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#page of breath
nekromeowncer · 6 months
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The pages (featuring my god tier redesign!)
(Speedpaint on my youtube)
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dappersfm · 2 months
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Homestuck God Teir Trading Cards - public release batch 2: low blood trolls (+ Marlie)
wing designs (minus marlie) by @caligvlasaqvarivm
front - individual designs
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back - individual designs
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alt designs under the cut
front - catagory designs
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back - catagory design
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giftofclasspects · 5 months
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hello friends!! i'm back with more classpect playlists!! this time, i've made playlists for the breath aspect under the cut!
maid of breath
page of breath
mage of breath
knight of breath
rogue of breath
sylph of breath
seer of breath
thief of breath
heir of breath
bard of breath
prince of breath
witch of breath
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owly80 · 5 months
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I think they are soooo cute together. I could see them pale or flushed. Maybe starting out pale then ending up flushed? Also idk if they would be good or bad for each other. I think pre-retcon Tavros (who has some confidence and raised a whole army with the power of friendship) would be best for Jake. Gcatavros still has the fake confidence complex thing which could badly influence Jake.
Also I think they are cuter than DirkJake. I think both Jake and Tavros need someone who can match their whimsy. Also they are both pages which is cool. Idk their ship name
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AT: gODTIER
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homestuck-hell · 8 months
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Gantai Elrion, Page of Breath, Derse
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He/him
Cares deeply for the wellbeing of others
No longer burdened by an all deciding lusus
Only speaks if he deems it necessary
Land of Pressure and Storm
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homestucksimplified · 10 months
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The 12 Classes of Breath.
“Breath is the Aspect of freedom and flexibility, of the element of air, of going with the flow, movement. Breath Players tend to be more detached from reality, and most of them are in search for the liberty that they crave. They’re usually very positive-minded, or are just unaware of the stress they are holding. A character who reminds me of this Breath characteristic is Mr. Peanutbutter from Bojack Horseman. Breath Players’ main theme in their journey will be freedom, and often times they will be leaders or have to deal with leadership”.
“Breath has that “protagonist” vibe at the same time that it has the “ignored side character” one. John and Tavros holding that Aspect makes that even more true. It is a very unpredictable Aspect, and I believe the players are as well. The bad side of Breath might come from detachment from important things, from people and situations. The players might also be absent-minded, gullible, and sometimes avoidant”.
“Breath is the opposite Aspect to “Blood”, which shares its leadership characteristics but is about the opposite of freedom”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Breath will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Breath
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Breath, specifically, would be realistic about most things, but mostly about their sense of freedom and independence. They would, of course, manipulate their and other people’s liberty and would lead with that power of manipulation. Witches are rebellious, and rebelling through Breath can be being controlling of their schedules, their plans, never having plan Bs and disliking routines AND lack of routine both, switching between the two chaotically and in a way nobody understands. I can see Witches of Breath being demanding bosses, leaders, wanting order but not being able to express it well. Others may look at them and think “Jesus, what an organized mess of a person”, but they thrive on their own messy ideas.
Witches of Breath will rebel against fluidity, relying on always being busy, not wanting to change. Their struggles might be, for a very specific example, moving houses and schools a lot as a kid, to the point where they can’t stand all of that movement anymore. The way a Breath Player is treated seems to affect most of their personality, since they are very malleable. Their relationship with people in their early lives might be the cause of their messy selves. That is neither a good not a bad thing, and a Witch will have to learn to control their need for control, in this case about freedom and flexibility.
2nd God Tier: Heir of Breath
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Breath, specifically, would be extremely free from the reins of control, the opposite to a Witch of Breath. They would be flexible, detached, but somewhat terrible listeners. Heirs are known to “become” their own Aspect, and so would be the epitome of liberty and even air. You may look at an Heir of Breath and only see good, because they are usually unaware of their issues and don’t know how to concretely observe them. Actually, they are unaware of or struggling with the concreteness of most things. They are not used to being realistic, have their heads in the clouds, and might only notice the bad things when it is already too late. But Heirs of Breath are manipulators too, they just do it in a passive and pretty subtle way. Maybe they are good at convincing people not through words but through just acting the way they do. Instead of doing or demanding what they want like a Witch would do, they simply would be seen doing it and would influence people that way. This would make them good leaders, leaders by example, and it’s natural for them to just… inspire. Some of them might doubt that, though, but don’t care much about it.
An Heir of Breath has to be careful to not let themselves go too much. They can be easy to convince as well, being easygoing. And they must learn how their freedom works and what their struggles with it are, and what they can do to change. They will overall want to be independent people.
