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#though it is a push to reach an end goal like gyala and drizzlewood. its slower though and less exhausting than the other two
ascalonianpicnic · 5 months
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You know, one thing I like a lot about verdant brink is that every event ties back to the meta event of the map. And it's not like drizzlewood where every event is designed with the goal of progressing the meta, instead it's that the meta is just this constantly running cycle on verdant brink, it's always going whenever you pop in, and every event is part of it because the meta is designed in a way so every event can tie to it without it being forced. The events are all helping the crash survivors and the locals get and maintain safe footholds in the jungle. And the meta is all about the same thing.
I like how you don't have to drop everything you're doing when the meta rolls around, because you've already been doing it. It's the thing that annoys me most about the amnytas map honestly. I'll be working on the event achievement for one of the bastions and oop gotta drop everything because now it's time for the meta so nothing else will get done on this map. Like sometimes the verdant brink meta will cut off what I'm doing, but I'll have a clear countdown to sunset at the same time and I know I just have to run through the same event chain to get back to where I was. In amnytas I just have to go to the event location and wait for the event to pop up eventually and hope the meta doesn't interrupt me.
And like I can see my impact in verdant brink as I go through events too. I help the npcs find a better place to hold out, I help the bases build up, I help claim and maintain footholds in the jungle. And yeah the jungle undoes all my work but I see it happen and I see why it happens when night hits and it's just really cool and i think a map like that where the meta is both more passive and involved in everything would be cool to see again. Like drizzlewood and gyala are an Active Push towards the threat, and in amnytas the threat just shows up on schedule every 2 hours, but verdant brink feels like a fight against the encroaching threat, you're not going to it, you're preparing for it to come to you.
And then theres the canopy bosses as a little extra bonus I guess. They're not my favorite part, though the wyvern boss you have to glide around and throw stuff onto is mechanically pretty cool.
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