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#pannenkoek2012
1-7776 · 18 days
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This is makign me sick why are the devs taking off his hat every frame and putting it back just to do it again for the rest of his life. do you think its funny? you sickos you freaks leave him alone you dont deserve him
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clowngames · 15 days
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pannenkoek's explanation video of SM64's invisible walls is interesting because from the perspective of someone with a background in gamedev it seems like the random invisible wall bug of SM64 only occurs because the game was made before certain practices in 3D game development were standardized.
To try and summarize the problem as briefly as possible, the bug occurs in places where there's a gap in level geometry, and gaps occur because the positions of polygon points are truncated. This only causes an issue if your geometry has T-vertexes, which is a big no-no in modern 3D modeling, and can easily be solved by sub-dividing a few polygons.
Below is an example I found online of a T-vertex that needs to be solved (since explaining what they are takes too many words)
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In this example, you can fix the T-vertex by turning that triangle into two triangles.
To put it into perspective, if your 3D models have T-vertexes in the modern era some 3D modeling software won't let you render them without flashing a warning to fix it first.
This isn't an issue of technical limitations on SM64's part. Solving the issue would require creating more polygons but not nearly enough to affect performance by any means. This is a case of 3D modeling being such an early pursuit that no one knew what not to do yet.
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tj99er · 19 days
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This man is a gift who should be cherished
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What is wrong with him? (affectionate)
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kaiasky · 19 days
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listen, I think most 4-hour video essays are 3 hours 30 minutes longer than they needed to be. When pannenkoek2012 makes a 4 hour video essay, it's because there's 4 hours of super mario 64 information that he is going to share with you with incredible diagrams and good explanations.
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dogonitblog · 17 days
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craziest moment from pannenkoeks new 3 hour long video about invisible walls
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fipindustries · 17 days
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another cool thing about this video is that the more pannen shows speedrunners getting frsutrated as their speedrun is ruined by an invisible wall you start to grasp truly how important, even vital this video and its subject it, this video is a public service
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gemstone-gynoid · 2 years
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toasterbath7065797369 · 6 months
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NO... IT CAN'T BE...
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nautilusopus · 1 year
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theothin · 12 days
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dear god
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i-spy-a-star · 17 days
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The new pannenkoek2012 video about invisible walls in Super Mario 64 had me audibly saying "oh no" when he started listing out the locations of them. I had my head in my hands at the tick tock clock conveyor section. What do you mean the devs didn't put a floor on the blocks and only an object covers them, and one isn't even aligned, so theres a giant invisible wall going up the rest of the stage that blocks a very logical jump?
The whole game is covered in regions where the wrong type of reality is leaking into the air indefinitely, and all you can do is run, hoping you are fast and lucky enough to not hit it.
11/10 20/12 video. Fascinating to see the unique errors of an early 3D game before games like it were so common. But also I was bearly aware that this invisible wall issue existed, and I am not equiped to deal with this knowlege.
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antialiasis · 8 days
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Just finished the latest video by pannenkoek2012 (of "half an A press/parallel universes" fame), and please just inject this into my veins. I haven't even played Super Mario 64 and had no idea invisible walls were a common problem in it, but I am a big, big appreciator of diving into game mechanics to explain exactly why the thing happens, and this video is just that for nearly four hours, in an incredibly satisfying way. He splices in videos of Twitch streamers raging as Mario bonks against empty air or dies out of nowhere or suddenly teleports under the floor, in between cheerfully replicating it and explaining precisely what was actually going on there.
(Some of the sequences of individual explanations of particular invisible walls can get lengthy and more spelled-out than they needed to be, but even then we didn't actually find ourselves skipping any of it, though you could.)
Just as a taste, you'd think invisible walls mean there's for some reason a wall there that's invisible, that maybe used to be there but the developers failed to fully remove it - but while that happens a couple of times, most invisible walls are instead caused by something like rounding errors or developer fumbles that lead to teeeeny-tiny gaps or misalignments in the level geometry, which lead to the game calculating a bunch of individual columns one 3D-pixel-equivalent wide as being part of the "hitbox" of a ceiling or out-of-bounds region somewhere below the floor. And he's modded the game to visually show these errant hitboxes, so you can actually watch what it is that Mario's bumping against. It's just concentrated step-by-step making the previously incomprehensible comprehensible. All I want is to understand everything like this and help other people understand it too.
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catgirltitties · 4 days
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skadream · 18 days
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okay you know what i fuck with so hard about pannenkoek. bro is very autistic in the way that he WILL explain every single thing so that you understand exactly what is going on!!! in the infamous watch for rolling rocks 0.5x A press commentated video, he kinda skims over the idea of float points and shorts, but now in this nearly 4 hour video about invisible walls he's like nah im going to teach you high school algebra 1 so you get it and honestly its great like yea its been a hot minute since i looked at a plot point graph
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1-7776 · 18 days
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oh fuck yes
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