Tumgik
#then I was on the phone for 4 hours which was also vaguely triggering. l
dayables · 3 years
Note
4 and Shin? That's a dark one, but you write him well so I'd trust you with it. If you want something lighter instead, 17 for Shin!
Thank you for asking this! As you can see, I got into a very deep ramble about his life pre-death game and it doesn’t really tie in but I’ve kept it there :)  The last few parapraghs are the actual answers ahaha. Play some sad music in those paragrapths because I nearly cried with halloween music in the background.    4) What they would do if they had one month to live.   If Shin had one month left to live? We see it in the game kind of. Or at least kind of. Obviously imitating your ‘scary friend’ most likely abuser to try and turn everyone against your biggest threat isn’t going to work in real life. 
What the game and his 0.0% score does tell us (or heavily shove in our direction so we infer it) is that Shin is petrified of certain death to the point of desperation.
I do believe/headcanon that he is a very logical person. Almost everything he does is backed up by logic in the death game except for his last moments because screw logic that’s never worked before.  (The opposite of Keiji who’s likely very emotional until his potential last moments but this isn’t about him). So the question is, when did Shin’s last moments begin for him?  As the player, it’s when it’s that final choice between him and Kanna. To Shin this is likely a very different response. His last moments start the very second he gets told he’s doomed to die. Almost all of Shin’s choices in the game are emotional. Trusting Sara or at least earning her trust is the logical choice here. Making yourself her enemy because you are scared is the emotional one. He just lies to himself on the basis that she’s untrustworthy. Which, you can trick yourself into believing is logical.  It triggers a kind of flight or fight response in all our characters when they realise they can die here. All the cast barr Shin choose to fight and try and escape. Shin chooses the flight option here. Nothing he does actually prevents his death in the end. He just runs away from the inevitable doom. 
 I am once again inferring by comparing him to rest of the cast the death is a deep rooted trauma (and I definitely have thoughts on why). While the concept of death is one that scares everyone, no one seems to revel in it the way Shin does. He is living an incredibly safe life. A free lance programmer (by the sounds of it)  which earns an average of £60 an hour. He has a side job at a convenience store (that wasn’t a lie). He doesn’t leave his apartment much meaning he doesn’t have much of a social life. Shin is in a position in life where it’ll be near impossible to hurt him. Obviously he isn’t earning 60 quid an hour, but he has the potential too. Once he’s set up and successful, he’ll be able to die old. Alone, maybe not happy, but old.  For a guy likely in his early to mid twenties, things are bound to change but only as much as he lets them. From one person who will happily spend all their life in their own company to another, Shin isn’t going to change that. Not when he’s too scared to let someone past arms width and will avoid doing so. By the time he gets his game together and his skinny self to therapy it’ll likely be too late to make the same connections he has the chance too at his current age.  It’s not emotional because even the most introverted of introverts desires a life all alone. It’s a logical one for the fears and life he has. I don’t think that means he isn’t happy. It just thinks there’s a potential that he could have been happier. 
For Midori to have gotten as close as he was and no one to pull up the red flags his friends either didn’t care or didn’t exist. Most likely the latter seeing as he is very much in the process of mourning three years after his friends death. He likely wasn’t close enough to his parents to feel he could go to them over something as silly as Midori’s death. In the aftermath, Shin will be confused and muddled. In some ways, he’ll be elevated because he is free, he can move on. In other ways he’ll be lost, devastated and empty. Shin will also have a semblance of independence back. He doesn’t think he shows enough gratitude to his parents for materialistic items. Midori’s abuse was likely emotional or verbal. It probably consisted of vague threats, put downs, anger, power dynamics and a shrug at Shin’s emotions. I’m in no way a professional but after years of this Shin is going to think his emotions are something he should be able to handle himself, something he might not be able to do if he started to repress them in his teens. Shin likely has a warped sense of independence. Instead of being free from others control, he’ll likely think it means he can’t get help and must deal with everything alone. 
Being told that his death is round the corner strips two things that he values most away from him. He now has zero control over his life and worse, it ends with him dyeing. Shin would grasp for straws to have that independence back and therefore escape his own death. If he couldn’t get his independence back then he’ll try and avoid the end outcome. 
