Tumgik
#unitygameengine
rhcreations · 3 months
Photo
Tumblr media Tumblr media Tumblr media Tumblr media
Some of the enemies that randomly spawn in my game “Cave-Man”!
https://rhcreations.itch.io/cave-man
3 notes · View notes
dkrazydoesbadart · 2 years
Photo
Tumblr media
i had to use a struct
kill me now
18 notes · View notes
wulfganggott · 2 years
Text
Tumblr media
Another VRC icon for an accidental discovery I made in VRChat.
For some reason VRChat does not allow you to scale your avatar size in-game in real time. If you scale it big, your avatar crumples into a ball. However if you scale it small, your avatar floats up to your viewpoint making you look like a floating faery.
Dear VRChat please allow viewport animation toggles because after the security update all the mods that did this are now banned. Making an avatar with scaling ability is much faster than creating 6 avatars for small, medium and large + Quest versions... aintnobodygottimefothat
0 notes
300mind · 5 months
Text
Unity 3D vs. HTML5: which technology is the right pick for your game? Get the insights on both technologies and make an informed decision. https://bit.ly/3G0QXcv
#unity3d #unitygameengine #unrealengine #gameengines #gamedevelopment #unitygamedevelopment #gaming
Tumblr media
0 notes
roselollipop · 4 years
Text
C# Programming (Unity)
Back in university, there wasn’t really enough time for me to go over everything within the beginner/intermediate level of games programming properly. The nature of university life meant that I had to focus on fulfilling the specific requirements of my assessments and getting them done quickly.
In my opinion there is no such thing as understanding your fundamentals too well, so I plan on writing up blogs to thoroughly go over the basics of C# programming for Unity and make my way up. That way, although I’ll be going over things I already know, if I have missed anything I’m bound to come across it along the way (and extend past where I got up to with time).
My ‘C# Unity Revision’ Blogs:
+ C# Unity Revision Notes - Part 1: Variables & Functions
+ C# Unity Revision Notes - Part 2: Different Types of Operators
--------------------------------------------------------------
<–BACK
2 notes · View notes
liljaybeezy · 5 years
Video
Quick update to yesterday's script for the platformer. My team wanted me to modify the script so that the platforms would respawn after some time. . After some research, I learned the best way to do this is by creating an empty object to serve as the platform manager. The script for this object would basically instantiate the platform at it's same position after it's fallen and been destroyed. . Really interesting seeing how these scripts and objects interact with each other. I never really could get a sense of that from tutorials. It's one thing to follow a tutorial, but I can say I definitely learn more when I have to create them myself for these personal projects where I'm not being led step-by-step. . . . . . #GitHubGameOff #csharp #clanguage #coder #coderlife #coding #codinglife #developer #gamedesign #gamedevelopment #gamedev #learntocode #programmers #programminglife #programming #softwaredeveloper #unitygame #unitygameengine #unityengine #100daysofcode #thedevlife #developerstuff #programmerrepublic #codingdays #peoplewhocode #worldcode #coderworlds #github #gamejam https://www.instagram.com/p/BqyXSs8hK5L/?utm_source=ig_tumblr_share&igshid=12e0eh67a4d3u
2 notes · View notes
Photo
Tumblr media
#villagedeveloperstudio #loki#avengers #thor #marvel #hypercasualgames #lokiseries #games #unity3d #swipegames #unitygames #unitygameengine #funnymemes #memes #avengersendgame #avengermemes #tokyoolympics https://play.google.com/store/apps/details?id=com.VillageDeveloperStudios.SlideKing (at Old Bus Stop) https://www.instagram.com/p/CR0aARNrVVY/?utm_medium=tumblr
0 notes
Text
Unity Game Engine: What is Unity Hub & How to download it
Unity is the most widely used game engine for mobile game development. Now, you all about Unity and this engine will also be used to develop games for up to 28 different platforms like pc, Xbox, ps, switch, web, etc.
Tumblr media
Unity Technologies recently introduced the Unity Hub. It is used to install different versions of unity like 2018.02, 2019, or beta. This is used for multiple projects and it has…
View On WordPress
0 notes
misternine · 7 years
Video
What's really good peeps?! Update video for #QuietHours is out! Link to channel in bio! #Unity #Unity5 #UnityGameEngine #sandbox #indiegame #gamedev #youtuber #FPS
0 notes
rhcreations · 8 months
Text
"Flomec 3d" progress video!
2 notes · View notes
wulfganggott · 2 years
Text
Tumblr media
An icon I made for VRChat avatars with "flying". Well flying in VRChat is literally just an empty cube placed under the feet that collides with your avatar so when you jump, your avatar lands on the cube and then glitches and makes you fall slowly. So really most VRChat "flying" is actually just jumping + slowfall glitching. This reminded me of an old World of Warcraft mage ability called "slowfall" which is represented by a feather icon so that was the inspiration for this design.
