Tumgik
#truenamer fix
nixalegos · 5 years
Note
⇘ - Has your muse ever used a combat vehicle or siege weapon in battle? Were they enthusiastic about it?
Somewhere near Shan'ze Dao, two weeks after the Thunder Kings revival.
Tumblr media
“So you have nothing to stop those...things?” The hooded man said disdainfully.
“Cloud Serpents.” The Pandaren defender replied. “We are currently without air support. Until we can get our own Serpents here, we’re holding off the counter assault. No amount of you mercenary adventurers is going to help us push the mogu back without them.” 
Nix considered this, coming to raise the offered spy glass to stare at the whiplike dark forms swirling in flight around the highest peak of the northwest isle.
“...Do the Mogu use any other kind of mount in the sky?” Nix then asked. “Both you and the Mogu seem fascinated by the Serpents as you call them.”
“They are a symbol of hope to my people.” The Niuzao defender explained. “The Mogu corrupt them, pervert them into those...hideous things.”
“So nothing else?” The elf pressed with a hint of something wicked in his tone.
“...I believe they might create discs of stone that can hover? But no. Few other creatures are swift and powerful enough to seek as partners in times of war.”
“Oh delightful.” The warlock said as he clamped the spyglass down and offered it to its owner. “How thin would the sky need to be before you’d be willing to send in others?”
“You’re joking. You have a means of decimating them?” The pandaren asked incredulously. 
“No don’t be stupid. If I could do that, I’d have done it already.” Nix retorted. “But I’ve a means of pulling many away from that gloomy looking mountain and give others a chance to create a beachhead. Hurry, get the first teams ready to launch boats and portals. I need some space for this.” Nix said as he moved to put ten or so feet between them.
“I will do no such thing. Until I see how your little ‘plan’ works.” The now perturbed pandaren replied.
Nix’s hands were already moving, weaving. It was simple, as conjurations went. A name uttered in ownership. Spoken as if it were a thing, and not once a noble thinking creature with its own life and soul.
Dark scales that shimmered like burnt oil came first. Sinew and flesh and hate given form. A powerful neck, and leathery -wings- that spanned out in corrupt coloration so vivid it made the pandaren waver but for a moment, it was a color out of nightmares. Sickly green and wrong. 
Tumblr media
“This...is called a drake.” Nix said as he swung himself up and onto a saddle marred with a symbol pandaren would only recognize from the most ancient of historical scrolls.
“And your Serpents, nor the Mogu’s have ever battled one.” He said pleased. The drakes wings beat against the packed soil, and carried the warlock up, and towards that shadow smothered isle, they stayed low, sea spray kicked up in his wake. Better for those lofty snakes to realize too late they were being attacked. The defender could only watch as the vile caster and its mount sped forth at speeds he’d never seen a Cloud Serpent reach. He scrambled back towards camp. It only took a minute and a half for the warlock to rise over the heads of the startled mogu defenders, and begin its ascent. The whip like serpents had the edge in maneuverability. That much was obvious, their entire body could coil and twist and bend at angles that would snap a drakes bones. What they lacked, however, was raw speed granted by the beat of fel infused wings. They had only sampled the rush of might that came from pain, their transformations recent and fresh. Fyrion was drowning in it. Nix had made sure of that. A shattering cry of draconic hate caught the closest serpent, its body coiling to see what had made the unearthly sound as teeth larger than long daggers found its mark, and tore its neck to flayed ribbons. The miasma of coiling scales and flash of panicked eyes swung around where they hovered and floated and lapped their roost to stare at the sudden arrival of a foreign invader. Nix let out a joyous yell as they collectively dashed down, from nearly all angles to swoop upon him. Fyrion swallowed the flesh that still coated its teeth as it reared its head back, hellish flame, backed by warbles in the air that mimicked the ripples of soil behind an earthquake were launched at the largest cluster of them in a show of force. Nix could barely hear the whine of lighting and dark stale winds being replied by those who didn’t meet flame and bone shattering impact by the drake as his knees felt like they’d give out he held his grip on the saddle so hard. Fyrion had one job. Survive, outlast, outrace. But it couldn’t possibly fight against these numbers, against the storms they launched. Raw speed over superior maneuverability.  He felt his teeth rattle in his skull from the presence of so much lighting, and so demanded the drake fling itself down towards the earth. The Serpent's dove after them, funneling towards the banks of eggs and onlooking Mogu corruptors that dotted the peak. A gauntleted arm twisted itself in the straps of the saddle, while he looked up at the chasing mogu taken beasts. Fyrion couldn’t attack them and run, which is why Nix looked up, and with his free hand flung every spell he could cast. Screaming the baleful spells against the rush of winds. Bright red fire that put the drakes to shame it was so bright discharged into the lighting streaked sky. They didn’t have to kill. Even as the flames met rushing serpents eyes and maws and ate at the flesh like a living thing. The staggering screaming victims coiled and thrashed and collided with the Serpents narrowly behind them, causing a jam of blind claw attacks and bites.  