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#that looks less ancient than the shiekah stuff
ganondoodle · 1 day
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I probably still wouldn’t have been a big fan of the game, but I don’t think I would have been NEARLY as upset about TotK if BotW didn’t seem like it was so obviously setting up plot points for a sequel. Like, you’re very clearly MEANT to wonder what malice is, and how Ganon became the Calamity instead of just the Demon King. Fi is awake again, where are they going either that? What’s the deal with the Triforce-shaped symbol on Zelda’s hand? There were a LOT of other things like that, and many of them had to do with overarching lore for the series.
I get it if they want to reboot the series, but “BotW 2” was the single worst game you could have done that with. It could have been an amazing conclusion to the original continuity.
EXACTLY, you, you get it
botw felt like the introduction to a vast world with secrets and hints to things that were planned to become a bigger thing- a big giant game as a big giant set up, and then ... like totk likes to do alot, it lacks a pay off, and that is something it even does within itself, cosntantly, set up and no pay off, or set up and the most boring and uninspired pay off you can really not even call that, from the bigger things like the whole dragon thing being hammered into your head as irreversible and then it IS reversible.. out of nowhere without you having to do fuck all, the whole thing with the ancient hero beign a big mystery with lots of interesting ideas attached and then its some weird ass dog creature that doesnt resemble any other race with, of course, sonau armor, bc there nothing that isnt sonau in that game, even finding the old treasure maps you can find that then lead to amiibo stuff from botw id call that
botw wasnt that great with rewards either but exploring the world and wondering about those, surely intentionally, placed mysterious and intriguing designs and places did alot for making it so interesting to think about, totk fumbles it all and even the new stuff doesnt even come close to that environmental storytelling botw was so great at, sonau ruins? ha they look entirely different than in botw actually, bc those were built by hylians you see, the actual sonau stuff is in prime condition considering the time thats passed and its all the same blank blocky blocks that serve no purpose but to be a place for you to find a thing or exchange some currency- the most you can think about it is ... that the sonau hollowed out the entire underground of hyrule, every inch of the map, ... which is WEIRD and doesnt exactly make them look that good but ... thats all there is
at least with the shiekah it made somewaht more sense and it felt much less .. invasive? and you didnt have anyone from that time to talk to, other than dead monks whos only purpose is to give you their last piece of their own spirit, but in totk ... raurus ghost and mineru too are both just there to talk to but DONT tell you shit but vague hints that were already clear, the sky islands used to be on the ground? oh you dont say, you see them there in the stupid memories! and dont get to know how they got up there and theres nothing that can clue you in to that, its just sonau magic yet again i guess
dont even get me started on the whole malice/miasma thing, it made so much SENSE that there was a source of it, someone that has keep kept in a horrible place just between life and death for thousands of years trying to break free by their hate and anger manifesting to such a degree its literally spilling out and building creppy eyeballs, mouths and ribcage like structures like they are trying to rebuild themsleves outside of their awful prison no one knows about is so damn compelling, but no, actually, the guy trapped there was the msot evilest evar, was sealed bc him evil and no other motive, and the previously mentioned stuff is pretty much utterly unceonnected, and his magic beign miasma with red instead of pink and no creepy body parts was the true version of it, that pink one was its own thing heehooo SHUT UP argh
