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#write up to follow once I’ve found the images outside of my insta made slides (may have to settle for those)
poetryincostume · 9 months
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The Madwoman
Aesthetic wrapper, 2020
Original gothic-inspired design , styled here with bra by Karolina Laskowska
Upholstery damask, silk ribbon, petersham ribbon, silk/steel yarn
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retphienix · 4 years
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Credits are rolling as I type because I saw fit to forego capturing since I didn’t REALLY do a live playthrough on the blog and instead just showed off moments here and there.
Just wanted to say, that was damned good.
It gave off such a dnd vibe to me and since I’ve yet to indulge in that truly it was a nice romp.
But seriously, what an awesome game with even more potential if more were to come in the series. Phenomenal writing and a very simple but ingenious gimmick of making magic simple but full of potential since it interacts with the elements and environment. A+ stuff there.
Did get a chuckle out of the ending slides surrounding a CaC gaining divinity basically just sliding the camera onto the same image 6 times where it clearly would be different slides if you used a default character lol.
What to dwell on...
Combat in the game was phenomenal! But it’s funny to me how it ended up in MY party.
Since I made the grave mistake of letting all the companions maintain their default classes I ended up with a rather eclectic combo and my OWN stubborness lead to me sticking to that for the most part.
Beardy as a full on warrior in the vein of my old WoW character. He ended up being a friggin’ godsend to the team since I ended up going more physical damage than magic (but still a 2/2 split team count wise TECHNICALLY).
Going heavy in 2h weapons and stength just resulted in him tearing everyone apart at a moments notice all while having his hand on that idol of resurrection so I could literally never be too risky with him. (A touch of a difficulty equalizer in some cases and complete nullification in other instances sadly)
Beast ended up molded to straight hydro for heals all while wielding the biggest shield I could manage at any moment and stacking con/int. He was bulky, sure, but didn’t really abuse that much and instead spent every battle freezing everyone with freezing blast and rain, or saying screw it and using blood rain with his torturer perk so everyone bled while he spammed heals. It was effective but mostly just CC.
Fane was the second MVP if not total MVP? Beardy really did the most all said, but Fane? A Necessity At All Times.
He was holding the second idol, though rarely needed it (neither did Beardy to be honest, but still).
Fane went all in on summoning, and aero as his secondary for when he ran out of spells etc.
His incarnate was insane through this run, I love how summoning can honestly give you either a huge physical damage output buff or any element you please. His summoning is why my 2/2 split party ended up leaning heavy on physical, because it made more sense to abuse a physical incarnate’s output than to constantly grab a water one (for restoration magic and water damage) or fire or whatever else.
Having powerful shock spells was nice too. But mostly he summoned and then buffed his summons. I INTENDED to stack some poison related spells on someone for healing him, but Fane ended up going the entire game after act 1 without healing outside of bottles and he did just fine. God that sleeping bag or what have you is op for out of combat and who needs healing in combat when you have an insta-rez on death and tons of damage going out.
Oh and by the end I decided to spend like 144k on a ring with 1/3rd the magic defense on it because he permanently poisoned him. So that was nice.
Sibelle did fuck all the whole time.
Which is rude to say, sure, and you’d be right to say that. I ended up enjoying Sib’s character and she did put out some nice burst damage in physical form at the start of most fights.
But I never gave her a chance and it shows. (in terms of build).
She joined as a worthless rogue with no invis or survivability and dual wield burst being her only tool, and instead of fixing that with some invis or survivability, I said “Sure, Sib. You’re a lethal assassin. Tell me how that works out.” and she proceeded to spend like 60-70% of the fights in the game face down in the pavement because after her initial burst of damage she’d die and I couldn’t be arsed to care.
She lived the final fight just fine though, go figure. She didn’t go down once and actually pulled her weight for more than just the first round. How novel a concept, Sib. Maybe next time grab some other talents outside of just scoundrel and dual wield.
What a self burn where I say I stubbornly made a bad character and it’s their fault. lol
Speaking of those idols real quick, it cracks me up how the one fight I completely botched was saved by them. When I ran into the paladin leader in the basement I decided to take him out since I heard he was with the black ring prior. I killed HIM just fine, but the rest of them were 2-3 levels above me and were rough as all hell.
Eventually it was Beardy, alone, in a corner, surrounded, and after like an hour of combat he finally fell. Everyone de-aggro’d. He rezzed with the idol. And I calming rezzed my team and walked out having killed the only person I needed to (and a couple extra). That was an amusing moment.
I love how the game would occasionally, with a straight face, do the most fantasy trope things possible and it felt FRESH since no one would dare do them today.
Things like trolls guarding bridges and a lot more I’m blanking on because of the credits rolling. I just appreciated that and found it really fun.
Credits just finished so I was reminded of the gift bags and what a damned shame!
When I first read up on them it was through a video showcasing how they can break the game etc A vid I’m sure someone would be aware of it they were aware of the subject matter.
Apparently at one point you could use them whenever to change and add features and still get credit for achievements/trophies etc. But that changed at some point so all these interesting gameplay tweaks are just sullied by you not getting credit for stuff.
Sure, that’s dumb of me to imply, but you know I’m right. No matter how much we fight the implication that trophies matter they still do to some degree. I, for one, like scrolling through them as a sort of list of past exploits, I even get some nice memories from doing just that, but activate a bag and you don’t get to write down that achievement.
Meaningless, sure, but enough of a dissuasion to prevent me doing it :/ For now at least. They really are a list of fun features to toggle! But why I harp on it is that some seem like 100% quality of life and nothing else and you still can’t use them without it disabling trophies :/ Things like “Sprint” for moving about the world faster, lord.
Achievements are such a stain on gaming, I swear. For a hundred reasons, and for making some like myself in this instance AVOID fun because we don’t “get credit” oh fuck off trophy. If you didn’t exist I’d have had more fun, hence why going back to play older titles that don’t have them is such a pure joy.
Bleh. I play into it AND hate it.
Anyways.
What’s there to say. Divinity 2 was a blast, I do wish for a more refined one later on but this was such a unique experience none the less.
Roughly 110 hours of gameplay (minus AFK time I do in damn near every game so I’ll say it was like 100 hours) and I’m left too speechless to say half the things that came to mind while playing. Darn it.
A+ stuff. I’m honestly still impressed that such a content loaded single player experience is ACTUALLY all that and able to do 4 player coop.
Sure it’s technically understandable, but in terms of what games, you know, generally do? That’s unthinkable to me. That’s the kind of thing that’s reserved for tabletop, hence my early mention of dnd. You don’t usually see a story driven things like this being coop on console- and if you do it’s lightly handled in a way where the coop player doesn’t matter. Like Fable 2 henchmen, or Fable 3 where the coop player might as well not exist and just shows up to do fights and follow the main player.
That’s the term.
Most coop rpgs have the MAIN player and then coop buds assuming they implement coop.
This game is more of a 4 MAIN players all at once situation and I’m entirely unfamiliar with that in gaming other than tabletop.
OBVIOUSLY this wasn’t too much of a big deal for my single player playthrough, but other than that it was almost always on my mind and lead to me starting 2 other runs with friends :) (that both pretty much died out because they both struggle to find time to play games as is so sitting down and coordinating 3 people for 2 separate coop runs of a 100 hour game wasn’t really happening- now I understand dnd groups pain lol)
Enough rambling when I admit I have lost all my talking points. Good game.
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