Nix flung his arm right to left and right again, painting the scene with every hateful invocation there was, only to have his last fizzle and collapse upon itself as he impacted against the saddle, Fyrions descent having come closer then he’d realized and the drake instinctively pulling the harshest point turn it could before it smeared them against the mountain. The impact caused him to lose his grip. He fell out of the saddle, and felt his neck snap unnaturally at the whiplash. He went dark. His vision returned moments later, his shoulder screaming at him as he realized he was still alive. Still moving. His cowled face buried against the straining rough grate of scales. He tried in vain to push against the g forces that pinned him like a purple butterfly to his mounts side, and only managed to wrench lower than anticipated when he tried to pull himself up. The only thing keeping him there, the gauntleted arm that he’d twisted into the strap for support. And arm that felt as if it was being torn from its socket. Fyrion was only obeying its owner, and all the pressure was to its left flank, and so Nixalegos realized as the rush of static narrowly missed him but signed the drakes wing in spastic reflex, that he was doing sluggish donuts over the enemies stronghold. And the Serpents were taking pot shots. “UP. UP!” He screamed, and tried in vain to hold on with shaky fingers as the drake swiftly flung towards the twin moons to let Nix dangle at a better angle as gravity demanded. The Serpents, the maneuverable bastards, had been on top of the play immediately. “SPIN!” Nix cried as they flew into the maw of chain lighting. Fyrion screamed as It bore the burden of damage, wounds crackling open over its form as it rose higher and higher into the night air. Rocketing up out of that arc storm. So Nix did the unthinkable in that position, and simply dismissed his drake, casting it back to the Nether with less effort then it had taken to speak its forced upon truename. He fell, his forward momentum robbed by the vain and greedy earth, down towards an onrush of serpents and death that were starting to catch up to Fyrions last position before it vanished. He tucked his arms in, forced his legs up, and kicked on his rocket boots. The Serpent's could coil and snap and bite in the time it took to take a breath. But they didn’t have a millisecond to catch the elf shaped missile that streaked past them back to the ground. It was a good a time as any to do some serious field testing. As soon as he could make out the shape of trees and rocks, he flung his arms out, goblin designed contraptions unfolding from under his shoulder pauldrons like fixed bat wings. He felt the screws he’d overtightened rock and wiggle as the frame was taking too much force from the sudden drag of rocket assisted freefall full on, tearing holes in the thin cloth material, that upon reflection, could have been made more durable. But he had to do -something- he knew. As soon as the...fuel ran out. A thought that occurred to him as soon as soon as he felt the last explosive PUFTHTPGH from his boots. Yes, he was gliding as fast as a cannonball, but he’d slow down...and the Serpents would tear him to lunch. He didn’t even try to look back. So focused on the coast. Just make it to the sea. Make it to the...volley of fire that was...RUSHING UP TO MEET HIM?! He brought his arms up as two fireballs streaked past him, and he heard the screams of pain from maws that were too close behind him. He saw Shado-Pan blues and Nizao whites spilling up over the beaches and lower reaches of the dark isle, and Nix cupped his gauntetled hands to his face as he continued his streak overheard towards the sea past, and hoped when he crashed, the waters wouldn’t be eel infested. ________________________________________________________________Thanks @korivalthedarkone for the ask!
10 notes · View notes
fletchergames · 6 years
Text
D&D 3.5 Truespeaker Homebrew
If you (like me) still play D&D 3.5 more than 5e, you might like some fresh content.
To that end, I’d like to introduce you to the Truespeaker, a fixed version of a certain class from Tome of Magic. The link handles it from there.
0 notes
planarfates-blog · 7 years
Text
Magic of Pan-Tyrel
The Weave
The weave is the lifeblood of Arcane magic, where clerics and paladins draw power from their faith and deities, wizards and other Arcane spellcasters draw power from the weave. This net of raw power is maintained by Saekra, The goddess of magic. Where the Weave touches Pan-Tyrel it manifests as Ley Lines. When there is a tear in the weave you will often find dead zones where no arcane magic can be cast, other strange areas are wild magic zones where the weave hold little control over the flow of arcane energy in that area and spells may not have the desired effect.
Ley Lines
Ley lines are paths along which magical energies are emitted. They are the mystical tendrils of the Weave and can be thought of like faults lines in tectonic plates. Magic is amplified along them due to the concentration of energy.