it doesnt help that really, i dont feel like the sonau were set up either, they were a tiny part in botw, really only serving to make the world seem more ancient and more full of history, having ruins from a past civilization there you know nothing about and cant find out more is so good, its compelling and sad and makes the world feel more real, just shoving them into everything, being the center of attention all of thes udden and not even the architecure fitting feels so ... forced, i really truly believe the og sonau werent meant to be more than that, but in their fear of the game being too similarly looking like botw they took the sonau to replace the shiekah with them- imo the shiekah were the ones set up to be deeper explored in botw, with their whole misstreatment by the royal family in the past, monk miz kyoshia reacting the same way a yiga commander would was deliberate and brings up even more interesting ideas, the comments about where the mysterious energy the ancient shiekah used to power everything being concentrated in certain regions?? thats a big ass set up, the fact that the center of what is signaling everything to reactivate being below hyrule castle? the fact the whole arena thing was BUILT INTO THE CASTLE or it on top of it is so??? cool??? and sso damn intriguing, we are scratching the surface of their history- but then no, actually, the sonau are the cool new shit those other ones just uh ... disappear, also the sonau did everythign the shiekah did but even better wayy before them haha
its like they didnt want to tackle the more complicated stuff with the shiekah, their relationship to the royal family and how the yiga ... have a point and a good reason- so they replaced them with entirely new purely goodest good guys that did the same stuff before them with none of the history attached :))
this is why im so insistent on it not really being a sequel, thers no follow up on anything that was set up, NOTHING, and no, a couple having a kid now or whatever isnt a follow up on an interesting set up, how hard is it to understand that-
.... listen to me rambling, you probably know all that already nhjdfkbnkd
(i know i always bring up the shiekah but ... they were so central in botw, while also not taking up every single corner- unlike some other ones >_____>, with so much interesting stuff to connect and think about, i cared about them so much i felt kicked down the stairs by their treatment in totk)
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arengnera · 1 year
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Hi I’m here to ask you for your thoughts on the zonai
Oh my god someone actually did.
So despite my attempts to run a half respectable blog I actually have deep and incurable zelda brain rot. I'm going to do my best to give an overview for anyone who doesn't have that. The Zonai are a tribe/race that either predated or were contemporary to the ancient Shiekah, either collaborating to create several shrine quests or having their architecture and ruins repurposed for such. They span to every corner of the map, but are most present in the Faron region, with the Shrine of Courage, The Labyrinths, Thundera plateau, and Typhlo ruins being the most obvious and stand out examples. Their architecture and style could most easily be explained as combination of Indian and Mesoamerican. (As pictured below with a concept piece of Sarjon bridge, which is very accurate for the in game model) They often use the motif of geometric swirling patterns, as well as Stylized Dragons, Boars, and Owls to represent Courage, Power, and Wisdom respectively.
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The new trailers for tears of the kingdom shows A LOT of Zonai stuff, with the sky island architecture and and constructs more or less being confirmed as Zonai make. While I had personally considered the Zonai to be a very humanoid tribe like the Shiekah or Gerudo, it's entirely possible that they're a completely different race entirely. I fully believe that this screenshot here is an example of a Zonai.
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I don't have much evidence beyond the fact that I think Nintendo is too much of a coward to make Hylia a furry. The Zonai never depict themselves in any of their surviving in game artifacts so it's really impossible to say. But I bet they will be something similar to the Twili as a separate race and dragon people would make a lot of sense considering their veneration of dragons.
That and the bronze hair pieces look very similar to the other Zonai constructs and the swirl motifs they often use, and they are completely lacking any iconography that would link them back to Hylia (ie purple, gold, and wings) with the closed eye on the forehead and tears under the eyes being way closer to Shiekah than hylian if anything. The green stone (looks like malachite or jade imo) and bronze/brass really fit the color scheme of the Zonai, and the general dragon look meshes really well with their established aesthetics. It's shabby evidence at best, but it's more solid than evidence for them being Hylia. Anyway this is an excellent video that will explain these bitches way easier than I possibly could. Although this is all way before we had anything beyond the smallest crumbs for Tears of the Kingdom, so it's rather outdated now, considering we have a much larger wealth of information for the Zonai just from the trailers than we had in the entire game of BOTW.
