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#pretty sure he noticed the Player's disappearance is related to Frisk and/or Chara
akanemnon · 25 days
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Oh snap! Is it Chara backstory time?
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MASTERPOST (for the full series / FAQ / reference sheets)
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thewhitefluffyhat · 3 years
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Thoughts on Deltarune Chapter 2
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I wasn't even intending to write a Deltarune post, but here we are!
Have some extended ramblings/theorizing about Undertale, Deltarune, and the role of the "Player" vs character agency.
[Warning: full spoilers for ALL routes in both Undertale and Deltarune!]
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Frisk’s Agency in Undertale
So I'm not sure how common this is nowadays (I haven't been following Undertale theories for a while), but I personally prefer the interpretation that there is no "Player" as an in-universe force in Undertale. I think it's a far more elegant story if the fourth wall isn't broken.
I'm also fond of the Narrator Chara and "Chara isn't pure evil until Murder Route teaches them to be" interpretations too.
And, of course, the third plank bridging those two is that I don't see Frisk as a just a pure, innocent cinnamon roll.
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Because I like the story best when it's Frisk who chooses mercy or murder. It gives Frisk a much more complex character, if they are allowed to have the capacity for both immense kindness and immense cruelty. It even gives them an interesting implied character arc, if you take the natural progression path of True Pacifist > Murder Fun Times > Soulless Pacifist.
Just like Flowey, Frisk first tried to use their powers of Determination for good, but eventually they also grew curious and began to see the world as a game. And then they went too far and ultimately regretted it. Regretted it so much, in fact, that they were willing to sell their soul for just a chance to fix it.
After all, it's not you, the "Player," whose SOUL Chara wants. It's you, Frisk.
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I also dislike the idea of an in-universe "Player" because that implies that "Frisk" is nothing but an empty shell - on ALL routes. All of those heartwarming moments in the True Pacifist route? All of the silly Flirt actions? Yeah, that's not Frisk, that's just as much the "Player" puppeting some poor kid's body as the events of the Bad Times.
Who knows what Frisk is truly like if their every action - good or ill - is controlled by some unseen, eldritch force? Now Frisk no longer has any characterization.
And given that said force overrides Frisk's agency, then isn't the "Player" evil no matter which route you take? It's become a story where they only "moral" choice is never to pick up the game at all. Hrm.
Anyway, but that's all Undertale. Which brings me to...
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What the heck is going on in Deltarune?
Unlike Frisk=the Red SOUL in Undertale, we don't seem to control Kris=the Red SOUL in Deltarune. The game repeatedly underlines that the player only controls the Red SOUL, not Kris.
(Though, with stuff like the sound of the bathroom faucet only being audible when Kris's actual body is nearby - it seems like even when separated, the Red SOUL may still be perceiving through Kris's other senses besides sight...?)
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With Spamton's dialogue and Kris's reaction after the non-Weird NEO fight, there's also a lot more emphasis in Deltarune of Kris (and the rest of the party!) being puppeted by some other force. And that's on top of all the stuff in the first chapter highlighting Kris/the Red SOUL's lack of agency.
Because of all those hints, Deltarune seems to be much more explicitly pointing toward that dark interpretation of Undertale - that the "Player"/Red SOUL is removing Kris's agency, regardless of route.
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Indeed, I'm somewhat intrigued by the possibility that we/the Red SOUL might be forcing Kris to act nice just as much as we force them to act cruel. The way that Kris deliberately removes the Red SOUL in order to do some very suspicious actions might support that. As do some comments in Chapter 1, like characters in the post-Dark World walkaround noting how Kris is being less weird and more inquisitive than usual. Maybe Kris is the Knight and the Red SOUL is possessing them to undo their evil actions. Maybe the real Kris doesn't want to be friends with Susie and Ralsei at all!
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But taking that interpretation to such an extreme also doesn't quite fit. Why does Kris slash the tires on Toriel's car? The only reason I can think of is that they want to keep Susie at their house. And why does Kris create the Dark World in their house? Is Kris creating the fountains because they want to have fun with friends? Especially right after the chapter emphasized how great the Dark World adventures were, that seems very likely.
There are also some smaller details too, of Kris interpreting the Red SOUL's input with their own spin (like saying things sarcastically), or of Kris chatting in a friendly way with Ralsei which the player/SOUL can't influence.
So, I'm pretty sure that even outside of the Red SOUL's control, Kris genuinely does like their friends.
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Meanwhile, there were a lot of hints this chapter that Something Bad happened to Kris, Noelle, Dess, and Asriel when they went exploring in the forest by the graveyard. Most likely, they went into that ominous bunker south of the town. Is that incident related to Kris’s current strangeness?
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And then, and THEN, there's the Snow Mercy route. That route seems to imply that the Red SOUL is both evil, and very much not Kris. Noelle says Kris isn't like themself, that their voice changes strangely, and she can still hear the creepy voice even when Kris is downed.
How to make sense of this all?
