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morsanguina · 24 days
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Campaign Starter: Tales from the Bonecart
Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.
Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?
Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.
Adventure Hooks:
The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".
While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.
Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.
Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.
You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?
Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?
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morsanguina · 25 days
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A scene depicting the first meeting between two of my characters.
Kellia, a healer, witch and child of the local forest spirit, finds a severely wounded Valfen while wandering the woods foraging for food and ingredients. She decides to take him in, tending to his wounds and saving his life. This is not done purely out of sympathy however as she intends to question him on his reasoning for being so deep in the woods and if there were others. Unfortunately she soon finds that it will be a bit more difficult than she first thought due to Valfen being a man of few, if any, words.
Characters and story belong to me.
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morsanguina · 25 days
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vow for an eternity
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morsanguina · 29 days
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girl dinner? no. evil woman supper
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morsanguina · 1 month
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Some commission work I recently done. Two variations of the client's D&D NPC character who is a flamboyant artist. The first outfit is one he wears while working, the second is one he wears for his art exhibitions.
Character belongs to client.
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morsanguina · 1 month
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Outfit design commission for Tamath0tchi (twi)
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morsanguina · 2 months
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Vispezia is one of the gods within the Varmeni pantheon, the oldest member according to the myths and legends. Her domains are those of shadows, secrets, lies and manipulation. It is also said that she is the embodiment of the void itself and the keeper of forbidden knowledge and all the secrets within existence. She can be called upon to both reveal hidden secrets or keep them hidden. Thanks to this she is the patron goddess to those who deal in shadows and secrets such as spies, thieves and assassins.
This is a character design for a personal project of mine. 
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morsanguina · 2 months
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rough // final
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morsanguina · 2 months
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Eleonora, Violet Bloody Finger
Her mastery of the sword was such that her onslaught was likened to a whirlwind, but now her legacy is stained by accursed blood.
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morsanguina · 2 months
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Adventure: Countess Ledrick's (Re)Doubt
You were warned about bandits in your travels through the Kingsfault mountains, but you didn't expect them to be such gracious hosts. It's about after your third stein of ale at their leader's high table that you start to think they might want something from you more than coin.
Even monsters can change, or so thinks Ledrick as she wipes the blood of her latest kill from her blade. A little over a decade ago she was at the vanguard of a mercenary force pillaging through the land clearing the way for an invading army. After the fighting was done while most of her companions were either going home or turning bandit she decided to take over the keep of a minor noble she'd help to butcher.
It was mostly a joke, a commonborn killer like her declaring herself a countess and presiding over a court of outlaws as they drank a dead man's wine. Presiding turned into setting down rules for her gang, which turned into negotiating for food with nearby villages in exchange for protection from monsters and whoever didn't want to follow her rules. Fast forward eight years and Ledrick's being cheered by the people she once came to conquer as she stands between them and and ettin looking to break down their village gates.
Time has a way of changing everything... grudges are buried, children are born, and necromantic cults of dragon worshippers emerge from their tomb sleep... all part of the great cycle.
Adventure Hooks:
Tracking a bounty into the mountains leads the party to the countess's court, where their quarry has thrown himself on Ledrick's mercy as someone who fought alongside her in the early days of securing her lands. Lendrick will let the party plea their case, but conflicted between a soldier's honour and wanting to be a lawful lord will instead send them out searching for the local priestess of Tyr, god of hardwon peace, who has offered the countess wise council in the past and has been missing of late on pilgrimage to a shrine in the wilderness.
The party may also fall into Lendrick's company after their quest or patron sends them to defend against a threat lurking in the mountainous wilderness, where they'll use her fort as a forward operating base. Learning to live alongside the Countess and her retinue of semi-retired killers may take some getting used to, but if the party can win their trust they'll have no truer allies when the threat comes calling.
There have always been drakes roosting in the Kingsfault mountains, but in recent months the countess's domain has seen more attacks than it has in the past twenty years. Something is driving these beasts to attack, and the former merc has put out a call for aid to , knowing herself ill equipped to investigate the causes and that her people would be better served with her managing the monsters.
Background: It was a little over a year ago when one of Ledrick's old warbuddies came calling, a battlemage named Hess who in recent who's post-retirement delving into the more esoteric side of magic has led him down a dark road. Showing up all smiles and grand stories of their shared suffering, Hess convinced the countess to let him and his acolytes apprentices delve an old ruin in her territory, promising to share some the riches they unearthed as repayment.
Hess was good on his word, tribute to the countess's court arrived after just a few weeks of delving and maintained at a steady trickle ever since. Part of this tribute happened to be a cursed idol that unless properly contained attracts the violent attention of dragonkind. Hess neglected to include care instructions when he sent it along, hoping to use the countess's defence of her lands as a means of harvesting drakeflesh under the guise of helping to search for reasons behind the attacks.
Further Adventures:
Several of Ledrick's underlings are beginning to fall under Hess's sway; sure the drakes have killed a few dozen peasants but merchants are willing to pay for their horns and teeth hand over first, to say nothing of the drakescale armor some of the more gifted armorers have been knocking together after their hunts. Would they really let all this stop to all this just because some do-nothing farmers got hurt?
Behind his jockular attitude and harmlessly crass jokes, there's something deeply wrong with Hess. War left wounds in his psyche and now something festers beneith his scars eating away at who he is, driving him to delve deeper into the tomb and unlock its secrets. Pretending to help with the party's investigation, he'll send them on a wild goose chase into the mountains towards a dangerous ruin claiming it as the origin of whatever's causing the drakes to attack.
By the time they realize the deceptio Hess and his followers will have cleared out of the ancient tomb, leaving behind a series of spells that will lock the party inside and reactivate all the traps and guardians the cult spent months disarming. Perhaps most dangerous of all is a construct of Hess's own fevered design; built of drakebone and sinew grafted into armor, a half finished war machine that will stalk the party through the darkened halls.
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morsanguina · 2 months
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Messmer, The Impaler
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morsanguina · 2 months
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Nyarlathotep by Pascal Quidault
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morsanguina · 2 months
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Tarnished Cohle, my beloved
(Happy birthday, Elden Ring)
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morsanguina · 2 months
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Xaxnar is a god of the Varmeni pantheon who is worshipped within the Korvarian Empire. Like many gods within this pantheon he possesses a rather duel nature, one positive and one negative. On one hand he is the god of disease, poison and decay, but on the other hand his knowledge about disease and the cycle of decay makes him also the god of healing and medicine.
This is a character design for a personal project of mine. 
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morsanguina · 2 months
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Commission work done for @/lemongrace featuring Melys and Eluein!
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morsanguina · 2 months
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Plain Doll
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morsanguina · 4 months
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Otto Hesselbom (1848 - 1913) - Christmas Eve at the Grave. 1896.
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