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#this and also people who think that the monomyth is like literal truth that everything adheres to because of aforementioned True Source
moghedien · 3 months
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the amount of people I see who think that there is one true, absolute source of all myths (but specially this happens when talking about Greek myths with people tho) is bizarre
like not just people who never really looked into sources or whatever and didn't really think about there being multiple versions of myths, but people who think that all of those sources came from like one definite True Source of All Myths that was just oral or something so its lost to time but there is definitely One True and Absolute way that all of these myths are supposed to be and they just got messed up over time
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Monomyth
A character distributes their weight (5 points) among seven Archetypes, governed by the seven astrological bodies. The Sun is Hero, for matters of virtue and the heart. The Moon is Trickster, for all stealth, deception and shenanigans. Mercury governs the Wanderer, Venus the Lover, Mars the Warrior, Jupiter the King and Saturn the Sage. Each Archetype in which a character has at least one rank can additionally divide that many ranks in Skills, defined by the character themselves. Making a roll consists of rolling dice equal to their rank in the Archetype, plus autosuccesses equal to applicable Edges.
In addition to these standard rolls, a character receives several Feats to enhance her actions. The precise number thereof depends on their Might, which starts at 2 and goes to 12. They receive that many Legendary, Epic and Mythic Feats. Feats can be used to enhance a normal action, or they can be used by supernatural miracles. A Legendary Feat adds a single success, an Epic Feat adds successes equal to the character’s Might, and a Mythic Feat adds that many successes squared. These also apply to miracles that use Feats; a miracle could use a Legendary Feat and only get a single autosuccess, or the same character using the same miracle could get (Might) extra successes. (This notation follows d19 convention; dice rolls are [number], while flat values are (number).) A character’s Legendary Feats refresh every scene, their Epic Feats refresh every session, and their Mythic Feats only refresh every story.
Miracles are special powers dependent on the Aspects. Anyone can use a Miracle if they have at least 1 point in its Aspect, and a Miracle always trumps mundane actions or obstacles. Opposed Miracles roll their attendant Aspects.
Mortals, extras, NPCs who are not miraculous enough to invoke the supernatural do not use these rules. They mostly get a single success for anything they could be expected to succeed at, with set dice pools for tasks they’re specialized in.
EDGES
Each Aspect comes with a certain kind of Edge involved. These may be bought at creation, or granted by certain Miracles. They may also be obtained naturally, but until the character pays XP to raise the relevant Edge and bind it to themselves, it just serves as stunt fodder. Edges are always linked to the relevant Archetype but may also be linked to other Archetypes or Aspects, serving as a source of Feats for that Aspect, sometimes with other bonuses. Total Edges cannot surpass the relevant Archetype. A point in an Edge may grant a Legendary Feat, two points an Epic Feat, and a similar scale for other bonuses to uses of the provided Feats.
Hero: Virtues
Virtues represent causes or beliefs that comprise the character’s identity, and can be used to resist mental attack or generally reinforce actions drawing from those Virtues.
Trickster: Tricks
Tricks are disguises or setups which allow the character to reveal that whatever just happened didn’t actually happen, and was actually this other thing all along!
Wanderer: Sancta
Sancta are safe places that give the character something they need: shelter, food, information. They usually require that the character be in them to benefit from them.
Lover: Companions
Companions represent pets and sidekicks who are capable of acting on their own or reinforcing the character’s own skills. They often offer the chance to substitute for other Aspects or opportunities impossible with a single character.
Warrior: Weapons
Weapons are meant to be used for conflict, even if not necessarily combat. A frying pan is stunt fodder if it’s just for cooking, but a Weapon if it helps in cooking competitions.
King: Support
Support represents favors you can command or demand from people you know, usually not other characters but people in the background and offscreen.
Sage: Skills
Skills represent the one thing a character is just really good at, for whatever reason. Not things like fighting or talking, but maybe firefighting or talking to children.
HERO MIRACLES
Sense Evil: Sense if anyone is planning to hurt you right now
Dramatic Speech: Grant a Feat to someone else
Pure of Heart: Perfectly resist a mental attack (Epic+)
Heroic Willpower: Get back up after a finishing blow (Mythic)
Channel Virtue: Get Legendary Feats out of a Virtue (Epic+)
Deep Bond: Act as a Companion for someone else
Holy Smite: Deal extra damage to something with opposing Virtues
TRICKSTER MIRACLES
Just Kidding: Take back something you said
Bavarian Fire Drill: Gain temporary Support, though you have to escape consequences later
Friendly Fire: Redirect something to someone else at random
Doppelganger: Appear as someone else
Black Hat, White Hat: Cause two characters to come into conflict
With Catlike Tread: Do something unseen
Disapparition: Leave the scene without being observed
Cross My Heart: Lie perfectly
Murphy’s Law: Something that can go wrong does
Outside the Box: Reduce the efficacy of Miracles that penalize you
Cover Identity: Establish a Trick as a persona that has its own stats, and assume that persona by spending that Trick’s Feats
WANDERER MIRACLES
Fastest Man Alive: Outpace anyone else who doesn’t use this Miracle
Flash Step: Instantly move to anywhere you can see
Water Walk: Move without falling through water, disturbing snow, etc.
