Will her expression change over the course of the game?
Or react to occasional moments?
Wasn't working on Ursula a whole lot because I felt a bit stuck. Decided to go for somewhat of a redesign. Give her more character and expression. Make her really feel like the depressed grad student she is.
Absolute Velma Dinkley energy. A true Double D type of dork.
Gonna overhaul the level too with the camera more in mind so it doesn't seem so claustrophobic. I've got a good trajectory again for the time being.
Necronaut
Digging inside the dying realm of the eternal flesh
boring hole in the multiverse via their infinite tunnel of blood and death.
Their body morphed into vile and unfeeling maggot able to substain the trial given by a unforgiving carcass of a ancient god
(well this is what I'm thinking when I tough about the word necronaut)
I’m still steadily working on Kustam’s new equipment, and I figured out a fun new little upgrade for him. Normally he discards empty cartridges, but how about weaponizing them for a stun?
The dry flower on the door is called eguzkilore (carlina acaulis), our national flower. It's believed it has protective powers against bad spirits that always come out at night; in Basque tradition they aren't allowed to see the sun, and have a pathological need to count almost uncountable things. So when evil spirits come to a door and see the eguzkilore, they're fascinated by its resemblance to the sun, and then they start counting the thorns. They're so many that morning comes and they have to hide again, without having entered the house.
You'll see this flower on many doors throughout EH and Aragón - where is known as cardincha - so it's clearly a Pyreneean tradition.