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#since i'm known for dying to fall damage in games
vaethryn · 1 month
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stuff from my classic hardcore adventures last august which i still miss and think about a lot
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idsfantasy · 3 months
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Carnival Theory:
Ever since RUIN, we've known a game codenamed Carnival is coming and we've been getting a lot of hints related to carnivals, circuses, and more that links back to well before Security Breach and throughout HW2
Fall Fest is a recurring name that has cropped up since CoD. The name suggests it is some kind of autumn event and thanks to HW2, we have reason to believe it is a carnival that started in the 70s. Thanks to other info, we have reason to believe it was open in 83 as well
On top of that, it seems Fallfest is relevant to the old 80s Freddy Fazbear's cast in 1983-1985, making Fall Fest potentially an FE-run operation that dated back to before Freddy's
Circling back to CoD, where Fallfest was first named, HW2 gives us a lot of carnival connections to the Hub of Cod, with both Fazerblast and Carousel being set in that hub world. On top of that, Carnie's name literally means someone who works in a carnival
The carousel, contrary to what we thought before HW2, is not from the Pizzaplex. It is an "antique carousel" that was seemingly part of Fallfest. But more importantly, it seems it was made in or after 1987 as it features not just the classics but the Toys as well
The Fallfest carnival appears to be an event that has spanned many generations, from 1970, to 1983, to 1987. There are even signs of a carnival operation going on as late as 2023 and into the years before the Pizzaplex was finished
Now, sure, carnivals and fallfest are repeating motifs. Great, we can all see that. But there's another motif that keeps cropping up: the fallfest burning down. The barn in Carousel burns down and Carnie's fazerblast booth does too. Two fires in the same area
And let us not forget Ruin showcasing a set of VERY old mascot costumes, two of which are very carnival themed (lion and elephant-clown) alongside repeating that date of 1970. These old mascots and our old brown fredbear/dy could link back to the unexplained Singin Show
And now we come to the big important part of all this: the thing that ties all the carnival stuff together, all the 70s, and 80s, and mascot costumes, and fires
The Mimic has an undeniable carnival theme to him. Trapped with all these carnival suits, even wearing a mix of them. One of Mimic's most important costumes was even a jester: the first one it truly wore and the one it was springlocked in.
Mimic’s chase theme even has a circus motif that cuts in. It’s an odd choice for an endoskeleton’s theme… unless carnival is somehow important to it
One of the biggest hanging mysteries about Mimic is his body in the epilogues. He was burned and seemingly lost his head. This damage has never actually been explained... yet
With carnival looming on the horizon, I don't think it will be a game set after Ruin, but rather before, likely showing us how FE started in the 1970s. It likely won't be IN the 70s, but will be in one of the later Fallfests, maybe 85 or 87. There, we will see the fire that Mimic was involved in. It would be the perfect way to wrap up the questions about Mimic's past along with providing a great way to properly introduce the Mimic in the games since I'm sure Scott is aware a lot of people aren't following the books
TL;DR: Fallfest is a carnival that FE started in the 70s and went on into the 2020s and it was where the company came from. Steel Wool has been teasing it as the setting of a game along with a fire in the past and Mimic was most likely involved in that.
Interesting idea!
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tamiisnthere · 3 months
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Crossover Universe Maps and some Lore
I finally got around to writing some Lore about my Crossover Universe. I have to say that it will change over time, because I have constantly changed it over the years.
I admit that there won't be much, such as the whole history and culture, because I probably can't do good worldbuilding, I mostly do it for fun. Still I'm still ashamed of it...
I also have to mention that most of the islands have some parts of the lore of my favourite video games (since it's called Crossover Universe of course :P).
So anyways... Enjoy? ╮( ̄~ ̄)╭
The Crossover Universe is actually a multiverse that connects several alternate universes in order not to damage their main timelines.
Planet Thansuokria:
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The new residents named the planet Thansuokria, which was said to be larger than Earth. This water planet has several islands separated by stormy oceans. No one knows why individuals from any universes and timelines end up here. For some it's a great change, for others it's a disaster and they wish to return. Some think that Thansuokria may be an afterlife, as most of the residents have arrived shortly before dying or falling asleep, but this is largely denied.
