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#tears of the kingdom analysis
operose-reblogs · 8 months
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I have a headcannon that after botw and before totk link was getting better about staying silent all the time.
Being around zelda definitely made it a bit easier. Zelda, the only person who could understand the weight he'd had to hold. She helped him adjust to the world post-ganon.
He started saying hi to the people in Hateno Village. And evntually telling the children stories about his adventures.
The years went by and the people of Hyrule forgot like didn't used to speak. He had a home. He was at peace. He had Zelda.
And then the upheaval happened. He'd lost his arm. Zelda was in another time. He was back in the war.
And he quite speaking again.
He had been so friendly to everyone in Hyrule. Smiling wide when greeting them, immediately asking about their family.
And to see him again, blank faced and silent. (And filthy. The man doesn't bathe unless Zelda makes him) off course some people didn't recognize him.
Many people only saw him in passing and by the time they say him again.
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uncleskyrule · 1 year
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idk why but i get the feeling that this isn't a boss
maybe Link's in some new building that Purah or Robbie's working in? those arms could be repurposed for something... my bet's on some kind of upgrade or cosmetic change, like dyeing clothes. doesn't Link's face remind you of that panic moment before he drops through the dye chute?
on second thought, maybe the building itself is repurposed too. it definitely has those Yiga Clan hideout vibes...
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a lot of people have already pointed out how totk has a lot of themes of imperialism and generally leans conservative ideologically, but what i think is interesting is how totk subtly redefines what a “researcher” is.
zelda wants to be a researcher in botw, and what this means in the context of botw is largely someone who works with sheikah technology. she wants to figure out ancient sheikah tech, she has an interest in botany and otherwise nature and biology (the whole silent princess and the frog thing), robbie and purah, the two characters who are the closest to us seeing what a researcher in the context of botw is are basically inventors. in totk, however, the main researchers who are presented to us are all historians.
this is an interesting pivot, because in botw zelda is not really interested in history. if anything, the one who’s deeply concerned with history is rhoam, wanting to preserve historical tradition and his uncritical reliance on said tradition and historical precedent is what leads them to their doom. in botw, zelda is narratively opposed to history, if anything, all the ancient tech backfires on them and traditions fail to awaken zelda’s power. zelda’s urge to be a researcher is in wanting to understand the world around her, not just blindly follow ancient plans but rather have agency within them.
totk, however, is obsessed with ancient plans. the only real moment where zelda gets to geek out in totk is her getting all giddy about finding out more about the divine origins of hyrule. all the researchers in the game are concerned with finding out more about the zonai. since all the mentions of ancient sheikah technology are scrubbed from the game purah and robbie read more as strange outliers, the sheikah slate is no longer, now it’s the purah pad, a product of purah rather than something larger. the whole game is literally about following an ancient plan, a plan most characters don’t fully understand as they sign up for it. totk’s main story is built on confusion, on the characters not knowing what’s fully going on but having faith in ancient sages telling them what to do. in botw, following ancient plans you don’t fully understand was the thing that doomed you. in totk, following ancient plans you don’t fully understand is the gimmick.
that juxtaposition between the two games has an ideological through line: botw posits that progress is necessary. mindlessly relying on tradition doesn’t work. prophecies are omens, not instructions. history must be learnt from, not repeated. the ancient sheikah aren’t a group to be emulated, but rather to be learnt from, considering their machinery backfired and the royal family betrayed them. totk, however, is obsessed with the mythical history of hyrule, a time where everything was idyllic until one bad man showed up, a time we must emulate in order to win. i already talked about how the past in totk is zelda’s life pre calamity but better here, but that also plays into the idolisation of that era and its royalty. in botw, even the myth of the first calamity preserves the fact that the yiga clan has origins in the royal’s family persecution of the sheikah, even the time when they successfully held back the calamity is tinged with mistakes that still affect the world ten thousand years later. in totk, ganondorf’s origins are nebulous. nobody provoked him, nobody did anything wrong, he’s just evil because he is.
