Another VRC icon for an accidental discovery I made in VRChat.
For some reason VRChat does not allow you to scale your avatar size in-game in real time. If you scale it big, your avatar crumples into a ball. However if you scale it small, your avatar floats up to your viewpoint making you look like a floating faery.
Dear VRChat please allow viewport animation toggles because after the security update all the mods that did this are now banned. Making an avatar with scaling ability is much faster than creating 6 avatars for small, medium and large + Quest versions... aintnobodygottimefothat
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Unity 3D vs. HTML5: which technology is the right pick for your game?
Get the insights on both technologies and make an informed decision. https://bit.ly/3G0QXcv
#unity3d #unitygameengine #unrealengine #gameengines #gamedevelopment #unitygamedevelopment #gaming
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C# Programming (Unity)
Back in university, there wasn’t really enough time for me to go over everything within the beginner/intermediate level of games programming properly. The nature of university life meant that I had to focus on fulfilling the specific requirements of my assessments and getting them done quickly.
In my opinion there is no such thing as understanding your fundamentals too well, so I plan on writing up blogs to thoroughly go over the basics of C# programming for Unity and make my way up. That way, although I’ll be going over things I already know, if I have missed anything I’m bound to come across it along the way (and extend past where I got up to with time).
My ‘C# Unity Revision’ Blogs:
+ C# Unity Revision Notes - Part 1: Variables & Functions
+ C# Unity Revision Notes - Part 2: Different Types of Operators
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<–BACK
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Quick update to yesterday's script for the platformer. My team wanted me to modify the script so that the platforms would respawn after some time. . After some research, I learned the best way to do this is by creating an empty object to serve as the platform manager. The script for this object would basically instantiate the platform at it's same position after it's fallen and been destroyed. . Really interesting seeing how these scripts and objects interact with each other. I never really could get a sense of that from tutorials. It's one thing to follow a tutorial, but I can say I definitely learn more when I have to create them myself for these personal projects where I'm not being led step-by-step. . . . . . #GitHubGameOff #csharp #clanguage #coder #coderlife #coding #codinglife #developer #gamedesign #gamedevelopment #gamedev #learntocode #programmers #programminglife #programming #softwaredeveloper #unitygame #unitygameengine #unityengine #100daysofcode #thedevlife #developerstuff #programmerrepublic #codingdays #peoplewhocode #worldcode #coderworlds #github #gamejam https://www.instagram.com/p/BqyXSs8hK5L/?utm_source=ig_tumblr_share&igshid=12e0eh67a4d3u
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Unity Game Engine: What is Unity Hub & How to download it
Unity is the most widely used game engine for mobile game development. Now, you all about Unity and this engine will also be used to develop games for up to 28 different platforms like pc, Xbox, ps, switch, web, etc.
Unity Technologies recently introduced the Unity Hub. It is used to install different versions of unity like 2018.02, 2019, or beta. This is used for multiple projects and it has…
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An icon I made for VRChat avatars with "flying". Well flying in VRChat is literally just an empty cube placed under the feet that collides with your avatar so when you jump, your avatar lands on the cube and then glitches and makes you fall slowly. So really most VRChat "flying" is actually just jumping + slowfall glitching. This reminded me of an old World of Warcraft mage ability called "slowfall" which is represented by a feather icon so that was the inspiration for this design.
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How to Build a Basic Android Game in Just 7 Minutes (Unity) Read the full post: | Making a full... #blogema #android #androiddeveloper #androiddevelopment #androidgamedevelopment #androidgames #androidauthority #buildanandroidgame #createanandroidgame #developertutorial #gamedevelopment #learnandroiddevelopment #learntocode #learnunity #makeanandroidgame #unity #unitygameengine
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Learn Game Development @ Cosmo Info Solutions
Admissions Open
For More info call us @ 0522-4953819 | 7839687573 | 8948048111 | 9696506593
Visit Us : http://www.cosmoinfosolutions.com/
#unitygameengine #c# #2D3D #software #autodeskmaya #graphics #mysql #googleplayachievements #leaderboard #gamedevelopment #cis #cosmo #info #solutions
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C# Unity Revision Notes - Part 2: Different Types of Operators
Operator [Programming] - A symbol that tells the compiler to perform specific mathematical or logical manipulations
Compiler - Converts high-level programming languages [The last tab (4): ‘Assem/Interp/Compiler‘ has the most relevant information] (That use human words) to low-level programming languages/machine code [E.g.: C# down to Binary Code (Uses 0′s & 1′s)]
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The Main Operator Types are:
Arithmetic Operators [Maths]:
+ (Plus) - (Minus)
* (Times) / (Divide)
% (Modulus)
++ (Add 1 each Time) -- (Minus 1 each Time)
Relational Operators [Comparisons]:
== (Are they equal?) != (Are they NOT equal?)
> (Is the left value greater than?) < (Is the right value greater than?)
>= (Is the left value greater than or equal to?) <= (Is the right value greater than or equal to?)
Logical Operators:
&& (And - If both are true...)
|| (Or - If either are true...)
! (Not - If the opposite is true...)
Assignment Operators:
= (Assign value)
+= (Adds the two variables then assigns to the left variable)
-= (Subtracts the right variable from the left, then assigns to the left variable)
etc.
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A programmer can access components within Unity using the ‘Dot Operator’ (’.’) and can control these components through scripts. Using the ‘Dot Operator’ is the equivalent of typing up an address (E.g.: ‘Country.State.Suburb’) - or opening up files to access files within.
For example, in the line of code below (Figure.1), the programmer asks Unity to find the renderer of the GameObject the script is attached to, access the ‘material’ of the GameObject within the renderer, then access the ‘color’ sub-category within the material. Once the color of the GameObject is found, the programmer can change the color of the material on the GameObject to red using the ‘Assignment Operator’: ’=‘.
Figure.1 (Change-Material-Color.jpg, 2020).
Extra Notes:
Boolean Values: 1 = True, 0 = False
Use ‘Debug.Log’ to get the Unity console to display any variable/result - for testing purposes
Leaving comments within scripts is a way for programmers to quickly communicate with one another about how each script works
Use ‘//’ to leave a one-line comment within the script, or use ‘/’ + ‘*’ before a comment & ‘*’ + ‘/’ at the end of a comment if it takes up multiple lines
The below screenshot shows an example of the two different ways comments can be written within a script [Comments in the image = green text]:
Figure.2 (CommentsExample.jpg, 2021).
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References:
Change-Material-Color.jpg [Screenshot] (2020). Norman, H. Perth, Australia
CommentsExample.jpg [Screenshot] (2021). Norman, H. Perth, Australia
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<– BACK
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It's a traaaap! 😱 Our game for the #GitHubGameOff #gamejam now has traps for the player to avoid. The first is a spike trap that kills the player object instantly. Next, you see two platforms fall one second after the player object lands on them. Very simple traps to implement, but still fun to make and a great learning experience for me. 🤓 . . . . . #csharp #clanguage #coder #coderlife #coding #codinglife #developer #gamedesign #gamedevelopment #gamedev #learntocode #programmers #programminglife #programming #softwaredeveloper #unitygame #unitygameengine #unityengine #100daysofcode #thedevlife #developerstuff #programmerrepublic #peoplewhocode #worldcode #coderworlds #github https://www.instagram.com/p/Bqv4unohTBy/?utm_source=ig_tumblr_share&igshid=19j2mtoygw66z
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