Here is a smaller part of Thansuokria where the story takes:
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Islands:
Azerwias (Warcraft) - The largest diverse island, the main residents of which are from Azeroth, Outland and Draenor. Relations between the Alliance and the Horde are usually very tense and they try to gain as much territory as possible. Nevertheless, both sides were able to make a peace agreement, but it is not known how long it will last.
Cross Island (Assassin's Creed) - An island owned by the Templars and Abstergo as the main base and ruled by a dictatorship. The Templars manipulate the Alliance so that they can eliminate their enemies easier and gradually expand their Order to other islands. Either way the Assassins try to stop them…
Fouria (Left 4 Dead) - Originally it was a holiday island, until one day an epidemic broke out there causing a zombie apocalypse. Today it is a strictly forbidden place where experiments are carried out to eliminate the virus. Fortunately, the virus did not spread further and a vaccine was even invented, which created immunity in the vaccinated. But the vaccine could no longer help the infected and new mutants were created from them, which managed to leave the island and reach other areas.
Mann Islands (Team Fortress) - Islands with an endless war between two companies RED (Reliable Excavation Demolition) and BLU (Builders League United). The arms company Mann Co located in it's city makes money from their war, but is even interested in doing business with the Alliance and the Templars, the Horde considers them as dishonest cowards. RED and BLU have mercenary teams that attack each other to get the rarest resources to make their products. Most mercenaries enjoy their jobs for the money and/or even the enjoyment of the combat, though there are exceptions who are there involuntarily.
Whirlsand Ruins (Warcraft, little bit) - A desert island that is impossible to live. This place is the main home of the bronze dragons guarding the center of the island. Some believe they guard timetraveling portals, as the bronze dragons of Azeroth are known for traveling and protecting time. It's still a mystery…
Pure Kingdom (OFF) - A mysterious island inhabited by humanoid beings called Purifiers who may have a probable connection to The Batter. Their kingdom isolates itself from other factions and refuses to form alliances or create wars because they consider them as impure. Rarely, red-eyed individuals have a curse that allows them to turn into a monster and threaten their surroundings. They are often exiled for this, as the Purifiers believe that the curse can spread among others and hope that the exiles will perish beyond the borders of their kingdom. But it's not always like that, and the cursed Purifiers can find a new home in an unknown world…
Island of Eagle (Assassin's Creed) - The hidden island of the Assassin's Brotherhood, where they only live in the secret small town Accipiteria and the rest of the island is wilderness, so that their archenemies the Templars will never find them. It had been going like this for a many years since they entered that world, unfortunately one day they were attacked by the Templars, destroyed their town and captured or killed several Assassins. The survivors managed to escape in the south to safety.
Havaykia (Crossover, made this island since childhood) - An isolated island that rebuilds a sanctuary for those who have fled their homelands and can live here in peace. It is mainly known for the diversity of inhabitants from other islands living in harmony and the exotic colorful wildlife. Since Havaykia does not support wars and colonization, several factions are still interested in getting this territory for themselves, but the inhabitants of the island defend their rights to freedom.
Oceans and Seas:
Waves of Silence - It got its name from the waves, which for a mysterious reason cannot heard any sounds.
The Proud Waters - Ships of important personalities and politicians who enjoy sailing expeditions often sail along these waters.
The Whispering Depths - Legends say that in this sea at night there are whispers of sailors who died in storms during their voyages.
Sea of Lost Souls - It is infamous for the high number of lost ships. At first, no one understood why, until eventually they discovered that this sea has the largest number of marine reptiles like mosasaurs, which attack smaller ships and hunt sailors. They believe that mosasaurs hunt on ships because they often mistake them for their usual prey (whales in this case). Fortunately, they managed to find a safer way to cross to the other side of the sea.