Ruptures and Rifts 
The abuse, disruptions, intersections of Ley Lines or magic can cause one of these different types of disturbances along ley lines
elemental distortion: elements mixed/gone haywire
wild magic: rift gone wrong; gravity, Strange lights, and physics gone wrong
void maw: energy drawn away; rifts between planes can be torn through the over use or the collision of different types of magic.
 Anti-Magic zones: Areas where all the magic has been depleted from a Ley Line or where the Weave has been torn, this can only be fixed by using a Wish spell.
Arcane
Wizards study and understand properties; able to recreate those effects through magical script.
Sorcerers are their own well of magical power and must learn to tame and shape the innate magical energies within them.
Truename Magic
Using words of power, true naming, and songs of power a melody can be created with a duet of arcane and divine, the harmony between chaos and order, and the beauty between good and evil. Various types of magic use the power of sound, of names or words to craft and shape the mystical energy of the world, whether it is a cleric using words of power that pulls from their deity or a bard that uses sound or words or song to shape and manipulate the flow of energy. This is a binding type of magic that is often used in conjunction with deals or contracts made by mortals with powerful entities like deities or fiends.
Magic Creatures
Ley Lines have a high concentration of magical creatures.
Knowledge
Commoners are aware of zombies, goblins and deities, either god like powers or conversely weak but common magical creatures.
Commoners are not aware about details about vampires, werewolves, other uncommon monsters, troll weaknesses, and ley lines. They may have knowledge if they have a higher level of schooling yet those that live on farms may or may not have any experience with magical creatures short of a goblin or the occasional giant bird in the sky.
Most commoners are aware of magic, but not how it works or if they do have a general idea of it the it is the most basic and simplistic view of Magic.
Warlocks
The power of a warlock does not operate the same as a sorcerer or a wizard where those two shape and manipulate raw Arcane energy drawn from the Ley Lines whereas warlocks gain power through a third party source.
Where a wizard or a sorcerer will lose power like in an anti-Magic zone, a warlock will not lose access to their magic or abilities unless their patron is cut off from them in some way.
Bards
Manipulate magic not through incantations like wizards and are not gifted with the innate well of arcane power the Sorcerers have instead they use the power of word play or song to manipulate or shape the raw arcane energy from Ley Lines into the spells or abilities that are often used and well known.
Bards will lose access to spellcasting while in most Anti-Magic Zone.
Cleric
Clerics much like warlocks gain their power through a third party, typically a deity. The devotion of a cleric toward a deity allows them to become a living conduit of said deities power and is what grants the their ability to cast rather than shaping the raw arcane energy of Ley Lines. Rather clerics with pull power from their deities and faith.
Clerics will not be affected by Anti-Magic zones unless they are for some reason cut off by their patron deity.
Wizards
A deceptively common occurrence in the world of Pan-Tyrel, while the pursuit of wizardry is often on that many give up due to lack of funds or an inability to find schooling that they can pay for. Various countries have organizations that will taking magic users and guide them into control and power. These organizations are like the neutral Arcanum Council or the nation of Drakkin itself.
WIzards if exposed to Anti-Magic Zones will lose the ability to cast spells while in said Anti-Magic Zone.
Sorcerer
A relatively rare occurrence among the populace of Pan-Tyrel Sorcerers are among the most powerful of Arcane spellcasters that can directly draw upon the weave for power. This is due to the innate well of energy that is embedded within them. These Sorcerers can often be plagued by fate and thrown into bad situations, whether that is uncontrollable magic or where they are seen as important or struck down as a threat sorcerers will often struggle to remain alive.
Sorcerers will lose access to spellcasting while in Anti-Magic Zones.
Eldritch Knights
These are often the same as wizards with the exception that they often focus on integrating magic with close quarters combat.
Eldritch Knights will lose access to spellcasting while in Anti-Magic Zones.
Arcane Tricksters
These Arcane casters are very similar to wizards with the exception of more close quarters combat and often tailoring spells to stealth or charming people.
Arcane Tricksters will lose access to spellcasting while in Anti-Magic Zones.
Druids
These special type of casters can draw power from various sources depending on who they are and what they are connected to. They can operate much like the Coven of Matern and draw their Druidic power from a third party source like the goddess Matern or they can draw power directly from the nature around them.
Most druids will not lose access to spellcasting in anti-magic zones.
Ranger
Rangers are similar to Druids in the style of magic they cast however they draw power from Ley Lines and like with Eldritch Knights often tailor their spells to their style of fighting, typically ranged combat however there are close quarters rangers.
Rangers will lose access to spellcasting while in Anti-Magic Zones.
Paladin
Warriors of justice and champions of their causes paladins are a type of divine Spellcasters that can draw power from their unshakable faith in their deities and their oaths they take that set them upon their paths.
Paladins will not usually lose access to spellcasting while in Anti-Magic Zones.
2 notes · View notes