Heir of Breath is a canon Homestuck God Tier. John Egbert is the character that holds that title.
3rd God Tier: Mage of Breath
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Breath, specifically, would simply understand just about how much liberty is safe and appropriate for them. They would be well-organized with their time and relationships, or at least will wing those things way better than most people would. Mages are doomed to know stuff about their Aspect. In Breath, that could be as literal as being good at breathing techniques. Mages of Breath wouldn’t have difficulty breathing when they are anxious, but they would be anxious. Breath is a pretty relaxed Aspect, but when you know relaxation and how it goes, everything gets a little less placid.
Mages will usually suffer from the information they know. I take that as being worried about their independence all the time, scared that they’ll have to fight for it, anticipating any loss of freedom. Mages of Breath have difficulty balancing their trust in relationships, they know people have the capacity of holding others down and they will focus a lot on that knowledge. I can see them even being scared of getting a pet if they never had one, afraid they might get stuck, submitting themselves to yet more rules in the world they consider so stiff.
But they would be stiff too. Stiff about freedom, that is. I can see them being indecisive, not able to stick to a routine at all and sometimes allowing themselves to be taken through life by just “winging it”. However, they would always be aware of what they were doing. Mages are always aware.
4th God Tier: Seer of Breath
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Breath, specifically, would be overall interested in the idea of freedom for themselves, focused on their goals and subtly working toward them. They would love learning about other places, traveling far away, and would likely not worry about it as much as a Mage (Active Class) would. Studying Breath, it can mean even being a pulmonologist. Isn’t that cool? But it also represents learning the patterns of all that happens that they’re unhappy with, so that they can find a better way to live for their objectives.
Seer is not an Active Class, so its characteristics are sometimes abstract and confusing. But a Seer of Breath really wouldn’t be bothered by confusion. They would try to discover what that confusion means for them, always interested in their wandering minds. They’d be alert about wandering, too. And would thrive from liberty, from being able to do anything they want whenever they want. They’d teach themselves about the flight inside them.
5th God Tier: Thief of Breath
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Breath, specifically, would be hard to convince, realistic, but a bit entitled in general. They would have issues sharing, much more than the rest of Breath Players, since their title literally means “taking the freedom for yourself”. A Thief of Breath may be extremely stubborn, hard to deal with at first. But they would be really confident and dedicated to what they craved. They just don’t want to be held down. And they might seem uncaring for some but they just have a singular way of dealing with the world.
In more literal ways, I wonder if a Thief of Breath would have a history with choking or controlling their breathing. Maybe they grew up training how long they could stay underwater, maybe they accidentally drowned or choked someone as a kid (or non-accidentally???), something that has to do with stealing breath. Or maybe it is more abstract than that, and Thieves of Breath have a tendency to fill in the free time in other people’s lives, perhaps being clingy or dependent on someone, asking for a lot of favors and so. Maybe they’d pay others to do their job for them.
6th God Tier: Rogue of Breath
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Breath, specifically, would tend to be helpful. Sometimes they’d help without meaning to. Being the title of “getting freedom and giving it to others”, I can see them being skilled in soothing people, good at giving advice, or at least slightly better than all the other Classes of Breath. Being giving of their freedom, I can see them offering to do people’s jobs for them, the opposite of its Active counterpart “Thief of Breath”. A Rogue will usually doubt their potential a little, so maybe they’d do that as a way to be considered useful, as their own positive way of conquering positivity for themselves. A Rogue of Breath might fill themselves with chores and create a routine to follow meticulously. Not saying they’d be good at that. But they would doubt their capacity to be productive through a relaxed non-scheduled schedule. Sticking to rules and order just sounds to them like the right thing to do.
They’d still be very detached. Rogues of Breath would sometimes hurt others through their lack of paying attention. But that would happen to many Classes of Breath.
Rogue of Breath is a canon Homestuck God Tier. Rufioh Nitram is the character that holds that title.
7th God Tier: Knight of Breath
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Breath, specifically, would have trouble with others controlling them, but would get used to it. Being a Knight means fighting for, so they would fight for freedom nonetheless, the passive acceptance not being able to stop their active dispute.
Knights of Breath may have had a past with controlling guardians, or maybe too many rules at school and rules they didn’t agree with at all. They will become independent early and through their own action and desire. That will be what’s in their head: achieving freedom and not being kept under anyone’s wings. These Knights might be stubborn. But most Knights are. But they wouldn’t work under the guidances of a King, they would be the ones controlling themselves. Breath is about flying, after all. These guys would be ruthless about it.
