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#so basically the opposite of what Chris and Eggman had
juniaships · 2 years
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If y'all think I'm gonna be softening eggman up just a reminder in my story he attacks the Wachowski house not caring that an innocent bystander is there, takes said bystander hostage, taunts said bystander while he has her locked up like some animal, threatens to financially and emotionally ruin her family if she doesn't comply to his demands, sics his drones on her when she escapes and refuses to give her a coat for siberia.
And he insults her taste in fashion.
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ganymedesclock · 3 years
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a thing about your headcanons that really intrigues me is that, much as Knuckles seems to have originally been done as a contrast or rival to Sonic back in the Genesis days, your take on them has a opposite approach to the responsibility they feel, but done in opposite ways. Sonic runs from responsibility and doesn't want to think about it, while Knuckles feels guilty about NOT being responsible to an extreme, and since people don't often deal with how they're similar, i really like this
Honestly, this is a thread that is not exclusive to Sonic and Knuckles, but actually ties in heavily to a major theme I'm considering and working in Worlds AU.
Basically, "freedom" has always at least nominally been a theme associated with Sonic. It's in his motifs, it's in his attitudes, it's the quality that people tend to envy when they compare themselves to him- whether that's Knuckles who feels bound by fate and obligation, Tails who feels like he might not be enough or can only keep up, Amy who dreads the drudgery of her ordinary life by comparison. Hell, one could say it's even in the many one-off characters who are introduced with Sonic blowing into their life, changing things, inspiring them to grow, and then leaving- Elise, Merlina, Chris Thorndyke, Chip, Shahra.
But it's a theme that's kind of been weakened in the direction that the games took.
In Sonic SatAM, the concept of freedom vs. tyranny was rife in the setting. Robotnik had his boot down on 90% of the world and the remaining pockets are either actively dwindling, or struggling along as best they can through limited resources. All characters are- at any time- in danger of losing specifically their freedom; not their minds, but control of their bodies. And it's a compelling hook.
But the gameverse has very long not been that, and since Sonic Adventure, the world of the games has been very metropolitan. There's a bunch of cities and countries and everybody's going about their daily lives and Eggman's still a wannabe conqueror but he's now become abstracted, a supervillain, who might have this big scheme or that, but- basically until Sonic Forces- we have never had Eggman really decisively in control. And in his absence, there are not really ever any consistent or clear threats to freedom except that, yeah, we guess if we let someone like Solaris or Perfect Chaos or Black Doom run wild long enough that would kill people and then nobody would be free, but... that's an abstract and inelegant way to speak to one of your main center themes.
(and I personally don't like Forces basically trying to reinstate- even if temporarily- the SatAM status quo, even if I think some people like the IDW comics have done interesting things with that, but that's my personal relationship with the character of gameverse Eggman and how I view him distinctly from SatAM Robotnik, as absolutely iconic as the latter is)
I don't think you need an encroaching dystopia per se to make a meaningful discussion out of freedom- I think using the modern gameverse's more colorful, populated world opens up a lot of possibilities for that. So, a major thematic thing I've landed on is that abject tyranny- while the easiest 'threat to freedom' to scan and oppose- and an important one!- is not remotely the only thing that challenges freedom.
A big thing is responsibility.
Responsibility is the thing that most of us sacrifice our freedom to on a daily basis. That may sound dramatic, but it's true; we may have other reasons for it, but we don't just run off somewhere else or go have an adventure or leave our job because we feel responsible to things. And responsibility isn't a bad thing- it's good to feel reliable or trustworthy. If you enjoy your job or your coworkers, you want to do well at it. Having a house is a responsibility, we take care of them. Having a relationship of any kind is a responsibility; so is having kids. If none of us were ever responsible, society would fall apart and we'd all live lonely lives. Moreover, we'd have very little power- ironically a lack of responsibility can lead to a lack of freedom in some regards.
But also, it's very easy to give too much of yourself away and not have any left. I mentioned before that many characters are consistently depicted, across many continuities, idealizing Sonic- because Sonic's free! Sonic doesn't buy groceries or pay taxes or do boring stuff, he certainly isn't stuck in a frustrating or isolating situation, and this can even tie into one of Sonic's major themes- he refuses to be talked into accepting lesser evils.
In Sonic and the Black Knight, Merlina tries to explain to him why she's using Excalibur's scabbard- why she's doing bad things, trying to justify it that she can't just let the kingdom end, even if that means needing to twist it into a horrible place to live- to which she at one point, in frustration, asks if Sonic understands, to which he responds, "No, and I don't want to."
While it's not exactly a perfect moral stance (those don't exist), there is something to be said powerfully for the idea that Sonic as a person has a certain rejection of responsibility as a chain to let bad things happen. He rejects loyalty to a thing that drives you into cruelty.
And this is really interesting, when we consider- specifically in the very first game that featured Shadow and featured him explicitly as a dark antithesis to Sonic- that is exactly what happens to Shadow.
Shadow is not, by default, an amoral person. Pre-trauma, we see that he doesn't want to hurt others, and frankly, as much as "ow the edge" circles (and is somewhat warranted), we can often see that he's standoffish but fairly civil; someone who is dealing with a lot of stresses and problems, but doesn't often relish hurting others unless he's already desperate, frustrated, or looking for an outlet or solution. And in adventure 2, Shadow is led into nearly ending the planet on account of loyalty; to the idea of Maria, to what he believes she asked him to do (and what he believes is owed to the people who killed her)
It's kind of conspicuous that if you think about it, most of Shadow's arcs in various games that focused on him are about questions of what's owed- to him, or to the world. Does he owe a debt to Eggman? Rouge? Black Doom? Gerald? Maria? Does the world owe him a debt of anger and pain to be paid back in vengeance, or, is he the one who owes the world a chance? Does he owe himself a chance? These are questions of Responsibility.
So to bring this back to Sonic and Knuckles, I think that's an interesting context to set them apart, because both of those two definitely have a special relationship with the Chaos Emeralds. Knuckles is the guardian of the shrine that doesn't just have positions for the Master Emerald, but all seven smaller ones as well; and Sonic... well, Sonic consistently and regularly does stuff with the chaos emeralds nobody else does. He transfers super forms to other people, or even awakens them in people who haven't done it before (as implied with Burning Blaze in Sonic Rush). And at least according to Sonic 3&K, his arrival (?) was foretold.
But Sonic... does not feel responsible about the chaos emeralds. If something's happening with them he wants to know but it's about curiosity. When the chaos emeralds are corrupted, tarnished, and lose power, Sonic... juggles them, while he's confused about his own (related) corruption. It's weird, it's concerning, but it's not an obligation. He gets distracted buying ice cream in the same scene.
By contrast, the only time Knuckles feels confident shattering the Master Emerald, it's as an obligation- he has to protect it from Eggman even if it creates more work for himself, and he later freaks out and nearly crashes the shuttle he and others are on when a near-miss scatters the master emerald pieces he's collected across the ARK. I can only imagine half of the plot of Sonic Unleashed would've given Knuckles an ulcer if he'd been around for it. You did what to the Chaos Emeralds, Sonic????
Basically, I think while freedom vs. tyranny is definitely Sonic's brand, you can have a lot more fun and shore up the thematic strength by also factoring in "responsibility" as a secondary theme and this strengthens or illuminates many characters and their arcs.
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