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where-is-my-pencil · 7 years
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PART TWO
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Scottish Twitter is fucking wild
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where-is-my-pencil · 7 years
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Time for Childhood for you 90s/Early 2000s kids
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where-is-my-pencil · 7 years
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Who doesn’t like angst? :O message me a number and I’ll get writing!
angst prompts
“You say you love me. So what? You wouldn’t be the first and you certainly won’t be the last.”
“I don’t need you. I don’t need any of you.”
“Despite what many think, I am completely capable of taking care of myself.”
“Take one more step in that direction and I will kill you.”
“How funny. You thought I cared.”
“This is what I was trying to avoid! All of this!”
“I am not a prize to be won.”
“Everyday, I need you more and everyday, you push me further away.”
“Nothing matters anymore.”
“Tell me what happened. Tell me why everything changed.”
“You can’t keep hurting me and then demand I apologize instead!
“Jesus, you’re acting like you don’t even want to touch me!”
“All the money in the world can’t make you happy. How am I supposed to?”
“You’re so determined to protect yourself and your feelings, but what about me?”
“You betrayed me!”
“I’m trying, can’t you see? Isn’t that enough for you?”
“You’ll die and I can’t watch the person I love die.”
“I don’t love you. I never have.”
“Do not try and spin this to be my fault instead of yours.”
“For once, stop pretending you’re okay! Just talk to me!”
I love angst and I felt like making some prompts so here you go! Feel free to send some in to me!
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where-is-my-pencil · 7 years
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Jotaro Saito kimono fashion [D]
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where-is-my-pencil · 7 years
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@ohmygodtheboredom
Krennic: ummm biitch you cant just take the death star from me??
Tarkin:
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where-is-my-pencil · 7 years
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This was kind of mesmerizing to watch, partially because this guy is very lightly salty and partially because when they’re bad they’re really bad. 
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where-is-my-pencil · 7 years
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I’m not saying I’m definitely an NPC, but if I am a protagonist, the game I’m starring in is probably free-to-play.
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where-is-my-pencil · 7 years
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happy friday the 13th
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where-is-my-pencil · 7 years
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@_@ can’t sleep
Give me a writing prompt!!
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where-is-my-pencil · 8 years
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Draw Accurate Bones And Muscle
By Creative Bloq Staff
Anatomy is a huge subject and requires a blend of scientific information and artistic practicality. For example, you need an engineering-like understanding of how the skeletal joints work to construct your figures. But if you don’t know how to draw well enough to get a good gesture, no technical understanding of the joints is going to save you from awkward-looking movement.
Too many artists get stuck on one side or the other: either having a complete understanding of medical anatomy, but being unable to draw a convincing- looking bicep. Or having enough figure- drawing experience to be able to fake the form, but not really understanding what they’re doing and inevitably drawing something physically impossible.
Yet when everything is in balance, anatomy is magic, and it enables you to create a human figure in any pose you want without reference. I’ll do my best to get you started in this workshop, with an introduction to the skeleton and  muscle physiology as well as a few specific hints and tips on depicting the torso muscles. And if you want to watch video demonstrations or obtain more in-depth information on any of this, I have more tutorials on my website.
01. Study the skeleton
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Mastering the human skeleton will mean you get figure drawing right every time
Bones are the foundation of the body. Muscle and fat, in contrast, can vary wildly from person to person and even throughout a lifetime. The skeleton, however, is much more reliable. Understanding it is vital for knowing where to attach muscles, and also helps with proportion. For example, the rib cage will always be as deep as the head is tall, no matter how much fat or muscle there is on top.
02. Use the bony landmarks
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Prominent bones will help you navigate the skeletal structure
To help identify the placement of the skeleton, look for the bony landmarks. These are key spots on the body where the bones are superficial, with no muscle or fat blocking them from the surface of the skin, and include your collarbones, elbows and the back of your spine. They’re more trustworthy than skin-based landmarks like the navel, because skin can sag and stretch. Trust me, the bony landmarks are your new best friend.
03. Giving yourself a headstart
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Reducing the body to simple shapes makes it easier to understand
There are three main masses that determine the balance of the human body: the head, the rib cage and the pelvis. The spine connects these, and connects to the arms and legs. We need a strong understanding of these forms so we can invent them from any angle, which means simplifying them down to a manageable structure. For the head, that’s a sphere for the cranium and a block for the jaw.
04. Depicting the rib cage
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Proportions are measured in relation to other body parts
Simply speaking, the rib cage is egg-like, but we can do better than that. It has about the same depth as the head, but it’s one-and-a-half head heights tall and one-and- a-quarter wide. It’s thinnest near the neck and reaches its widest point about two-thirds down. Once you have the major proportions established, you can place the end of the sternum halfway down the rib cage, and construct the thoracic arch below it. Don’t forget to define the edge between the front plane and side plane of the rib cage.