Master Key: Open a lock, trap, binding or seal
Always Coming Home: Fit in no matter where you are
Opening the Way: Momentarily connect a doorway to a Sanctum (Epic+)
Lodestar Reckoning: Always know how to return to one of your Sancta
Hermit Crab: Temporarily claim a place as a Sanctum, for no more than a week. You must leave it after that time (Epic+)
Rainbow Bridge: Enter a spiritual realm such as the home of a god or the realm of dreams (Epic+)
LOVER MIRACLES
Cupid’s Arrow: Inspire an emotion in someone
Below the Belt: Perfectly manipulate someone as long as you use something they care about (Epic+)
Give and Take: Demand something in exchange for something, perfectly (Epic+)
Man’s Best Friend: Gain an animal Companion (Mythic)
Sexual Healing: Help someone recover, physically or mentally
Danger Sense: Be aware when one of your Companions or friends is in danger, and where they are
Reading the Room: Be aware of how anyone in sight feels about others, or how people feel about someone in sight
Heart’s Desire: Know what someone wants most
Sublime Performance: Put on a show (music, dance, speech, etc) so compelling that anyone who sees it is hypnotized and enthralled
Inspiration of the Muse: Let someone use your stats instead of theirs
WARRIOR MIRACLES
Lethal Weapon: Kill someone or destroy something (Mythic)
Unbroken: Survive a finishing blow (Epic+)
Berserker: Gain bonuses depending on how wounded you are
Knuckle-Cracking Show: Intimidate someone into backing down
Bullet Time: Act twice in a row (Epic+)
Fated Strike: Guarantee success in a combat round
Heavenly Ladder Style: Get a temporary +1 Weapon from the scenery
Iron Lotus: Attack multiple people at once
No Sell: Become invincible to attacks until you attack (Epic+)
Battle Cry: Enemies must resist or flee (Epic+)
Second Wind: Heal yourself (Epic+)
Scarred Over: Once you have been damaged by something, you cannot be hurt by it again while that wound remains (Epic+)
Lifting the Sky: Perform any feat of strength, or overcome the strength of anyone else (Mythic)
KING MIRACLES
Stonewall Jackson: Bring your whole party back to the fight
Take a Stand: Negate someone’s attempt at social influence
Power of the Purse: Evoke Support that doesn’t really apply, drawing on their resources
Human Chess: Change what your Support is from
Champion the People: Evoke your Support in combat (Epic+)
Judge’s Wisdom: People cannot lie to you, though they don’t have to tell the truth
Guards! Guards!: Summon a small group of NPCs
Sanctified Oath: Bless a promise or contract so it can’t be broken, including by yourself (Epic+)
Commandments: Speak a law that supporters must obey or be cursed (Mythic)
Provide for the People: Ensure that your supporters have enough to eat (Mythic)
Fisher King: Link yourself to your supporters, so you always know their opinion and so you are protected if they love you
SAGE MIRACLES
Just As Planned: Retroactively negate an obstacle by having planned for it
Listen to Teacher: Grant someone a bonus after instructing them
Jack of All Trades: Gain a point in a Skill you don’t have (Epic+)
Gut Instinct: Know the answer to a yes or no question (Epic+)
Art of War: Apply your Skills to combat, no matter what they are (Epic+)
If I Remember Correctly: Come up with a fact which doesn’t contradict previously established lore
Loremaster: A Skill involving information lets you know anything anyone knows about it; you know everything there is to know about History or Science or Anime Trivia.
Reading People: Ask something about a person and know the answer
Improvise Madly: Gain a bonus according to how hard an uncontested roll is
Prognostication: Know whether or not something is a good idea (Epic+)
Query the Universe: Ask a question about anything and know the answer (Mythic)
Monomyth started as.....jesus, i dont remember. an exercise in writing subtle powers (i used to be way big on flashy elemental stunts)? i think i made this around when heros journey was announced and i was real excited. the original version also had the equivalent of scion APPs but that made it literally just a weird scion homebrew so. bye to that
even as it stands most of these powers are mostly ripped from other games like godbound or the modern magician (though i guess that one doesnt really count as stealing). overall i would deem this a failure, though maybe the one redeeming aspect is using feats to pace power usage
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