a lot of right wing ideologies are hinged on preservation, but more than that: the belief in the nebulous mythical past in which everything was better. “make america great again”, the fascist’s idolisation of ancient rome which is represented largely inaccurately, look at any conservative rhetoric and you’ll see people complaining about how things nowadays are ruined or are being ruined, how in the past things were this way and they’re not anymore, which is bad. the belief in the fact that in some past period we were great and are not anymore, and the strive to emulate that past is a trait highly typical of right wing ideologies. and in totk the past as a great era is an idea presented completely uncritically, the narrative is entirely controlled by the game and doesn’t dwell on any of the inconsistencies in this idea.
now, obviously, not every story in which a great ancient era exists is fascist, right wing or conservative. but to me what’s interesting specifically in totk is this shift between the two games: botw is critical of the past. it’s critical of arrogantly repeating history, it’s critical of having blind faith in great relics of the past. totk isn’t. totk idolizes the past, totk tells legends and tells you to believe them without any doubts. botw believes researchers are those who seek to understand the world, innovate it and solve problems without relying on ancient ways. totk believes researchers are those who discover ancient instructions, ancient ways and relay them to great men in the present to be followed. the four mainline regional quests in botw are about discovering four ancient relics that are terrorising the land and fixing the mistakes of the past. the four mainline regional quests in totk are about discovering four ancient legends are true, and receiving instructions from an ancient sage on what to do.
totk is not simply neutral, it is ideologically conservative in stark contrast to botw, because of the things it chooses to leave uncriticised, notably the things botw was very poignant about examining critically. the way totk redefines what is a researcher is indicative of this, indicative of the way it chooses to idolize or present as an unexamined good that which was nuanced in botw. totk isn’t just conservative in the sense that it presents uncritically a “good king” and “evil conquerer”, it goes deeper, it’s notable because botw was starkly opposed to the thematic axioms totk presents.
i just think it’s very interesting that they made a sequel to botw, and completely redefined or otherwise ignored botw’s thematic core.
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currantlee · 11 months
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Something I love about the memory of Zelda and Sonia in the German dub of TotK...
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(Translation: And your Link, too, is surely awaiting your return.)
Sonia uses the phrase "dein Link" ("your Link") here, which in German is a common phrase to indicate the belief that someone might have romantic feelings for another person. And the way Pauliner Weiner (Sonia's German VA) delivers this line very much indicates that she is indeed teasing Zelda a little here! Sonia ships Zelink confirmed!!
But wait. There's more!
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(Translation: May one ask who this Link is?)
Rauru definitely notices this too! His tone, as well as the use of the very specific article "dieser" ("this") indicate as much. If he was simply curious about who Link is in order to follow the conversation, he would more likely use the phrase "Darf ich fragen, wer Link ist?" ("May I ask who Link is?"). He is also teasing Zelda a little here.
Zelda's reply is also very sweet! While her first two lines are nothing special (she is essentially just recapping the events Breath of the Wild, as well as what led up to it), it gets interesting once Rauru reacts to her description, once again in a somewhat teasing manner (indicated by both the delivery and the language of the line):
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(Translation: Oh, a hero you say.)
To which Zelda replies with:
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(Translation: Link is the most steadfast and fearless knight who ever existed.)
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(Translation: Yes...)
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(Translation: He is so strong...)
That last line is pretty much the same in English, but Julia Casper (Zelda's German VA) does an amazing job making it sound like Zelda is not only admiring Link throughout this entire short monologue she is having, but like she is talking more to herself than to Rauru and Sonia, almost like she forgets they're there for a moment because she is thinking about Link. I really loved this little touch!
Also note that Zelda is not explicitly talking about physical strength in the last line (although she might be. It isn't clarified, leaving the interpretation of what kind of strength she is talking about up to the player).
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(Translation: ... and on top of it all, he has a good heart!)
This last part seems to be directed at Rauru and Sonia again. But we're still not done!