In literal terms, I can see Kights of Breath protecting others. Their ways of protection might be aloof and unpredictable, but they work that way. They’d be good at motivating others to follow their dreams, to let go of whatever might be weighing them down.
8th God Tier: Page of Breath
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Breath, specifically, would have a complicated relationship with control. Like Knights, Pages of Breath will have had experiences with others weighing on them or trying to tell them what to do, but unlike Knights, they are passive in argument and not as skilled in fighting for themselves.
Pages usually have some self-worth issues relating to their Aspect, which makes them exaggerate in everything they think they are able to do. In Breath, that can be reminding all the time that they are free, that they are independent and under their own guidance. It can be doing their best to be positive, but often being caught in the spider’s web. Pages have a lot of potential, and a Page of Breath might become unstoppable if well-developed. I can see them becoming their happiest selves after working through their fears and past issues.
Page of Breath is a canon Homestuck God Tier. Tavros Nitram is the character that holds that title.
9th God Tier: Maid of Breath
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Breath, specifically, would be more dependent on others, at least before personal development. They would trust other people more than themselves, especially when it was about liberty and flows. They would obey a lot, and probably wouldn’t notice they’re taking their individuality away. I can see them being controlled, under a lot of rules, maybe dealing with some form of emotional attachment to certain people or things. But with time they learn to let go and that they need freedom, peace with no reins holding them back. They fickle with everything for a while, but later learn how to balance independence and bonds. They create Breath, so they create their sense of security through freedom. I can see them being a little hot-headed at times, tired of being mistreated.
If one Breath Class sounds like they’d have asthma, then it’s Maid. Using an inhaler is basically creating breath, isn’t it? I like it when God Tiers are literal, so I’d love to see an asthmatic who is a Maid of Breath.
10th God Tier: Sylph of Breath
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Breath, specifically, would be really tempted to make time for themselves, to train themselves and their independence, to travel a lot or at least want to travel a lot. They wouldn’t really be fans of responsibility, and guiding themselves would be easier through freedom and lack of routine. Sylphs may take a while to build up their objectives, but they are extremely focused and good with progress. I can see Sylphs of Breath, specifically, being into Yoga, but as a student, not a teacher. Yoga is focused on breathing, so passive creation of breath is like… kind of an Yoga thing. But that is just one little part of the various characteristics these Breath Players would have. I can also see them subtly leaving situations, going home without anyone noticing, having good stealth skills. They’d be able to bond with some Void Players about that, especially also Sylphs!
Literal sylphs are also air creatures. So Sylphs of Breath are double times air creatures. This makes them extremely flexible, “flowy”, if that makes sense. Easy to deal with.
11th God Tier: Prince of Breath
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Breath, specifically, would be very aggressive about their search for freedom, burning down situations sometimes, before they could even come up with a plan B. They would try to deny a lot of responsibilities, believing they can do everything their own way, that they can follow their own rules and that they will work. Princes may try to deny and think they can control their Aspect, but Breath will always come back to them. They will always crave that freedom and flexibility, not being as skilled in planning and bonding as they wished they were. They may get into a lot of small fights with friends, since they cannot understand how they don’t feel attached as other people do, as they are “supposed to feel”. They can be negligent of others and things when trying to make up for what they dislike. They will accidentally worsen situations when they get destructive.
These Princes would be rebels. They would be used to anarchy in all kinds of ways. They are really likely to be into political anarchy, by the way.
12th God Tier: Bard of Breath
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Breath, specifically, would be avoidant of responsibilities, but also unaware to live a life of full freedom. They would have issues with positivity, probably be the least optimistic of Breath Players. And they would try to take themselves away from what their Aspect is about, so flexibility, inspiration, independence…
I can see Bards of Breath, instead of depending on someone, having someone depend on them. Maybe they’d thrive at that, believing that they are lucky for something like that, that they should take advantage of that tight bond that they are not otherwise used to. They would be really misguided in life, following things they believe are right but getting lost in the way, of course, avoiding and deconstructing freedom. Sometimes they wouldn’t do it on purpose, it is just the way their brain guides them.
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yourfaveisclasspected · 5 months
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LUIGI is a PAGE of BREATH!
Requested by anonymous!
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tavtiers · 5 days
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A hypothetical god tier for Dodo Chaplet from Doctor Who: the Page of Breath.