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ganondoodle · 8 months
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wait i just realized... the mastersword isnt even important enough to warrant zelda doing to such extreme lengths to repair it bc its NOT EVEN REQUIRED FOR DEFEATING GANONDORF
idk about you but the mastersword being not just this weak after all this but also not even required is like ... hurting the whole plot SO bad for all that zelda knew she was basically killing herself by doing the dragon thing ONLY for the mastersword, which isnt even needed to reach the end why do the dragon thing at all??? she could have put it in some other divine place for it to recover (she knew where the springs are, she knew where the krog forest is, heck she even knew where the forgotten temple is BC THEY WERE ALL THERE* and im not going to belive any of them came into existence afterwards), in botw it took 'only' a 100 years to regenerate the damage it took in botws past which, while not as extreme as in totk, was pretty bad! yeah it gets outright broken in totk but like ... really? far over 10 000 years to recover it? through ZELDA? one of the most divine being IN THE FORM of one of the most divine beings aside from the very gods themselves?? whats the use of it being able to regernate if it takes THAT long?? feels easier to forge a new one for that matter?? and the excuse that "it needed to be able to resist miasma" is like .. why tho? yeah ok fine i could do the entire bossfight with JUST the mastersword, but again, its not required! i can do it with anything else!! and its doesnt cleanse miasma either, like the sword did in tp when you could do away the twilight stuff when it got the super glow stuff so its really like ... she did that JUST for the sword? really? the fact that her becoming a dragon is the way to get her back into her time isnt something she could have known and it working out like that makes it feel like a massive fail of the writers bc it makes it feel less like an actual decision she made for good reason and more bc its a decision the writers made bc the writers already knew where it would end, the writers knew shed be turned back in the end no problem so they had her do the dragon thing despite it being pretty senseless from her perspective
(wouldnt it have felt more in character and logical to put the mastersword somwhere safe where it can recover over all those centuries and search for a way to return to her time herself? like in these two games ZELDA feels like the more important thing that the sword, -zeldas prone to sacrifice herself for other- WHY! its better for everyone if you are alive rather than dead! you got to this time by yourself and also somehow not jsut shifted the time but also PLACE bc you sure as hell didnt appear in a cavern in the middle of the land, you have wielded incredible magic before and are a researcher, surely theres some way for you to at least TRY to return on your own?? how cool would it have been to find little markers and spots where clearly she has left you some sort of message, maybe like a way for you to do something that helps her in the past, USE THE WEIRD ASS TIME BUBBLES FROM THE TUTORIAL AGAIN!! send back something she needs to return! go and talk with impa and purah to determine what shes trying to tell you, help her along the way and in the end she makes her triumphant return, having grown and learned with what she did instead of regressing her chaarcter to the big eyed maiden that you get as a reward at the end through unsatisfying bs reasons and hurray she doesnt even remember, perfect little fairytale of no consequences wahoo- im salty about this let me be salty-)
you can absolutely combine a free to explore open world with good story without restricting it by much, like locking the bossfight behind aquiring the mastersword doesnt feel like that big of a change and its not making it a whole lot more linear, most people do it anyway right?
(also a thing im doing in my rewrite of it is locking certain things for some parts, it just makes sense if you are trying to tell a story, but its pretty clear now they werent trying to do that, just throw you into a box of virtual toys, and i think thats just sad)
*yeah actually whats up with the sonau/rauru putting their little nuclear super weapon storage room inTO THE ANCIENT RELICT OF THE FORGOTTEN PAST TEMPLE BEHIND THE BIGGEST STATUE OF HYLIA IN EXISTENCE?? you cant tell me all those ancient ruins (springs, forgotten temple) were made AFTER all of the shitshow that went down in totks past; putting it behind that statue? building it into there feels incredibly disrespectful, maybe it makes more sense if you just see it as the devs wanting to put somethign new there, but if you consider it in universe its just ??? also HOW is any of it in such a good shape??, it looks like they buried sonia there a year ago, the structures look like they just came out of a 3d printer despite supposedly being older than their recorded history??
on that note ... how does the room with the order and location of zeldas tears make sense .. are you telling me someone of the past ran around after dragon zelda recording where her fucking tears went down and what markings it made on the ground and then built a room next to the nuclear weapon storage room with the laughably unceremonial grave of the fucking queen just to put all that into statue form? also none of the geographical things changed in ALL that time?? the castle is drawn on there too so i guess that was super fresh then since it "was built above ganondorf as a symbol of royal blahbla" at least in botw you had the photos on your SHIEKAH stone to recover them once you found the place they were taken in, it felt so organically integrated ..
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