In Super Mario 64, positioning Mario underneath the lowest rotating platform on the bottom of Tick Tock Clock at the highest clock speed will result in the platform continuously squishing Mario for extremely brief periods, without actually harming him.
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Throwback to that one time I threw Twitter into chaos over whether or not Princess Peach is the artist behind the paintings at her castle. A lot of people were all for it, but some were so vehemently against it that they tried to debunk it.
It’s just a silly headcanon, dudes. Calm down. Peach does more than just bake and get kidnapped. Let her have her hobbies.
A YTP of the Summoning Salt documentary "The History of Blindfolded Super Mario 64" which primarily showcases how 16-star Any% runs of the game are done and the stories of the leading runners.
In Super Mario 64, if Mario approaches a Bob-omb without being seen and stands close to its spawn point, it will continue walking in a straight line without ever turning around as long as it does not encounter any obstacles or uneven ground and Mario does not move away from the spawn point. Note how it walks straight ahead in the footage despite its usual behavior being walking in circles.
If it encounters a slope while walking, it will change directions. If it happens to change directions in such a way that it looks directly at Mario, it will see him no matter how far away it is at that moment, even if it would never be able to see him from that distance under regular circumstances.
Taken together, this results in the bizarre scenario seen in the footage, where Mario is doing literally nothing while the Bob-omb first decides to walk extremely far away, suddenly "realizes" Mario was there the whole time, and attempts to pursue him only to explode before even reaching him.
Main Blog | Twitter | Patreon | Small Findings | Source: SM64 (NA, N64)