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#pleasantview rotation 1
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I've been playing TS2 Pleasantview without really documenting much as it's more for my own entertainment. I thought I'd do a quick rundown of my activities though! Don Lothario (Rotation 1)
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Don starts off as he means to go on. After inviting Nina Caliente over, he wasted no time and they woohoo'd in the hot tub. I honestly think Don and Nina are endgame. Tell me I'm wrong...I'll ignore you.
He then hired Kaylynn Langerak and proceeded to bonk her too.
(more below)
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Don then invited Dina over for a very quick woohoo while the fortune teller told him he was heading for a fall.
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Feeling slightly guilty, or perhaps not feeling guilty, but feeling like he probably should, he invited Cassandra over and woohoo'd with her in the same dirty water he woohoo'd Nina in earlier. Filth!
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In between woohooing, Don worked on his skills as he wanted that promotion. In the back of his mind he knew he wanted a cushy job to fall back on should Cassandra ever find out. He used this time to woo(hoo) his co-workers. I will point out that's not Dustin Broke, it's his townie colleague Shea, sporting some familiar hair.
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Don's uh...moongazing got him into trouble with Paris Hilton circa 2004 Dina Caliente, but it was worth it, as with his new abilities, he was made General Practitioner.
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The Burb Household
Spring, Year 1 - Recap
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As spring blossomed in Pleasantview, the Burb household was riding the tides of ordinary life, punctuated by moments of pure exhilaration and the subtleties of everyday drama. With his heart forever amidst nature, John stole moments of serenity with Tucker, their loyal dog, while juggling the reality of burgeoning bills and the weight of educational choices for the kids. Jen, in her newfound role as a Competent Clerk, discovered a balance between professional aspirations and the tender demands of motherhood, all while hinting at a potential new beginning stirring within her. Lucy, a whirlwind of teenage zeal, faced the rites of passage into adolescence with excitement and trepidation, her days a rollercoaster ride between the thrills of first crushes and the blush of puberty's awkward bloom. Meanwhile, Kody, the little daredevil, embraced his sports hobby with gusto, his birthday celebration at the bowling alley a strike of joy, epitomizing the lively spirit of a Sagittarius. The season was a patchwork quilt of karaoke nights, where John's unabashed performances left Jen swooning with renewed affection, and family picnics that turned simple meals into treasured memories. Through it all, the Burbs remained a tight-knit clan, their love an anchor amid life's capricious waves. As leaves turned green and the days grew warmer, whispers of a new life, a subtle rounding of Jen's belly, and shared glances full of meaning hinted at a deepening of the family narrative. The season's end found the Burbs poised on the cusp of change, their story a captivating blend of the hilariously mundane and the quietly profound, with the sweet suspense of expectancy hanging in the air like the promise of summer's first golden sunrise.
Previous || End of the season! Did you miss most of the season, or do you just wanna reread it? Start from the beginning of their Spring!
We’re now on to the Ramirez Household with Checo, Lisa, Tessa, and little Gloria! Get to know more about them here: [get to know the neighbors] And don't forget to check out their previous recaps for a quick reminder of what's to come!
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pleasantbrew · 5 days
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My rotation of the Dreamer household ends with Dirk getting rejected by Lilith for THE THIRD TIME. At this point I think it's safe to say these two might not be destined for one another in this save. It's unfortunate, but truth be told I think Dirk can do a little better. Lilith is great and all, but I fear she'd only drag him down in the future. He's just too Good of a Sim... Lilith needs someone with a bit more edge.
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the-hippiesimmer · 1 day
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Nina Caliente has been enjoying her life away from her sister. She spent lots of time on her bike, visited a club once ( probably only enjoyed it because she was by herself there at 11am), and spent lots of time with her cat Tuna.
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ifoxsims · 6 months
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Mortimer and Dina decided they wanted a baby together!
[Mortimer, because he loves Dina and she wanted a baby. Dina, because she wanted to make sure she had a Goth child to inherit that old money]
+ Dina telling her best friend, Brandi.