A Page of Breath is among those who use paths, drive, and passion. They are motivated by others to utilize freedom. (x) The Page of Breath struggles to see what they’re good at and dislikes commitment. (x) They are the Believer Escapee, defined by confidence and freedom. (x) Their opposite is the Knight of Blood. Their inverse is the Thief of Blood. They share their personality with the Maid of Hope. The Page of Breath would quest on a planet similar to the Land of Earth and Breath, reigned over by Zeus (God of Thunder) or Hermes (The Messenger God). They would rise to ascension on the wings of fireflies. (x)(x)(x)
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astrovenomous · 7 days
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my fantrolls who get way less attention from me but deserve it way more!!!!!
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also why in the heckity darn are they aLL DOIN THE SAME POSE-—
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drew my silly brother dnd ocs in their assigned classpect fits. i hate the actual page design so i refuse to use it. Florian is a Page of Breath and Robin is a Mage of Time. 💪
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k3agn · 1 year
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Quick Theory Rant Brain Ghost Dirk
Wanted to do quick coverage of this fleeting idea in my head (fitting) since I’ve been back on a Homestuck Theory grind thanks to my brains inability to leave it alone. So…here we go?
So with the release of the Extended Zodiac Aspect descriptions, Hope has been unequivocally linked with Imagination. Brain Ghost (BG) Dirk goes on to explain that two factors help make him responsible: Pages having a lot of untapped potential (that’s all the class is basically, is how he puts it), and that Hope is an especially potent combo (something something holy shit). The only other major relevant factor with this could be Dirk existing as a collection of splintered consciousness, and that the splinter exists more easily in Jake’s head than anyone else’s due to the aforementioned factors.
Now BG Dirk isn’t a fraymotif, but the combo nature of it initially makes me think of the tag-team moves we saw in Collide. In reality, it seems more to me like Jake’s imagination is just real fertile soil, not unlike Skaia. To deliver on my promise of brevity, there’s two major takeaways I got: Hope acts as a medium for making the imaginary into reality through belief and conviction - as a defined part of the skill set, and that Pages are largely undefined by design, making a long challenging journey towards power similarly to a pawn on the chessboard.
So the tl;dr of this idea before I take the time to make full on dissections is this: Between the Blank Page and Imagination bits being real cool for the sheer lack of detail they can inherently provide, it seems not only plausible to me but likely that Pages have this sort of flexibility inherently like how a Pawn can choose what piece it is to become when it reaches the other end of the board. Minor supporting evidence in the form of Jake’s two big power ups happening at the end of their respective “arcs” for lack of a better word (GAME OVER, the fight with Caliborn’s production), and being able to create an imaginary copy of his god tiered Heart player, make them real, and then the copy have access to the full range of Dirk powers that hadn’t been used by the real Dirk yet.
Bonus Section I guess?
- Hope Symbol is a core chess color
- at the end of their respective narratives (in this case GAME OVER Jake), both pages are able to amass pretty substantial armies of angels or ghosts (although I guess Aradia is able to have an army of doomed bots so grain of salt here ig).
- Knight also being a cool chess piece known for its unique tactical pattern.
I’ll probably come back to this idea in greater depth as I try to figure out the classes better because I can’t leave well enough alone. Hope someone else enjoys this pure string of chaos.