After Rauru remarks that Zelda seems to think highly of Link and that the way she's talking about her knight makes him want to meet him, Sonia agrees and delivers a final line that, once again, makes it very clear that the two of them are engaging in a little bit of good-mannered teasing in this scene (both from what's actually said here and how Paulina Weiner delivers the line):
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(Translation: Chivalrous, and full of gallantry...)
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(Translation: Don't make us so curious, Zelda!)
And then they all break out in light-hearted laughter.
All in all, I really love this scene! Huge respect to the German VAs, who did an absolutely stellar job (not just in this scene, but for the game in general - especially Julia Casper!).
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gay-jesus-probably · 11 months
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Let me just preface this by saying everyone is allowed to have their own opinions, TOTK is a really fun game, and I'm glad that other people have been able to enjoy the story as well.
...But I'm being dead serious with my complaints about the narrative being 100% imperialist propaganda. And I'm getting really tired of people replying to those posts by saying it can't be imperialist propaganda, because imperialism is bad and the game says that Hyrule is the good guys.
Like, guys. That's not the argument you think it is. Yes, I am aware that the game tells us Ganondorf is a flat, one dimensional character with no ambitions, interests or motivations beyond destroying the entire world for the hell of it, and also it's totally not racist because he's green, not brown like literally every other member of his race. Unfortunately literally all of these things are kind of the entire goddamn problem.
See, the thing is, everyone trying to make these arguments is accepting the game at face value. Hyrule is the perfect and almighty nation chosen by the demigod Zonai, and whose royal family has the right to rule due to their divine heritage. The other races exist to serve the glory of Hyrule, and they're happy to do it. Ganondorf is pure evil and must be stopped at any costs.
But that's not how anything works. The story informing me that Hyrule is the ultimate good that has done nothing wrong is the whole goddamn reason why I don't trust Hyrule at all. There's always more of a reason than that. And the game fucking suggests there was more going on! Ganondorf mentions Rauru has repeatedly 'invited' the Gerudo to become Rauru's subjects, and let's be clear here, it doesn't matter how peaceful those 'invitations' were, when the guy who owns every single magical nuclear missile in the world repeatedly demands you surrender to him, there's always going to be an implied threat of 'do it or get magically nuked'. Just that power difference alone shows us exactly why Ganon would feel threatened enough to invade. It's because Rauru was holding a gun to his head, and Ganon was expected to just trust that he'd never pull the trigger.
And yes, even if it wasn't intentional Hyrule was always threatening to wipe out the other nations, considering the entire royal family walked around openly wearing their magical nukes as cute accessories. If they couldn't be safely hidden away, there wouldn't be four other secret stones sitting untouched in a vault until the last second.
But that's never acknowledged. Of course Hyrule is the only nation with the right to the secret stones; even if other races get to touch them, they can only have them if they swear eternal blind loyalty and servitude to the glory of King Rauru and Princess Zelda. Ganon wanting to have one magical nuclear bomb out of a stockpile of eight of them is proof that he's dangerous and evil. I mean my god, what if he just walked around all day wearing a magical nuke and using its power for his own benefit, that would be terrifying. It's only okay when Hylian royalty does it.
And you can't argue that Ganon betrayed his own people, considering we don't get to know fucking anything about his relationship with his people. He's shows as the leader of the Gerudo, we're told he's a hero to his people, he has soldiers that loyally follow him into battle... and then oh nevermind, they all hate him and will spend eternity trying to atone for sharing a race with him. How did the entire race do a complete 180 in the span of at most a few months? Who cares, what's important is that now they accept they exist to serve Hyrule so they get to be the good guys now and we don't need to know why they were following Ganondorf, or why they stopped following him.
Basically my point is that yeah, I fucking know how the game insists everything went down. That's the entire reason I think it's imperialist propaganda, because the entire story feels like Hylian propaganda to conceal and justify some horrific atrocities that caused all of this. I literally do not believe that I'm getting the story through reliable narrators, especially considering that the only people allowed to actually tell me the story are all the characters that have the most reasons to be heavily biased in favour of Hyrule.