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A Theory on Kris and the Red SOUL
One idea is that as scary and zombie-like as Kris looks without the SOUL, they're probably a nice, if lonely kid who desperately wants friends after their big brother went to college. (And possibly after something traumatic happened to them/their neighbor.) They're creating the Dark Worlds for the sake of fun and escapism.
But the Red SOUL puts an end to Kris's happy fantasies. Indeed, if the Red SOUL gives up, "the world is covered in darkness." So without the Red SOUL, would Kris simply keep creating fountains...? (What ARE the fountains, why can Kris and theoretically any Lightener create them?)
Maybe in the normal route, the Red SOUL is trying to gently help Kris move on and accept reality in some way. At the very least, I suspect Ralsei is working toward this goal.
But in that case... that's a pretty strange way for the Red SOUL to go about it, forcibly taking control of Kris to the point that the kid notices and seems to greatly resent it.
But what if the Red SOUL didn't have a choice about this arrangement either?
After all, the Red SOUL's customized vessel was discarded at the start of Chapter 1... and it was placed into Kris instead.
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Here's a question: will Kris die if they're without a SOUL for too long?
Because there are an awful lot of moments in these games where characters break free of something they are bound to, but it doesn't end well: -Spamton collapses when his strings are cut. -The Darkeners can move freely outside their origin world for a while, but eventually turn to statues if they stay in another world. -Regardless of whether Berdly removes the Queen’s wires himself, he's exhausted and unable to fight any more after being under her control. -And when Kris takes the Red SOUL out of their body, their movements become slow and clumsy. Like it's a struggle for them to move at all.
Meanwhile in Undertale, post-Pacifist Asriel could maintain his form to say goodbye, but without SOUL(s), he inevitably returns to being Flowey.
So here's a theory: Kris died and/or lost their original soul. Perhaps due to some action/inaction on Noelle's part in the exploration incident. And as a last-ditch resort to keep them alive, the Red SOUL was somehow implanted in Kris.
(Also maybe Dess died/went missing at the same time...?)
And now, the Red SOUL the only thing keeping Kris around. 
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But just like in Undertale, it seems like Deltarune SOULs have wills of their own.
Which means Kris's current state is similar to the Chara-Asriel fusion, or Omega Flowey, or even Frisk-Chara. Control of the body is shared. The difference is that instead of the SOUL we play representing the original owner/will of the body, this time the SOUL we're playing as is the intruder.
Essentially, this time around we are playing the role of the Chara-equivalent instead of the Frisk-equivalent!
(Though whether Kris themself is more of Chara or Frisk I’ll leave to other theorists...)
Anyway, while Kris likely wishes to be rid of the SOUL and dislikes this whole body sharing arrangement, they know they can't survive without it. And perhaps Kris being in a partially soulless state might explain why they do questionable stuff like creating Dark Worlds and slashing their mom's car tires in order to play with their friends. (Again, see also: Asriel/Flowey.)
But when the Red SOUL and Kris are in alignment, things go okay. The Red SOUL suggests commands, but Kris is willing to follow and seems to enjoy being with Susie and Ralsei.  
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Let’s Talk About Snow Mercy
It's when the Red SOUL and Kris aren't in alignment... well. That seems to be what's happening in the Snow Mercy route. That kind of situation sure didn't go so hot with Frisk and Chara in Undertale, so I doubt this will end nicely for Kris and the Red SOUL either. At the very least, Kris seems to have been visibly upset after what happened with Noelle in this route.
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(By the way, there are two other moments in Chapter 2 when Susie asks if Kris is okay - first after the normal Spamton NEO fight and subsequent discussion of what it meant and second after she and Kris approach the bunker.
Three different moments, but Kris appears to react similarly. Are all of these things related? The bunker, Kris being puppeted, and the events of the Snow Mercy route?)
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Meanwhile, here’s a contrast. Undertale's Murder Route seemed to exist for the sake of curiosity and power - either the "Player" or Frisk's desires, whichever interpretation you subscribe to. And the changes to the world were all logical consequences of that - because of the Fallen Child's rampage, friendly NPCs disappear, major characters fight you more seriously, etc.
But the actions in Snow Mercy are... weirdly specific, weirdly unpredictable. It doesn't come across as a simple power trip. Instead, Snow Mercy is a bunch of really bizarre actions that feel even more mysterious to the player as they are to Noelle and Kris. I sure wouldn't have guessed that backtracking to the trash heap and freezing a bunch of enemies would lead to new items spontaneously appearing and then giving Noelle access to a scary new spell. It's like something straight out of a creepypasta!
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The overall tone that comes across to me is that the Red SOUL seems to know what it's doing, even while the player is kept in the dark. And given Noelle's responses, it almost seems like the SOUL is trying to remind her of events/actions from her past, events which are obviously unknown to the player. All of which leads me to think that the Red SOUL has motives and goals of its own... so just like Undertale, this probably isn't a situation of the "Player" being a fourth wall-breaking force either.
The Red SOUL is its own character.
And I'm certainly curious to find out more about them!
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