If people were too mean to you when you were growing up, a newborn animal will materialize inside your brain and it’s so so scared and shivering and it will stay there for years. Decades, even. And whenever you say something kind of weird but true to your heart the animal will tell you “Noo! You can’t say that! If you say that, everyone will hate you!”. The animal means well. It’s so so small and everything is so scary for them and it’s just trying to protect you. But listen to me. Listen to me. Whenever this happens, you can’t do what the animal says. You can’t. If you do, you’ll become as scared as the animal. You have to keep saying weird shit. You have to keep doing things the animal wouldn’t approve of. If you do enough things that scare the animal, maybe one day it’ll go to sleep.
I rly hate the Satanic Panic & the moral panic surrounding violence in video games in the 90s, coz it's now impossible to talk about the social implications of violent video games in a realistic sense.
No, violence in video games does not create serial killers in the way most people imagine it would.
However, it's very important to notice how after 9/11, a lot of violent video games pivoted their content from silly gratuitous cartoon gore to more realistic military shooters set in the Levant from a US American lens. It's also important to notice the connection of these games & their toxic online multi-player voice chats to Gamer Gate in 2014.
It's obviously not as black & white as it was presented in the 80s & 90s, I dont think everyone who played early Call of Duty games is a white supremacist who wants to join the military to kill people in the middle east, but I think it's dangerous to pretend like video games or any media can't have an impact on the way people think about violence.
I think what makes all the difference here is how that violence is portrayed, what the message behind it is, what the motives are behind the people who crafted that message, who the victims of that violence are, how they are portrayed & the greater cultural context that surrounds it.
They’ll never do a Hitman level set in a Furry Convention because gamers would absolutely ruin it but imagine. like the target isn’t a furry he just owns a hotel that happens to have one every year but you can disguise yourself in a fursuit and some guy will ask you “what species is your sona” and 47 would be like “a wolf. i always felt a connection with…hunters.” and then diana would be like “let’s see if you can sniff out some information, furrty-seven” and then he comes to my house and kills me for writing this
choosing to ignore that cybill is technically blind and her 'second sight' is a bit fuzzy on clarity of details to bask in the compliment of girlfriend
some quick revisit sketches of my personal headcanon for living Skelly/Schelemeus