When the game shows me protagonists that have a massive amount of power and control over the entire world, then says the bad guy doesn't like that system just because he's evil, and literally nothing and nobody in the game says anything to oppose that take, I have some questions about what the fuck the story isn't telling me. And I'd really appreciate it if people would stop trying to argue with me just by telling me to stop asking those questions.
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avalypuff · 9 months
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Answers to the common questions of “Why didn’t Zelda retain dragon features?” and “Why did Link’s arm revert to normal?”
I’ve been dying to do some analysis posts since TotK came out, and after seeing a lot of people complain about the above, I decided my first should be related to the endgame.
So, I’ve seen a lot of posts where people seem to misunderstand what was going on when Zelda changed back into a Hylian, and why Link’s arm returned to normal. Many write this off as simply plot convenience, and while it’s true that Nintendo wouldn’t want to leave the main characters of one of their most popular titles with permanent changes, I’m here to try my best to explain the actual reason these things happened the way they did, because whether you noticed it or not, there is plot relevance to this reversion.
Draconification is permanent.
This is an indisputable fact.
And while I have seen people criticizing the way Zelda changed back, the fact is she swallowed the stone knowing that she never would.
“I’ll be forever changed…”
Her cry for Link to find her was not for her sake. She wasn’t depending on him to find the key to changing her back. Nay, the only reason she desperately prayed for him to find her was so that he could get the Master Sword, which—ignoring game mechanics that would allow you to beat Ganondorf with literally any weapon with the right damage/durability ratio—canonically is the only thing that can hurt him.
When Zelda changed back, it was almost entirely thanks to Sonia. That’s right!
…Let’s take a second to recall this scene in which Rauru decimated the horde of Molduga.
We see Sonia extend her hand and then gesture for Zelda to do the same.
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Here they’re extending their own power to amplify Rauru’s counterattack, even beyond the already-massive boost the Secret Stone provides.
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In the final scene when Link finds himself hovering over the sleeping Light Dragon amongst a dream-like atmosphere, it’s really quite telling that Sonia is the first to rest her hand over Link’s, then followed by Rauru.
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This time Rauru is fulfilling the role of amplifying Sonia’s power over time. Not just that, but adding it on top of the time manipulation that Zelda gave to Link at the beginning of the game.
That’s what’s happening here. This is immensely powerful, triple amplified time magic!
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The change from dragon to Hylian wasn’t a transformation in the same sense that it was when Zelda changed from Hylian to dragon. I know that’s a confusing sentence, but consider the basis of Sonia’s time magic is recalling things as they once were.
Zelda didn’t retain dragon features because, through the power of time reversal, she was never a dragon to begin with.
This is the also the reason the Secret Stone reappeared on her necklace.
This is ALSO the reason Link’s arm reverted to its natural state before he was affected by the gloom.
And before y’all come at me with “well, why didn’t Rauru do that in the first place instead of giving his arm to Link?” Simple; Sonia wasn’t there. Even spirits aren’t omnipotent… in Hyrule. (Probably.)
The point is, this was essentially a lucky break for Zelda and Link, because if Sonia (and therefore Zelda, by inheritance) didn’t have time magic, there would have been no way to undo the Draconification. It would have been every bit as permanent as Hyrule legends and history says it is, and Zelda would be gone forever.
In fact, it’s likely it was a shot in the dark even on Sonia and Rauru’s part, considering there was no prior knowledge of reversing time on a dragon, let alone a person. It was a glorious blend of the convenience of Sonia’s time magic, and luck that it worked out the way they (“they” being all characters involved) wanted.