Ocean of Unknown - The most dangerous ocean on the planet. Nobody knows what lies behind the aggressive waves and storms. If anyone tried to find out, they never returned. Some people think that Thansuokria is flat, but in fact the part of the ocean where they live is just the tip of the planet's iceberg.
The Heart Sea - Named after the shape of the heart. There is a diverse ecosystem and a rich coral reef with both modern and prehistoric animals.
Island Havaykia:
An island with a very varied nature and a diverse population. Several mountains and waters are named after the area's most common animal or shape, such as the Dragon's River or Cheetah's Valley. Havaykia is mainly known for the occurrence of modern and prehistoric animals and plants and rare creatures such as hypogryphons and griffons. Around the island there are several smaller islands that are strictly protected by law due to the occurrence of endemic species of fauna and flora, such as Moho's Island located close to the Small Coral Reef. Even though the population is diverse and coexisting, discrimination still exists unfortunately.
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Cities, Towns and Villages:
Ashte'quel - the capital and largest city of Havaykia, where all races and factions coexist peacefully.
Falahnaar - the city of Kaldorei, which is quite similar to the now destroyed city of Darnassus from Azeroth. The Night Elves tend the wilderness and a gigantic tree called Kaldrassil.
Oakheart City - the city of former Alliance's fighters. It is the oldest city of Havaykia, where the first inhabitants settled. It is named after the occurrence of oak forests with heart-shaped leaves.
Greentree - the harbor city, where the best fishermen of the island live.
Mardual - the city of former Horde's warriors who see war as a dishonest and pointless fight for territories that do not belong to them.
Warpeace - the oldest city from the Horde's side. The city got its name from a small civil war due to food shortages, which luckily ended without fatal consequences.
Raptoria - the village of trolls, which is known for important breeding of several genuses and species of raptors.
Peatgor - the city covered with peat. It is known to archive the historical writings of Havaykia.
Red and Blue Forts - the both cities of former mercenaries from both teams. Even though they are no longer fighting each other, there is still tension and discrimination between them.
Sahrasaeida - the village near an oasis and a popular resting place for travelers.
Faenanor - the school village of druids, where newcomers learn new skills of druidism.
Strix - the Kaldorei's village, known for its important breeding of birds of prey and owls.
Gepardia - the village later becoming a town. Residents do projects to protect the cheetahs, but other endangered species and the environment on the island.
Cheetah's Valley:
Cheetah's Valley is mainly a savanna area known for the highest population of cheetahs. This is the most peaceful and safest place on the island, but it's not always like that. The climate is mostly mild and the savannah part of the valley experiences high temperatures in summer and snow in winter at higher elevations.
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Points of Interest:
Entrance into the Valley - The only land entrance to the valley, as Pecker's Hills and Falcon's Highlands are often dangerous to pass through. Herds of animals often pass through it.
TaE Family's Ranch - Home of the TaE Family, which is not just like a family, but also like a small community that is outsided by society. They raise domesticated hadrosaurs and small feathered theropods, but also help injured and abandoned animals. Since there is nothing there that would attract the other factions, the Templars still plan to take over their ranch and could use it to create a new position for Abstergo. Of course the TaE Family fights back and for this they later form an alliance with the Assassins to save their home.
Assassin's Hideout - The new home of the Assassin's Brotherhood since the destruction of the Accipiteria. They settled in Falcon's Highlands to keep the Templars from getting to them and started training new novices. Assassins travel all over the island on missions to make the island a better place with more freedom.
Palins Farm - A farm owned by the Palins Family, who are family friends of the TaE Family and trade supplies with each other. The Palins Family work honestly and as a result they usually have the best vegetables and fruits grown in the valley.
Survivor's Saferoom - A shelter located not far from Gepardia where the survivors live. They keep their distance from others as they have had interactions with the Infected and can be carriers until they find out the vaccine exists. Still, they decided to hunt down the Infected so as not to endanger the innocent.
Cheetah Sanctuary - Rescue center for cheetahs and other animals and educate the public about fauna, ecosystem and environment.
RED & BLU Camps - The camps of both teams, where the mercenaries came to find available materials for production, which is illegal in Havaykia.
