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#these boxes often drop jewelry that will scale to your level and if you open it in the instance itll be level 100
rohirric-hunter · 8 months
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Hey, it's the pelargir anon again! You have no idea how much your answer helped me, because it explained quite a lot of things. I actually did the helm's deep epics, but it wasn't exactly fun and afterwards I thought "well, let's never do this again" 😂 which obviously did not work. But maybe now's the time to repeat it, I've got maybe like 13 points? That probably won't work... The point where the twins die on me is mostly in the last third, after the barricades, where the two ballistas are. The barricades surprisingly aren't that much of a problem, considering I'm not using the skill tree and instead mostly winging it. But in the last third there are so many haradrim and corsars, either I die and till I can get back to the twins one of them is dead or they die on their own. Quite frustrating. And thank you so much for your offer to help me! Sadly I'm on another server (belegaer), but gosh, your kindness made me a bit teary eyed. I really appreciate it!
I'm glad it helped! Yeah, Epic Battles aren't very much fun until you've got some Promotion Points. I find them very fun once I do have those points, but getting those first few points is always such a trial.
If you've figured out how to get the twins past the barricades alive, then you probably don't actually need all sixty Promotion Points (though of course more will make things easier). In fact, you might consider ignoring everything I said about barricades and instead setting up an Officer spec and an Engineer spec that focuses on building and firing siege engines. Then, when you get to the catapults at the end (I said they were ballistae in my original post but I've since remembered that they're catapults) you can try to take out as many enemies as possible before they climb up the wall, then switch to buffing your troops once they get up there. I'm not sure how many Promotion Points you need for various upgrades, but upgrading catapults is super helpful; just don't upgrade range because you don't need to in this instance.
In order to avoid dying (I think one of the twins will always die if you do and I'm not sure why), it's worth remembering that enemies will almost always attack other NPCs before they attack you, so try to limit how many enemies you engage at a time to not get overwhelmed. Your troops should be able to handle the rest as long as you keep buffing them.
If you want to experiment with the different EB mechanics Helm's Dike is great for that too; the battle won't start until you talk to Gamling and they have pretty much everything set up along the Dike, so you can take as much time as you like to experiment and figure out how everything works.
I'll see if I can dig up my guide to Helm's Dike for you. It's probably the easiest to complete side objectives on, since for the most part the NPCs in the instance can handle attacking enemies from the main objective and you can just leave them to it to complete side objectives (and you have as much time to set up as you need). Some of the side objectives you won't be able to complete until you've got some Promotion Points, because most of them involve siege weaponry of some sort, but it's a good way to start earning, at least.
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