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#super mario world
suppermariobroth · 2 months
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Normally, whenever Mario is hit by an enemy or obstacle while riding Yoshi in Super Mario World, he does not take damage. Instead, Yoshi takes the hit for him, causing him to run away. However, there are a small number of scenarios where Mario is able to take damage or die while riding Yoshi, due to various oversights in the code.
One of these is the "mutual destruction" scenario seen in the footage, whereby if Small Mario is riding Yoshi and he eats a Dino Torch enemy while it is spitting fire in his direction, all participants (Mario, Yoshi and the Dino Torch) will die simultaneously.
Main Blog | Twitter | Patreon | Source: twitter.com user "Kaizoman666"
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53v3nfrn5 · 5 months
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Super Mario World (SNES, 1990)
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nintendometro · 21 days
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So Many Coins 'Super Mario World' Super Nintendo
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haydensmub · 26 days
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super mario world art i did for a class once
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kcggggg · 26 days
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“Mario’s tummy ache”
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retrogamingblog2 · 5 months
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Super Mario Bros Aquarium
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animentality · 11 months
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the-gamer-land · 10 months
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taffywabbit · 9 months
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the way that new mario game seems to be pulling a lot of poses and stylization from old official promo art got me thinking back to these style-imitation pieces i did back in 2020 for a friend's fangame project... old NES/SNES-era promo art is so interesting to study!!
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hobismorning · 1 year
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knightofleo · 4 months
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"Super Elden Ring" by Sometime Tomorrow Studio
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suppermariobroth · 3 months
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Overlays showing the invisible camera movement activation lines in Super Mario Bros. and Super Mario World.
Left: in Super Mario Bros., the camera only moves to the right. As such, if Mario is to the left of the left line, the camera does not move. When he touches the left line, it begins to move but does not match his speed, increasing in speed the closer he is to the right line. Finally, when he touches the right line, the camera matches his speed, preventing him from ever getting further than that point on the screen as long as there is still space for the camera to keep scrolling to the right.
Right: in Super Mario World, the concept is elaborated on in horizontal levels and made double-sided to accommodate both left and right scrolling. Whenever Mario touches a dashed line, the camera moves to align him with the solid line with the same-direction flag (the left solid line when moving right, and vice versa), and keeps up with him as long as he keeps moving.
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53v3nfrn5 · 4 months
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Super Mario World (SNES, 1990)
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nintendometro · 5 months
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Boo Circle 'Super Mario World' Super Nintendo
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n64retro · 18 days
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Super Mario World Nintendo EAD Super Famicom / Super Nintendo 1990, 1991
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rumwik · 5 months
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Oh deary, it's an eerie!
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