Anyways, to wrap this up, Draconification is indeed permanent, unless you have the number one badass-master-of-time-manipulation Queen Sonia on your side. Then you can probably undo anything. :)
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jxsterr · 8 months
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hey. what if link was so consumed by grief he was angry. cuz a tired link is brilliant, a riddled-with-illness-and-depressed link is even better, but what about a link that is so sick of all of this happening to both zelda and him that he's just FURIOUS.
like he's angry as fuck at how, despite everything they have done to protect hyrule, they're right back where they started. all that effort they put into sealing the calamity, those a hundred years link spent asleep just to be able to live again and those a hundred years zelda spent tearing herself apart just to hold that beast back, all for it to be for nothing. all that effort to dispel the ganon from their time only for ganondorf to appear from another time. it's borderline comical. link has to laugh or he'll cry. he's so tired of this constant fight but he's only tired for himself, when it comes to thinking about how much zelda has suffered and continues to suffer it conjures anger so vivid he feels it in his chest. he's so angry at how much the world continues to punish someone who has done nothing to deserve it, someone who has given her all for the people of this world and more and yet she cannot even feel the grace of peace for longer than a few years. she of all people deserves a break more than anything and he finds himself wishing he'd fallen instead of her.
link finds it hard to process or even care about the goings on in lookout landing after he finally wakes up (again). purah is babbling in his ear about something to do with increasing monster attacks but it's impossible to remain present when his mind is so torn up over zelda, his zelda. gods. she really is gone, isn't she? he doesn't know where she is, doesn't know if she's still breathing, or if he'll ever see those emerald eyes again. it's so much harder this time because last time he didn't even know her—at least not as much as he knows her now. her face was blurry back then and her voice was something so familiar yet so distant, but now he loves her. he knows her inside out, knows her favourite tea to drink in the early mornings and what books she'll pull from the bookcase based on her mood. the sun died that day and so has a part of him.
the air beside him feels so thick with emptiness that he finds himself getting lost in helping the local folks just to fill it, taking up a few errands and joining in with the monster control forces just for someone by his side. weeks pass since her fall and link finds himself stuck in the anger phase of grief. it feels like a disease, he doesn't like how angry he feels but goddess he can't stop feeling this way. it's just so fucking unfair. more often than not link finds himself venturing out of lookout landing deep in the night just to kill. not defeat, not vanquish, but to draw blood in a feeble attempt to quench the burning rage inside his soul. he tears his pathetic excuse of a sword mercilessly through the flesh of unsuspecting bokoblins, slices through the tendons of gloom hands and unleashes the full extent of his fury onto the phantoms of ganondorf's shrivelled form. he yells as he plummets the tip of his sword through the phantom's chest until it disperses into thin wisps of gloom, but it's still not enough. it's never going to be enough. he repeats the same useless task every night yet it does nothing to change anything. he's still angry.
purah's told him about the phenomenas pestering the four corners of hyrule but he can't bring himself to focus on the world just yet, so he goes to mount lanayru. he's waist deep in frozen water with hands clasped around one another when he begins his plea to the goddess. he asks her why zelda was served a fate as cruel as this, and why he seems forever cursed to walk hyrule alone. she doesn't answer. it irritates link, so he repeats himself louder. she still doesn't answer. he's yelling at her now, using the full extent of vocal cords that have barely moved since he awoke, and driving his fists through the spring water in an act of overwhelming frustration. answer me! tell me why we have to endure this! he cries, but the goddess is evermore silent. he chokes out a sob, and then, in a moment of fury, unleashes words undeserving of anyone to hear, not even ganondorf himself. he needs something that will just sit there and take it and right now he's beginning to understand the frustration zelda felt all those years ago when all her efforts went under appreciated. he decides this act is some sort of revenge for how the goddess has ignored them, even if it really isn't her fault; he just needs to feel like he's done anything of use when he's been rendered so powerless. his bitterness only continues to grow the longer she ignores him, until he's exhausted himself from the outburst and stands in the water until his limbs go numb. pathetically quiet, he curses the goddess.