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seasonalbeauties · 5 months
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After having some time with Kaylyn, Don decided it was time to work on chatting up some women. Brandi was not easily charmed and seemed to think Don was just being friendly.
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summerwolfposts · 2 months
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sims2wildrotations · 4 months
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Caliente family, Rotation 1 (Spring)
The end of the first rotation is afoot, let's see how Nina's doing.
After the disappearance of bella, death of mortimer, and fleeing of don lothario, Nina Caliente was left all on her own, for the first time in her life. She had never lived alone, wether it was with her parents before Dina came along, or living with Dina throughout college and their adult years, she wasn't used to this sort of thing. And now, she had a baby on the way, courtesy of that sleazy bastard Lothario. In retrospect, she had to admit, her grandfather was right, never trust human men. She still wanted to marry rich, of course, but she knew it would irresponsible at best to try THAT scheme again with a child involved. She wasn't from divorced parents, but she lost her mother when she was young, and she remembered how that had hurt. If she married rich and they divorced, her husband would almost certainly get custody.
So, she decided to, for once, do things herself. She studied and studied throughout her pregnancy, got a dog to keep herself company, and carefully excersied, even as her belly grew rounder. She kept in touch with Dina, calling her every so often to keep her in the loop of events, as Dina did the same. Soon enough, she gave birth to a boy, and decided on using the spanish side of her family heritage to name him; Emiliano. She gave him the Caliente name, refusing to let that scumbag Lothario have any influence over her new boy. Not that Lothario gave a shit, apparently, as she heard from a friend of her grandfather's that he'd fucked off to somewhere in the desert. Little did he know that place was crawling with aliens and hybrids, so he could take his new doe-eyed lover and disappear like Bella.
As she cared for her boy, and dog, and planned to enter medicine as a career, she thought back to Bella, and how her sister was caring for the woman's son. Begrudgingly, she felt bad. She supposed she could ask her grandfather where his friend had dropped Bella off of, if they did at all, but… well, she didn't feel THAT bad. Maybe someday, but she'd made enough deals with the alien side of her family in the past decade, she didn't fancy pushing her luck.
and so, as summer comes in to Pleasantview, a new generation is born across the households. After abductions, teenage pregnancy, and cheating scandals, lets hope the next rotation is a bit calmer.
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rurpleplayssims · 1 day
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I've been building a townhouse all day today and these have been invaluable to me today!
Seasoned TS2 builders/players will no doubt recognise them, but I only recently discovered them, and thought it might be useful to share them, along with download links with you all. 😇
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First one is 'Tile Blocker'.
It's as simple as the name suggests. This one stops sims walking into the tile where you've played this big red brick. Of course it has an invisible recolour, like OMSPs. This is useful in instances say, where a dresser's mesh overhangs another tile, so you can stop a sim being router, so they don't walk through the object.
Example of it being used here.
You can download it here.
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Second one(s) are Slot Blocker/SlotBlocker and serve the same purpose.
I have many surfaces in the townhouse, where I don't want to put items, but I don't want sims to place items there either. There are two different types and I downloaded both.
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I found that the SlotBlocker (pictured above) appears on more areas than the first one, but I do have Moar Slots installed. The first link is part of a Counter Completers set.
Slot Blocker can be downloaded here.
SlotBlocker can be downloaded here.
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And last, but by no means least, are these beauties. These were a shock that I'd not heard of them before. I actually found them off TeaAddict's videos, but she mentioned that AniBats had used them in her Pleasantview series videos.
These are Object Rotators. 😍
Basically, they let you rotate for even more increments, so not just at 45 degree angles.
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For example, I got this chair to be at a fair gentler angle to the dresser than if you'd not used them. There are three different sizes for differently sized objects, only 1 tile objects sadly atm.
The set I have can be downloaded here.
However, in searching for the link for this post, I saw these as well, which I assume serve the same purpose..? 🤔 I've not used them but thought I'd link them just in case anybody else was interested.