His last month would be a goose chase to avoid death. There’d be a list of everything he has to do. Fuck his jobs, fuck debt he needs to get to the hospital. Get checked up! Make sure he’s well. He’d do it everyday. Does he have enough medicine? Wet wipes, stock up on healthy food, hand sanitizer? Does he have enough hand sanitizer? Make sure his room is squeaky clean, don’t let anyone in, don’t answer the phone. Bolt the windows and live off ramen and debt for the rest of the month. Beanie on, beanie off, what is he going to die from? Has he prevented any possible cause? He’s forgotten to call his parents. That’s fine because he shouldn’t be dyeing anyway. It’s logical. It’s all logical. This is not his fear of death speaking through everything he is doing is logical! Now he just needs to figure out what’s causing this all? How did that person know? Then on the last day. He’d just give up. He’d finally pick up that phone and call his parents. He’d thank them and explain. He’d apologize for the debt because he’s swimming in it then he’d hang up. Shin would then proceed to cry in bed all day and trying to sleep so he just doesn’t wake up.  Then, while it’s a tragedy, I think he’d accept it. I don’t think he ever really thought he had a chance but his emotions drove him round and round in circles. Maybe he would regret his whole life and look back on it all. In a none death game scenario Shin seems like a brooder. He doesn’t have Kanna to live for so he has no reason to push forward. I think in the end he’d reach the conclusion his life was pretty pointless. Just as he’d slip from consciousness I imagine he’d think of Midori. Nearly everything we know about Shin seems to revolves about Midori . We, the player, never know him before the guy entered his life. That guy has a big impacts in his life and in a world where that was the only person to leave such a big mark? I think he’d go back to Midori. Especially with nothing to distract him from his mourning. 
It’s quite sad really. He lets his fear control him too much. Midori controls him too much and they’re both aware of that fact. But in the short, Shin would try and avoid his death. Hell he’ll likely die of exhaustion or caffeine overdose
His ending in the main game, I think that’s the best way Shin could have gone at that age. Dying for Kanna and letting go of his cynicism. 
Ending this off with 17 because I need that jokeness now, after all that. 
17) What would they sing at Karaoke? 
Everyone expects Shin to like bang out with some Beyonce or something. Maybe one of those silly little disney parodies. Everyone would make a joke about what he should sing because he’s indecisive as hell. 
Keiji Kai and all of those mature adults suggest Single Ladies,  Mr. Brightside,  Fireworks, Wannabe because classic Karoke songs you actually have to be able to sing when Shin 100% can’t? Count them in! 
Midori would suggest something embarrassing he knew wouldn’t even be funny to watch. Just painful. 
Gin, Sara, Reko and Alice are snickering behind their hands as they suggest Poor Unfourtunate Souls,  How Bad Can I Be (Alice ended up doing that one), The oogie boogie song and the price Ali reprise. 
When he refuses Sara refuses to let him get away with not being painted as some corny villian and dedicates her singing of Cruella De Vil to him.
Then Kanna taps on his shoulder and tells him what to sing and A: It’s Kanna’s suggestion B: It’s not and a bonus C if he’s drunk: He gets to whack a certain police officer and teacher with a hockey stick. 
And my inner theatre Kid shines through as he I say Shin sings Revolting Children and can’t get his letters write, drunk or sober. 
‘R e v o t l i n !’  instead of ‘ R E V O L T I N G’ 
‘S P L L!’ instead of ‘ S P E L’ 
‘TOO LATE FOR YOU?’ Instead of  ‘ 2-L-8-4-U ‘
I kid you not I have knows this song for years and I still struggle. You can not do that spelling rhythm first time. 
Also the lines. The lines!   We will become a screaming hoard.//Take out your hockey sticks and use it as a sword.// Never again will we be ignored.//We'll find out where the chalk is stored// And draw rude pictures on the board.
It’s such a childish song but it’s so hard. He struggles and struggles and one day he will get it because it’s so simple and why can’t he do it roght! Also, it suits him. Sue me.
https://www.youtube.com/watch?v=o6PXm34OBP8
14 notes · View notes
tinypeanutmentality · 4 years
Text
Grand Theft Auto - Living the Desire
I obtained onboard with the Grand Burglary Vehicle collection in GTA 3, I really did not have a COMPUTER as well as although one of the top down variations came out on the original PlayStation, it didn't register on my radar. I vaguely keep in mind someone revealing me, yet it seemed like a throwback to the down sight games of the 80's arcades, there were far more intriguing ready me to be to be spending my time on, such as looking at the back of a (then) really heavyset Lara Croft. It wasn't up until GTA 3 on the PlayStation 2 hit, that I bear in mind sitting transfixed in a friends living room, open mouthed as I viewed him swapping cars, taking place a rampage as well as usually simply blowing stuff up at random. Fivem server hosting
I remained in love (with the video game, not Mike. Sorry Man).