Infected's Refuge - A hidden place within the borders of Pecker's Hills, where the Infected and mutants hide from the civilization that wants to eliminate them.
TaE Family's Ranch:
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Ranch Entrance - A stone arch welcomes visitors.
TaE Family's House - A large house where 25 people can live there.
Workshop - There they are created and repaired as fences, furniture and wooden decorations.
Warehouse - Food grown there is supplied.
Food Garden - Fruits and vegetables are grown, which are in charge of Elphina, Tarion and Relante.
Hadrosaur's Barn - A stable where hadrosaurs such as Parasaurolophus, Lambeosaurus, Olorotitan, Corythosaurus and Tsintaosaurus are housed, but also smaller dinosaurs such as Dryosaurus and Leaellynasaura. There are incubators for eggs dropped by females and stall boxes for babies.
Hadrosaur's Enclosure - Herbivorous dinosaurs graze and live like in the wild. On the left side of the enclosure, there are three lookouts through which you can safely observe the dinosaurs.
Lily Lake - Water source for enclosure residents and fun fishing.
Mini Raptor's Enclosures - Two aviaries where Microraptors and Archeopteryxes are kept.
Cerato's Enclosure - The enclosure of TaE Family's tamed Ceratosaurus named Cerato (I'll probably change the name later because it's a bland name for Ceratosaurus), which was raised by Clara.
Veterinary Building - Injured and sick animals are treated here.
Recovering Enclosure - An enclosure for treated animals to recover, so that they can later return to nature.
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sagau-my-beloved · 2 years
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Wait... characters can die in-game. What's it like for them? Assuming they don't know it's a game, how would they react to dying for the first time/seeing someone they care about die on their team?
I'm gonna be pulling from a few different people's theories with this, because it definitely has been talked about by other sagau blogs, but I personally like to think that this 'death' is more of a coma state, like the characters simply takes too much damage and falls unconscious until being revived by the creator
I would take it a step further and say that the whole body dissolving thing could be interpreted as the character going into a 'safe place' like spot that the creator designed specifically for this to care for the fallen characters and to personally take them out of harm's way, or at least that's the general consensus among the people of Teyvat
So with that logic, it's completely impossible for characters to die in battle under the creators watch, if they sustained too much damage they will simply be taken to the ever forgiving creator themself
Now that line of thought can lead to two different things, one of which being all of your character's are way more willing to fight with all they have, pushed themselves to their limits, perform attacks that might be a bit more risky for more reward, because they know they're safe
The other is that now characters are intentionally being more risky specifically so that they can join you in this mythical void space of your creation, and while they don't remember any of what happens there (assuming they were conscious at all) that is unarguably the place closest to you
There would probably also be a few free floating rumors around of people who went to that space under your watch and saw you, interacted with you, felt your presence, etc., which only encourages the desire to meet you there
I would say this interacts how characters behave in battle on a case by case basis, all characters have different sets of morals and goals, it really comes down to what's more important to them, being useful to you or being close to you
If it's the former, they're going to try to stay 'alive' as long as possible, be a bit more careful in battle to avoid getting put out of commission
If it's the latter, then be prepared for a lot of risky attacks that you'll have to navigate and a lot of fried eggs
On to the reactions, since this supposed 'safe space' of yours is widely known knowledge, how characters feel about seeing a comrade of theirs fall ranges from an increase in determination to fight harder in order to prove themselves to you, and heavy jealousy that they can't be in your spiritual embrace at the moment
There's also probably a decent amount of scripture and poetry around the idea of being in 'the hands of the creator' in the midst of battle, which goes on to portray you as a nurturing and forgiving figure, someone merciful enough to not only to accept defeat from someone you've placed your trust in, but also keep them in a place of your creation in order to watch over them
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breakingarrows · 1 year
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Musings on my introduction to Warhammer 40k
It started with lore videos. Luetin09 had a playlist of lore videos on Warhammer 40,000. I never really paid much attention to the fiction or the tabletop game, but I thought the series would be a good thing to listen to as I fell asleep at night so I added the playlist to my library. I'm not sure when exactly I started to get hooked. It might have been sometime around the 7th or 8th video after the Horus Heresy story was told that I started to become much more invested in paying attention to the fiction. The tragedy of the Horus Heresy still compels me, the fall from grace is a reliable source of drama and emotion when done well, and the dramatic irony of an Emperor who sought to eradicate all religion and faith becoming a God-Emperor worshipped by the remains of his empire is rich.