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clouseplayssims · 4 months
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Oregon Trail Challenge
To begin with, randomize 8 families. One of these households will be the Leader and will pick one of the options below. You may choose to play all the households in rotation or play solely the Leader and install Story Progression to have the other households move forward.
It is advised that you install CC such as wagons, oxen, horses, etc. but not required. You can go full Mad Max if you want to - you do you!
It is advised to set up identical lots, place families, and then set family funds. There are no rules regarding the beginning lot.
Select a career for the Leader
Banker
Start off with $5,000 simoleons.
Carpenter
Start off with (3) wood planks, (3) nails, and all sims in household have 4 logic skill points.
Start off with $1,000 simoleons.
Farmer
Start off with extra fridge.
Once a career is selected sims can purchase supplies at Matt's General Store - oxen to pull the wagon, food, clothing, ammunition, and spare wagon parts.
Start off with $800 simoleons.
THE CHALLENGE
The challenge will take 16 sim days to complete. Due to delay mechanic, these will be referred to as tiles. Sims have 20 days to reach the end of the trail before winter sets in.
There are several landmarks such as a river crossing or a fort. Each landmark has different choices available to the player, such as purchasing supplies at a fort, talking to fellow travelers at a geographic landmark, or choosing how to cross a river.
Rivers can be crossed by fording the river, caulking the wagon and floating across, or in some cases by paying for a ferry; the chance of crossing without failure, which can result in losing supplies or damaging the wagon, depends on the state of the river and the weather.
As the party progresses further along the trail, the prices for supplies rise. At two landmarks, the player can choose to take a "cut-off", or shortcut; these paths are shorter but bypass the next landmark, a fort.
Sims have 20 days to reach the end of the trail before winter sets in. Once winter sets in, Winter Handicap applies.
Roll d6 every day to determine if a random event occurs. An odd roll means an event occurs - roll for event.
Sims may hunt any day on the trail, however hunting delays by 1 day.
THE TRAIL
Pre-Trail Matt's General Store Tile 1 - Trail Tile 2 - Trail Tile 3 - River Tile 4 - Fort Crumplebottom (5% markup on supplies) Tile 5 - Jail Rocks Landmark Tile 6 - Trail Tile 7 - River Tile 8 - Chimney Rocks Landmark Tile 9 - Fort Goth (10% markup on supplies) Tile 10 - Independence Rock Landmark Tile 11 - River Tile 12 - Fort Lothario (15% markup on supplies) Tile 13 - Trail Tile 14 - Trail Tile 15 - Fort Caliente (20% markup on supplies) Tile 16 - Trail
You've reached the Pleasantview Valley!
RIVER CROSSING
Rivers can be crossed by fording the river, caulking the wagon and floating across, or in some cases by paying for a ferry; the chance of crossing without failure, which can result in losing supplies or damaging the wagon, depends on the state of the river and the weather.
---Fording the River
Roll a d10 for survival. D1 is an automatic drowning. Having a body skill level of 4 or higher automatically ensures survival.
---Caulking the Wagon
Roll a d10 for survival. D1 is an automatic drowning. Having a body skill level of 3 or higher automatically ensures survival.
---Ferry
Costs $100 simoleons per wagon.
LANDMARK
Sims have an option to visit the landmark and talk to other travelers. Max motives to be used on all sims within the wagon train. Visiting landmark does delay by 1 day.
WINTER HANDICAP
If the wagon trail hasn't completed all 16 tiles after 20 days they will be handicapped.
Change all seasons to winter.
RoS to be rolled for all households every day.
If it snows in game, delayed an additional day.
HUNTING
If the player chooses to hunt they should go to community lot set up with Sun & Moon hunting objects. Must use ammunition (use whatever you'd like to represent this - for example, I used a deco rifle as an example for a day's worth of bullets) and remain on lot for 24 hours. Will delay wagon train by 1 day.
OTHER PENALTIES
There is a penalty for losing all livestock - it will take 2 days to complete 1 tile.
RANDOM OCCURRENCE SCENARIOS
Roll d6: D1/D4 Injury/Sickness, D2/D5 Event, D3/D6 Delay. Optional: roll D6 again for delay - odd the delay stands, even can disregard.