05. How to simplify the pelvis
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Remember to differentiate between a male and female pelvis
Okay, this one looks complicated, I know, but that makes simplifying all the more important. On a guy, it’s roughly the same width as the rib cage and about as tall as the head. The female pelvis is wider and shorter. Keeping those proportions in mind, the pelvis is essentially a bucket. Take out a wedge from the front of the bucket to define the pubic symphysis and the front of the iliac crest. You can continue to shave sections off piece by piece to articulate a perfect pelvis.
06. How to master muscles
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Understanding the muscle in three dimensions lets you do some pretty creative things
To master a muscle, you should study its origin, insertion, function, antagonist and form. The origin is where the muscle attaches on the more central or stationary part of the body, and the insertion is the attachment on the outer or more movable part of the body. When the muscle contracts, it pulls the insertion closer to the origin. The most important aspect to study is the form. When you understand muscle in three dimensions (including its major planes changes and where it’s the thinnest and thickest) you’ll be able to draw it from any angle, and under any lighting conditions.
07. Learn the functions
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Learning how the muscles function help to create realistic figures
As you already know, muscles contract to pull the insertion closer to the origin. They aren’t capable of relaxing by themselves, so they need an antagonist to pull in the opposite direction and stretch them back out. The bicep bends the arm (flexion), and the tricep straightens the arm (extension). Understanding muscles’ functions helps you draw a natural-looking figure by flexing and relaxing the muscles appropriately for that pose. Avoid the constipated bodybuilder look.
08. How to define the muscle groups
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Some muscles, when relaxed, can be grouped together
Neighbouring muscles with similar functions can be grouped together. When the muscles are flexed they’ll pop out and be individually distinct. But if they’re relaxed at the same time, they’ll blend into one big, smooth form. For example, the quads of the leg (rectus femoris, vastus lateralis, vastus intermedius and vastus medialis) can be grouped together into one form. Use these opportunities for simplifying anatomy to create a balance of active and passive areas in your drawings.
09. Muscle fibres and tendons
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It’s important to remember that tendons behave differently to muscles
Let’s take a step back and look at what makes up a muscle. The red muscle fibre is what shortens when the muscle is flexed. It doesn’t directly attach to the bone, but rather, it attaches to a middleman material called a tendon. Tendons can’t shorten or stretch like muscles can. They simply tape muscle to bone. When the muscle fibres are contracted and bulging, the tendon will often appear as flat depression or furrow.
10. Long versus short muscles
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Different muscle lengths affect how an individual looks
People are born with different lengths of muscle versus tendon. It’s a subtle difference that will affect how long and elegant, or abrupt and angular, their muscles look. With long muscles, when the muscle is flexed, it will appear smooth and graceful. Long tendons means there’s less room for the muscle. They’ll have a sudden start and end, appearing like mountain ranges. Compare different bodybuilders to see this effect in action.
11. Anatomy tracing and invention
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Once you’ve got the hang of muscles, start free-forming on a skeleton reference
Ready to practise muscles? A great exercise is called anatomy tracing, where you chart the muscles on top of a photo reference. It’s a little easier for beginners because you don’t have to juggle many drawing factors at once and can focus on recognising and accurately placing muscles. When you get comfortable with that, crank it up a notch and invent the muscles from your imagination on top of a skeleton reference. You can draw the skeleton yourself, or use the mobile app Skelly, a poseable anatomy model, to quickly pose an accurate reference to draw on.
12. Understanding the pectoralis major
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The pectoralis major is made of three distinct portions
Let’s learn a muscle. The pectoralis major’s form is akin to a flat box, tucked into the corner of the collarbones  and sternum. Its three distinct portions (the clavicular, sternal and abdominal) overlap each other in a folding fan pattern, and twist over each other where the muscle pulls from the rib cage to insert on the arm. When the pecs flex, its muscular bundles become easy to see on the surface form. Fat gathers on top of the pecs along the outer-bottom corner in a crescent shape, and gives the pecs a distinct edge.
13. Think of breasts like water balloons
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Breasts need to communicate gravity and hug the surrounding skeleton
Think of the breasts as water balloons rather than spheres. Show gravity in your drawings by letting the breasts hang or wrap around the rib cage, depending on the pose. Keep in mind that the pectoralis major lies underneath. The pecs are easy to see where the breast tissue thins, on the upper chest and near the armpits. If the pecs are flexed, you’ll see pec bundles, even on non-muscular women.
14. Putting some back into it
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The myriad shoulder muscles take a lot of work to untangle
The upper back is an intimidating area. You have numerous shoulder muscles to learn to draw, going from the shoulder blade to the armpit, creating a bunch of thin tube-like forms. The shoulder has the widest range of motion of any joint in your body and it needs all those small muscles for that. The big masses of the back are the trapezius along the neck and upper back, erector spinae, which follows the length of the spine, and latissimus dorsi, which gives the torso that V-shape.
