Ambient (Silent) Walking YouTube Channel
Hey! Me and my partner have started a new YouTube channel where we post ambient walking videos from the places we visit on our travels!
I have found ambient walking videos to be really helpful when I am stressed out and need to focus on work, or can’t fall asleep. So if you, like me, would enjoy a virtual escape while you study, work, attempt to sleep or simply would enjoy a nice wirtual tour through different corners of the world, please consider subscribing to our channel.
We would really appreciate your support!
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The downside to working only one day a week is the hours. Don works from 7am-1am so it's easy to become really stressed, but that's where video games come in to help!
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4K🇺🇸 Buffalo Downtown Empty Streets ❄️ Snow Walk after Winter Storm | US...
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rossiiiii! what is special to you about hokkaido that you want to go there with sato n sugu?
Honestly i think I have a very romantic version of it in my mind. It just seems like a gorgeous place filled with culture and history (and i mean there are other places like that in japan!) but I think i've been enchanted by it ever since I first saw pictures of it in winter. I'm not sure if that sounds silly or not but it's just a place that calls to me in a way.
And I think going there with people I love like Satoru and Suguru would just make it that much more special. 🩵💜
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Harmony Unleashed: Discover Tranquility with Entropia 432hz Music Lab 🎶✨
Harmony Unleashed: Discover Tranquility with Entropia 432hz Music Lab 🎶✨
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As someone struggling to focus while working or studying, I find silent walking videos to be a pleasant distraction to keep me “in the zone” when I am trying to be productive. As my partner and I travel around a lot, we have decided to contribute to the community of silent walking videos on YouTube and create a silent walking channel.
Our latest video is a bit different: we took a morning walk through one of the most polluted capitals in Europe (Skopje, North Macedonia). Through our video you can for a moment experience the daily life in winter of the residents of the city, and get a glimpse in how different our world could be if we don’t change our lifestyle in the next couple years.
If you would be interested in such content, I would be very grateful if you could subscribe to our channel and share it with anyone you know would be interested. 🌿☘️
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I'm only twenty minutes into Deliver Us Mars and already I'm wondering who TF did the rigging on this model because girlie is standing/walking/running like she's got an invisible cylinder between her fucking thighs.
She looks awkward af and I can't help but think it must be so painful for her to even move.
I'm hoping like hell it's just a glitch and it rectifies as I continue playing because otherwise, I'm going to have to start side-eying KeokeN Interactive and their tenuous grasp of human anatomy.
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[ID: A photoset containing four screenshots of the walking simulator Line of Sight.
Image 1 depicts an outside nature scene at sunset. Clear water on the ground reflects the faintly glowing blue willow tree the player is looking at while a floating, glowing golden ring hovers above the water.
Image 2 shows an area where three neon beams reach towards the sky. They are a bright green, fuchsia, and cyan. Rolling mountains can be seen in the distance as well as a glowing ring portal by the light beams.
Image 3 shows a distanced view of the blue willow tree. A glowing ring portal floats nearby. In the sky, a glass box stands behind the tree and disrupts the clouds.
Image 4 focuses on another golden ring portal. More ring portals can be seen in the background. The neon beams reaching for the sky are now a bright yellow, green, and fuchsia. The corner of another glass box in the sky is behind the mountains in the distance.
end ID.]
Line of Sight is a walking simulator that invites players to navigate a terrain based off of the developer’s past experiences. In this interactive art piece, explore a neon environment made of geometric shapes. Reflect on identity, memories, and ties to the land in a visual vernacular.
For free as a browser game.
Developed by Taylor McArthur, a Nakota digital artist who works with Unity and 3D animation. Her work is influenced by Indigenous Futurisms and her own culture within a modern portrayal. The MacKenzie Art Gallery also featured her work.
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