Since I was most interested in exploring the world of fiction and less interested in the tabletop side of things, I started to look into what books would be the best to read to get introduced to this world outside of lore videos on YouTube. Most online sources and advice from others already into the fiction recommended the Eisenhorn trilogy of books. I happily downloaded and voraciously consumed the first book, Xenos, within a week. It was pretty much the perfect sci-fi space fantasy adventure. You had your cast of characters already known to each other and introduced to the reader through a mid-mission introduction that opens up into the larger conspiracy that consumes the rest of the plot. It moves and moves from beat to beat, seemingly always ending with enough of a teaser or revelation in the last line to make me eager to dig into the next chapter whenever I could. New characters get introduced, there are actual long lasting consequences and losses (most notably the destruction of Eisenhorn's ability to smile) and downtime where characters are given adequate time to believably recover and prepare for the next large setpiece and sustain even more damage before the ultimate resolution.
With Xenos wrapped up and my interest fully piqued into what else Warhammer 40k had to offer, I chose the first of the Horus Heresy novels, Horus Rising. The introduction was comprehensively confusing as it bait and switches your expectation as to future events with a meandering, perspective changing introduction revolving around Horus killing the emperor, emphasis on little e. Once my confusion was cleared up, watching Loken ascend into the inner circle of Horus, and seeing the intimate details of a body of people, the faults and cracks in the Emperor's Great Crusade became everpresent and ultimately believable as the fault of human beings. The Emperor is, as he claims, just a man, and that is why his crusade ultimately fails. As famously claimed by Halo: Reach, "from the beginning, you know the end." Horus will fall, legions of space marines will perish, and after a few more thousands of years we will reach the timeline of Eisenhorn, but for now, I get to fret and worry over the ultimate fates of the periphery characters of history such as Lorken and the various remembrancers accompanying Horus' forces across the cosmo. My one complaint is that due to the ultimate fate of the universe being known, a few too many knowing references are written in, things such as Astartes killing Astartes, Horus himself succumbing to Chaos, the Emperor dying and being worshipped throughout the empire, etc. It cheapens the surrounding characters as fourth wall breaks weaken the overall drama of the current time by referencing known facts the characters can't comprehend. These don't reinforce the tragedy of known events yet to happen, they just call attention to themselves as winks from the author to the reader and not believable dialogue between characters.
Once Horus Rising was completed, I returned to Eisenhorn with the second novel, Malleus. Though I didn't find it as good as Xenos, it was still a great sci-fi adventure, and the epilogue is a huge tease for the finale in Hereticus. Malleus, as a result of revisting and reintroducing various elements present in Xenos, something that, to me, happened only a week or two ago but for Eisenhorn happened a century ago, feels too fresh to have as much significance to me as I feel was intended. This pushes me more towards the various side-novels and short stories involving Eisenhorn, as they, presumably, do not have as many direct ties to each other and the mainline trilogy as to make the universe feel smaller than it is.
Now I'm beginning False Gods, the second book of the Horus Heresy. The series is quite extensive, as I've already looked into the order in which they were published, as well as some of the earliest Warhammer 40k novels as I'm always interested in seeing the very beginning of something that is now so large. It has also made me more interested in the games that seek to capture the experience of living within this world, at this time mostly with the Boltgun game, as I can never get enough of the boomer-shooters explosion (hopefully something will one day surpass DUSK.) I have been really enjoying this dip into Warhammer fiction though, and intend to see it through as long as my interest holds. I've already torn through three novels in less than a month, who knows how much more I can do.
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