15. Decide on how much fat and how much muscle?
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Different fat and muscle ratios result in varied body types
Have you ever seen a skinny guy with a six-pack? Or have you ever spotted a very strong wrestler with a bit of a belly on him? I certainly have. Fat develops on top of muscle. Even a thin layer of fat will smooth over muscular definition and soften the form. Body types are not a matter of fat or muscular, but “how much fat?” and “how much muscle?” Using those two factors together, you can create a variety of body types for a range of characters.
This article was originally published in ImagineFX magazine issue 135. Buy it here.
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where-is-my-pencil · 8 years
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where-is-my-pencil · 8 years
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where-is-my-pencil · 8 years
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where-is-my-pencil · 8 years
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2016 concept: healing, growing, loving
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where-is-my-pencil · 8 years
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where-is-my-pencil · 8 years
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Kay, for this post, I’m not doing captions either, because they’re done by artists over at the forum of CG society, and I put them together to show you how awesome this god is. In case you didn’t notice, this one is a Monkey. And a King. And his tale is so trippy and long, it’s like The Epic of Gilgamesh, The Iliad, the Kalavala, and the Ramayana.
And only Chinese people were cool enough to think of a monkey god.
So this guy here is called Sun Wu Kong, and he’s got many many titles, but he’s most famous for being “The Great Sage Equal to Heaven,” because he was bad-ass enough to piss off the heavens and call himself that. And all of this takes place in Wu Cheng En’s epic, The Journey to the West. [You can find incomplete translations of this epic by Arthur Waley in your local library.]
Anyhow, he was cool right from the start. He was born out of stone, and you know something’s up when a monkey is born out of one. He lived in the Mountains of Flower and Fruit, also known as 花果山 (Hua Guo Shan) in Chinese, and he got the title of “Handsome Monkey King,” because all the monkeys there were really impressed with his kick-ass martial arts moves that protected them from stupid demons. 
So Sun Wu Kong thought he was real great, and one of his followers said, “Dude, you should totally go up to the heavens and ask for a title, because all great immortals have a title,” and he was all, “That’s an awesome idea!” So he went. Up in the heavens, he met the Jade Emperor, and the Emperor was all, “K. You should be called Bi Ma Wen,” which meant minder of horses, and Monkey dearest took care of the horses [and cleaned their shit] for a while until he realized that the Jade Emperor was mocking him.
Damn this Monkey was pissed. He wreaked havoc in heaven, and was real powerful that no one could catch him, except the Emperor’s nephew, Li Er Lang [more on him later.] So he was caught, placed under the Five Finger Mountain, and had to wait for 500 years for his Master to arrive. As penance, he was supposed to escort this monk, Tripitaka, on a Journey to the West to get them holy Buddhist scriptures.
Talk about a long-ass lesson in humility.
Along the way he almost met Pigsy and Sandy, and together, they went through a 81 trials and tribulations till they finally got the scriptures.
Monkey also carries a golden cudgel, also known as 如意金箍棒 (ru yi jing gu bang) which he stole from the Dragon King while he went there searching for a weapon that was as bad-ass as him. It was one of the pillars of the dragon palace, and he could make it grow as big as he wanted, or shrink it enough to put it behind his ear. Pretty convenient, ‘cause he wouldn’t lose the weapon that way. He can also use his hair - his hair! To create copies of himself [this was before the damn photocopier was invented,] to trick people and save his master.
I think I already mentioned his 72 transformations, but I could mention it again. He’s a shapeshifter, like most tricksters. Yes, you read right. Sun Wu Kong is a trickster, and it’s pretty obvious by now since he’s so good at subverting the order of the heavens, playing pranks on everyone, and getting revenge on people who’ve done him wrong, like the Jade Emperor.
Some of my favourite trials and tribulations include Monkey beating up the White Bone Demon, getting the Iron Fan from his former sworn brother’s wife, Princess Iron Fan, and playing tricks on phony Taoist priests. I could write out all the incidents here, but it’s like re-writing this epic, and I don’t know if I could survive it. Nuh-uh.
But if you ask me, the only thing that truly endangered this fella was himself. Each time he lost his temper, his master would chant a prayer and the gold hoop ‘round his head would tighten, majorly hurting his brain. All he had to do was to discipline himself, be less impulsive and bide his time, and maybe he wouldn’t have suffered as much.
Oh well. As the Buddhists would all agree, suffering is part of life, and you need it in order to become a better person.
Or an enlightened deity with even more kick-ass powers, in this case. 
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where-is-my-pencil · 8 years
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With my health almost at zero and no revives left I had the most intense solo mission while leveling my Frost. It took me around 10 minutes to gather courage to run into their globe and avalanche them to death.
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