Injury/Sickness (d12)
1 Buffalo Stampede
Every sim has to roll a d6 for survival. Rolling a 1 means the sim will die. Drop energy of all impacted sims to 25%. -Having a body skill level of 4 or higher automatically overrules survival roll.
2 Hypothermia/Frostbite Every sim has to roll a d10 for survival. Rolling a 1 means the sim will die. Change sim temp to freezing. -Having a body skill level of 4 or higher automatically overrules survival roll.
3 Heatstroke Every sim has to roll a d10 for survival. Rolling a 1 means the sim will die. Change sim temp to heatstroke. -Having a body skill level of 4 or higher automatically overrules survival roll.
4 Accidental Gunshot Roll to determine which sim was shot. Roll a d6 for survival. Rolling a 1 means the sim will die. Roll d6 every day for the next 5 days to determine if infection sets in. -Having a body skill level of 4 or higher automatically overrules survival roll.
5 Animal Bite Roll to determine which sim was bit. Roll a d10 to determine extent of injuries. (1 extreme to 10 mild) Rolling a 1 means the sim has rabies. Roll d6 every day for the next 5 days to determine if infection sets in.
6 Mild Sickness (Cold, Flu) Roll to determine which sim is impacted, give them a cold via game mechanics.
7 Burned by Campfire Roll to determine which sim was burned. Roll d6 every day for the next 2 days to determine if infection sets in.
8 Broken bone (arm, foot, hand, hip, or leg) Roll to determine which sim was injured. Roll d6 every day for the next 2 days to determine if infection sets in. Impacted sim must rest in bed for the duration. Optional: use CC cast to indicate injury.
9 Serious Sickness (Cholera, Consumption, Diphtheria, Dysentery, Grippe, Malaria, Measles, Pneumonia, Scarlet Fever, Scurvy, Smallpox, Typhoid Fever, Water Poisoning) Roll to determine which sim is impacted, give them a pneumonia via game mechanics.
10 Food Poisoning Roll to determine which sims are impacted. Roll a d6 for survival. Rolling a 1 means the sim will die.- Having an interest level of 4 or higher in Health automatically overrules survival roll.
11 Snakebite Roll to determine which sim was bitten. Roll a d6 for survival. Rolling a 1 means the sim will die. Roll d6 for the next 1 day to determine if infection sets in. -Having a body skill level of 4 or higher automatically overrules survival roll.
12 Poison Ivy Roll to determine which sim is impacted, give them poison ivy via game mechanics.
-----INFECTION Infection sets in if a 1 is rolled. There are three levels of infection. If I sim rolls for an infection and reaches level 2, they must roll and go back down to 1 before getting better.
Level 1 - mild, fever/chills. Give sim cold via game mechanics.
Level 2 - more severe, all motives to drop by 50%.
Level 3 - death.
Event (d10)
1 Prairie fire Every sim has to roll a d6 for survival. Rolling a 1 means the sim will die. -Having a body skill level of 4 or higher automatically overrules survival roll.
2 Strangers Approach Roll a d6 to determine if this is a positive (odd) or negative (even) event. -Having a charisma skill level of 4 or higher automatically overrules negative roll.
Positive - roll to see what the party gains. 1 $100 in Simoleons 2 Wagon 3 Oxen 4 Food 5 Clothing 6 Equipment
Negative - roll to see what the strangers take from the party. 1 $100 in Simoleons 2 Wagon 3 Oxen 4 Food 5 Clothing 6 Equipment
3 Abandoned Wagons Roll d6 to determine which abandoned wagon they find. ***You may other create 6 abandoned wagon lots or randomize from buy mode what is found.
4 Missing Person or Livestock Roll to determine which sim or animal is missing. Can choose to delay travel and roll to look or to move on. If delay is chosen, roll a d6 to determine if sim/animal is found - rolling a 6 means the search is successful. -Having a logic skill level of 4 or higher increases chance of finding lost sim/animal by +2.