0 notes
alexminhtran4 · 4 years
Photo
Tumblr media
How to Build a Basic Android Game in Just 7 Minutes (Unity) Read the full post: | Making a full... #blogema #android #androiddeveloper #androiddevelopment #androidgamedevelopment #androidgames #androidauthority #buildanandroidgame #createanandroidgame #developertutorial #gamedevelopment #learnandroiddevelopment #learntocode #learnunity #makeanandroidgame #unity #unitygameengine
0 notes
cosmo-cis-blog · 6 years
Photo
Tumblr media
Learn Game Development @ Cosmo Info Solutions
Admissions Open
For More info call us @ 0522-4953819 | 7839687573 | 8948048111 | 9696506593 Visit Us : http://www.cosmoinfosolutions.com/ #unitygameengine #c# #2D3D #software #autodeskmaya #graphics #mysql #googleplayachievements #leaderboard #gamedevelopment #cis #cosmo #info #solutions
0 notes
roselollipop · 3 years
Text
C# Unity Revision Notes - Part 2: Different Types of Operators
Operator [Programming] - A symbol that tells the compiler to perform specific mathematical or logical manipulations
Compiler - Converts high-level programming languages [The last tab (4): ‘Assem/Interp/Compiler‘ has the most relevant information] (That use human words) to low-level programming languages/machine code [E.g.: C# down to Binary Code (Uses 0′s & 1′s)]
--------------------------------------------------------------
The Main Operator Types are:
Arithmetic Operators [Maths]:
+ (Plus) - (Minus)
* (Times) / (Divide)
% (Modulus)
++ (Add 1 each Time) -- (Minus 1 each Time)
Relational Operators [Comparisons]:
== (Are they equal?) != (Are they NOT equal?)
> (Is the left value greater than?) < (Is the right value greater than?)
>= (Is the left value greater than or equal to?) <= (Is the right value greater than or equal to?)
Logical Operators:
&& (And - If both are true...)
|| (Or - If either are true...)
! (Not - If the opposite is true...)
Assignment Operators:
= (Assign value)
+= (Adds the two variables then assigns to the left variable)
-= (Subtracts the right variable from the left, then assigns to the left variable)
etc.
--------------------------------------------------------------
A programmer can access components within Unity using the ‘Dot Operator’ (’.’) and can control these components through scripts. Using the ‘Dot Operator’ is the equivalent of typing up an address (E.g.: ‘Country.State.Suburb’) - or opening up files to access files within.
For example, in the line of code below (Figure.1), the programmer asks Unity to find the renderer of the GameObject the script is attached to, access the ‘material’ of the GameObject within the renderer, then access the ‘color’ sub-category within the material. Once the color of the GameObject is found, the programmer can change the color of the material on the GameObject to red using the ‘Assignment Operator’: ’=‘.
Tumblr media
Figure.1 (Change-Material-Color.jpg, 2020).
Extra Notes:
Boolean Values: 1 = True, 0 = False
Use ‘Debug.Log’ to get the Unity console to display any variable/result - for testing purposes
Leaving comments within scripts is a way for programmers to quickly communicate with one another about how each script works
Use ‘//’ to leave a one-line comment within the script, or use ‘/’ + ‘*’ before a comment & ‘*’ + ‘/’ at the end of a comment if it takes up multiple lines
The below screenshot shows an example of the two different ways comments can be written within a script [Comments in the image = green text]:
Tumblr media
Figure.2 (CommentsExample.jpg, 2021).
--------------------------------------------------------------
References:
Change-Material-Color.jpg [Screenshot] (2020). Norman, H. Perth, Australia
CommentsExample.jpg [Screenshot] (2021). Norman, H. Perth, Australia
--------------------------------------------------------------
<– BACK
0 notes
liljaybeezy · 5 years
Video
It's a traaaap! 😱 Our game for the #GitHubGameOff #gamejam now has traps for the player to avoid. The first is a spike trap that kills the player object instantly. Next, you see two platforms fall one second after the player object lands on them. Very simple traps to implement, but still fun to make and a great learning experience for me. 🤓 . . . . . #csharp #clanguage #coder #coderlife #coding #codinglife #developer #gamedesign #gamedevelopment #gamedev #learntocode #programmers #programminglife #programming #softwaredeveloper #unitygame #unitygameengine #unityengine #100daysofcode #thedevlife #developerstuff #programmerrepublic #peoplewhocode #worldcode #coderworlds #github https://www.instagram.com/p/Bqv4unohTBy/?utm_source=ig_tumblr_share&igshid=19j2mtoygw66z
1 note · View note
rhcreations · 1 year
Video
A new project I started called "Flomec"! It will be set on a randomly generated futuristic artificial planet. I am using much of the same code for generating the levelsas with my previous games but with also making use of 3 dimensions more being able to fly around in the "Flomecs"!
2 notes · View notes