when link learns of zelda's fate after the final tear, he goes missing for weeks. the only noticeable trace of him in the world is the sudden lack of monsters in some areas of hyrule, namely the lynels. the tears had acted as a sort of comfort to know that at least wherever zelda was, she was able to find some sort of comfort or happiness there. the memory of zelda and sonia made him cry hysterically afterwards, of course she still finds a way to speak of him even when they're separated by a millennia or more—but the final tear makes him feel like the air was knocked out of him. he can't even think about it, he tried to ignore zelda's dragon floating aimlessly about the skies for the first few days but the grief became too much. he finds himself cross legged on her snout, braiding blue nightshades amongst silent princesses in her mane, taking comfort in talking to her about the weight of everything on his shoulders. purah's search party is useless when he spends the first week or so constantly by zelda's side, sleeping in amongst the warmth of her locks and offering her buttered apples whenever she perched. "hey, old girl."
seeing zelda this way, knowing she has destroyed herself just so that he may prevail in the fight against the enemy who caused all this suffering.. link vows to become his worst nightmare.
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mylonelydreaming · 3 months
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I like the subtle way TotK shows that Link has regained his memories, grown older and more mature. While he is still a goof sometimes, he jokes much less overall (it also better fits the tone of the story that he's less often in a joking mood). TotK Link always handles the Master Sword seriously, while BotW Link does so for a whole of five minutes before proceeding to essentially show off. It's subtle things like that that show how one is a teenage boy (and one with memory loss) and the other a young man who very much knows who he is.
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I really like the decision to set TotK a few years after BotW, as opposed to the few months we’re used to in direct Zelda sequels. It gave the world a substantial amount of time to change. Hyrule is livelier. In the years of relative peace since Calamity Ganon was vanquished, it’s been allowed to grow and thrive. Hateno Village, the largest Hylian settlement, is becoming economically significant as a tourist destination and food supplier. It’s especially cool to see Riju, Tulin, and Kass’s kids mature into their adult/teenage years, respectively.
Building on that, I think it’s neat that Link is in his early twenties now. This is the oldest Link we’ve ever played as (Skyward Sword held the previous record at 17.5 y/o). He’s had time to adjust to life post-calamity. His traumatic mutism seems to be all but gone. You ever notice just how much he talks in this game? Dialogue options galore, he’s constantly explaining things to other characters, all that. And he’s more expressive, too. He outright laughs when he fuses weapons.
Link’s relationship with Zelda has also had time to grow. Guys. Fellas. Broskis. They live in the same house. In which there is only one bed. They are together. The implication here is that they share most of their meals together, and remember, it’s key to his characterization that he opens up emotionally when he’s cooking or eating. That means there has been a lot of quality bonding time between them.
Before and during the Calamity, Link served as Zelda’s royal bodyguard because the king demanded it of him. Given how he went mostly mute from the pressure of being entrusted with the princess’s safety and being chosen as the Hylian Champion (at age 17, mind you), I’d wager he didn’t particularly like the assignment until he started bonding with her. He looks downright sad when she snaps at him in that one memory at the shrine. Hell, he doesn’t smile once in the memories.
But you know what? I get the feeling that Link protects her now not out of duty like he used to, but out of love. That’s powerful because “love conquers all” and all that, but also, there’s no external pressure to be her bodyguard. Until the Upheaval, he was done being a special little hero. He was just a swordsman, but he still went where Zelda went to protect her. So instead of being crushed by that pressure, protecting her is an expression of his love for her. It’s a choice and he’s doing it because he wants to, not because it was forced on him.
That’s a lot of growth to go through, and it was paced over several years. He doesn’t appear to have aged much, but enough time has passed that Hudson has a daughter who can hold a mature conversation. That’s what, 5 years old? Yeah, Link is in his early twenties. Fucking finally, the task of saving the world falls on the shoulders of an adult (although speaking as someone entering his mid-twenties, that honestly isn’t much better).
I’m starting to ramble here so I’ll leave a parting observation of Link and Zelda’s house in Hateno. Zelda has redecorated a fair bit since moving in with Link, replacing his weapon racks with photos of her horse and various Hyruleans (her subjects who she cares deeply for), but the photo of her, Link, and the Champions is still up. And that’s really cute.
