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best-tactical-heads · 2 years
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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
In DetailGrome is an environmental modeling package that makes the creation and editing of large terrain areas an easy task. Grome has the ability to take huge datasets suitable for MMOs and simulations and this marks it as a welcome tool in a developer's toolbox. "Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" shows you how to get to grips with this powerful terrain construction tool. This book walks you through how to create, edit, and export terrains to Unity3D, UDK, and Ogre3D."Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" will guide you in creating new Grome terrain projects, splitting terrain into multiple zones, adding textures and ground features, and exporting your creations into a game engine.You will be guided through the Grome toolset to create potentially massive procedurally generated fractal landscapes, adding multiple texture layers for different seasonal effects, and adding materials for performance enhancing lighting effects. You will learn how to export your landscapes to the most common 3D engines; Unity3D (PC and mobile), UDK, and Ogre3D. It's a powerful addition to any production pipeline if your game needs terrain.ApproachThis book is a practical guide with examples and clear steps to explain terrain modeling with Grome.Who this book is forIf you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
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best-tactical-heads · 2 years
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Blender 3D 2.49 Architecture, Buidlings, and Scenery
Blender 3D 2.49 Architecture, Buidlings, and Scenery
Every type of construction-such as building a house, a movie set, or a virtual set-needs a project. These projects are made of a lot of documents and technical drawings, which help in the construction of those buildings. These technical drawings and documents are just fine, but when you need to make a presentation of these projects for people who can't read technical drawings, things can get a little difficult. To make presentations for people who can't read technical drawings, we use tools like Blender. With Blender we can create, texture, and generate photo-real images of a project. These images are helpful to architects or companies to explain their projects in a better way. This book will show you how to generate real-looking architectural models quickly using Blender. You can also create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more using Blender. As you walk through the chapters you will see that Blender is a tool, designed to give you high productivity and fast access to tools and menus helping you to create 3D models quickly for 3D visualization. You will learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.
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best-tactical-heads · 2 years
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3D Animation Essentials
3D Animation Essentials
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
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best-tactical-heads · 2 years
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Design Basics: 3D
Design Basics: 3D
DESIGN BASICS:3D presents three-dimensional design concepts in full two- to four-page spreads, making the text practical and easy for students to refer to while they work. This modular format gives instructors the utmost flexibility in organizing the course. Filled with examples from nature, art, and popular culture, this clear and easy-to-use book demystifies the design process as it illustrates the elements of exceptional 3D design. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
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best-tactical-heads · 2 years
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Design Basics: 2D and 3D
Design Basics: 2D and 3D
DESIGN BASICS, the market-leading text for the two-dimensional design course, now covers 3D design! DESIGN BASICS: 2D and 3D presents art fundamentals in two- to four-page spreads, making the text practical and easy for students to refer to while they work. This modular format gives instructors the utmost flexibility in organizing the course. Visual examples from many periods, peoples, and cultures are provided for all elements and principles of design. Icons throughout the book prompt students to access CourseMate (available separately), which provides studio art demonstrations, interactive exercises that help students explore the foundations of art, and an interactive eBook. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
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best-tactical-heads · 2 years
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Representations and Techniques for 3D Object Recognition and Scene Interpretation
Representations and Techniques for 3D Object Recognition and Scene Interpretation
One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions
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best-tactical-heads · 2 years
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Torque 3D Game Development Cookbook
Torque 3D Game Development Cookbook - Read more
In DetailTorque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.ApproachCookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems.Who this book is forThe book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.
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best-tactical-heads · 2 years
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Unity 3D Game Development by Example
Unity 3D Game Development by Example - Read more
Unity 3D is a powerful game development tool that has taken game developers by storm. It's a hit for developing games for the web, iOS, PCs, Macs, and even Android, and even the Nintendo Wii. Unity combines serious power with a friendly, easy-to-use interface. Best of all you can download it for free. This LITE book will give you a fast, quick overview of Unity and how to work with it to create fun, playable casual games. You will get a tour of Unity, learn the basics of programming, and be taken step-by-step through building your first game. The skills you learn from this LITE book will set you on the path to your own game design and development. To find out more about upgrading to the full edition, visit www.packtpub.com/lite-editions and log into your account for offers and help. If you don't have an account on PacktPub.com, visit today and set one up! A practical, hands on tutorial written in a fun, informal way. Step-by-step instructions tell you exactly what to do to get results in Unity. Clear explanations mean you will understand how it works and be able to work on your own games too. The book is suitable for anybody who wants to create games in Unity. You don't need a programming background. If you love playing games and want to try your hand at creating them, this book is the place to start.
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best-tactical-heads · 2 years
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XNA 4 3D Game Development by Example Beginner’s Guide
XNA 4 3D Game Development by Example Beginner’s Guide - Read more
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. "XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design. This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface. "XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life. This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required.
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best-tactical-heads · 2 years
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Popular adidas Sneakers of the '80s
If you’ve recently bought a pair of sneakers it’s probably safe to assume that they aren’t novel. Even if the silhouette is new, there are decades of design and conceptual inspiration that led to that specific sneaker. From early experiments in new footwear technology, there’s a myriad of powerhouse sneaker brands that struck gold in the 80s.
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https://issuu.com/tacticalheads/docs/popular_adidas_sneakers_of_the_80s
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best-tactical-heads · 2 years
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Classic retro and vintage sneaker styles - Adidas 70`s
Classic sneakers have inspired the bulk of modern sneaker-wearing. Canvas high-tops, suede low-tops, leather tennis shoes—you name it, every sneaker you like right now likely takes inspiration from the past. Obviously, sports had an especially profound impact on sneakers, like track, tennis, and basketball. Those styles jumped to the street back then, and they've only continued to evolve.
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https://issuu.com/tacticalheads/docs/classic_retro_and_vintage_sneaker_styles_adidas_70
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best-tactical-heads · 2 years
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Mining Industry News & Trends Crypto Market
Cryptocurrency Regulation
Expect continued conversations about cryptocurrency regulation. Lawmakers in Washington D.C. and across the world are trying to figure out how to establish laws and guidelines to make cryptocurrency safer for investors and less appealing to cybercriminals. read more
Crypto ETF Approval
There’s already been a major breakthrough on this front, with the first Bitcoin ETF making its debut on the New York Stock Exchange in October. The development represents a new and more conventional way to invest in crypto. The BITO Bitcoin ETF allows investors to buy in on cryptocurrency directly from traditional investment brokerages they may already have accounts with, like Fidelity or Vanguard. read more
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best-tactical-heads · 3 years
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Fall Guys SECRETS
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best-tactical-heads · 3 years
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Fall Guys SECRET
Fall Guys SECRET
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best-tactical-heads · 3 years
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Brawl Stars - Guide and Play
Brawl Stars - Guide and Play
Find out how to unlock secret mini-games in Brawl Stars. Tips and tricks, here are the steps to get to the end of the hidden games!
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best-tactical-heads · 3 years
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Among Us! - Play Now & Guide
Among Us! - Play Now & Guide
Play online or over local WiFi with 4-10 players as you attempt to prep your spaceship for departure, but beware as one will be an impostor bent on killing everyone!
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best-tactical-heads · 3 years
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Obtenez un tout nouveau mini-réfrigérateur!
Obtenez un tout nouveau mini-réfrigérateur!
Entrez vos informations maintenant pour courir la chance de gagner.Guide d'achat spécial Mini Frigo pour vous aider
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