5 Theft Roll to see which sim gains thief trait. They must attempt to swipe an item every day they are on the trail.
6 Wild Fruits/Vegetables Gain d6 amount of food.
7 Death of Livestock Roll to determine which livestock die.
8 Drowning (almost) Roll to determine which sim is impacted. Drop energy to 25%.
9 Spoiled Food All meat has spoiled and must be removed from inventory.
10 Found Fresh Water Roll d10 to determine how many buckets to put in inventory.
Delays (d6)
1 Severe Weather (thunderstorm, fog, duststorm, hailstorm, etc.) Roll d4 to determine how many days the wagon train is delayed.
2 Quicksand Ahead Roll d4 to determine how many days the wagon train is delayed.
3 Obstructed Path (fallen rocks and boulders) Roll d4 to determine how many days the wagon train is delayed.
4 Livestock is injured. Can choose to delay or to put animal down.
5 Animals Exhausted Delayed 1 day.
6 Wagon accident (Tipped Wagon, wagon caught on fire, broken parts, Wagon stuck in mud or deep sand, etc.) Delayed 1 day. Must use wagon parts to repair or wagon must be abandoned. -Having a mechanical skill level of 4 or higher always wagon to be repaired without parts.
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cora626 · 4 months
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Pleasantview Let’s Play Ch. 1 Ep. 5
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***Update Ugh Sorry Guys, I loaded this for when YouTube was supposed to be finished but for some reason it is taking foooorrrreeevvvverrr! Please pardon the technical difficulty.
This Episode covers Nina Caliente and how she is getting along without her sister who is now married to Mortimer Goth. Will she become a spinster and just comb Pleasantview looking for love or will she just focus on her career and making those Simoleans, it's a slow start for Nina as she has not given up Don, even though he was spoken for previously. She has also added the hottie from Bluewater Village to her dating rotation, will he keep her attention or will Don swoop in for the kill?
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The Burb Household
Spring , Year 1
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As night descended on the Burb household, Kody, our pint-sized Houdini, turned bedtime into an escape room challenge. His little legs were primed for a nightly adventure, the "Wanderer" in him never quite acquiescing to the land of nod. With stealth worthy of a cat burglar, he navigated the moonlit maze of hallways, his destination unknown, his mission a mystery. Entrenched in the land of dreams where homework never existed, Lucy found her slumber interrupted by a stowaway toddler and his canine accomplice. The stench of adventure—or just Kody?—hung in the air, sparking Lucy's nocturnal transformation into vanquishing the disgusting smell. With a sigh that spoke volumes of sisterly duty, she ushered Kody into a bubbly baptism, turning the bathroom into an impromptu spa. As soap suds rose, so did her spirits, knowing this was just one bubble in the ongoing froth of family life.
Lucy and Kody are up to their usual after-hours antics! What's your favorite memory with your siblings or close friends that happened waaaaay past bedtime?
Previous || Next
Check out the The Beginning of the Burb’s Spring! Learn more about the Burbs here!
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pleasantbrew · 20 days
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Mortimer wanted nothing more than to relax outside with a good book, but since it's the Spring Equinox he was rudely interrupted by the sudden appearance of a Flower Bunny. He found no peace inside the house either. Cassandra wanted to talk to her father about his girlfriend, who Cassandra does not approve of (and for good reason). Mortimer can't say he particularly approves of Cassandra's fiance, either, but alas...
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the-hippiesimmer · 1 day
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why
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ifoxsims · 6 months
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Christmas with the Broke's <3 Brandi saved up as much cash as she could to buy Beau a guitar! Beau is a virtuoso, so he is very grateful to Brandi for the generous gift.
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simblrd · 19 days
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I've had to shuffle a lot of stuff around, and also add Veronaville for less inbreeding, but this is Pleasantview roughly 3-4 generations later. The last premade sim, Beau, died a bit ago, and then unborn baby Broke is on her way out very shortly.
Have not been keeping track of rounds, but rotations are 1 day in order to keep my attention. Been playing this since September, which is the longest I've ever played a hood in ts2.
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