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glassesfreekjr · 11 months
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Can we analyse Tulin for a bit?
Apart from being the keet birb boy, perhaps what makes his character so enthralling is how it so brilliantly reflects and offers commentary on the influences that have shaped him.
Whether that be Revali, his father Teba, and ESPECIALLY Link. Hell, it's no wonder that Link & Tulin have garnered such a sibling dynamic. Tulin essentially IS Link, from a time before the burden of responsibility and pain caused Link to cave in on himself pre-Breath of the Wild.
Right down to the veteran warrior father figure (Link's father was captain of the guard) and their acceptance of a newfound legacy out of forthright integrity. Tulin, at this point in his life, has yet to give himself away until there's nothing of him left to give, and let's pray he never needs to.
But Tulin would do that in a heartbeat, if called upon. He is very much his father's son.
You can see it in how archtypical childish spunk is tempered, like steel, by Teba's down-to-earth bluntness and sheer work ethic.
(BTW I wonder if Link sees his own father in Teba? That'd check out.)
But what caught me most pleasantly off-guard is Tulin's skepticism, which has become one of his most compelling traits for me. It's not something you would expect.
He did not believe that the Stormwind Ark existed, and while ultimately proven wrong, it frankly wasn't an illogical assumption to make. Tulin clearly thought through that opinion. He'd also grown frustrated that the Rito placed their faith on a songbook miracle — a eucatastrophe, if you will — instead of something more concrete like personal skill or, say, Link's whole-ass existence.
The second Link arrived and offered his aid, Tulin accepted his help without hesitation. He turned his skepticism inward to reevaluate his own tenets. And it's as a duo that they brought about said eucatastrophe through no one's strength but their own. They are siblings, Your Honor. Aryll 2.0
(If Revali had been blessed with a support network saying "it's okay to accept help. no man is an island," doubtless he still would have perished in Vah Medoh. But there would be less of an ego to shatter. He would have faced death with less blind panic and more dignity. And most importantly, he'd have other people to bolster the wind beneath his wings during his short life. (At the very least, Revali would not have as big an ass not be as big an ass, just as Tulin would be a different person without his family.)
dammit quaquaval you have RUINED me
Also, one thing that everyone seems to miss is just how deceptively intelligent Tulin turns out to be. This kid fuckin' knows his stuff. His mastery of aerodynamics beyond the instinctual is almost on par with Revali at such a young age. And how many precision headshots has his avatar saved your ass with, don't lie.
He somehow managed to follow his father back through time. Tulin can see Koroks.
It's not the same kind of passion-fuelled intellect as, say, Zelda has. More of an unyeilding conviction to learn all he can and put it into practice. About as understated a quality as Yunobo's inexplicable business acumen and economic sense.
As his mother Saki put it, for Tulin to develop as an individual, he needs to experience more of reality and its hardships. Shooting bullseyes and improving one's flying prowess / wind magic can't contend with genuine combat. True to her word, Tulin had to experience mistakes firsthand, and critically examine his own naïve ways of thinking in order to take those necessary steps.
...
So then, uh, is it wrong for me to wish something horrible upon him, if only to witness the positive character growth that springs from it? Tulin isn't the sort who'll shatter under pressure, like Revali did at the end of his life, or like Link did under the weight of expectation. Buckle, yes — but not break. Tulin's steadfast conviction, inherited from his father and guided by the people he loves, would assuredly see him through.
In any event, his Hero's Journey isn't close to over. I'd be curious to see Tulin at its conclusion.
tl;dr I wanna Emesis Blue his bitch-ass, AITA?
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operose-reblogs · 4 months
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I find it so offensive that in totk Dorephan made king Sidon STAND! IN HIS OWN COURT!
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uncleskyrule · 1 year
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gnecrognomicon · 2 years
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Very rushed because I'm extremely excited but here's a quick visual analysis of the new footage! Neglected to note that images 5 and 9 are different crops of the same relief
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froggtogs · 6 months
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some totk links i drew for a project in business class
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legendofzoodles · 1 year
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Link's BotW design was a stroke of genius on Nintendo's part. They decided to put him in blue, not his iconic green and even more shocking: got rid of the hat.