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giftofclasspects · 1 month
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oh! could i get a session analysis for:
heir of space, seer of life, maid of hope, thief of rage (prospit dreamers)
sylph of light, rogue of heart, page of breath, mage of time (derse dreamers)
none of these people know eachother before the start of the game. it’s a wacky session
OKAY! This is exiting. I'll take these one by one and then go through how their personalities interact. Prospit Dreamers: Heir of Space: Space is patience and setting. It's the process before the end result. Heirs are passive witches, so they manipulate their aspect indirectly. An Heir of Space would have the kind of personality that would inspire people to be more patient. They'd encourage others to take their time and sniff the roses and stuff. Seer of Life: Life the aspect that tells me you're going somewhere. It's growing big and strong, be it physically, mentally, economically, you name it. A seer of life would research general improvement and wellness and share these findings with others. I picture those "sigma males" who are constantly telling people how to manage their lives and their money, but probably in a way that's sillier and less mean. Maid of Hope: This is a cool one! A maid would rely on other people for their aspect. So picture somebody who is naturally very pessimistic who's surrounded by inspiring individuals. It's their job to learn how to find this positive potential within themselves in order to be self sufficient. Thief of Rage: Someone who is generally antagonistic, but not good at it. Over time, they improve in their hurtful ways. These players will usually have good reasons for poking and prodding at their coplayers and just making them feel worse, but other times its just for selfish gain. Derse Dreamers: Sylph of Light: We have an example of this class inside the comic, Aranea! As a Sylph, she had many ideas that she wanted to share with as many people as possible, but she struggled with her own relevance and how to put that into action. Aranea may have been a meanie in the comic, but that doesn't have to be the case for all sylphs of light! Rogue of Heart: Nepeta Leijon! A rogue is one who struggles to even relate to their aspect, passing it on as other people's responsibility at first. With time, they can grow to take back their aspect and enjoy it for themselves. Think of Nepeta, making ships of all of her friends, but never fully confronting the idea of her own love interests. She couldn't accept herself and her own emotions. Page of Breath: Tavros Nitram! A page will cover up a flaw in their aspect by making up a load of nonsense to seem more confident in their aspect than they actually are. Tavros believed the key to a healthy self esteem was repeating empty affirmations untill you feel better. His relation to the breath aspect was one of somebody chasing an ideal. Mage of Time: This is somebody who has suffered from impatience and action, who will use that experience to attain their goals. The challenge with a mage of time is to accept other people's input. Now for the fun part. The synergy with these classpects. The Heir and the Mage are both very crucial to this session, because this is a larger session that needs those strong opposing aspects to keep everyone grounded. The Seer, Rogue, and Mage will be good to come to within a crisis and high stakes situation. The Thief, Maid, and Page will probably cause a lot of problems for this session, either on purpose or accident. The Page will definitely need the Heir and Maid to develop into a crucial component to this session that might be able to pull everyone together, regardless of their differences! This was very fun to analyze. - Mod Jade
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Hey, what do you think the differences between a Page of Breath and a Witch of Breath are? With how they interact with Breath as a whole.
they're different classes
hope that helps king
i don't spend my time researching pages because frankly they're not a class i like, but to my understanding they're like if maids sucked ass
they start out lacking their aspect so let's say, lacking freedom and creativity. and their journeys mission is to find that for themselves but most importantly ( because pages; team oriented ) give it to other people
tavros is a page of breath and you can use him as an example, lacking the ability to fly, which im using in place of freedom here, and later building a ghost army for the purpose of regaining freedom and releasing this damned sburb session from lord english's awful claws
I'm not sure why you'd ask for a difference between a page and a witch? but whatever
witches bend and twist the rules of their aspect to overcome obstacles, they manipulate their aspect. soo a witch of breath would probably change what it means to be free, maybe set some free and imprison others? perhaps have a taste in obscure art because creativity can mean whatever they want it to mean? it's really up to you to decide these things
๑so the difference between them, and between any witch vs page, would be that witches manipulate their aspect and pages find it for their friends. still not sure why you asked or if i answered correctly๑
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classpectanon · 11 months
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hey, can I please get a a land and fetch modus/strife secibus for a page of breath who is into reading - especially fantasy or sci-fi, relaxing, sleeping, researching obscure facts and saying them at random times and listening to music in his headphones too loud. he's generally pretty “lazy” at the start of his arc spending most his time sleeping or relaxing in his room, with lots of pillows n stuff, which is why he doesn't have many interests. thanks lots for any help 👍
land of whispers and gales (lowag). a seemingly infinite expanse of cloud-covered landscapes, punctuated by towering, curving spires of stone and metal. the land is in a perpetual state of twilight, the dim light softened by the heavy clouds, giving everything a dreamlike quality. the wind here is a constant, ranging from gentle breezes to forceful gusts that carry the soft whispers of unknown voices. the landscape is dotted with clusters of giant, translucent pillows that drift aimlessly, some large enough to form floating islands.
the denizens of lowag are a race of owl consorts that dwell within the towers, each one a library filled with tomes of forgotten lore. they're quiet, reserved, and fiercely protective of their knowledge, prone to speaking in riddles and cryptic clues. the land's denizen, a massive, serpentine creature named aello, resides within the largest tower, a swirling maelstrom of wind and whispers constantly surrounding her. her voice is said to be the source of the whispers that fill the land, a continuous stream of obscure facts and riddles.
the page's quest is to awaken aello from her slumber, a task that requires navigating the labyrinthine libraries, deciphering the cryptic wisdom of the owl consorts, and braving the unpredictable gales.
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homestuck-hell · 10 months
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Duriga Aelsen, Page of Breath, Derse
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They/them
Assassin in training
Visible injuries actually not related to their profession
Has a bit too much fun with their knife puns
Land of Steel and Mesas
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