Vice City was the one that I bear in mind the very best, with its mix of neon, 80s flick references, excellent voice cast ensemble consisting of Ray Liotta as well as Burt Reynolds, the opening night of motor bikes that appeared to scream along at breakneck rate compared to most of the automobiles, helicopters, which bad Dodo airplane that was as hard as heck to regulate. It appeared full, polished as well as full.
San Andreas forged ahead better. The map grew to 4 times the size, the flight facet was greatly expanded, personality communication with arbitrary events, the Hollywood influence was still solid with Samuel L. Jackson, Gary Busey as well as Chris Penn among others giving wonderful voice performances. I didn't really connect with the protagonist as much as well as located certain elements sneaking because were a little bit annoying, however a minimum of you ultimately didn't pass away when you fell in the water.
GTA 4 should have been one more jump ahead however after a while playing it, I got tired. The Hollywood element had gone, you were continuously being worried by perople such as the main personality's sibling, Roman, to go and also do some monotonous activity like alcohol consumption until you tipped over, playing darts or bowling. If you maintained transforming them down, they got inflamed. It was drawn out, had lengthy replay on each objective if you stuffed up, as well as was just dreary and also gloomy. Where had the enjoyable gone? The Lost as well as Damned development followed, soon after that, The Ballad of Gay Tony. Neither of which I troubled with as I had actually become sorrowful with the collection, yet apparently they were a step in the right instructions again.
So basically GTA 5 is even more of the same, great deals of driving, side goals, connecting with odd characters, however after that it's likewise so much extra. Rockstar has actually learned from the previous mistakes in GTA 4 and resolved them remarkably, occasionally the service is simple. Instead of obtaining bothersome phone calls hassling you to take part in get-togethers, you reach choose when, or perhaps if, you want time out from the primary story to do some entertainment stuff. The list is expansive also: biking, triathlon, tennis, golf, yoga, auto racing, skies diving, base jumping, scuba diving. I make sure there are some I have not find yet, but you have hours of amusement simply there. You can either spend hrs exploring this huge play area on your own or invest in a method overview to give you an assisting hand.
The major solitary personality has actually additionally been dropped in favour of 3 distinctly various personalities, Michael, the retired financial institution robber and also thief, Franklin a street hustler attempting to escape his ghetto surroundings, as well as Trevor, a sociopathic lunatic. We first satisfy Michael as well as Trevor during a recall which not only establishes their friendship as well as a brief run through of the fundamental controls, but likewise sets up Michael's story. We overtake him 10 years after the messed up hold up, living out his days in witness security sitting on his couch, viewing movies with a glass in his hand surrounded by his hideous family.
Events play out that bring Michael and also Franklin together to draw a heist which in turn places Michael back on Trevors' radar, long having actually assumed his close friend had actually perished. When these three meet up, the tale and map begins to unravel as well as you can leap in between them, not only during downtime but additionally throughout the bigger goals. The switching system is remarkably easy as well as liquid, allowing you to carry out the different elements of the heist from the viewpoint of each individual, Trevor flying, Michael creeping and swiping and Franklin, making use of a sniper rifle to cover Michael or driving an escape car.
Having the ability to play from not one but three various characters' viewpoints certainly adds widely to maintaining occasions from obtaining stale and repetitive. There's more thought that needs to enter into work, selecting a game play, a staff and also stabilizing a larger cut with the danger of using less costly, much less knowledgeable team participants.
All this isn't to state that there aren't a few shortcomings, the lack of female characters and the biting social discourse has actually sadly been scaled down. The in game/ mobile 'ifruit' app which allows you to tune aspects of the video game when you're far from the console, such as training Franklin's canine Chop as well as changing vehicles, stopped working to work and also was only offered on iPhone/ iPad, excluding Android owners for a similar experience.
GTA Online has actually likewise been plagued with issues given that day one, with Superstar's servers failing to handle great deals of the 15 million gamers trying to get on at once. This is an usual issue with a major launch, I experienced the very same with basically all of the Call of Task collection and Combat zone 3 initial online multiplayer. I obtained no even more that developing a character and then sitting in the pregame entrance hall with the development wheel constantly rotating.
Rockstar released an upgrade on the 6th of October, but that has apparently triggered issues with gamers that did manage to get on the internet previously to lose money, residential or commercial property as well as degrees. Nonetheless, it has also attended to the security and also gain access to problems, but has made a dreadful great deal of gamers nervous at the possibility of losing status and also cash in any future updates.
0 notes