The colour swap wasn't a big change since Link has had alternate outfits in games prior, besides it's to service the story and we get a version of the hero's garb in game.
Nintendo did something interesting though. They got rid of the hat but styled Link's hair in a way that evoked that downward pointy style, keeping his silhouette consistent. It's why he still feels like 'Link', still feels familiar.
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In Tears on the Kingdom they untied his hair for the main design. That part of Link's iconic look isn't there anymore, but...he's in green again! And the bright blue hair band won't compete with the rich green cloth.
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i think the way totk references skyward sword only highlights the problems with totk and gets a little insulting at times.
this is mostly about ganondorf’s demon king form being highly reminiscent of demise. i get that it makes sense, since ganon’s power most likely comes from demise’s curse, so when it’s amplified it visually references that. that’s neat, and not an inherently bad idea, even a good one in some aspects.
however, all it does for me is highlight just how much of a non character ganondorf is. demise is, to an extent, also a non character: he isn’t deep nor extensively fleshed out, but the thing is, not all characters have to be. and him, he works. most of the game is spent with ghirahim, his much more expressive and motivated sidekick. he’s fun, intimidating when he has to be, and balances being silly and being an actual threat well. demise is the kicker, the final punch, when ghirahim spent the entire game building him up, we finally get to see him, he’s intimidating, he’s serious in contrast to ghirahim, he immediately shuts the villain we spent most of the game fighting up, and reduces him to an object to be used to fulfil his own goals. his boss fight is cool, and so is he.
demise is a god of destruction, he doesn’t have a motivation beyond the fact that he is a representation and wields power over evil. and that’s the point. skyward sword’s themes largely center humanity vs inhumanity, link spends a large portion of the game running around fulfilling a plan he doesn’t fully understand, being roped into this ordeal before he even finds out about it, not really comprehending what’s happening or why for a long time. so, it’s only natural the final force he has to face is an equally incomprehensible threat, and he defeats it not because he comprehends it more now, or understands the ancient conflict between gods or any of that. he does it because he wants to protect someone he loves, he does it because he forms a genuine bond with the robotic, originally emotionless guide who was made only for the purpose of aiding him in this godly plan. humanity triumphs over godhood. humanity triumphs over inhumanity.
in totk, however? there really isn’t much difference between ganondorf before and after he becomes the demon king. he has no particular motivation before or after, he is a king who wants to rule over hyrule with evil, and then he becomes a more powerful king who wants to rule over hyrule with evil. he looks more like the god of destruction now, but that signifies nothing other than he is more powerful now. ganon has always been associated with power, and the way power corrupts has always been a fitting theme for him. he could’ve had development throughout the game, and him becoming more like the literal godly representation of evil could’ve signified that development. maybe he was a king with an actual motivation, an actual in story reason to oppose hyrule, we could’ve been shown his human side, what he actually cares for and why he does the things he does, and then we could’ve seen that side of him dissolve as he taps more into his power, becomes more like a being of destruction that destroys simply because that’s what it has power over. him taking visual cues from demise could’ve actually meant something, could’ve been a visual representation of the way his power corrupts him. instead, we get nothing. there was no reason to bring ganondorf back, because he still acts like a motivationless monster, who is evil simply because he is. all talk of this being “his game” was a lie, considering he could easily be replaced by a generically evil monster and nothing would’ve changed.
ultimately, i still wouldn’t have been happy with this story because it would still lean heavily on the orientalist narratives still alive and present in zelda, but this would’ve been at least something. the way it is, the fact that he takes visual cues from demise pisses me off because it highlights just how one dimensional his character is, it makes me feel only cynicism because it makes it clear that ganondorf was only brought back because he’s a popular and iconic character and not because he had any purpose in the story or because the writers had anything interesting to do with him.
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