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#sonic lost world 3ds
prowerprojects · 7 months
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The design of Tails's workshop in the latest TailsTube references his lab in Sonic Lost World 3DS (couldn't find a good picture of it, sorry)
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wetwaluigi · 1 year
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some 3ds d6 to improve your day
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nuttyrabbit · 2 months
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I believe I'm blocked by darklightheart over one argument of mine she deems "wrong think" (to be more specific, I asked if they wonder if overpriced second-hand Dreamcast copies of SA2 was the reason why Flynn never played SA2).
Somehow that doesn't surprise me
Also I highly doubt Ian hasn't played SA2. He's an Archie guy, but he's also a big Adventure guy. That and I think it's physically impossible for a Sonic fan to not have played that at some point
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krafterwrites · 3 months
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FINALLY I'm done with Generations 3DS
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snickeringdragon · 4 months
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so a little after christmas i decided to mod my 3ds. and i got the roms for like all the ds sonic games. including chronicles. this was such a good idea im so glad i get to play such a legendary game. legendary as in bad legend but legendary nonetheless
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grimsdeadb0nes · 4 months
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patiently waiting for the day GameGrumps plays Sonic Lost World so we can see how quick the two get bored of and or mad at it and see how in their own way they're gonna absolutely make fun of it 😂
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sonicboom13561 · 6 months
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"Head's up!"
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shinigami-striker · 6 months
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Sonic Lost World | Sunday, 10.29.2023
On this day, Sonic Lost World was released exactly 10 years ago in North America on the Nintendo 3DS and Wii U systems (prior to the de-listing of almost every 3DS and Wii U on March 27, 2023).
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cyuzi-the-prismatic · 8 months
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Just seeing both versions of Sonic Lost World in handheld form amuses me.
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charlezarrd · 5 months
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Ok Sonic: Lost World is pretty fun, actually.
I haven’t played a REAL Sonic game since Adventure 2, so it’s nice to finally play one again.
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ellasent · 1 year
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Onset Sonic Lost World depression.
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onechanart · 1 year
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3ds rolling heroes
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allsonicgames · 1 year
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Sonic Lost World (3DS)
Original Platform: 3DS
Original release: 29th October 2013
Available to buy: No
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With lovely graphics, full video cutscenes and voice acting, Sonic Lost World is definitely a visual treat for a 3DS game. I originally reviewed this when it originally came out so I was curious how my feelings for the game had changed.
Playing it again, and I think the controls are an issue as they don’t feel intuitive at all. Running up walls, especially design sideways, feels clunky, and I found myself jumping instead of boosting a few times. The somersault energy attack move also feels like a pointless addition, even if it’s required for some enemies it just doesn’t add to the game, it’s just an additional thing to remember. I do enjoy games with lots of controls to remember (such as Banjo-Kazooie), but they need to be intuitive.
Another change is the homing attack, with a change that sounds nice on paper: you can now target three enemies at once and bounce between them. Unfortunately, you can end up targeting an enemy you don’t want – such as one you passed – and Sonic will fly backwards to hit it. Tapping jump between each enemy worked fine as it was.
The levels in Sonic Lost World 3DS are a mixed bag. A lot aren’t memorable, partly because they all look like floating islands, all in the style of Green Hill Zone. The most memorable levels either have interesting mechanics or are just a nightmare to play. These levels also seem to go on forever. There’s one level set inside a giant juicer and you have to wheel apples into it, which I really enjoyed, but then there’s one where you have to push snowballs which is possibly one of the worst Sonic level’s I’ve played. Some annoying jumps, ice physics and a giant snowman head which chases you the entire level, destroying the snowballs you push around if it touches them.
Wisps return from Sonic Colours (although the story doesn’t acknowledge them at all) and while I loved them in that game, they just don’t work in Lost World 3DS and feel more like a chore to use, the asteroid is slow, floaty and often has bad camera angles while the Quake would work, but uses motion controls that can’t be turned off.
Motion controls also hamper the special stages and a boss fight, as they use 1:1 motion controls, so you have to turn around fully to play them. If you happen to be playing on public transport, you’ll just have to stop playing. The controls actually work well, but they needed to be optional for a handheld system.
Sonic Lost World 3DS isn’t an awful game, it’s just somewhat forgettable. It tries to do some new things and I think with some refinements it could have done well.
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latin-dr-robotnik · 2 years
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Some Sonic Frontiers thoughts (so far)
I’ve been following all the rumors and leaks surrounding Sonic Frontiers for about a year and a half now, and now that we have actual gameplay to take a close look at, I thought it’d be interesting to share some quick thoughts on the game as we enter a very packed June (keep in mind we’ll see a lot more of Frontiers this month, both from IGN and from the Summer Game Fest next week.)
So, first of all, I don’t know when IGN got their chance to play the game, but it looks early as fuck. The gameplay they posted looks as early as the oldest builds testers described about the game they supposedly tested back in 2020 (the oldest leak). It doesn’t help that the first gameplay demo of the game we get to see is just exploring one area and doing some platforming and puzzle-solving. It falls exactly in line with the expectations set by leaks one year ago, but it doesn’t look like a project that has had another 12 months of active development done. It’s either a very old build kept around for several months until SEGA said it was time to allow showing it, or the game still looks rough to this day.
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With that aside, all I can say is that what I’ve seen is mostly what I was expecting. When the IGN teaser dropped I was a bit surprised by the combat, especially with that little launch move Sonic pulled, since going by the leaks I was expecting it to be a lot clunkier. I can see the parkour system from Lost World is back (you can see Sonic wallrunning for a second before hitting a spring), and he seems to be able to climb for a bit. Beyond that, it seems like his standard moveset is back, with the trick system being added again (good!) and the new stuff like the spin cycle. Boost seems to be very limited this time, and maybe the air boost isn’t something you’ll see in this game (unless it’s a skill you can buy or something, I don’t know), so I wonder how fun and immersive the exploration is going to be when we get our hands on it.
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Last year Dakiii, a Tails’ Channel staff member, posted a video with some heavy Frontiers leaks, and most of the stuff said so far seems to be 100% true. Want one example? Leak mentioned there’s one sort of “tower shop” you can buy skills and stuff, and I have a very strong suspicion that’s the same tower we see at the start of the video, but the shop itself at the top wasn’t enabled for that demo. And the more we see the more we’re gonna keep comparing it to a couple of leaks, like the original focus tester from early 2021 or this old one from august 2021 that absolutely called the TGA 2021 trailer from december.
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With all of this in mind, I’m not very surprised or disappointed by Frontiers. I’m more scared and excited because it’s quite different from your average 3D Sonic game, but nothing so far screams “red flag” to me (besides the technical state of the game itself, but I’m giving it a pass until release). I’m still cautious around this one, waiting for more gameplay before making any strong claims, and especially waiting for that story trailer to drop one day and see what the hell is going on.
tl;dr leaks said open world was mid, “BOTW rip-off”, open world is actually pretty generic. Technical state is nowhere near ready, animations look stiff but everything else looks fine. Gotta see what’s in store for combat, story and cyberspace.
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badnikbreaker · 1 year
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there are so many different sonics!  a sonic for everyone :)
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eevyerndracaneon · 1 year
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I'm having a lot of fun with Sonic Frontiers actually :3c
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