた『裏ゼルダ』がコレ・・・。
Second Quest: A second adventure of greater difficulty prepared for players who had cleared the original quest in The Legend of Zelda.
"Ura Zelda" = A high difficulty mode prepared for players who have cleared the normal "The Legend of Zelda".
I had heard some time ago second hand that the 2nd Quest in Zelda 1 was called "Ura Zelda" in Japan. The Japanese transcript of the Iwata Asks interview confirms it. I think if you mention "Ura Zelda" to someone in Japan before N64, they'd think about the "2nd Quest" on Famicom.
Going by the definition of "Ura" as "back", "other side", "reverse side", not only is the second adventure in Zelda 1 like another, parallel world compared to the first quest, its literally contained on the other side of the disk on the Famicom Disk System that you flip over.
https://legendsoflocalization.com/the-legend-of-zelda/graphics/
So the entire intent of "Ura Zelda" on the 64DD as an addon for Ocarina of Time goes all the way back to the "2nd Quest" of the NES/Famicom Disk System version, to create a second, more challenging adventure with new dungeons. Which is what Miyamoto and Aonuma consistently said.
http://angelfire.com/games5/makzelda/interviews/zgmiyamotosw99.html…
Nintendo.com-1999
Miyamoto: The story in "Ura Zelda" will be similar to Ocarina of Time but with new maps and scenarios. "Ura Zelda" will use the existing Ocarina of Time cartridge but with different dungeons, and new locations for the treasures.
Incite magazine Dec 1999
https://archive.org/details/incite-video-gaming-1-december-1999/page/84/mode/2up?view=theater… Miyamoto: Well, simply put, every time you go into a dungeon, the tasks will be different. If there was a treasure chest in a certain location the last time you went in, then the next time you in it won’t be there.
This quote is correct. After playing Ocarina for the first time, every time you go into one of the new dungeons in URA Zelda, they'll be rearranged with chests in different places, and different paths. This became exaggerated with people thinking he meant random dungeons.
A while back I compiled several interview quotes to show the consistent message Nintendo gave about Ura Zelda/Master Quest being about re-arranged dungeons. https://nteamhero.tumblr.com/post/102117951167/zelda-gaiden-majoras-mask-and-ura-zelda-another…
Ura Zelda is described as a parody, 2nd Quest, "Another" Zelda, a WaZelda, flip-side.
Nintendo never promised more than re-arranged dungeons for "Ura Zelda". Fan speculation (and gaming press) made "Ura Zelda" more mythical than it was, often confusing early builds and cut content for Ocarina of Time (ex. Unicorn fountain) as "Ura Zelda" content.
Sometimes gaming press like IGN and some European magazines playing telephone would confuse Ura Zelda and Zelda Gaiden (Majora's Mask).
https://ign.com/articles/1999/08/21/gaiden-and-ura-zelda-split… "Miyamoto confirms that Zelda Gaiden and the 64DD "Ura Zelda" are two separate games."
IGN's first impressions of the GC release compare Master Quest to the 2nd Quest of the original Zelda. https://ign.com/articles/2002/11/28/ocarina-of-time-and-ura-zelda-arrive…
"Ura seems to be like a 2nd Quest for Ocarina of Time, with the most notable changes involving item placement and puzzles in the dungeons"
An IGN interview with Miyamoto mentioning that they might have to release a special edition in the future if the 64DD doesn't come out. A few IGN articles use the term "Another Zelda" as translation for "Ura Zelda", which supposedly isn't correct.
https://ign.com/articles/1998/11/18/zelda-dd-the-other-adventure…
Similarly, Nintendo Power's coverage of the original Zelda's second quest describes it as "Another World". The feature mentions that the main differences are that the Underworld dungeons are vastly different, and the placement of the items in the dungeons.
https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20001%20%28July-August%201988%29/page/n25/mode/2up
So the whole point of "Ura Zelda" as an expansion for Ocarina of Time for the 64DD was to recreate the concept of the 2nd Quest of the original Zelda on N64, by making a new set of re-arranged dungeons, as a challenging second quest, which is what Miyamoto consistently said.
Ura Zelda is totally different in concept than the Zelda 64/Ocarina of Time that would have been developed originally for the 64DD and used its specs before moving to cartridge. What fans imagined was probably closer to Majora's Mask.
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