I drew for myself a sheet of stickers with Oscar from the game Syberia. I love him very much, but I couldn’t find any merch so, as they say, if you want something done well, do it yourself.
Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years.
Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to the US.
Little did she imagine when embarking on this task that her life would be turned upside down. On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia.
She encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock the mystery of Syberia.
Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny
Game main theme is how indigenous ways aren't dying but are being actively prosecuted and killed by the advancing behemoth of industrialization. It does feel like it occasionally dabbles in white saviourism and a tad of orientalism (written by a Belgian after all) but I will leave that discussion to actual indigenous voices. I overall enjoyed it, especially that the Inon Zur soundtrack was PHENOMENAL.
What I did not enjoy is the quality of the Switch port. Widely inconsistent framerate, extremely muddy textures and comically long loading times really made it difficult to appreciate the game. I think it's the worst Switch port I've experienced thus far. If you ever plan on playing the game get it on Playstation, Steam or GoG.
Not showing the usual screenshots because Switch port isn't representative of the amount of effort the art department put into the project.